# Sunday, 15 September 2019 20:03
ENDLESS SPACE 2 V1.5.3.44624 S5 GOLD-Public (64-bit)

Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
20:03:25:955 Default STACKStarting the application, version is V1.5.3.44624 S5 GOLD-Public (64-bit)...

     at MoveNext in :line 0
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20:03:25:956 Default STACKRunning 64-bit mode...

     at MoveNext in :line 0
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20:03:25:956 Default STACKGame directory is "C:\Users\david\Documents\Endless Space 2".

     at MoveNext in :line 0
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20:03:25:956 Default STACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'russian'.

     at MoveNext in :line 0
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20:03:25:956 Default STACK[Steam] Steam user id is '0x01100001065b9698'.

     at MoveNext in :line 0
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20:03:25:956 Default STACK[Steam] Steam user name is 'Блевальщица'.

     at MoveNext in :line 0
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20:03:25:956 Default STACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2\Registry.xml'...

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     at LoadRegistryFiles in :line 0
     at LoadRegistry in :line 0
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     at StartCoroutine in :line 0
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     at MoveNext in :line 0
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20:03:25:956 Default STACKRegistry file 'C:\Users\david\Documents\Endless Space 2\Registry.xml' does not exist.

     at LoadRegistryFile in :line 0
     at LoadRegistryFiles in :line 0
     at LoadRegistry in :line 0
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     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
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20:03:25:956 Default STACKLoading registry file 'C:\Users\david\Documents\Endless Space 2\Users\106665624\Registry.xml'...

     at LoadRegistryFile in :line 0
     at LoadRegistryFiles in :line 0
     at LoadRegistry in :line 0
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20:03:26:082 Audio STACKInitializing the Wwise sound engine...

     at MoveNext in :line 0
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20:03:26:082 Audio STACKSound engine initialized.

     at MoveNext in :line 0
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20:03:26:082 Audio STACK4 audio modules have been loaded.

     at MoveNext in :line 0
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20:03:26:082 Audio, Data STACK901 LipSync Data successfully loaded

     at MoveNext in :line 0
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20:03:26:082 Default STACKPlaying with 19 downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, DLC Vaulters, Update 5, Endless Day Update, Make War Not Love, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14.

     at MoveNext in :line 0
     at Run in :line 0
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20:03:26:082 Default STACKPlaying with 13 activated downloadable content(s): Newsletter Hero Sophons, The Pathfinders, The Cravers Prime, DLC Vaulters, Update 5, Minor DLC Quests, Minor DLC Music, DLC Hisshos, Community Challenge 2, DLC UC, Update 12, Harmonic Memories, Update 14.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:26:082 Default STACKHello 'Блевальщица'!

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:26:082 Default STACKChanging display settings to 1920x1080, 60Hz...

     at ChangeDisplaySettings in :line 0
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20:03:26:082 Default STACK... skipped change because resolution remains the same.

     at ChangeDisplaySettings in :line 0
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20:03:26:082 Default STACKSetting the general quality level to '5'.

     at set_QualityLevel in :line 0
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20:03:27:748 Default STACKCurrent game language is 'russian'.

     at MoveNext in :line 0
     at Run in :line 0
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     at InvokeMoveNext in :line 0

20:03:27:748 HxFx STACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]

     at AddService in :line 0
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20:03:27:848 Prism STACKGame Session-Open: {"crc":"509A023302959083BD7DFF35D868D8EC,V1.5.3.44624 S5 GOLD-Public (64-bit),206760","hwid":"2811707de303243b00a91d180d8761222d1ce5d9","system_os":"Windows 10 (10.0.0) 64bit","system_processor":"Intel(R) Core(TM) i3-7100 CPU @ 3.90GHz","system_memory":"17126391808","system_display":"NVIDIA GeForce GTX 1050 Ti","system_display_memory":"4213178368","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:03:26.203"}

     at MoveNext in :line 0
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20:03:27:870 Data STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GroundBattleRemainsStandby' was already registered for the same revision number #1.

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20:03:28:045 AI STACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded

     at MoveNext in :line 0
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20:03:28:045 AI STACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded

     at MoveNext in :line 0
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20:03:28:045 Audio STACKActivate rear channels (since we are in 5.1 speaker configuration)

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20:03:28:045 Audio STACKThe audio manager is ready.

     at MoveNext in :line 0
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20:03:28:045 Default STACKError message modal is disabled.

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20:03:28:046 Data STACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%TempleOnSystemTooltip' was already registered for the same revision number #1.

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20:03:28:820 Default STACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.

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20:03:28:820 Default STACKLoading runtime module 'Endless Space 2'...

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20:03:28:820 Default STACKLoading plugin files for AI ...

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20:03:28:820 AI STACKRegister AI plugin Amplitude.AI.Core v1.0.187.328 in Release configuration from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

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20:03:28:856 Default STACKLoading plugin files for AI ...

     at LoadPlugin in :line 0
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20:03:28:856 AI STACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.187.21924 in Debug configuration from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll

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20:03:28:885 Default STACKLoading runtime registry files...

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20:03:28:962 Default STACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...

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20:03:28:968 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...

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20:03:28:973 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...

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20:03:28:989 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...

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20:03:29:005 Default STACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...

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20:03:29:022 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...

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20:03:29:039 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...

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20:03:29:055 Default STACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...

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20:03:29:072 Default STACKLoading plugin files for database of type 'StarSystemNodeDefinition'...

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20:03:29:090 Default STACKLoading plugin files for database of type 'SpecialNodeDefinition'...

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20:03:29:106 Default STACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...

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20:03:29:513 Default STACKLoading plugin files for database of type 'EntityActionDefinition'...

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20:03:29:530 Default STACKLoading plugin files for database of type 'DiplomaticRelationState'...

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20:03:29:535 Prism STACKApplication Start: {"graphicsDeviceId":7298,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.1]","defaultSupportHxFxPlugin":"False","gameVersion":"V1.5.3.44624 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:03:29.513"}

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20:03:29:535 Default STACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...

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20:03:29:709 Default STACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...

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20:03:29:715 Default STACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...

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20:03:29:722 Default STACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...

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20:03:29:740 Default STACKLoading plugin files for database of type 'WarPointsRewardDefinition'...

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20:03:29:756 Default STACKLoading plugin files for database of type 'ContractStubDefinition'...

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20:03:30:128 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...

     at LoadPlugin in :line 0
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20:03:30:143 Default STACKLoading plugin files for database of type 'ResourceDefinition'...

     at LoadPlugin in :line 0
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20:03:30:159 Default STACKLoading plugin files for database of type 'PlanetReserveDefinition'...

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20:03:30:174 Default STACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...

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20:03:30:189 Default STACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...

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20:03:30:206 Default STACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...

     at LoadPlugin in :line 0
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20:03:30:222 Default STACKLoading plugin files for database of type 'LibrarianQuestionDefinition'...

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20:03:30:239 Default STACKLoading plugin files for database of type 'PopulationDefinition'...

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20:03:30:256 Default STACKLoading plugin files for database of type 'PopulationAspirationDefinition'...

     at LoadPlugin in :line 0
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20:03:30:272 Default STACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...

     at LoadPlugin in :line 0
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20:03:30:289 Default STACKLoading plugin files for database of type 'HonorThresholdSetDefinition'...

     at LoadPlugin in :line 0
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20:03:30:313 Default STACKLoading plugin files for database of type 'PopulationEventDefinition'...

     at LoadPlugin in :line 0
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20:03:30:329 Default STACKLoading plugin files for database of type 'PopulationStateDefinition'...

     at LoadPlugin in :line 0
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20:03:30:380 Default STACKLoading plugin files for database of type 'PopulationTrait'...

     at LoadPlugin in :line 0
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20:03:30:396 Default STACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...

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20:03:30:417 Default STACKLoading plugin files for database of type 'PopulationModifiersTrait'...

     at LoadPlugin in :line 0
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20:03:30:427 Default STACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...

     at LoadPlugin in :line 0
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20:03:30:439 Default STACKLoading plugin files for database of type 'ResourceDepositDefinition'...

     at LoadPlugin in :line 0
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20:03:30:456 Default STACKLoading plugin files for database of type 'AnomalyDefinition'...

     at LoadPlugin in :line 0
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20:03:30:511 Default STACKLoading plugin files for database of type 'ShipDesignDefinition'...

     at LoadPlugin in :line 0
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20:03:30:519 Default STACKLoading plugin files for database of type 'ShipRoleDefinition'...

     at LoadPlugin in :line 0
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20:03:30:802 Default STACKLoading plugin files for database of type 'HullDefinition'...

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20:03:30:904 Default STACKLoading plugin files for database of type 'ModuleDefinition'...

     at LoadPlugin in :line 0
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20:03:30:913 Default STACKLoading plugin files for database of type 'MedalDefinition'...

     at LoadPlugin in :line 0
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20:03:30:924 Default STACKLoading plugin files for database of type 'RankDefinition'...

     at LoadPlugin in :line 0
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20:03:30:939 Default STACKLoading plugin files for database of type 'RankPatternDefinition'...

     at LoadPlugin in :line 0
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20:03:30:955 Default STACKLoading plugin files for database of type 'LevelUpRuleDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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20:03:30:972 Default STACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...

     at LoadPlugin in :line 0
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20:03:31:001 Default STACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...

     at LoadPlugin in :line 0
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20:03:31:206 Default STACKLoading plugin files for database of type 'IndustryConstructibleElement'...

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20:03:31:216 Default STACKLoading plugin files for database of type 'AnomalyReductionDefinition'...

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20:03:31:231 Default STACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...

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20:03:31:243 Default STACKLoading plugin files for database of type 'RecipeIngredientDefinition'...

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20:03:31:256 Default STACKLoading plugin files for database of type 'RecipeSlotDefinition'...

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20:03:31:273 Default STACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...

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     at Run in :line 0
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20:03:31:299 Default STACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...

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     at Run in :line 0
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20:03:31:712 Default STACKLoading plugin files for database of type 'ScienceConstructibleElement'...

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     at Run in :line 0
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20:03:31:715 Default STACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...

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     at Run in :line 0
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20:03:31:800 Default STACKLoading plugin files for database of type 'TechnologyStageDefinition'...

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20:03:31:818 Default STACKLoading plugin files for database of type 'TechnologyLinkDefinition'...

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20:03:31:830 Default STACKLoading plugin files for database of type 'TechnologyHelperVariableDefinition'...

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20:03:31:859 Default STACKLoading plugin files for database of type 'EmpireImprovementDefinition'...

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20:03:31:863 Default STACKLoading plugin files for database of type 'TimeBubbleDefinition'...

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     at Run in :line 0
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20:03:31:873 Default STACKLoading plugin files for database of type 'CostReduction'...

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20:03:32:027 Default STACKLoading plugin files for database of type 'ResourceConverterDefinition'...

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20:03:32:030 Default STACKLoading plugin files for database of type 'ConstructionRefundDefinition'...

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     at Run in :line 0
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20:03:32:042 Default STACKLoading plugin files for database of type 'BailiffDefinition'...

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     at Run in :line 0
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20:03:32:056 Default STACKLoading plugin files for database of type 'TemporaryEffectDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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20:03:32:073 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...

     at LoadPlugin in :line 0
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20:03:32:091 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...

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20:03:32:814 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...

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20:03:32:814 Data STACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'AcademySmallAttackWeak' was already registered for the same revision number #3.

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20:03:32:814 Data STACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'Vampirilis_Mothership' was already registered for the same revision number #3.

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20:03:32:814 Data STACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'TemporaryEffectObliteratorMalus' was already registered for the same revision number #3.

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20:03:32:818 Default STACKLoading plugin files for database of type 'LoadingTipGuiElement'...

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20:03:33:086 Default STACKLoading plugin files for database of type 'AllianceGuiElement'...

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20:03:33:089 Default STACKLoading plugin files for database of type 'GuiSorter'...

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20:03:33:094 Default STACKLoading plugin files for database of type 'GuiResourcePropertySet'...

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20:03:33:106 Default STACKLoading plugin files for database of type 'GuiPlanetTypeBaseStats'...

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20:03:33:123 Default STACKLoading plugin files for database of type 'GuiPlanetStatsModifier'...

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20:03:33:140 Default STACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...

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20:03:33:156 Default STACKLoading plugin files for database of type 'GuiHighlightDefinition'...

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20:03:33:172 Default STACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...

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20:03:33:190 Default STACKLoading plugin files for database of type 'PropertyFilteringRuleDefinition'...

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20:03:33:206 Default STACKLoading plugin files for database of type 'GuiCursor'...

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20:03:33:225 Default STACKLoading plugin files for database of type 'MouseCursorRule'...

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20:03:33:225 Default STACKCursorManager.LoadMouseRules

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20:03:33:225 Default STACKCursorManager.LoadMouseRules success with 26 rules

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20:03:33:251 Default STACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...

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20:03:33:257 Default STACKLoading plugin files for database of type 'Palette'...

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20:03:33:272 Default STACKLoading plugin files for database of type 'PaletteChroma'...

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20:03:33:319 Default STACKLoading plugin files for database of type 'FactionTrait'...

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20:03:33:345 Default STACKLoading plugin files for database of type 'FactionAffinity'...

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20:03:33:370 Default STACKLoading plugin files for database of type 'FactionAffinityMapping'...

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20:03:33:375 Default STACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...

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20:03:33:381 Default STACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...

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20:03:33:389 Default STACKLoading plugin files for database of type 'PersonalityDefinition'...

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20:03:33:419 Default STACKLoading plugin files for database of type 'Faction'...

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20:03:33:434 Default STACKLoading plugin files for database of type 'MajorFaction'...

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20:03:33:452 Default STACKLoading plugin files for database of type 'MinorFaction'...

     at LoadPlugin in :line 0
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20:03:33:469 Default STACKLoading plugin files for database of type 'AcademyFaction'...

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20:03:33:473 Default STACKLoading plugin files for database of type 'AcademyRolePreference'...

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20:03:33:490 Default STACKLoading plugin files for database of type 'NamedShipsDefinition'...

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20:03:33:506 Default STACKLoading plugin files for database of type 'EmpireRelicSlotDefinition'...

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20:03:33:524 Default STACKLoading plugin files for database of type 'EncounterArenaDefinition'...

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20:03:33:540 Default STACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...

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20:03:33:580 Default STACKLoading plugin files for database of type 'EncounterEntityDefinition'...

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20:03:33:625 Default STACKLoading plugin files for database of type 'EncounterPlayDefinition'...

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20:03:33:631 Default STACKLoading plugin files for database of type 'EncounterSequenceDefinition'...

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20:03:33:639 Default STACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...

     at LoadPlugin in :line 0
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20:03:33:656 Default STACKLoading plugin files for database of type 'EncounterFormationDefinition'...

     at LoadPlugin in :line 0
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20:03:33:673 Default STACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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20:03:33:690 Default STACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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20:03:33:705 Default STACKLoading plugin files for database of type 'SalvoDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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20:03:33:743 Default STACKLoading plugin files for database of type 'BattleActionDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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20:03:33:753 Default STACKLoading plugin files for database of type 'SquadronMissionDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
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20:03:33:760 Default STACKLoading plugin files for database of type 'SquadronStanceDefinition'...

     at LoadPlugin in :line 0
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20:03:33:772 Default STACKLoading plugin files for database of type 'SquadronStanceSelectorDefinition'...

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20:03:33:789 Default STACKLoading plugin files for database of type 'SquadronFormationDefinition'...

     at LoadPlugin in :line 0
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20:03:33:810 Default STACKLoading plugin files for database of type 'SquadronMetaFormationDefinition'...

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20:03:33:822 Default STACKLoading plugin files for database of type 'RealizationEventDefinition'...

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20:03:33:876 Default STACKLoading plugin files for database of type 'BattleEffectDefinition'...

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20:03:34:548 Default STACKLoading plugin files for database of type 'CameraShotDefinition'...

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20:03:34:554 Default STACKLoading plugin files for database of type 'PoliticsDefinition'...

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20:03:34:564 Default STACKLoading plugin files for database of type 'GovernmentDefinition'...

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20:03:34:707 Default STACKLoading plugin files for database of type 'LawDefinition'...

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20:03:34:712 Default STACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...

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20:03:34:723 Default STACKLoading plugin files for database of type 'ElectionProcessDefinition'...

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20:03:34:740 Default STACKLoading plugin files for database of type 'SenatorInteractionDefinition'...

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20:03:34:756 Default STACKLoading plugin files for database of type 'ElectionActionDefinition'...

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20:03:34:773 Default STACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...

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20:03:34:790 Default STACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...

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20:03:34:806 Default STACKLoading plugin files for database of type 'HeroAffinityDefinition'...

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20:03:34:823 Default STACKLoading plugin files for database of type 'HeroClassDefinition'...

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20:03:34:840 Default STACKLoading plugin files for database of type 'HeroPoliticsDefinition'...

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20:03:34:856 Default STACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...

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20:03:34:880 Default STACKLoading plugin files for database of type 'HeroSkillDefinition'...

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20:03:34:890 Default STACKLoading plugin files for database of type 'HeroMasteryDefinition'...

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20:03:34:906 Default STACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...

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20:03:34:922 Default STACKLoading plugin files for database of type 'ScoreProviderListDefinition'...

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20:03:34:939 Default STACKLoading plugin files for database of type 'HeroDefinition'...

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20:03:37:505 Default STACKLoading plugin files for database of type 'QuestDefinition'...

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20:03:37:517 Default STACKLoading plugin files for database of type 'QuestEffectDefinition'...

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20:03:37:526 Default STACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...

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20:03:37:530 Default STACKLoading plugin files for database of type 'QuestTriggeringMutualExclusionDefinition'...

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20:03:37:585 Default STACKLoading plugin files for database of type 'Droplist'...

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20:03:37:590 Default STACKLoading plugin files for database of type 'NodeEffectDefinition'...

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20:03:39:897 Default STACKLoading plugin files for database of type 'TutorialDefinition'...

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20:03:39:922 Default STACKLoading plugin files for database of type 'VictoryConditionDefinition'...

     at LoadPlugin in :line 0
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20:03:39:929 Default STACKLoading plugin files for database of type 'GameStatisticDefinition'...

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20:03:39:939 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...

     at LoadPlugin in :line 0
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     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:39:964 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:39:972 Default STACKLoading plugin files for database of type 'FleetNameMappingDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:010 Default STACKLoading plugin files for database of type 'CuriosityDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:032 Default STACKLoading plugin files for database of type 'CuriosityDroplist'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:039 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:056 Default STACKLoading plugin files for database of type 'GameSettingDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:062 Default STACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:073 Default STACKLoading plugin files for database of type 'TradingCompanyDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:089 Default STACKLoading plugin files for database of type 'TradableCategoryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:106 Default STACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:123 Default STACKLoading plugin files for database of type 'TradableDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:140 Default STACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:160 Default STACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:305 Default STACKLoading plugin files for database of type 'MarketplaceEventDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:327 Default STACKLoading plugin files for database of type 'AcademyStateDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:343 Default STACKLoading plugin files for database of type 'MinorStateDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:348 Default STACKLoading plugin files for database of type 'ImprovementListDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:348 Data STACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra1' was already registered for the same revision number #3.

     at AddElement in :line 0
     at LoadFromFile in :line 0
     at LoadFile in :line 0
     at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
     at LoadDatabase in :line 0
     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:348 Data STACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra2' was already registered for the same revision number #3.

     at AddElement in :line 0
     at LoadFromFile in :line 0
     at LoadFile in :line 0
     at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
     at LoadDatabase in :line 0
     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:356 Default STACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:373 Default STACKLoading plugin files for database of type 'FleetMissionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:539 Default STACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:545 Default STACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:557 Default STACKLoading plugin files for database of type 'GroundBattleViewerConfig'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:573 Default STACKLoading plugin files for database of type 'GroundBattleUnitConfig'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:590 Default STACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:626 Default STACKLoading plugin files for database of type 'GroundBattleOutcomeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:640 Default STACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:650 Default STACKLoading plugin files for database of type 'SystemSupervisorDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:660 Default STACKLoading plugin files for database of type 'MinigameDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:673 Default STACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:709 Default STACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:723 Default STACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:727 Default STACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:740 Default STACKLoading plugin files for database of type 'StarDestructionDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:757 Default STACKLoading plugin files for database of type 'EffectZoneDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:773 Default STACKLoading plugin files for database of type 'ZoneEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:790 Default STACKLoading plugin files for database of type 'CitadelDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:807 Default STACKLoading plugin files for database of type 'BasicModuleDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:823 Default STACKLoading plugin files for database of type 'RemainsDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:840 Default STACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:873 Default STACKLoading plugin files for database of type 'HackingProgramDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:962 Default STACKLoading plugin files for database of type 'HackingOperationOutcomeDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:969 Default STACKLoading plugin files for database of type 'TraitorBonusThresholdDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:974 Default STACKLoading plugin files for database of type 'PopulationLossResourceGainDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:40:990 Default STACKLoading plugin files for database of type 'DisplacementEffectDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:41:007 Default STACKLoading plugin files for database of type 'Droplist'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:41:023 Default STACKLoading plugin files for database of type 'AcademyReparationScoresDefinition'...

     at LoadPlugin in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 Default STACKSpent 12.5896535 second(s) loading the module plugins.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 Default STACKRuntime hash key = '3CA404C591B88609A1514700E6663BDE'.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 Default STACKWaiting for Steam statistics and achievements reception callback...

     at LoadStatistics in :line 0
     at Load in :line 0
     at Load in :line 0
     at Load in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 Default STACKWaiting for Steam statistics and achievements reception callback...

     at LoadAchievements in :line 0
     at Load in :line 0
     at Load in :line 0
     at Load in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment5To17', so the extra source TechnologyDefinitionEmpireDevelopment17Templars will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12', so the extra source TechnologyDefinitionEmpireDevelopment12 will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 GUI STACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12Venetians', so the extra source TechnologyDefinitionEmpireDevelopment12Venetians will be ignored

     at GetExtremitiesOfLink in :line 0
     at BuildTechnologyRelatedGuiWrappers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 GUI STACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.

     at InstantiateWindows in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).

     at SetPropertyValue in :line 0
     at SetTargetValue in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at ApplyTemplate in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 AGE STACKRebuilding the texture atlas...

     at Build in :line 0
     at Init in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 GUI STACKLoaded 177 modifier templates

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at RuntimeService_RuntimeChange in :line 0
     at OnRuntimeChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

20:03:46:309 AGE STACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).

     at GetPropertyValue in :line 0
     at GetTargetValue in :line 0
     at OnUpdateInteraction in :line 0
     at OnUpdateInteraction in :line 0
     at NotifyChange in :line 0
     at OnResetInteraction in :line 0
     at Init in :line 0
     at Start in :line 0

20:03:46:309 Default STACKSteamClientCallbacks_UserStatsReceivedCallback

     at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

20:03:46:309 Default STACKCan't get statistic DUST_GIFTED_WITH_ROLE from Steam

     at GetNetworkStatisticFloat in :line 0
     at GetNetworkStatisticValue in :line 0
     at LoadStatistics in :line 0
     at LoadStatistics in :line 0
     at Load in :line 0
     at Load in :line 0
     at Load in :line 0
     at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

20:03:46:309 Default STACKCan't get statistic REPARATIONS_TO_PAY from Steam

     at GetNetworkStatisticFloat in :line 0
     at GetNetworkStatisticValue in :line 0
     at LoadStatistics in :line 0
     at LoadStatistics in :line 0
     at Load in :line 0
     at Load in :line 0
     at Load in :line 0
     at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
     at SteamAPI_RunCallbacks in :line 0
     at RunCallbacks in :line 0
     at FixedUpdate in :line 0

20:03:46:309 Runtime STACKRuntimeState_Bootstrapper.End()

     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:03:46:309 Runtime STACKRuntimeState_OutGame.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:03:46:317 Default STACKLoading the outgame view...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:46:317 Default STACKForce Clear of AlwaysActiveCamera

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:47:683 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0

20:03:47:683 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0

20:03:47:683 Default STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 HxFx STACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Battle, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 HxFx STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0009986 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 HxFx STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0009961 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 HxFx STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0039895 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 HxFx STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 HxFx STACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]

     at AddService in :line 0
     at Awake in :line 0
     at Internal_CloneSingle in :line 0
     at Instantiate in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 HxFx STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 HxFx STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Prod, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.0060164 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0019623 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 HxFx STACKChanging (push) global shader keyword from to INGAME_RENDERER

     at PushGlobalShaderKeyword in :line 0
     at PushInsideShaderKeyword in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:03:47:683 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

20:03:47:683 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

20:03:47:683 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

20:03:47:683 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

20:03:47:683 Default STACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at GetCharInfo in :line 0
     at DrawText in :line 0
     at Update in :line 0

20:03:47:683 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:03:47:683 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:03:47:683 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:03:47:683 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:03:47:683 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:03:47:683 HxFx STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

     at LoadAtlas in :line 0
     at LoadAtlasAndExport in :line 0
     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:03:47:683 Default STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:03:47:683 HxFx STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

     at AddService in :line 0
     at Load in :line 0
     at .ctor in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:03:47:683 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:03:47:967 Default STACKRelease Clear of AlwaysActiveCamera

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:47:967 HxFx STACKRelease ComputeBuffer

     at ReserveComputeBuffer in :line 0
     at ResizeComputeBuffer in :line 0
     at RenderGlyphs in :line 0
     at RenderRequestedGlyphs in :line 0
     at PrepareGlyphs in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

20:03:48:092 Audio STACKAudio receiver #1 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:522 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:50:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:52:941 AGE STACKRebuilding the texture atlas...

     at Build in :line 0
     at SwitchHighDefinition in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:52:941 Gameplay STACKSave test was successful.

     at OnEndShow in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:03:52:969 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

20:03:53:206 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:206 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:206 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:206 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:206 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:206 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:206 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:206 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:206 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:206 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:206 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:206 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:206 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:53:207 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:54:376 Default STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

20:03:54:376 Default STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x128 to 256x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

20:03:54:511 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

20:03:55:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:55:118 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:018 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:57:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:03:58:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:00:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:02:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:04:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:578 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:578 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:08:516 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:10:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:12:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:14:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:16:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:18:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:19:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:21:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:769 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:23:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:25:681 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:27:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:29:493 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:31:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:293 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:293 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:293 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:293 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:33:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:35:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:37:095 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:39:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:40:944 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:42:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:747 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:747 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:747 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:44:747 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:46:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:48:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:518 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:50:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:437 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:438 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:438 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:438 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:438 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:438 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:438 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:438 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:438 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:438 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:438 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:52:438 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:54:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:56:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:04:58:212 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:00:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:02:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:980 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:980 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:980 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:980 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:03:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:897 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:05:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:07:839 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:791 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:791 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:791 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:791 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:791 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:791 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:791 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:09:791 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:11:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:715 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:715 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:715 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:715 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:715 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:715 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:715 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:715 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:715 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:715 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:715 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:715 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:13:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:15:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:17:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:19:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:21:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:23:307 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:210 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:25:211 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:27:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:29:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:30:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:876 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:32:877 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:763 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:763 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:763 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:34:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:36:650 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:38:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:40:466 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:42:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:44:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:46:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:48:026 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:935 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:49:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:802 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:51:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:53:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:55:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:57:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:327 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:05:59:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:180 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:01:181 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 6900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:049 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:03:050 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:04:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:764 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:06:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:682 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:08:683 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:552 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:553 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:553 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:553 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:553 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:553 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:553 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:553 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:553 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:553 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:553 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:553 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:553 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:553 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:553 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:553 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:553 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:10:553 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:12:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:282 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:283 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:283 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:283 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:283 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:283 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:283 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:283 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:283 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:283 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:283 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:14:283 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:16:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:18:016 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:903 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:903 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:903 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:903 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:903 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:19:903 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 7900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:21:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:23:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:491 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:25:492 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:27:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:274 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:29:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:31:153 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:041 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:33:042 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:940 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:34:941 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:827 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:36:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:38:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 8900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:651 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:652 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:652 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:652 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:652 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:652 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:652 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:652 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:652 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:652 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:652 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:652 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:652 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:652 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:652 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:40:652 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:42:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:410 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:44:411 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:46:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:48:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:126 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:127 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:50:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:52:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:53:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:55:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:57:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 9900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:06:59:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:594 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:01:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:03:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:394 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:394 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:394 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:05:394 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:288 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:288 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:288 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:288 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:288 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:07:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:244 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:09:245 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:11:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:051 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:13:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:14:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:856 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:16:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 10900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:798 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:18:799 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:20:703 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:22:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:494 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:408 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:408 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:408 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:408 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:408 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:408 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:408 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:408 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:408 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:408 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:408 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:408 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:408 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:408 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:408 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:408 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:408 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:26:409 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:28:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:269 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:30:270 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:32:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:077 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:078 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:078 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:078 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:078 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:078 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:078 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:078 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:078 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:078 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:078 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:078 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:34:078 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:990 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:990 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:990 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:990 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:990 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:990 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:990 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:990 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:990 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:990 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:35:990 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 11900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:37:906 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:39:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:41:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:43:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:550 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:551 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:551 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:551 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:551 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:45:551 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:447 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:447 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:47:447 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:49:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:287 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:288 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:288 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:288 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:288 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:288 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:288 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:288 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:288 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:288 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:288 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:288 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:51:288 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:53:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:55:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 12900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:56:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:07:58:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:805 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:805 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:805 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:805 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:00:806 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:711 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:711 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:711 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:711 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:711 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:02:712 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:04:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:06:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:444 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:08:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:348 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:10:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:12:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:14:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 13900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:062 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:16:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:17:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:19:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:21:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:23:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:628 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:628 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:628 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:628 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:628 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:628 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:25:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:27:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:29:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:422 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:422 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:422 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:422 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:422 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:422 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:422 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:422 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:422 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:422 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:422 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:422 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:422 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:31:423 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:33:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 14900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:35:243 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:159 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:37:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:107 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:39:108 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:030 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:41:031 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:967 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:967 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:967 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:967 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:967 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:42:967 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:889 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:890 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:44:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:46:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:48:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:50:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:52:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 15900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:536 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:536 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:54:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:56:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:08:58:510 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:00:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:328 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:329 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:330 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:330 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:330 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:330 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:330 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:330 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:02:330 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:04:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:149 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:06:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:08:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:023 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:10:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:11:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 16900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:13:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:15:753 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:662 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:17:663 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:19:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:21:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:23:421 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:311 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:25:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:27:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:29:152 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:31:046 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 17900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:953 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:32:954 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:34:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:735 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:36:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:38:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:565 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:40:566 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:42:454 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:44:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:46:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:48:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:50:044 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 18900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:51:927 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:53:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:55:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:542 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:57:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:09:59:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:01:326 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:186 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:03:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:05:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:933 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:06:934 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:08:855 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 19900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:713 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:10:714 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:575 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:576 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:576 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:576 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:576 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:576 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:576 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:576 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:576 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:576 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:576 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:576 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:576 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:576 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:12:576 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:452 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:14:453 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:16:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:235 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:235 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:235 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:235 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:235 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:235 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:235 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:235 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:235 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:235 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:235 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:235 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:235 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:235 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:235 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:18:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:135 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:20:136 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:22:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:901 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:23:902 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:792 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:792 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:792 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:792 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:792 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:793 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:25:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:679 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:27:680 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 20900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:609 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:609 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:609 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:609 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:609 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:609 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:29:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:481 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:31:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:359 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:33:360 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:252 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:35:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:37:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:39:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:40:943 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:42:823 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:716 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:44:717 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:46:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 21900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:48:509 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:50:386 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:263 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:263 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:263 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:263 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:263 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:263 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:263 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:52:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:131 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:131 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:131 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:131 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:131 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:131 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:131 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:131 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:131 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:131 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:131 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:132 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:54:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:56:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:57:920 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:844 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:844 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:844 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:844 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:844 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:844 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:844 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:844 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:844 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:844 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:844 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:844 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:844 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:844 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:844 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:844 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:844 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:10:59:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:01:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:03:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:543 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:05:544 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 22900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:07:433 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:09:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:258 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:11:259 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:13:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:024 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:15:025 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:911 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:16:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:18:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:22:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:537 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:24:538 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 23900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:434 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:435 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:436 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:436 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:436 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:26:436 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:371 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:371 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:371 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:372 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:28:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:30:280 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:32:175 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:34:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:35:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:37:900 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:821 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:39:822 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:41:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:43:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 24900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:45:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:441 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:441 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:441 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:441 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:441 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:441 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:441 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:441 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:441 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:441 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:441 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:441 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:441 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:47:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:396 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:49:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:315 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:316 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:316 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:316 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:316 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:316 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:316 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:316 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:316 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:316 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:316 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:316 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:316 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:316 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:316 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:51:316 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:225 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:53:226 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:138 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:55:139 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:57:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:033 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:034 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:11:59:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:968 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:968 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:968 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:968 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:968 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:968 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:968 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:968 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:00:969 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:02:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 25900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:04:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:06:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:697 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:698 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:699 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:699 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:699 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:699 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:699 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:699 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:699 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:08:699 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:10:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:557 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:557 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:557 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:557 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:557 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:557 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:557 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:557 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:557 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:557 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:557 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:557 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:557 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:557 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:557 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:557 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:557 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:12:558 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:476 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:476 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:477 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:14:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:390 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:390 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:390 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:390 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:390 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:390 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:390 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:390 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:390 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:390 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:390 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:390 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:16:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:344 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:344 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:18:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:20:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:166 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:166 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:166 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:166 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:166 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:22:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 26900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:071 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:24:072 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:978 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:25:979 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:912 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:27:913 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:29:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:739 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:740 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:31:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:33:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:35:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:462 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:37:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:39:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:41:397 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 27900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:289 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:290 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:43:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:45:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:47:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:49:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:50:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:789 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:52:790 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:54:661 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:56:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:457 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:457 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:457 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:457 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:457 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:457 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:457 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:457 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:457 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:457 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:457 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:457 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:457 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:457 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:457 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:457 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:12:58:458 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:00:347 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 28900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:02:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:04:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:05:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:07:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:09:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:644 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:644 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:644 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:644 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:644 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:644 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:644 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:644 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:644 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:644 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:644 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:644 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:644 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:644 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:644 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:644 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:644 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:11:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:545 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:13:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:15:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:17:296 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:19:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 29900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:21:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:22:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:24:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:26:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:28:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:30:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:450 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:450 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:450 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:450 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:450 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:450 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:450 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:450 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:32:451 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:34:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:36:220 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:38:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 30900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:068 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:40:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:41:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:870 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:43:871 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:45:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:47:674 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:618 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:49:619 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:51:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:442 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:53:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:335 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:55:336 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:239 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:57:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 31900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:197 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:197 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:197 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:197 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:197 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:197 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:197 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:197 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:197 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:197 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:197 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:198 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:199 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:199 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:199 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:199 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:199 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:199 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:199 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:199 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:199 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:199 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:199 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:199 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:199 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:199 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:199 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:199 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:13:59:199 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:086 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:01:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:984 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:02:985 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:04:893 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:06:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:732 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:733 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:734 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:734 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:734 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:08:734 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:10:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:12:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:415 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:416 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:14:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:16:297 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 32900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:214 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:214 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:214 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:214 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:214 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:215 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:18:216 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:20:130 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:014 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:014 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:014 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:014 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:014 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:22:015 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:894 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:23:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:770 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:771 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:25:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:641 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:27:642 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:29:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:463 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:464 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:31:465 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:349 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:33:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:236 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:35:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 33900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:096 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:37:097 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:39:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:40:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:754 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:42:755 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:44:617 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:471 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:46:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:48:370 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:50:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:105 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:52:106 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:963 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:53:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 34900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:828 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:55:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:695 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:57:696 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:581 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:581 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:582 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:14:59:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:01:443 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:299 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:03:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:172 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:173 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:173 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:05:173 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:019 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:07:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:921 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:08:922 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:787 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:10:788 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:648 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:12:649 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 35900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:14:502 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:16:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:253 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:18:254 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:20:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:000 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:000 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:000 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:000 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:000 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:000 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:000 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:000 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:000 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:000 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:001 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:002 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:22:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:857 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:23:858 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:25:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:602 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:603 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:27:604 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:535 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:536 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:536 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:536 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:536 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:536 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:536 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:536 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:29:536 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:448 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:448 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:448 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:448 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:448 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:448 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:448 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:448 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:448 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:448 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:448 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:448 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:448 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:448 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:448 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:31:449 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 36900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:341 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:33:342 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:240 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:241 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:35:242 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:154 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:37:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:39:100 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:41:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:42:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:824 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:44:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:746 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:747 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:747 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:46:747 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:688 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:48:689 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:591 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:50:592 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 37900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:52:508 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:424 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:424 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:424 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:424 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:424 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:424 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:424 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:424 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:424 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:424 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:424 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:424 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:424 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:424 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:424 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:54:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:56:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:15:58:278 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:191 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:00:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:02:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:04:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:915 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:05:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:840 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:841 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:842 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:842 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:842 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:842 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:842 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:842 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:842 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:842 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:842 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:842 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:842 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:842 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:07:842 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:772 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:09:773 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 38900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:669 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:11:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:13:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:460 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:15:461 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:364 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:17:365 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:293 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:293 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:19:293 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:178 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:21:179 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:23:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:24:966 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:25:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:26:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:28:868 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 39900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:759 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:759 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:759 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:759 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:759 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:759 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:760 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:30:761 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:654 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:655 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:656 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:656 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:656 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:656 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:656 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:656 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:656 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:656 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:32:656 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:529 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:34:530 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:36:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:321 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:322 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:322 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:322 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:322 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:322 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:322 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:322 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:322 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:322 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:322 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:322 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:322 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:322 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:322 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:323 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:38:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:203 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:203 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:203 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:203 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:203 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:203 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:203 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:203 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:203 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:203 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:204 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:205 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:205 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:205 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:205 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:205 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:205 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:205 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:205 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:205 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:40:205 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:42:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:960 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:43:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:829 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:830 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:45:831 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:47:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 40900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:635 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:49:636 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:500 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:51:501 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:401 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:402 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:402 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:402 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:402 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:402 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:402 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:53:402 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:55:279 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:150 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:57:151 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:069 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:16:59:070 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:00:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:819 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:820 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:820 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:820 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:820 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:820 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:820 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:820 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:820 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:820 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:820 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:820 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:820 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:02:820 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:705 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:04:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:06:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 41900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:511 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:08:512 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:382 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:10:383 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:260 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:12:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:144 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:14:145 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:16:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:947 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:17:948 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:19:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:743 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:21:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:629 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:23:630 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:531 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:25:532 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 42900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:27:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:29:369 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:31:266 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:33:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:35:075 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:980 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:980 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:981 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:36:982 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:936 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:38:937 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:40:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:42:730 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:637 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:44:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 43900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:546 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:46:547 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:485 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:48:486 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:394 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:395 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:396 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:396 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:396 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:396 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:50:396 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:291 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:52:292 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:197 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:197 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:54:197 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:56:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:003 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:004 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:004 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:004 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:004 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:004 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:004 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:004 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:004 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:004 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:004 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:58:004 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:17:59:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:825 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:01:826 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:736 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:737 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:03:738 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 44900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:632 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:633 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:05:634 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:525 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:07:526 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:09:484 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:11:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:264 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:13:265 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:167 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:15:168 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:066 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:17:067 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:007 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:19:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:916 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:917 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:20:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:811 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:812 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:22:813 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 45900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:706 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:24:707 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:598 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:26:599 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:527 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:528 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:528 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:528 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:528 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:528 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:528 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:528 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:528 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:528 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:528 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:528 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:528 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:28:528 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:417 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:30:418 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:300 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:32:301 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:194 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:195 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:34:196 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:084 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:084 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:084 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:084 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:084 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:084 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:084 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:084 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:084 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:084 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:084 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:084 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:084 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:084 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:084 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:084 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:084 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:36:085 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:987 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:37:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:898 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:39:899 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:781 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:781 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:782 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:41:783 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 46900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:667 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:43:668 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:548 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:45:549 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:425 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:47:426 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:333 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:49:334 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:217 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:51:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:091 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:53:092 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:54:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:851 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:56:852 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:18:58:776 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:00:660 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 47900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:519 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:02:520 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:399 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:04:400 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:308 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:309 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:309 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:06:309 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:08:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:116 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:10:117 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:010 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:011 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:12:012 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:891 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:13:892 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:796 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:15:797 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:686 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:17:687 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:615 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:19:616 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 48900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:517 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:518 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:518 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:518 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:518 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:518 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:518 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:518 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:21:518 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:384 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:23:385 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:25:277 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:160 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:161 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:27:162 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:073 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:29:074 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:955 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:30:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:832 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:833 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:32:834 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:709 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:34:710 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:36:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:38:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 49900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:361 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:362 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:40:363 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:229 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:42:230 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:44:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:45:942 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:47:816 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:701 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:701 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:701 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:701 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:701 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:701 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:701 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:701 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:701 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:701 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:701 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:49:702 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:579 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:51:580 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:445 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:53:446 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:319 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:319 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:319 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:319 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:319 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:319 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:319 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:319 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:55:320 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:187 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:57:188 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 50900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:098 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:19:59:099 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:961 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:00:962 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:02:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:720 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:04:721 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:595 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:06:596 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:515 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:610 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:08:611 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:468 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:469 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:469 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:469 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:469 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:469 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:469 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:469 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:469 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:469 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:469 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:469 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:469 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:469 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:469 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:469 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:10:469 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:350 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:351 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:12:352 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:221 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:222 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:14:223 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:079 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:079 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:079 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:080 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:16:081 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 51900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:994 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:17:995 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:19:881 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:21:752 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:624 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:23:625 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:497 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:498 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:498 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:498 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:498 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:498 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:498 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:498 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:498 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:498 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:498 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:498 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:498 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:498 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:498 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:498 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:25:498 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:375 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:376 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:376 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:376 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:376 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:376 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:376 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:376 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:376 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:376 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:376 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:27:376 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:305 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:29:306 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:182 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:182 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:183 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:31:184 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:063 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:064 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:33:065 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:34:932 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 52900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:803 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:36:804 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:728 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:38:729 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:612 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:613 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:40:614 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:42:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:373 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:44:374 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:237 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:46:238 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:48:163 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:082 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:083 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:50:084 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:964 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:51:965 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:865 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:865 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:865 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:865 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:865 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:865 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:865 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:865 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:865 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:865 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:865 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:865 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:865 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:865 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:865 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:866 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:53:867 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 53900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:741 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:55:742 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:645 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:646 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:57:647 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:583 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:584 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:20:59:585 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:478 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:01:479 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:380 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:03:381 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:271 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:271 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:271 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:271 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:271 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:271 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:271 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:271 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:272 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:05:273 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:155 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:156 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:156 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:156 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:156 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:156 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:156 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:156 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:156 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:156 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:156 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:156 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:156 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:156 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:156 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:156 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:156 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:07:156 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:102 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:102 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:102 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:102 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:102 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:102 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:102 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:102 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:102 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:102 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:102 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:09:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:988 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:10:989 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:878 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:12:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 54900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:778 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:14:779 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:16:673 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:607 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:18:608 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:506 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:20:507 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:391 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:22:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:294 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:24:295 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:26:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:128 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:28:129 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:30:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:970 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:970 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:970 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:970 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:970 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:970 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:970 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:970 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:970 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:970 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:970 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:970 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:970 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:970 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:970 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:970 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:970 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:31:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 55900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:879 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:33:880 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:765 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:670 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:671 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:37:672 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:622 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:622 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:622 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:622 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:622 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:622 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:622 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:622 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:622 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:622 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:622 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:622 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:622 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:622 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:622 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:622 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:622 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:622 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:39:623 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:523 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:41:524 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:419 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:43:420 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:324 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:45:325 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:218 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:47:219 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:49:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:056 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:51:057 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 56900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:956 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:957 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:958 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:958 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:958 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:958 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:958 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:958 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:958 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:958 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:52:958 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:845 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:54:846 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:56:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:658 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:658 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:658 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:658 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:658 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:658 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:658 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:658 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:658 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:658 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:658 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:658 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:658 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:658 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:658 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:658 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:658 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:21:58:659 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:567 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:568 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:569 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:569 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:569 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:569 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:569 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:569 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:569 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:569 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:569 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:569 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:569 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:569 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:569 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:00:569 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:472 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:02:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:345 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:04:346 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:06:233 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:141 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:141 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:141 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:141 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:141 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:141 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:141 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:141 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:141 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:141 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:141 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:141 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:141 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:141 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:08:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:043 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:10:045 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 57900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:930 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:11:931 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:814 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:13:815 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:722 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:723 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:15:724 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:620 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:17:621 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:570 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:19:571 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:473 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:21:474 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:23:368 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:275 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:25:276 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:173 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:173 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:173 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:173 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:173 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:173 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:173 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:173 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:173 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:27:174 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:123 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:29:124 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 58900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:035 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:036 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:31:037 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:938 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:939 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:939 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:939 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:939 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:939 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:939 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:939 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:939 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:939 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:939 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:939 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:939 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:939 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:939 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:939 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:939 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:939 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:32:939 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:853 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:34:854 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:774 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:36:775 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:749 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:749 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:749 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:749 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:749 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:749 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:749 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:749 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:749 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:749 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:750 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:38:751 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:677 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:40:678 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:588 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:588 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:588 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:588 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:588 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:588 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:588 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:588 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:588 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:588 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:588 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:588 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:588 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:588 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:42:589 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:503 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:504 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:44:505 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:430 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:430 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:430 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:430 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:430 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:430 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:430 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:430 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:430 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:430 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:430 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:430 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:430 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:431 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:46:432 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:387 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:387 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:387 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:387 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:387 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:387 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:387 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:387 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:387 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:387 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:387 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:387 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:387 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:388 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:48:389 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 59900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:309 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:309 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:309 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:309 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:309 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:309 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:309 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:309 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:309 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:50:310 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:231 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:52:232 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:142 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:54:143 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:052 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:053 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:054 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:054 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:054 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:054 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:054 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:054 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:054 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:054 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:054 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:054 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:56:054 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:57:974 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:895 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:22:59:896 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:794 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:01:795 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:691 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:03:692 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:586 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:05:587 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:482 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:07:483 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 60900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:412 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:09:413 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:302 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:302 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:302 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:11:303 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:208 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:13:209 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:087 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:088 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:089 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:089 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:089 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:15:089 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:971 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:972 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:16:973 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:882 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:18:883 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:744 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:20:745 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:626 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:22:627 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:495 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:24:496 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:366 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:26:367 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 61900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:261 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:28:262 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:133 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:30:134 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:027 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:027 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:027 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:027 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:027 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:027 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:027 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:027 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:027 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:027 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:027 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:027 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:027 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:027 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:027 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:028 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:32:029 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:918 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:33:919 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:766 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:35:767 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:638 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:639 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:37:640 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:533 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:39:534 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:392 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:41:393 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:255 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:43:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62800 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:111 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:112 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:112 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:112 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:112 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:45:112 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 62900 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:47:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63000 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:925 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:48:926 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:780 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:781 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:781 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:781 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:781 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:781 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:781 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:781 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:781 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:781 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:781 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:781 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:50:781 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:672 Runtime STACKRuntimeState_OutGame.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:672 Runtime STACKRuntimeState_Lobby.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:672 Runtime STACKThe session has been created; opening the session in 'Single' mode (default)...

     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:672 Session STACKOnSessionChange: Opening.

     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:672 Default STACKCharacter '​' 0x200B is not available in font SSPro-Regular

     at CheckGlyphAvailability in :line 0
     at GetGlyphPositioningInformation in :line 0
     at GlyphPositioning in :line 0
     at GetGlyphPositioning in :line 0
     at GetCharAdvance in :line 0
     at ComputeTextWidth in :line 0
     at CanFitText in :line 0
     at ComputeText in :line 0
     at set_Text in :line 0
     at ReplaceInputText in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:672 Runtime STACKThe session has been opened.

     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:672 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:672 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (on action 'Created').

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:672 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:672 Runtime STACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:672 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (on action 'Opened').

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:672 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:672 Runtime STACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:672 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:672 Runtime STACK[ChatMessage] RECV: l:/_turn/0 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:672 Runtime STACK[ChatMessage] RECV: l:/sessionname/Игра пользователя Блевальщица (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:672 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Session STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)

     at RefreshLobbySlotCount in :line 0
     at OnNumberOfSlotsChanged in :line 0
     at Session_LobbyDataChange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Runtime STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:673 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:674 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Session STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)

     at RefreshLobbySlotCount in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Session STACKOnSessionChange: Opened.

     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/runtimehash/3CA404C591B88609A1514700E6663BDE (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Default STACKDefault camera renders active portrait layer (index: 1). Renderer will disable this layer!!!

     at DisableDrawLayerOnMainCamera in :line 0
     at InternalShow in :line 0
     at OnShowPortrait in :line 0
     at Show in :line 0
     at ShowPortrait in :line 0
     at Bind in :line 0
     at RefreshAnimatedPortrait in :line 0
     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:675 Default STACKDefault camera renders inactive portrait layer (index: 14). Renderer will disable this layer!!!

     at DisableDrawLayerOnMainCamera in :line 0
     at InternalShow in :line 0
     at OnShowPortrait in :line 0
     at Show in :line 0
     at ShowPortrait in :line 0
     at Bind in :line 0
     at RefreshAnimatedPortrait in :line 0
     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:23:52:719 Session STACKSessionState_Opened.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:719 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:719 Runtime STACK[ChatMessage] RECV: l:/sessionname/Игра пользователя Блевальщица (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:719 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/owner/76561198066931352 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/version/281496451743749 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/_turn/0 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:720 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:721 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:722 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:722 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:722 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:722 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:722 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:722 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:722 Runtime STACK[ChatMessage] RECV: l:/runtimehash/3CA404C591B88609A1514700E6663BDE (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:722 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:23:52:722 Default STACKCharacter '​' 0x200B is not available in font SSPro-Regular

     at CheckGlyphAvailability in :line 0
     at GetGlyphPositioningInformation in :line 0
     at GlyphSlotSizeInPixels in :line 0
     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

20:23:52:722 Default STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

20:23:52:722 Default STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

20:23:52:722 Default STACKCharacter '​' 0x200B is not available in font SSPro-Regular

     at CheckGlyphAvailability in :line 0
     at RasterGlyph in :line 0
     at RenderGlyphs in :line 0
     at RenderRequestedGlyphs in :line 0
     at PrepareGlyphs in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

20:23:52:722 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:945 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:946 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:946 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:946 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:946 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:946 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:946 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:946 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:946 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:946 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:946 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:946 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:946 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:946 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:946 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:946 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:946 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:52:946 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:020 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:55:021 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:57:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:170 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:170 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:170 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:170 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:170 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:170 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:170 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:170 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:170 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:170 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:170 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:170 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:23:59:171 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:00:414 Session STACKSessionState_Opened.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:414 Session STACKSessionState_OpenedAndReady.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:414 Runtime STACK[ChatMessage] RECV: q:/ready/0/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:414 Session STACKSessionState_OpenedAndReady.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:414 Session STACKSessionState_OpenedAndCounting.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:487 Session STACKSessionState_OpenedAndCounting.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:487 Session STACKSessionState_OpenedAndLaunching.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:487 Runtime STACK[ChatMessage] RECV: q:/ready/0/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:487 Runtime STACK[ChatMessage] RECV: r:/0x01100001065b9698/q:/ready/0/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:509 Default STACKLaunchAsync()

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:537 Session STACKLaunching the game server...

     at IGameServerLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:537 GameServer STACKGameServerState_InitializeServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:537 GameServer STACKGameServerState_LaunchGame

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:589 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:00:589 Default STACKWaiting for the ignition of all game ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:00:589 Session STACKLaunching the game client...

     at IGameClientLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:589 Gameplay STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

     at RegisterCanExecuteValidator in :line 0
     at .ctor in :line 0
     at IGameClientLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:589 Session STACKSessionState_OpenedAndLaunching.End()

     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:589 Session STACKSessionState_OpenedAndLaunched.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:589 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:589 GameClient STACKGameClientState_WaitingForServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:590 GameClient STACKGameClientState_ConnectingToServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:762 Default STACKAll game ancillaries have been ignited.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:00:762 Gameplay STACK[DLC Restriction] Removing Minor Faction MinorFactionOraculars because it is DLC-restricted

     at ConfigureGalaxyGenerator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:00:762 GameServer STACKInitiate connection to server with steamIDRemote: 0x1100001065b9698, steamIDUser: 0x1100001065b9698.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:762 GameClient STACKGot initiate connection response from server.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:762 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:777 GameClient STACKSuccessfully connected to SteamGameServer.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:777 GameClient STACKGameClientState_ConnectedToServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:777 GameClient STACKGameClientState_LaunchGame

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:777 Network STACKDumping method set to 'Text'.

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:777 Default STACKWaiting for the game server to launch the game...

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:795 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:00:795 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:908 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:01:909 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 63700 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/2294 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACKLoading my game...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACKGalaxy Seed = 2294

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Gameplay STACK[DLC Restriction] removing Hero HeroTemplars01 from list of available heroes, because it is DLC-restricted.

     at BuildAvailableHeroesList in :line 0
     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Gameplay STACK[DLC Restriction] removing Hero HeroTemplars02 from list of available heroes, because it is DLC-restricted.

     at BuildAvailableHeroesList in :line 0
     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Gameplay STACK[DLC Restriction] removing Hero HeroTemplars03 from list of available heroes, because it is DLC-restricted.

     at BuildAvailableHeroesList in :line 0
     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Gameplay STACK[DLC Restriction] removing Hero HeroTemplars04 from list of available heroes, because it is DLC-restricted.

     at BuildAvailableHeroesList in :line 0
     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Gameplay STACK[DLC Restriction] removing Hero HeroOraculars01 from list of available heroes, because it is DLC-restricted.

     at BuildAvailableHeroesList in :line 0
     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACK[Faction] Empire#0 has faction 'FactionVampirilis'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACK[Faction] Empire#1 has faction 'FactionVaulters'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACK[Faction] Empire#2 has faction 'FactionSophons'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACK[Faction] Empire#3 has faction 'FactionMajorHisshos'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACK[Faction] Empire#4 has faction 'FactionUnfallen'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACK[Faction] Empire#5 has faction 'FactionCravers'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Gameplay STACK[MinorFaction] Faction Бхагаба initialized with traits PersonalityTraitPacifist and FactionTraitMinorDiplomats01

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACK[Faction] MinorEmpire#0 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Gameplay STACK[MinorFaction] Faction Тиканан initialized with traits PersonalityTraitWarmonger and FactionTraitMinorSwarm01

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACK[Faction] MinorEmpire#1 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Gameplay STACK[MinorFaction] Faction Галвран initialized with traits PersonalityTraitPacifist and FactionTraitMinorMinesOverMatter

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACK[Faction] MinorEmpire#2 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Gameplay STACK[MinorFaction] Faction Сестры Милосердия initialized with traits PersonalityTraitPragmatist and FactionTraitMinorHealers01

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACK[Faction] MinorEmpire#3 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Gameplay STACK[MinorFaction] Faction Амблир initialized with traits PersonalityTraitPacifist and FactionTraitMinorIndustryContacts

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACK[Faction] MinorEmpire#4 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Gameplay STACK[MinorFaction] Faction Маврос initialized with traits PersonalityTraitPragmatist and FactionTraitMinorBuilders01

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACK[Faction] MinorEmpire#5 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Gameplay STACK[MinorFaction] Faction Ремнанты initialized with traits PersonalityTraitPragmatist and FactionTraitMinorWorldBuilders01

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACK[Faction] MinorEmpire#6 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Gameplay STACK[MinorFaction] Faction Амеба initialized with traits PersonalityTraitPacifist and FactionTraitMinorPacifists01

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACK[Faction] MinorEmpire#7 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Gameplay STACK[MinorFaction] Faction Гнашаст initialized with traits PersonalityTraitWarmonger and FactionTraitMinorMonsters02

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACK[Faction] MinorEmpire#8 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Gameplay STACK[MinorFaction] Faction Йуушо initialized with traits PersonalityTraitWarmonger and FactionTraitMinorGroundBattle1

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACK[Faction] MinorEmpire#9 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Default STACK[Faction] LesserEmpire#0 has faction 'LesserFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:993 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Default STACK[Game] Empire#0 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Default STACK[Game] Empire#1 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Default STACK[Game] Empire#2 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Default STACK[Game] Empire#3 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Default STACK[Game] Empire#4 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Default STACK[Game] Empire#5 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Default STACK[Game] MinorEmpire#0 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Default STACK[Game] MinorEmpire#1 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Default STACK[Game] MinorEmpire#2 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:994 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Default STACK[Game] MinorEmpire#3 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Default STACK[Game] MinorEmpire#4 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Default STACK[Game] MinorEmpire#5 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Default STACK[Game] MinorEmpire#6 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Default STACK[Game] MinorEmpire#7 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Default STACK[Game] MinorEmpire#8 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Default STACK[Game] MinorEmpire#9 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Default STACK[Game] LesserEmpire#0 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Default STACK[Game] PirateEmpire#0 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:04:995 Default STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:010 Default STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:028 Gameplay STACKThe pathfinding service is ready.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:028 Default STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:045 Default STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:063 Default STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:084 Default STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:101 Default STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:119 Default STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:137 Default STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:154 Default STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:172 Default STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:189 Default STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:207 Default STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:226 Default STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:243 Default STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:260 Default STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:278 Default STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:295 Default STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:317 Default STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:335 Default STACKThe game ancillary (type of: Marketplace) has been loaded (in 0.0009974 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:351 Default STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:369 Default STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:386 Default STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:404 Default STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0.0009939 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:422 Default STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0.0009993 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:439 Default STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:458 Default STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:476 Default STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:494 Default STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:510 Default STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:527 Default STACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0069783 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:544 Default STACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:561 Default STACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:579 Default STACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0.0009964 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:595 Default STACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:618 Default STACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0.0009961 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:635 Default STACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:653 Default STACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:671 Default STACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:688 Default STACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:706 Default STACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:723 Default STACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:05:742 Default STACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 AI STACKAdd personality Paragon to empire 0

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 AI STACKAdd personality Cruel to empire 0

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 AI STACKAdd personality Restless to empire 0

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 AI STACKAdd personality Restless to empire 1

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 AI STACKAdd personality Innovative to empire 1

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 AI STACKAdd personality Pacifist to empire 2

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 AI STACKAdd personality Innovative to empire 2

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 AI STACKAdd personality Militarist to empire 3

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 AI STACKAdd personality Paragon to empire 3

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 AI STACKAdd personality Pacifist to empire 4

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 AI STACKAdd personality Paragon to empire 4

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 AI STACKAdd personality Benevolent to empire 4

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 AI STACKAdd personality Militarist to empire 5

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 AI STACKAdd personality Isolationist to empire 5

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 AI STACKAdd personality Cruel to empire 5

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:750 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:751 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:751 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:751 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:751 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:751 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:751 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:751 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:751 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:751 Default STACKFog of war texture format: Default.

     at LoadFogOfWar in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:751 Default STACK[Game] Empire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:751 Default STACK[Game] Empire#1 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:751 Default STACK[Game] Empire#2 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:751 Default STACK[Game] Empire#3 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACK[Game] Empire#4 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACK[Game] Empire#5 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACK[Game] MinorEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACK[Game] MinorEmpire#1 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACK[Game] MinorEmpire#2 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACK[Game] MinorEmpire#3 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACK[Game] MinorEmpire#4 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACK[Game] MinorEmpire#5 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACK[Game] MinorEmpire#6 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACK[Game] MinorEmpire#7 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACK[Game] MinorEmpire#8 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACK[Game] MinorEmpire#9 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACK[Game] LesserEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACK[Game] PirateEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at InitializeTutorial in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACKGame has been loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACKCannot add a simulation object twice to the same parent, ignoring...

     at Unsafe_AddChild in :line 0
     at AddChild in :line 0
     at Load in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACKCannot add a simulation object twice to the same parent, ignoring...

     at Unsafe_AddChild in :line 0
     at AddChild in :line 0
     at Load in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACKCannot add a simulation object twice to the same parent, ignoring...

     at Unsafe_AddChild in :line 0
     at AddChild in :line 0
     at Load in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACKCannot add a simulation object twice to the same parent, ignoring...

     at Unsafe_AddChild in :line 0
     at AddChild in :line 0
     at Load in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACKCannot add a simulation object twice to the same parent, ignoring...

     at Unsafe_AddChild in :line 0
     at AddChild in :line 0
     at Load in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACKCannot add a simulation object twice to the same parent, ignoring...

     at Unsafe_AddChild in :line 0
     at AddChild in :line 0
     at Load in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Default STACKCannot add a simulation object twice to the same parent, ignoring...

     at Unsafe_AddChild in :line 0
     at AddChild in :line 0
     at Load in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:752 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:753 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:754 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:754 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:754 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:754 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:754 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:754 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:754 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:754 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:754 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:754 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:754 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:754 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:754 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:755 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:755 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:755 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:755 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:755 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:755 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:755 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:755 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:755 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:755 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:755 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:755 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:755 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:756 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:757 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:758 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:759 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:760 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:761 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:762 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:763 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:765 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:766 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinitySophons: Luxury8

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityCravers: Luxury4

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityVenetians: Luxury6

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityVampirilis: Luxury2

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityTerrans: Luxury3

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityMezari: Luxury5

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinitySheredyn: Luxury7

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityHoratio: Luxury1

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityTimeLords: Luxury6

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityUnfallen: Luxury7

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityRandom: Luxury3

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityHaroshems: Luxury2

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityHisshos: Luxury9

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityBenthys: Luxury19

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityBots: Luxury15

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityMavros: Luxury16

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityDeuyivans: Luxury24

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityAmoeba: Luxury13

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityPilgrims: Luxury20

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityZvali: Luxury8

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityTikanans: Luxury9

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityGnashasts: Luxury23

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityEyders: Luxury20

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityNiris: Luxury1

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityBhagabas: Luxury6

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityRemnant: Luxury16

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityPulsos: Luxury5

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:767 Gameplay STACK[Population] AffinityGreenman: Luxury4

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] AffinityBasryxo: Luxury1

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] AffinityGuardians: Luxury9

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] AffinitySuperGuardians: Luxury13

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] AffinityVaulters: Luxury7

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] AffinityVaultersScience: Luxury4

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] AffinityVaultersMilitary: Luxury6

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] AffinitySistersOfMercy: Luxury3

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] AffinityMajorHisshos: Luxury8

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] AffinityIllo: Luxury1

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] AffinityUmbralChoir: Luxury5

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] AffinityMinorHacking: Luxury2

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] AffinityTemplars: Luxury1

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] AffinityMinorOraculars: Luxury5

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] AffinitySowers: Luxury8

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] AffinityKalTikMas: Luxury7

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] AffinitySefaloros: Luxury2

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] AffinityGalvrans: Luxury4

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] AffinityHarmony: Luxury6

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] SuperAffinityCravers: Luxury1

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] SuperAffinityUnfallen: Luxury3

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] SuperAffinityMajorHisshos: Luxury8

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] SuperAffinitySophons: Luxury2

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] SuperAffinityVaulters: Luxury4

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[Population] SuperAffinityVampirilis: Luxury1

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#0 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[DIPLOMACY] Empire#0 + Empire#17 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#1 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#17 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#2 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#17 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#3 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#17 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#4 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[DIPLOMACY] Empire#4 + Empire#17 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#5 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:768 Gameplay STACK[DIPLOMACY] Empire#5 + Empire#17 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKAdd 0 experience to ship Mothership#1013

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateMotherships in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKAdd 0 experience to ship Ship#1022

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKAdd 0 experience to ship Ship#1025

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKAdd 0 experience to ship Ship#1043

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKUpdated representative hero of senator Politics05 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKRemoved representative hero of senator Politics06

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 GUI STACKCould not find GuiEmpire 'Empire#1'

     at GetGuiEmpire in :line 0
     at Bind in :line 0
     at RecordEventForEmpire in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at ExecuteCommand_RevealNeighbours in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKAdd 0 experience to ship Ship#1069

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKUpdated representative hero of senator Politics02 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKRemoved representative hero of senator Politics06

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ExecuteCommand_AddMinorPopulation in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKRemoved representative hero of senator Politics02

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKRemoved representative hero of senator Politics05

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKAdd 0 experience to ship Ship#1086

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKAdd 0 experience to ship Ship#1089

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKUpdated representative hero of senator Politics02 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
     at OnActiveHeroesCollectionChange in :line 0
     at RecruitHero in :line 0
     at ExecuteCommand_RecruitHero in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ExecuteCommand_AddMinorPopulation in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKRemoved representative hero of senator Politics06

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Data STACKSkipping command 'CreateSenator' as Empire#3 has already reached its max senators.

     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKAdd 0 experience to ship Ship#1116

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKAdd 0 experience to ship Ship#1119

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKAdd 0 experience to ship Ship#1124

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet_HomeSystem in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKUpdated representative hero of senator Politics06 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
     at OnActiveHeroesCollectionChange in :line 0
     at RecruitHero in :line 0
     at ExecuteCommand_RecruitHero in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ExecuteCommand_AddMinorPopulation in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKAdd 0 experience to ship Ship#1149

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKAdd 0 experience to ship Ship#1152

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKRemoved representative hero of senator Politics04

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ExecuteCommand_AddMinorPopulation in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:769 Gameplay STACKAdd 0 experience to ship Ship#1173

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 Gameplay STACKAdd 0 experience to ship Ship#1179

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 Gameplay STACKAdd 0 experience to ship Ship#1194

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 Gameplay STACKUpdated representative hero of senator Politics06 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 Gameplay STACKGame created.

     at GameService_CreateGameComplete in :line 0
     at OnCreateGameComplete in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 GUI STACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 GUI STACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 GUI STACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 GUI STACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHappiness

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 GUI STACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 GUI STACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 GUI STACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 GUI STACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 GUI STACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 GUI STACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 GUI STACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 GUI STACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 GUI STACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 GUI STACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 GUI STACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 GUI STACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 GUI STACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 GUI STACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 AI STACKLoad AI0 in Release configuration.

     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 AI STACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 AI STACKAI app domain created

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 AI STACKAI module 'E.N.F.E.R' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 AI STACKAI module 'Communication' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 AI STACKAI module 'Debug' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 AI STACKAI module 'Diagnostics' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 AI STACKInitialize AI modules communication interfaces.

     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 AI STACKInitialize AI modules.

     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 AI STACK[AI] Initialization of AIModule E.N.F.E.R [AI0]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 AI STACK[AI] Initialization of Communication module. [AI0]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 AI STACK[AI] Initialization of Diagnostics module. [AI0]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:770 Default STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

     at GameService_GameChange in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:771 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:771 GameServer STACKGameServerState_GameLaunchedAndReady

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:09:771 GameClient STACKGameClientState_GameLaunched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:09:771 Default STACKChanging the active player controller from 'null' to 'Empire#0'.

     at SetActivePlayerController in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:09:771 AGE STACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at InstantiateChild in :line 0
     at ReserveChildren in :line 0
     at BindTechnologyLinks in :line 0
     at BindInspectedEmpire in :line 0
     at OnPlayerEmpireChanged in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at set_PlayerEmpire in :line 0
     at PlayerControllerRepository_ActivePlayerControllerChange in :line 0
     at SetActivePlayerController in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:09:771 Gameplay STACK[PlayerRepository] Player 'Блевальщица' has been registered (Graphical/Local) on Empire #0.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:09:771 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #1.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:09:771 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #2.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:09:771 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #3.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:09:771 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #4.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:09:771 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #5.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:09:771 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Update in :line 0

20:24:09:771 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

20:24:09:771 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

20:24:09:771 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

20:24:09:771 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

20:24:09:872 Audio STACKAudio receiver #0 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:09:872 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0

20:24:09:872 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0

20:24:09:872 Default STACKReleasing the current world view technique...

     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 Default STACKIn technique Prod, unloading ancillaries.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 Default STACKIn Technique Prod, unloading ancillary CircleRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 HxFx STACKUnbinding service [ICircleRendererService] with context [Battle]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 Default STACKIn Technique Prod, unloading ancillary InstancingRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 HxFx STACKUnbinding service [IInstancingRendererService] with context [Battle]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 Default STACKIn Technique Prod, ancillaries unloaded.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 HxFx STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

     at PopGlobalShaderKeyword in :line 0
     at PopInsideShaderKeyword in :line 0
     at Unload in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 Default STACKReleasing Technique Prod

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 Default STACKTechnique Prod released

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 HxFx STACKUnbinding service [GPUGlobalTimeManager] with context [Default]

     at RemoveService in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 Default STACKReleasing the current world view technique...

     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 Default STACKIn technique Battle, unloading ancillaries.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 Default STACKIn Technique Battle, unloading ancillary ShipInvisibilityRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 HxFx STACKUnbinding service [ShipInvisibilityRenderer] with context [Battle]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 Default STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 HxFx STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 Default STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 HxFx STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 Default STACKIn Technique Battle, unloading ancillary TextRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 HxFx STACKUnbinding service [ITextRendererService] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 Default STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 HxFx STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 Default STACKIn Technique Battle, ancillaries unloaded.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 Default STACKReleasing Technique Battle

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 Default STACKTechnique Battle released

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 HxFx STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 HxFx STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:09:872 HxFx STACKUnbinding service [ILodService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:24:10:861 HxFx STACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]

     at AddService in :line 0
     at Awake in :line 0
     at Internal_CloneSingle in :line 0
     at Instantiate in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:861 Default STACKInitializing the render view technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:861 HxFx STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:861 HxFx STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:861 HxFx STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:861 Default STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:861 Default STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:861 Default STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:861 Default STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:861 Default STACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:861 HxFx STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

     at AddService in :line 0
     at Start in :line 0

20:24:10:861 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

20:24:10:861 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

20:24:10:861 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

20:24:10:861 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:24:10:861 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:24:10:861 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:24:10:861 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:24:10:861 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:24:10:861 HxFx STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

     at LoadAtlas in :line 0
     at LoadAtlasAndExport in :line 0
     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:24:10:861 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:24:10:861 HxFx STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

     at AddService in :line 0
     at Load in :line 0
     at .ctor in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:24:10:861 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:24:10:861 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:24:10:861 HxFx STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

20:24:10:861 Default STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

20:24:10:861 HxFx STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

20:24:10:861 Default STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0009978 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

20:24:10:861 View STACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.

     at Load in :line 0
     at Start in :line 0

20:24:10:872 Default STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:872 Default STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:891 Audio STACKAudio receiver #1 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:891 Default STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:891 Default STACKLoading the render view technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:891 Default STACKIn Technique Default, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:891 Default STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:891 Default STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:891 Default STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:891 Default STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0010001 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:891 Default STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:891 Default STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0039868 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:891 Default STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:891 Default STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:891 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:898 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:898 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:911 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:10:911 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:12:637 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:12:637 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0019949 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.0264358 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 HxFx STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0020225 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0009695 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0099729 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0104839 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0035082 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName29'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName80'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName51'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName25'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName6'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 1.3014074 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0.000999 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 HxFx STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0.0009953 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:785 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries PathRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.0009971 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.0019959 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries AtlasManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.005983 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0009964 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0019966 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 HxFx STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0009958 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0049871 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.005982 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 Default STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 HxFx STACKChanging (push) global shader keyword from to INGAME_RENDERER

     at PushGlobalShaderKeyword in :line 0
     at PushInsideShaderKeyword in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:14:786 GameClient STACKGameClientState_GameLaunchedAndReady

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:202 Runtime STACK[ChatMessage] RECV: l:/_launching/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:202 Runtime STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_GameInProgress in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:202 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:202 Quest STACK[Quests] Adding global quest variable: $ENFERSystem = System.Collections.Generic.List`1[System.Object] for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:202 Quest STACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:202 Quest STACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:202 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:202 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:202 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:202 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:203 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:203 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:203 Quest STACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:203 Quest STACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:203 Quest STACK[Quests] Adding global quest variable: $VaulterQuestSystem = System.Collections.Generic.List`1[System.Object] for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:203 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:203 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:203 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:203 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] Adding global quest variable: $CraversSystem = System.Collections.Generic.List`1[System.Object] for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] Adding global quest variable: $LavaSystem = System.Collections.Generic.List`1[System.Object] for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:204 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:205 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:206 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:208 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:209 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:209 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:209 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:209 Order STACKOrderBeginQuest#00000000, Ticket: 00000001

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:286 Order STACKOrderBeginQuest#00000001, Ticket: 00000002

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:286 Order STACKOrderBeginQuest#00000002, Ticket: 00000003

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:286 Order STACKOrderBeginQuest#00000003, Ticket: 00000004

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:286 Order STACKOrderApplyStarSystemDefinition#00000004; Name:QuestNodeRebel, NodeGUIDs: 814

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:286 Order STACKOrderApplyDescriptor#00000005 Descriptor: TabernacleSystem Targets: 814

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderSetInvisibility#00000006

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000007, Ticket: 00000005

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000008, Ticket: 00000006

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000009, Ticket: 00000007

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#0000000A, Ticket: 00000008

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#0000000B, Ticket: 00000009

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#0000000C, Ticket: 0000000A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#0000000D, Ticket: 0000000B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#0000000E, Ticket: 0000000C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#0000000F, Ticket: 0000000D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000010, Ticket: 0000000E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000011, Ticket: 0000000F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000012, Ticket: 00000010

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000013, Ticket: 00000011

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000014, Ticket: 00000012

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000015, Ticket: 00000013

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000016, Ticket: 00000014

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000017, Ticket: 00000015

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000018, Ticket: 00000016

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000019, Ticket: 00000017

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#0000001A, Ticket: 00000018

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#0000001B, Ticket: 00000019

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#0000001C, Ticket: 0000001A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#0000001D, Ticket: 0000001B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#0000001E, Ticket: 0000001C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#0000001F, Ticket: 0000001D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000020, Ticket: 0000001E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000021, Ticket: 0000001F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000022, Ticket: 00000020

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000023, Ticket: 00000021

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000024, Ticket: 00000022

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000025, Ticket: 00000023

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000026, Ticket: 00000024

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000027, Ticket: 00000025

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000028, Ticket: 00000026

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#00000029, Ticket: 00000027

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#0000002A, Ticket: 00000028

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:303 Order STACKOrderBeginQuest#0000002B, Ticket: 00000029

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#0000002C, Ticket: 0000002A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#0000002D, Ticket: 0000002B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#0000002E, Ticket: 0000002C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#0000002F, Ticket: 0000002D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#00000030, Ticket: 0000002E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#00000031, Ticket: 0000002F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#00000032, Ticket: 00000030

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#00000033, Ticket: 00000031

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#00000034, Ticket: 00000032

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#00000035, Ticket: 00000033

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#00000036, Ticket: 00000034

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#00000037, Ticket: 00000035

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#00000038, Ticket: 00000036

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#00000039, Ticket: 00000037

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#0000003A, Ticket: 00000038

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#0000003B, Ticket: 00000039

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#0000003C, Ticket: 0000003A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#0000003D, Ticket: 0000003B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#0000003E, Ticket: 0000003C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#0000003F, Ticket: 0000003D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#00000040, Ticket: 0000003E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#00000041, Ticket: 0000003F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#00000042, Ticket: 00000040

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#00000043, Ticket: 00000041

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#00000044, Ticket: 00000042

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#00000045, Ticket: 00000043

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#00000046, Ticket: 00000044

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:603 Order STACKOrderBeginQuest#00000047, Ticket: 00000045

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:604 Order STACKOrderBeginQuest#00000048, Ticket: 00000046

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:604 Order STACKOrderBeginQuest#00000049, Ticket: 00000047

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:604 Order STACKOrderBeginQuest#0000004A, Ticket: 00000048

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:604 Order STACKOrderBeginQuest#0000004B, Ticket: 00000049

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:604 Order STACKOrderBeginQuest#0000004C, Ticket: 0000004A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:604 Order STACKOrderBeginQuest#0000004D, Ticket: 0000004B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:604 Order STACKOrderBeginQuest#0000004E, Ticket: 0000004C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:604 Order STACKOrderBeginQuest#0000004F, Ticket: 0000004D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:604 Order STACKOrderBeginQuest#00000050, Ticket: 0000004E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:604 Order STACKOrderBeginQuest#00000051, Ticket: 0000004F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:604 Order STACKOrderBeginQuest#00000052, Ticket: 00000050

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:604 Order STACKOrderApplyStarSystemDefinition#00000053; Name:QuestNodeENFER, NodeGUIDs: 414

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:604 Order STACKOrderApplyStarSystemDefinition#00000054; Name:QuestNodeVaulters, NodeGUIDs: 613

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:640 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"AcademyQuest00","category":"AcademyQuest","subcategory":"Academy","questid":1277,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:15.179"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:15:640 Order STACKOrderApplyStarSystemDefinition#00000055; Name:QuestNodeCravers, NodeGUIDs: 437

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:640 Order STACKOrderApplyStarSystemDefinition#00000056; Name:QuestNodeUnfallen, NodeGUIDs: 215

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:640 Order STACKOrderRenameStarSystem#00000057; EmpireIndex:4; SystemName:%UnfallenQuest-Chapter0System_Title, SystemGUID:215

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:661 Order STACKOrderApplyDescriptor#00000058 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 941

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:661 Order STACKOrderApplyDescriptor#00000059 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 942

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:661 Order STACKOrderApplyDescriptor#0000005A Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 943

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:661 Order STACKOrderApplyDescriptor#0000005B Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 944

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:661 Order STACKOrderApplyDescriptor#0000005C Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 945

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:661 Order STACKOrderApplyDescriptor#0000005D Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 946

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:661 Order STACKOrderApplyStarSystemDefinition#0000005E; Name:QuestNodeMezan, NodeGUIDs: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:661 Order STACKOrderApplyDescriptor#0000005F Descriptor: SystemMezan Targets: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:672 Order STACKOrderApplyStarSystemDefinition#00000060; Name:QuestNodeChiark, NodeGUIDs: 220

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:705 Order STACKOrderApplyDescriptor#00000061 Descriptor: SystemChiark Targets: 220

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:705 Order STACKOrderUpdateQuests#00000062, Ticket: 00000051

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:705 Order STACKOrderApplyStarSystemDefinition#00000063; Name:QuestNodeMezan, NodeGUIDs: 630

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:716 Order STACKOrderApplyDescriptor#00000064 Descriptor: SystemMezan Targets: 630

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:716 Order STACKOrderApplyStarSystemDefinition#00000065; Name:QuestNodeChiark, NodeGUIDs: 615

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:716 Order STACKOrderApplyDescriptor#00000066 Descriptor: SystemChiark Targets: 615

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:736 Order STACKOrderUpdateQuests#00000067, Ticket: 00000052

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:736 Order STACKOrderApplyStarSystemDefinition#00000068; Name:QuestNodeMezan, NodeGUIDs: 225

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:737 Order STACKOrderApplyDescriptor#00000069 Descriptor: SystemMezan Targets: 225

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:749 Order STACKOrderApplyStarSystemDefinition#0000006A; Name:QuestNodeChiark, NodeGUIDs: 635

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:763 Order STACKOrderApplyDescriptor#0000006B Descriptor: SystemChiark Targets: 635

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:763 Order STACKOrderUpdateQuests#0000006C, Ticket: 00000053

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:763 Order STACKOrderApplyStarSystemDefinition#0000006D; Name:QuestNodeMezan, NodeGUIDs: 231

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:787 Order STACKOrderApplyDescriptor#0000006E Descriptor: SystemMezan Targets: 231

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:787 Order STACKOrderApplyStarSystemDefinition#0000006F; Name:QuestNodeChiark, NodeGUIDs: 619

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:787 Order STACKOrderApplyDescriptor#00000070 Descriptor: SystemChiark Targets: 619

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:787 Order STACKOrderUpdateQuests#00000071, Ticket: 00000054

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:787 Order STACKOrderApplyStarSystemDefinition#00000072; Name:QuestNodeMezan, NodeGUIDs: 209

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:803 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:15:803 Order STACKOrderApplyDescriptor#00000073 Descriptor: SystemMezan Targets: 209

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:803 Order STACKOrderApplyStarSystemDefinition#00000074; Name:QuestNodeChiark, NodeGUIDs: 607

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:803 Order STACKOrderApplyDescriptor#00000075 Descriptor: SystemChiark Targets: 607

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:820 Order STACKOrderUpdateQuests#00000076, Ticket: 00000055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:820 Order STACKOrderApplyStarSystemDefinition#00000077; Name:QuestNodeMezan, NodeGUIDs: 398

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:820 Order STACKOrderApplyDescriptor#00000078 Descriptor: SystemMezan Targets: 398

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:842 Order STACKOrderApplyStarSystemDefinition#00000079; Name:QuestNodeChiark, NodeGUIDs: 826

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:842 Order STACKOrderApplyDescriptor#0000007A Descriptor: SystemChiark Targets: 826

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:842 Order STACKOrderUpdateQuests#0000007B, Ticket: 00000056

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:842 Order STACKOrderCompleteQuest#0000007C, Ticket: 00000057

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:842 Order STACKOrderCompleteQuest#0000007D, Ticket: 00000058

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:842 Order STACKOrderCompleteQuest#0000007E, Ticket: 00000059

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:842 Order STACKOrderCompleteQuest#0000007F, Ticket: 0000005A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:842 Order STACKOrderCompleteQuest#00000080, Ticket: 0000005B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:862 Order STACKOrderCompleteQuest#00000081, Ticket: 0000005C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:862 Order STACKOrderCreateShipDesign#00000082; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:862 Order STACKOrderCreateShipDesign#00000083; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:885 Order STACKOrderUpgradeStartingShips#00000084; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:885 Order STACKOrderEntityAction#00000085, Ticket: 0000005D; EmpireIndex:0; AttachMothershipFleetAction#1, InitiatorGUID:1011, Context:Артемида (793) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:885 Default STACKAttachMothershipFleetAction inconsistent data, Mothership#1013 is not attached though it has an action that say so

     at Load in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:885 Order STACKOrderTransferResource#00000086; EmpireIndex:0; ContextGUID:1013, ResourceName:ActionPoint, Amount:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:901 Order STACKOrderUpdateBestSystem#00000087; EmpireIndex:0; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:901 Order STACKOrderCreateShipDesign#00000088; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:901 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:901 Order STACKOrderCreateShipDesign#00000089; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:901 Order STACKOrderUpgradeStartingShips#0000008A; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:901 Order STACKOrderUpdateBestSystem#0000008B; EmpireIndex:1; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:901 Order STACKOrderCreateShipDesign#0000008C; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:915 Order STACKOrderCreateShipDesign#0000008D; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:915 Order STACKOrderUpgradeStartingShips#0000008E; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:915 Order STACKOrderCreateShipDesign#0000008F; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:942 Order STACKOrderCreateShipDesign#00000090; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:942 Order STACKOrderUpgradeStartingShips#00000091; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:942 Order STACKOrderUpgradeStartingShips#00000092; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:942 Order STACKOrderCreateShipDesign#00000093; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:942 Order STACKOrderUpgradeStartingShips#00000094; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderUpgradeStartingShips#00000095; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderUpgradeStartingShips#00000096; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderUpgradeStartingShips#00000097; EmpireIndex:8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderUpgradeStartingShips#00000098; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderUpgradeStartingShips#00000099; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderUpgradeStartingShips#0000009A; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderUpgradeStartingShips#0000009B; EmpireIndex:12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderUpgradeStartingShips#0000009C; EmpireIndex:13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderUpgradeStartingShips#0000009D; EmpireIndex:14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderUpgradeStartingShips#0000009E; EmpireIndex:15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderUpgradeStartingShips#0000009F; EmpireIndex:16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderUpdateBestSystem#000000A0; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderUpgradeStartingShips#000000A1; EmpireIndex:17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderUpdateBestSystem#000000A2; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderSpawnImprovement#000000A3; EmpireIndex:6; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:976; ImprovementGUID:1507

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderTransferResource#000000A4; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderSpawnImprovement#000000A5; EmpireIndex:7; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:979; ImprovementGUID:1508

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderTransferResource#000000A6; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderSpawnImprovement#000000A7; EmpireIndex:8; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:982; ImprovementGUID:1509

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderTransferResource#000000A8; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderSpawnImprovement#000000A9; EmpireIndex:9; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:985; ImprovementGUID:1510

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderTransferResource#000000AA; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:15:956 Order STACKOrderSpawnImprovement#000000AB; EmpireIndex:10; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:988; ImprovementGUID:1511

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:091 Order STACKOrderTransferResource#000000AC; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:091 Order STACKOrderSpawnImprovement#000000AD; EmpireIndex:11; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:991; ImprovementGUID:1512

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:091 Order STACKOrderTransferResource#000000AE; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:091 Order STACKOrderSpawnImprovement#000000AF; EmpireIndex:12; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:994; ImprovementGUID:1513

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:091 Order STACKOrderTransferResource#000000B0; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:092 Order STACKOrderSpawnImprovement#000000B1; EmpireIndex:13; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:997; ImprovementGUID:1514

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:092 Order STACKOrderTransferResource#000000B2; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:092 Order STACKOrderSpawnImprovement#000000B3; EmpireIndex:14; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1000; ImprovementGUID:1515

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:092 Order STACKOrderTransferResource#000000B4; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:092 Order STACKOrderSpawnImprovement#000000B5; EmpireIndex:15; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1003; ImprovementGUID:1516

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:092 Order STACKOrderTransferResource#000000B6; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:092 Order STACKOrderCreateExploitedStarSystem#000000B7; EmpireIndex:0; StarSystemNodeGUID:793, MothershipGUID:1013, ExploitedStarSystemGUID:1517, HangarGUID:1520, ColonizedPlanetsGUIDs: 1518, 1519

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:092 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateExploitedStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:092 Gameplay, Order STACK[Empire 0] OrderTransferShips preprocessor failed: No ships were selected for transfer.

     at TransferShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:092 Order STACKOrderExecuteCommandsWaitingForHomeSystem#000000B8; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:105 Order STACKOrderUpdateAutoImprovements#000000B9, ColonizedStarSystemGUID:1517, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:105 Order STACKOrderUpdateBestSystem#000000BA; EmpireIndex:0; SystemGUID:1517

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:105 Order STACKOrderUpdateQuests#000000BB, Ticket: 0000005E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:148 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:148 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:179 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EconomyAndTrade_Stage2_A","category":"Deeds","subcategory":"Regular","questid":1283,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:16.105"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:16:246 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:16:267 AI STACKGame object 'Game' map to AI snapshot 'GameSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:298 AI STACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:331 AI STACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:347 AI STACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:365 AI STACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:380 AI STACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:405 AI STACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:405 AI STACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:430 AI STACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:430 AI STACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:458 AI STACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:458 AI STACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:458 AI STACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:483 AI STACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:497 AI STACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:512 AI STACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:534 AI STACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:534 AI STACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:547 AI STACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:567 AI STACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:579 AI STACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:596 AI STACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:596 AI STACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:615 AI STACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:637 AI STACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:653 AI STACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:664 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder3","category":"Deeds","subcategory":"Wonder","questid":1290,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:16.579"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:16:678 AI STACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:698 AI STACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:698 AI STACKGame object 'AIEvent' map to AI snapshot 'AIEvent'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:713 AI STACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:732 AI STACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:732 AI STACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:747 AI STACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:763 AI STACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:784 AI STACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:795 AI STACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:795 AI STACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:816 AI STACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:816 AI STACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:816 AI STACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:830 AI STACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:830 AI STACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:847 AI STACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:847 AI STACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:847 AI STACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:847 AI STACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:865 AI STACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:865 AI STACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:865 AI STACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:865 AI STACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:882 AI STACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:882 AI STACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:882 AI STACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:899 AI STACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:899 AI STACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:913 AI STACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:913 AI STACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:930 AI STACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:930 AI STACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:930 AI STACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:948 AI STACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:964 AI STACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:964 AI STACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:964 AI STACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:964 AI STACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:16:981 AI STACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:012 AI STACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:012 AI STACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:032 AI STACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:046 AI STACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:314 AI STACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:365 AI STACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:372 AI STACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:380 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"VampirilisQuest-Chapter0","category":"MajorQuest","subcategory":"","questid":1296,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:17.314"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:17:588 AI STACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:588 AI STACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:588 AI STACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:588 AI STACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:588 AI STACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:588 AI STACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:588 AI STACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:588 AI STACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:588 AI STACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:588 AI STACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:588 AI STACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:588 AI STACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:588 AI STACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:588 AI STACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:588 AI STACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:588 AI STACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:588 AI STACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:588 AI STACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:17:605 AI STACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:040 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_BeingHacked_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1297,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:17.846"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:18:081 AI STACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:081 AI STACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:097 AI STACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:150 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:18:163 AI STACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:203 AI STACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:236 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:18:236 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:18:347 AI STACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:367 AI STACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:367 AI STACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:367 AI STACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:450 AI STACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:464 AI STACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:510 AI STACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:561 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0Bis","category":"SideQuest","subcategory":"Update12","questid":1300,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:18.450"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:18:680 AI STACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:732 AI STACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:782 AI STACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:832 AI STACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:867 AI STACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:882 AI STACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:903 AI STACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:903 AI STACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:933 AI STACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:933 AI STACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:18:933 AI STACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:19:002 AI STACKGame object 'PlanetImprovement' map to AI snapshot 'PlanetImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:19:017 AI STACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:19:051 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_BeingTraced_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1301,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:18.969"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:19:051 AI STACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:19:450 AI STACK[AI] GatherGenerators for 18 empire [AI0]

     at GatherGenerators in :line 0
     at InitializeAsync in :line 0

20:24:19:547 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestDefeatByMotherships","category":"VictoryCondition","subcategory":"Elimination","questid":1303,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:19.465"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:20:031 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"IsTheAcademyDiscovered","category":"ExplorationQuest","subcategory":"Hidden","questid":1304,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:19.948"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:20:513 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestDefeatByBailif","category":"VictoryCondition","subcategory":"Elimination","questid":1305,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:20.433"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:20:980 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder4","category":"Deeds","subcategory":"Wonder","questid":1308,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:20.915"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:21:480 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"GlobalQuest06-CoopBis","category":"CooperativeQuest","subcategory":"Global","questid":1314,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:21.396"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:21:533 AI STACKCorrectly received InitializationComplete signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at InitializeAsync in :line 0

20:24:21:533 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:21:533 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:21:533 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:21:533 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:21:964 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_ScienceAndExploration_Stage5_C","category":"Deeds","subcategory":"Regular","questid":1320,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:21.881"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:22:489 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder2","category":"Deeds","subcategory":"Wonder","questid":1328,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:22.381"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:22:547 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:22:563 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:22:583 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:22:934 GameClient STACKGameClientState_Introduction

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:22:934 Default STACKGameClientState_IntroductionVideo.

     at PlayIntroductionVideo in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:22:934 Default STACKPlaying introduction video 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Factions/Vampirilis_Intro.mp4'...

     at PlayIntroductionVideo in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:22:996 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EmpireDevelopment_Stage4_B","category":"Deeds","subcategory":"Regular","questid":1334,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:22.934"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:23:128 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:23:128 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:23:128 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:23:494 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0","category":"SideQuest","subcategory":"Update12","questid":1340,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:23.413"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:23:994 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"TutorialQuest_StartExpedition","category":"Tutorial","subcategory":"Tutorial","questid":1341,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:23.911"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:24:484 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_ScienceAndExploration_Stage2_C","category":"Deeds","subcategory":"Regular","questid":1342,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:24.401"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:24:963 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder1","category":"Deeds","subcategory":"Wonder","questid":1351,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:24.879"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:25:246 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:25:246 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:25:246 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:25:264 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:25:264 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:25:264 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:25:264 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:25:447 Prism STACKQuest Finished: {"turn":0,"questName":"UniquePlanetQuest-Chapter0Ter","category":"SideQuest","subcategory":"Update12","state":"Completed","questid":1385,"choiceIndex":-1,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:25.363"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:25:933 Prism STACKGame Start: {"gameDifficulty":"Normal","factionAffinity":"AffinityGameplayVampirilis","customFaction":"False","playerCount":6,"galaxySize":"Large","galaxyShape":"Ovoid","gameSpeed":"Normal","tutorialDifficulty":"None","sessionMode":"Single","isNewGame":"True","isAutoTest":"False","IsModded":"False","gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.03.06","eventName":"Game Start","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:24:25.854"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:24:27:000 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:085 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:085 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:085 Order STACKOrderAIClientStateChange#000000BC; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:085 AI STACKChange AI client state from None to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:085 Order STACKOrderUpdateVisibility#000000BD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:085 Order STACKOrderFinishDockingFleet#000000BE, Ticket: 0000005F; EmpireIndex:0; FleetGUID:1011

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:085 View STACKFleet#1011 (1-й Красное Очищение) is attached to the system but is docking. Skipping it.

     at DockGalaxyEntity in :line 0
     at Dock_OnDockedEntitiesCollectionChanged in :line 0
     at NotifyDockedEntitiesCollectionChanged in :line 0
     at DockEntity in :line 0
     at DockEntity in :line 0
     at SetPosition in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:085 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:27:085 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:27:085 AI STACK[AI] [Event]keep 89 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:27:085 AI STACK[AI] [Event]keep EventHappinessStatusChanged,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:27:085 AI STACKStart 68 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:27:115 Order STACKOrderFinishDockingFleet#000000BF, Ticket: 00000060; EmpireIndex:0; FleetGUID:1023

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:115 Order STACKOrderFinishDockingFleet#000000C0, Ticket: 00000061; EmpireIndex:1; FleetGUID:1067

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:115 Order STACKOrderFinishDockingFleet#000000C1, Ticket: 00000062; EmpireIndex:2; FleetGUID:1084

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:115 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:27:140 Order STACKOrderFinishDockingFleet#000000C2, Ticket: 00000063; EmpireIndex:3; FleetGUID:1114

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:140 Order STACKOrderFinishDockingFleet#000000C3, Ticket: 00000064; EmpireIndex:3; FleetGUID:1122

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:140 Order STACKOrderFinishDockingFleet#000000C4, Ticket: 00000065; EmpireIndex:4; FleetGUID:1147

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:140 Order STACKOrderFinishDockingFleet#000000C5, Ticket: 00000066; EmpireIndex:5; FleetGUID:1171

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:140 Order STACKOrderFinishDockingFleet#000000C6, Ticket: 00000067; EmpireIndex:5; FleetGUID:1192

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:140 Order STACKOrderUpdateQuests#000000C7, Ticket: 00000068

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:140 Order STACKOrderUpdateQuests#000000C8, Ticket: 00000069

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:140 Order STACKOrderUpdateQuests#000000C9, Ticket: 0000006A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:164 Order STACKOrderUpdatePlayDeck#000000CA, Ticket: 0000006B; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:164 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000CB, Ticket: 0000006C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:164 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000CC, Ticket: 0000006D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:164 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000CD, Ticket: 0000006E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:164 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000CE, Ticket: 0000006F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:164 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000CF, Ticket: 00000070

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:164 Order STACKOrderActivateLaw#000000D0, Ticket: 00000071; EmpireIndex:1; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1522

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:164 Order STACKOrderFinishDockingFleet#000000D1, Ticket: 00000072; EmpireIndex:0; FleetGUID:1020

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:193 Order STACKOrderFinishDockingFleet#000000D2, Ticket: 00000073; EmpireIndex:2; FleetGUID:1087

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:193 Order STACKOrderFinishDockingFleet#000000D3, Ticket: 00000074; EmpireIndex:3; FleetGUID:1117

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:193 Order STACKOrderFinishDockingFleet#000000D4, Ticket: 00000075; EmpireIndex:4; FleetGUID:1150

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:193 Order STACKOrderFinishDockingFleet#000000D5, Ticket: 00000076; EmpireIndex:5; FleetGUID:1177

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:193 Order STACKOrderEntityAction#000000D6, Ticket: 00000077; EmpireIndex:1; GoToFleetAction#1, InitiatorGUID:1067, Context:Path: 86->88, Path: Path: 86->88

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:193 Order STACKOrderEntityAction#000000D7, Ticket: 00000078; EmpireIndex:2; GoToFleetAction#1, InitiatorGUID:1087, Context:Path: 40->38, Path: Path: 40->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:193 Order STACKOrderUpdatePlayDeck#000000D8, Ticket: 00000079; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:193 Gameplay STACKfleet action with feedback 2 started : ETA 36.7425308227539

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:194 Order STACKOrderEntityAction#000000D9, Ticket: 0000007A; EmpireIndex:2; ExpeditionFleetAction#2, InitiatorGUID:1084, Context:Curiosity_PlanetAnomaly44 on Кума I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:214 Order STACKOrderSetSystemSupervisor#000000DA, Ticket: 0000007B; EmpireIndex:2; StarSystemGUID:963, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:239 Order STACKOrderQueueConstruction#000000DB, Ticket: 0000007C; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:239 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000DC, Ticket: 0000007D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:239 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000DD, Ticket: 0000007E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:239 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000DE, Ticket: 0000007F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:239 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000DF, Ticket: 00000080

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:239 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000E0, Ticket: 00000081

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:239 Order STACKOrderAssignHero#000000E1, Ticket: 00000082; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:239 Order STACKOrderActivateLaw#000000E2, Ticket: 00000083; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1525

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:255 Order STACKOrderCreateShipDesign#000000E3, Ticket: 00000084; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:255 Order STACKOrderCreateShipDesign#000000E4, Ticket: 00000085; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:255 Order STACKOrderQueueResearch#000000E5, Ticket: 00000086; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID:1528, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:274 Default STACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:274 Order STACKOrderUpdateEffectZone#000000E6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:274 Order STACKOrderEntityAction#000000E7, Ticket: 00000088; EmpireIndex:3; InitiateGuardFleetAction#1, InitiatorGUID:1122, Context:Имнос (680) (StarSystemNode), Path: Имнос (680) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:274 Order STACKOrderEntityAction#000000E8, Ticket: 00000089; EmpireIndex:3; GoToFleetAction#2, InitiatorGUID:1117, Context:Path: 105->104, Path: Path: 105->104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:274 Order STACKOrderUpdatePlayDeck#000000E9, Ticket: 0000008A; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:274 Gameplay STACKfleet action with feedback 3 started : ETA 36.8263168334961

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:274 Order STACKOrderEntityAction#000000EA, Ticket: 0000008B; EmpireIndex:3; ExpeditionFleetAction#3, InitiatorGUID:1114, Context:Curiosity_PlanetResource_Luxury05 on Имнос I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:274 Order STACKOrderSetSystemSupervisor#000000EB, Ticket: 0000008C; EmpireIndex:3; StarSystemGUID:966, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:274 Order STACKOrderQueueConstruction#000000EC, Ticket: 0000008D; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:274 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000ED, Ticket: 0000008E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:274 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000EE, Ticket: 0000008F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:274 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000EF, Ticket: 00000090

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:274 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000F0, Ticket: 00000091

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:274 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000F1, Ticket: 00000092

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:274 Order STACKOrderAssignHero#000000F2, Ticket: 00000093; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:290 Order STACKOrderCreateShipDesign#000000F3, Ticket: 00000094; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:290 Order STACKOrderCreateShipDesign#000000F4, Ticket: 00000095; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:290 Order STACKOrderQueueResearch#000000F5, Ticket: 00000096; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionMilitary2, ConstructionGameEntityGUID:1533, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:307 Order STACKOrderUpdatePlayDeck#000000F6, Ticket: 00000097; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:307 Gameplay STACKfleet action with feedback 1 started : ETA 36.8562316894531

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:307 Order STACKOrderEntityAction#000000F7, Ticket: 00000098; EmpireIndex:4; ExpeditionFleetAction#1, InitiatorGUID:1150, Context:Curiosity_PlanetAnomaly37 on Альциона I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:307 Order STACKOrderEntityAction#000000F8, Ticket: 00000099; EmpireIndex:4; GoToFleetAction#2, InitiatorGUID:1147, Context:Path: 26->24, Path: Path: 26->24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:307 Order STACKOrderSetSystemSupervisor#000000F9, Ticket: 0000009A; EmpireIndex:4; StarSystemGUID:969, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:307 Order STACKOrderQueueConstruction#000000FA, Ticket: 0000009B; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:307 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000FB, Ticket: 0000009C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:308 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000FC, Ticket: 0000009D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:308 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000FD, Ticket: 0000009E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:308 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000FE, Ticket: 0000009F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:308 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000FF, Ticket: 000000A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:308 Order STACKOrderAssignHero#00000100, Ticket: 000000A1; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:308 Default STACKOrder preprocessing failed because the law 'LawP04L01' is not activable (failureFlags=Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:308 Order STACKOrderActivateLaw#00000101, Ticket: 000000A3; EmpireIndex:4; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1536

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:308 Order STACKOrderCreateShipDesign#00000102, Ticket: 000000A4; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:326 Order STACKOrderQueueResearch#00000103, Ticket: 000000A5; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionScienceAndExploration2Unfallen, ConstructionGameEntityGUID:1538, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:327 Order STACKOrderUpdatePlayDeck#00000104, Ticket: 000000A6; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:327 Gameplay STACKfleet action with feedback 1 started : ETA 36.8756866455078

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:327 Order STACKOrderEntityAction#00000105, Ticket: 000000A7; EmpireIndex:5; ExpeditionFleetAction#1, InitiatorGUID:1177, Context:Curiosity_PlanetResource_Luxury02 on Индуза II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:327 Order STACKOrderSetSystemSupervisor#00000106, Ticket: 000000A8; EmpireIndex:5; StarSystemGUID:972, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:327 Order STACKOrderQueueConstruction#00000107, Ticket: 000000A9; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:327 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000108, Ticket: 000000AA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:327 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000109, Ticket: 000000AB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:327 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000010A, Ticket: 000000AC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:327 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000010B, Ticket: 000000AD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:327 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000010C, Ticket: 000000AE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:327 Order STACKOrderAssignHero#0000010D, Ticket: 000000AF; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:327 Order STACKOrderActivateLaw#0000010E, Ticket: 000000B0; EmpireIndex:5; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1541

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:327 Order STACKOrderCreateShipDesign#0000010F, Ticket: 000000B1; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:352 Order STACKOrderCreateShipDesign#00000110, Ticket: 000000B2; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:352 Order STACKOrderQueueResearch#00000111, Ticket: 000000B3; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionScienceAndExploration2, ConstructionGameEntityGUID:1544, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:352 Order STACKOrderFinishDockingFleet#00000112, Ticket: 000000B4; EmpireIndex:0; FleetGUID:1041

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:352 Order STACKOrderEntityAction#00000113, Ticket: 000000B5; EmpireIndex:1; MoveToFleetAction#2, InitiatorGUID:1067, Context:EntityActionContext_Movement, 86->88 (Cost: 9.498384) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:352 Order STACKOrderEntityAction#00000114, Ticket: 000000B6; EmpireIndex:2; MoveToFleetAction#3, InitiatorGUID:1087, Context:EntityActionContext_Movement, 40->38 (Cost: 3.576605) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:382 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:382 Order STACKOrderReorganizePopulationsOnSystem#00000115; EmpireIndex:2; StarSystemGUID:963

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:382 Order STACKOrderEntityAction#00000116; EmpireIndex:3; GuardEmpireLocalAction#4, InitiatorGUID:944, Context:Имнос (680) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:382 Gameplay STACKCancelling actions on Имнос (680) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 3

     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:382 Order STACKOrderReorganizePopulationsOnSystem#00000117; EmpireIndex:3; StarSystemGUID:966

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:403 Order STACKOrderEntityAction#00000118, Ticket: 000000B7; EmpireIndex:3; MoveToFleetAction#5, InitiatorGUID:1117, Context:EntityActionContext_Movement, 105->104 (Cost: 6) from 0 to 0.6630862.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:403 Order STACKOrderReorganizePopulationsOnSystem#00000119; EmpireIndex:4; StarSystemGUID:969

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:403 Order STACKOrderEntityAction#0000011A, Ticket: 000000B8; EmpireIndex:4; MoveToFleetAction#3, InitiatorGUID:1147, Context:EntityActionContext_Movement, 26->24 (Cost: 5) from 0 to 0.7503774.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:403 Order STACKOrderReorganizePopulationsOnSystem#0000011B; EmpireIndex:5; StarSystemGUID:972

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:449 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:507 AI STACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:27:567 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:615 Order STACKOrderUpdateEffectZone#0000011C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:630 AI STACKStart 10 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:27:630 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:27:649 Default STACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:649 Order STACKOrderActivateLaw#0000011D, Ticket: 000000BA; EmpireIndex:2; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1545

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:649 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:649 Order STACKOrderActivateLaw#0000011E, Ticket: 000000BC; EmpireIndex:3; LawDefinitionName:LawP00L07MajorHisshos, IsForced:False, LawGUID:1546

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:649 Order STACKOrderActivateLaw#0000011F, Ticket: 000000BD; EmpireIndex:4; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1547

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:649 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:649 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:649 Default STACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:649 Order STACKOrderActivateLaw#00000120, Ticket: 000000C1; EmpireIndex:5; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1548

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:27:649 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:29:651 AI STACK[AI] [Event]Remove 89 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:29:651 AI STACK[AI] [Event]Remove EventHappinessStatusChanged,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:29:651 AI STACK[AI] [Event]keep 78 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:29:651 AI STACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventHeroAssigned,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventFleetMoveStarted,EventConstructionQueued,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventFleetMoveStarted,EventConstructionQueued,EventHeroAssigned,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventHeroAssigned,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:29:666 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:29:748 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:29:868 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:29:890 Order STACKOrderUpdateEffectZone#00000121

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:29:916 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:29:916 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:29:933 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:29:933 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:29:933 Gameplay STACKfleet action with feedback 4 started : ETA 39.4820251464844

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:29:933 Order STACKOrderEntityAction#00000122, Ticket: 000000C5; EmpireIndex:2; ExpeditionFleetAction#4, InitiatorGUID:1084, Context:Curiosity_PlanetResource_Luxury03 on Кума II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:29:933 Gameplay STACKfleet action with feedback 4 started : ETA 39.4820251464844

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:29:933 Order STACKOrderEntityAction#00000123, Ticket: 000000C6; EmpireIndex:4; ExpeditionFleetAction#4, InitiatorGUID:1150, Context:Curiosity_Loot_Ruins_Era1 on Альциона I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:29:933 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:29:933 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:29:933 Gameplay STACKfleet action with feedback 2 started : ETA 39.483024597168

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:29:933 Order STACKOrderEntityAction#00000124, Ticket: 000000C9; EmpireIndex:5; ExpeditionFleetAction#2, InitiatorGUID:1177, Context:Curiosity_PlanetAnomaly15 on Индуза II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:201 Gameplay STACKfleet action with feedback 2 finished : ETA 36.7425308227539, Game.Time 37.7504272460938, true ETA 37.7425308227539

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:201 Order STACKOrderTerminateEntityAction#00000125; EmpireIndex:2; EntityActionId: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:214 Order STACKOrderUpdateQuests#00000126, Ticket: 000000CA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:214 Order STACKOrderCompleteQuest#00000127, Ticket: 000000CB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:282 Gameplay STACKfleet action with feedback 3 finished : ETA 36.8263168334961, Game.Time 37.8331298828125, true ETA 37.8263168334961

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:282 Order STACKOrderTerminateEntityAction#00000128; EmpireIndex:3; EntityActionId: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:282 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:282 Order STACKOrderUpdateQuests#00000129, Ticket: 000000CC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:282 Order STACKOrderCompleteQuest#0000012A, Ticket: 000000CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:317 Gameplay STACKfleet action with feedback 1 finished : ETA 36.8562316894531, Game.Time 37.8643264770508, true ETA 37.8562316894531

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:317 Order STACKOrderTerminateEntityAction#0000012B; EmpireIndex:4; EntityActionId: 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:317 Order STACKOrderUpdateQuests#0000012C, Ticket: 000000CE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:317 Order STACKOrderCompleteQuest#0000012D, Ticket: 000000CF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:331 Gameplay STACKfleet action with feedback 1 finished : ETA 36.8756866455078, Game.Time 37.8832397460938, true ETA 37.8756866455078

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:331 Order STACKOrderTerminateEntityAction#0000012E; EmpireIndex:5; EntityActionId: 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:331 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:331 Order STACKOrderUpdateQuests#0000012F, Ticket: 000000D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:331 Order STACKOrderCompleteQuest#00000130, Ticket: 000000D1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:351 Order STACKOrderCompleteMoveToFleetAction#00000131; EmpireIndex:2; EntityActionId: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:351 Order STACKOrderTerminateEntityAction#00000132; EmpireIndex:2; EntityActionId: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:365 Order STACKOrderTerminateEntityAction#00000133; EmpireIndex:2; EntityActionId: 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:400 Order STACKOrderUpdateEffectZone#00000134

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:900 Order STACKOrderUpdateEffectZone#00000135

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:30:934 Order STACKOrderUpdateVisibility#00000136

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:31:234 Order STACKOrderCompleteMoveToFleetAction#00000137; EmpireIndex:4; EntityActionId: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:31:234 Order STACKOrderTerminateEntityAction#00000138; EmpireIndex:4; EntityActionId: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:31:415 Order STACKOrderUpdateEffectZone#00000139

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:31:548 Order STACKOrderUpdateVisibility#0000013A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:31:664 Order STACKOrderCompleteMoveToFleetAction#0000013B; EmpireIndex:3; EntityActionId: 5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:31:664 Order STACKOrderTerminateEntityAction#0000013C; EmpireIndex:3; EntityActionId: 5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:31:915 Order STACKOrderUpdateEffectZone#0000013D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:31:934 AI STACK[AI] [Event]Remove 78 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:31:934 AI STACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventConstructionQueued,EventHeroAssigned,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventFleetMoveStarted,EventConstructionQueued,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventFleetMoveStarted,EventConstructionQueued,EventHeroAssigned,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventHeroAssigned,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:31:934 AI STACK[AI] [Event]keep 16 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:31:934 AI STACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:31:949 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:32:032 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:32:116 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:32:151 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:32:152 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:32:164 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:32:164 Default STACKOrder preprocessing failed because the law 'LawP00L07MajorHisshos' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:32:164 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:32:164 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:32:184 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:32:716 Order STACKOrderCompleteMoveToFleetAction#0000013E; EmpireIndex:1; EntityActionId: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:32:716 Order STACKOrderTerminateEntityAction#0000013F; EmpireIndex:1; EntityActionId: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:32:730 Order STACKOrderTerminateEntityAction#00000140; EmpireIndex:1; EntityActionId: 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:32:951 Gameplay STACKfleet action with feedback 4 finished : ETA 39.4820251464844, Game.Time 40.4972991943359, true ETA 40.4820251464844

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:32:951 Gameplay STACKfleet action with feedback 4 finished : ETA 39.4820251464844, Game.Time 40.4972991943359, true ETA 40.4820251464844

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:32:951 Gameplay STACKfleet action with feedback 2 finished : ETA 39.483024597168, Game.Time 40.4972991943359, true ETA 40.483024597168

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:32:951 Order STACKOrderTerminateEntityAction#00000141; EmpireIndex:2; EntityActionId: 4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:32:951 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:32:951 Order STACKOrderTerminateEntityAction#00000142; EmpireIndex:4; EntityActionId: 4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:32:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnTechnologyUnlocked in :line 0
     at UnlockTechnology in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:32:951 Order STACKOrderTerminateEntityAction#00000143; EmpireIndex:5; EntityActionId: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:33:000 Audio STACKAudio bank G_Dialog_Vodyani has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:24:34:167 AI STACK[AI] [Event]Remove 16 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:34:167 AI STACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:34:167 AI STACK[AI] [Event]keep 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:34:167 AI STACK[AI] [Event]keep EventFleetDocked,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:34:181 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:34:265 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:34:381 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:34:415 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:34:415 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:34:431 Gameplay STACKfleet action with feedback 5 started : ETA 43.9812927246094

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:34:431 Order STACKOrderEntityAction#00000144, Ticket: 000000D5; EmpireIndex:2; ColonizeFleetAction#5, InitiatorGUID:1087, Context:Хат II(Planet 1) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:34:431 Default STACKOrder preprocessing failed because the law 'LawP00L01MajorHisshos' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:36:417 AI STACK[AI] [Event]Remove 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:36:417 AI STACK[AI] [Event]Remove EventFleetDocked,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:36:417 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:36:417 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:36:450 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:36:533 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:36:616 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:36:647 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:36:647 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:36:647 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:36:666 Order STACKOrderAIClientStateChange#00000145; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:36:666 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:36:666 Gameplay STACKfleet action with feedback 3 started : ETA 46.2146987915039

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:36:666 Order STACKOrderEntityAction#00000146, Ticket: 000000D7; EmpireIndex:1; SuperColonizeFleetAction#3, InitiatorGUID:1067, Context:Кохаб IV(Planet 3) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:37:464 Gameplay STACKfleet action with feedback 5 finished : ETA 43.9812927246094, Game.Time 44.9818115234375, true ETA 44.9812927246094

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:37:464 Order STACKOrderTerminateEntityAction#00000147; EmpireIndex:2; EntityActionId: 5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:37:464 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:37:464 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:37:464 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:37:473 Order STACKOrderUpdateAutoImprovements#00000148, ColonizedStarSystemGUID:1549, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:704 Gameplay STACKfleet action with feedback 3 finished : ETA 46.2146987915039, Game.Time 47.2325897216797, true ETA 47.2146987915039

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:704 Order STACKOrderTerminateEntityAction#00000149; EmpireIndex:1; EntityActionId: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:704 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at ColonizeHome in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:704 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at ColonizeHome in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:704 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at ColonizeHome in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:704 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:39:704 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:39:704 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:39:704 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:39:704 AI STACK[AI] [Event]keep 54 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:39:704 AI STACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventLuxuryDiscovered,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:39:734 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:734 Order STACKOrderAIClientStateChange#0000014A; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:734 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:734 Order STACKOrderUpdateAutoImprovements#0000014B, ColonizedStarSystemGUID:1553, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:734 Order STACKOrderTransferPopulationOnSystem#0000014C; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:734 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:734 Order STACKOrderCreateFleetFromShipDesignName#0000014D; EmpireIndex:1; FleetGUID:1560, ShipDesignGUIDs: Vaulters_Explorer x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:734 Gameplay STACKAdd 0 experience to ship Ship#1558

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:734 Order STACKOrderSpawnImprovement#0000014E; EmpireIndex:1; ImprovementDefinitionName:StarSystemImprovementHomeSystem; TargetGUID:1553; ImprovementGUID:1561

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:749 Order STACKOrderTransferResource#0000014F; EmpireIndex:1; ContextGUID:0, ResourceName:EmpireManpower, Amount:350

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:749 Order STACKOrderTransferLocalManpower#00000150

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:749 Order STACKOrderAddRepresentatives#00000151; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:749 Order STACKOrderAddRepresentatives#00000152; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:749 Order STACKOrderBlockManpowerEmptyEvents#00000153; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:749 Order STACKOrderForceEntityAction#00000154; EmpireIndex:1; LockInGarrisonAfterColonizationShipAction#4, InitiatorGUID:1069, Context:Empire 1 hangar on Кохаб (563) (Hangar)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:749 Order STACKOrderFinishDockingFleet#00000155, Ticket: 000000D8; EmpireIndex:1; FleetGUID:1560

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:815 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:917 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:917 AI STACK[AI] Cancel task 60 : can find context 1067 : for empire 1 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:39:934 AI STACK[AI] Cancel task 116 : can find context 1087 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:39:950 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:39:950 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:39:964 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:964 Order STACKOrderQueueResearch#00000156, Ticket: 000000DA; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment1, ConstructionGameEntityGUID:1562, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:964 Order STACKOrderEntityAction#00000157, Ticket: 000000DB; EmpireIndex:1; GoToFleetAction#5, InitiatorGUID:1560, Context:Path: 88->86, Path: Path: 88->86

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:964 Order STACKOrderSetSystemSupervisor#00000158, Ticket: 000000DC; EmpireIndex:1; StarSystemGUID:1553, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:964 Order STACKOrderAssignHero#00000159, Ticket: 000000DD; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:964 Order STACKOrderReorganizePopulationsOnSystem#0000015A; EmpireIndex:1; StarSystemGUID:1553

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:39:981 Order STACKOrderEntityAction#0000015B, Ticket: 000000DE; EmpireIndex:1; MoveToFleetAction#6, InitiatorGUID:1560, Context:EntityActionContext_Movement, 88->86 (Cost: 6) from 0 to 0.6316864.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:41:966 AI STACK[AI] [Event]Remove 54 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:41:966 AI STACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventLuxuryDiscovered,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:41:966 AI STACK[AI] [Event]keep 32 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:41:966 AI STACK[AI] [Event]keep EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventColonyEstablished,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventGarrisonCompositionChanged,EventShipLockedInGarrison,EventResearchQueued,EventFleetMoveStarted,EventHeroAssigned,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:41:981 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:42:065 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:42:167 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:42:201 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:42:201 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:42:215 Default STACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=NoAvailableSlot,Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:42:215 Order STACKOrderQueueConstruction#0000015C, Ticket: 000000E0; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:44:217 AI STACK[AI] [Event]Remove 32 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:44:217 AI STACK[AI] [Event]Remove EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventColonyEstablished,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventGarrisonCompositionChanged,EventShipLockedInGarrison,EventResearchQueued,EventFleetMoveStarted,EventHeroAssigned,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:44:217 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:44:217 AI STACK[AI] [Event]keep EventConstructionQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:44:231 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:44:315 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:44:418 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:44:432 Order STACKOrderCompleteMoveToFleetAction#0000015D; EmpireIndex:1; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:44:432 Order STACKOrderTerminateEntityAction#0000015E; EmpireIndex:1; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:44:448 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:24:44:448 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:44:448 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:24:44:466 Order STACKOrderAIClientStateChange#0000015F; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:44:466 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:24:44:466 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:25:00:402 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnHeroDoubleClick in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:25:00:402 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnHeroDoubleClick in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:25:00:402 AGE STACKCaching reflection information for target class 'AgePrimitiveLineRadial, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).

     at IsScalable in :line 0
     at Init in :line 0
     at InitItem in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at Init in :line 0
     at InstantiateChild in :line 0
     at ReserveChildren in :line 0
     at RefreshSkillTrees in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnHeroDoubleClick in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:25:00:453 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

20:25:00:453 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

20:25:00:597 View STACKShipDesignRenderer didn't found anchor for 'Флагман'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

20:25:00:614 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:26:26:618 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:26:26:618 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:26:32:356 Order STACKOrderAssignHero#00000160; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:36:066 Order STACKOrderQueueConstruction#00000161; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:36:477 Order STACKOrderQueueConstruction#00000162; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:38:546 AGE STACKExpandQuadToRenderBuffer

     at ProcessCommandBuffer_Inline in :line 0
     at DoRender in :line 0
     at Render in :line 0
     at RenderWithTechnique in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

20:26:41:043 Order STACKOrderQueueResearch#00000163; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade1, ConstructionGameEntityGUID:1569, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:41:997 Order STACKOrderQueueResearch#00000164; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID:1570, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:43:015 Order STACKOrderQueueResearch#00000165; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionScienceAndExploration2, ConstructionGameEntityGUID:1571, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:43:933 Order STACKOrderQueueResearch#00000166; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID:1572, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:44:632 Order STACKOrderQueueResearch#00000167; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionMilitary1Vampirilis, ConstructionGameEntityGUID:1573, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:45:298 Order STACKOrderQueueResearch#00000168; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionMilitary2, ConstructionGameEntityGUID:1574, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:52:112 Gameplay STACKfleet action with feedback 2 started : ETA 181.661407470703

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:52:112 Order STACKOrderEntityAction#00000169, Ticket: 000000E2; EmpireIndex:0; ExpeditionFleetAction#2, InitiatorGUID:1020, Context:Curiosity_PlanetAnomaly38 on Артемида I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:53:259 Gameplay STACKfleet action with feedback 3 started : ETA 182.80347442627

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:53:259 Order STACKOrderEntityAction#0000016A, Ticket: 000000E3; EmpireIndex:0; ExpeditionFleetAction#3, InitiatorGUID:1020, Context:Curiosity_PlanetResource_Luxury01 on Артемида IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:55:161 Gameplay STACKfleet action with feedback 2 finished : ETA 181.661407470703, Game.Time 182.669059753418, true ETA 182.661407470703

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:55:161 Order STACKOrderTerminateEntityAction#0000016B; EmpireIndex:0; EntityActionId: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:55:161 Gameplay STACKAdd 5 experience to ship Ship#1043

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:55:161 Gameplay STACKAdd 5 experience to ship Ship#1022

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:55:161 Gameplay STACKAdd 5 experience to ship Ship#1025

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:55:161 Gameplay STACKAdd 5 experience to ship Mothership#1013

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:55:169 Order STACKOrderUpdateQuests#0000016C, Ticket: 000000E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:55:169 Order STACKOrderCompleteQuest#0000016D, Ticket: 000000E5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:55:169 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:26:55:169 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:26:55:169 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:26:55:169 AI STACK[AI] [Event]Remove EventConstructionQueued, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:26:55:169 AI STACK[AI] [Event]keep 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:26:55:169 AI STACK[AI] [Event]keep EventHeroAssigned,EventConstructionQueued,EventConstructionQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_FleetsSelected,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:26:55:189 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:55:189 Order STACKOrderAIClientStateChange#0000016E; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:55:189 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:55:221 Prism STACKProbe Used: {"turn":0,"usage":"curiosity","gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:26:55.109"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:26:55:271 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:55:371 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:55:720 Prism STACKQuest Finished: {"turn":0,"questName":"TutorialQuest_StartExpedition","category":"Tutorial","subcategory":"Tutorial","state":"Completed","questid":1341,"choiceIndex":-1,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:26:55.637"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:26:56:277 Gameplay STACKfleet action with feedback 3 finished : ETA 182.80347442627, Game.Time 183.820007324219, true ETA 183.80347442627

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:56:277 Order STACKOrderTerminateEntityAction#0000016F; EmpireIndex:0; EntityActionId: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:56:277 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:56:337 Prism STACKProbe Used: {"turn":0,"usage":"curiosity","gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:26:56.258"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:26:57:404 AI STACK[AI] [Event]Remove 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:26:57:404 AI STACK[AI] [Event]Remove EventHeroAssigned,EventConstructionQueued,EventConstructionQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_FleetsSelected,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:26:57:404 AI STACK[AI] [Event]keep 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:26:57:404 AI STACK[AI] [Event]keep EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:26:57:438 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:57:521 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:57:604 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:57:637 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:26:57:654 Order STACKOrderAIClientStateChange#00000170; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:26:57:654 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:18:089 Order STACKOrderEntityAction#00000171; EmpireIndex:0; SleepFleetAction#4, InitiatorGUID:1020

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:20:912 Order STACKOrderTransferShips#00000172, Ticket: 000000E6; EmpireIndex:0; ShipGUIDs: [1043], HeroGUID:0, Position:NodeIndex:-1, DestinationGarrisonGUID:1023

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:23:159 Order STACKOrderEntityAction#00000173, Ticket: 000000E7; EmpireIndex:0; GoToFleetAction#5, InitiatorGUID:1023, Context:Path: 117->110, Path: Path: 117->110

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:23:159 Order STACKOrderAIClientStateChange#00000174; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:23:159 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:23:159 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:23:159 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:23:159 AI STACK[AI] [Event]Remove 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:23:159 AI STACK[AI] [Event]Remove EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:23:159 AI STACK[AI] [Event]keep 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:23:159 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:23:172 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:23:254 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:23:338 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:23:357 Order STACKOrderEntityAction#00000175, Ticket: 000000E8; EmpireIndex:0; MoveToFleetAction#6, InitiatorGUID:1023, Context:EntityActionContext_Movement, 117->110 (Cost: 7) from 0 to 0.6370788.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:25:372 AI STACK[AI] [Event]Remove 7 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:25:372 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:25:372 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:25:372 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:25:388 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:25:470 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:25:554 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:25:658 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:27:25:658 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:27:25:658 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:27:25:658 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:25:675 Order STACKOrderAIClientStateChange#00000176; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:25:675 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:28:155 Order STACKOrderCompleteMoveToFleetAction#00000177; EmpireIndex:0; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:28:155 Order STACKOrderTerminateEntityAction#00000178; EmpireIndex:0; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:28:541 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:27:28:541 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:27:28:542 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:27:30:241 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:27:30:241 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:27:30:241 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:27:32:722 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:32:755 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:32:839 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:32:839 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:32:921 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:32:921 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:32:921 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:32:921 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:32:955 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:055 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:089 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:188 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:221 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:536 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:537 Order STACKOrderPutResourceOnMarket#00000179

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:537 Order STACKOrderPutResourceOnMarket#0000017A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:537 Order STACKOrderPutResourceOnMarket#0000017B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:545 Order STACKOrderPutResourceOnMarket#0000017C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:546 Order STACKOrderPutResourceOnMarket#0000017D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:587 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:606 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:606 Gameplay STACKAdd 1 experience to ship Mothership#1013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:606 Gameplay STACKAdd 1 experience to ship Ship#1022

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:606 Gameplay STACKAdd 1 experience to ship Ship#1025

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:606 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:622 Gameplay STACKAdd 1 experience to ship Ship#1558

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:622 Gameplay STACKAdd 1 experience to ship Ship#1069

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:638 Gameplay STACKAdd 1 experience to ship Ship#1086

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:655 Gameplay STACKAdd 1 experience to ship Ship#1116

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:655 Gameplay STACKAdd 1 experience to ship Ship#1119

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:655 Gameplay STACKAdd 1 experience to ship Ship#1124

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:671 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:671 Gameplay STACKAdd 1 experience to ship Ship#1152

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:688 Gameplay STACKAdd 1 experience to ship Ship#1173

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:688 Gameplay STACKAdd 1 experience to ship Ship#1179

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:688 Gameplay STACKAdd 1 experience to ship Ship#1194

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:871 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:33:971 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:057 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:057 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:057 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:057 Runtime STACK[ChatMessage] RECV: l:/_turn/1 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:077 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:105 Prism STACKJuggernaut: {"turn":1,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:27:34.049"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:27:34:138 Order STACKOrderUpdateDustInflation#0000017E; DustGlobalProduction:189.9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:204 Order STACKOrderUpdateBestSystem#0000017F; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:204 Order STACKOrderUpdateBestSystem#00000180; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:271 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:354 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:389 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:389 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:389 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:389 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:421 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:421 GameClient STACKSynchronizationState = Synchronized

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:421 GameClient STACKPlayerInTransition = False

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:421 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:421 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:421 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:34:421 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:184 Runtime STACK[ChatMessage] RECV: l:/_turn/1 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:184 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 GameClient STACKSynchronizationState = Synchronized

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 GameClient STACKPlayerInTransition = False

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:392 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:393 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Order STACKOrderBeginQuest#00000181, Ticket: 000000E9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Order STACKOrderBeginQuest#00000182, Ticket: 000000EA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Order STACKOrderBeginQuest#00000183, Ticket: 000000EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Order STACKOrderBeginQuest#00000184, Ticket: 000000EC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Order STACKOrderBeginQuest#00000185, Ticket: 000000ED

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Order STACKOrderBeginQuest#00000186, Ticket: 000000EE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Order STACKOrderBeginQuest#00000187, Ticket: 000000EF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Order STACKOrderBeginQuest#00000188, Ticket: 000000F0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Order STACKOrderBeginQuest#00000189, Ticket: 000000F1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Order STACKOrderBeginQuest#0000018A, Ticket: 000000F2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Order STACKOrderBeginQuest#0000018B, Ticket: 000000F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Order STACKOrderBeginQuest#0000018C, Ticket: 000000F4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Order STACKOrderBeginQuest#0000018D, Ticket: 000000F5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Order STACKOrderBeginQuest#0000018E, Ticket: 000000F6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Order STACKOrderBeginQuest#0000018F, Ticket: 000000F7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Order STACKOrderBeginQuest#00000190, Ticket: 000000F8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:394 Order STACKOrderBeginQuest#00000191, Ticket: 000000F9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:395 Order STACKOrderBeginQuest#00000192, Ticket: 000000FA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:395 Order STACKOrderBeginQuest#00000193, Ticket: 000000FB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:395 Order STACKOrderBeginQuest#00000194, Ticket: 000000FC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:410 Order STACKOrderBeginQuest#00000195, Ticket: 000000FD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:410 Order STACKOrderBeginQuest#00000196, Ticket: 000000FE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:410 Order STACKOrderBeginQuest#00000197, Ticket: 000000FF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:410 Order STACKOrderBeginQuest#00000198, Ticket: 00000100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:410 Order STACKOrderBeginQuest#00000199, Ticket: 00000101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:410 Order STACKOrderUpdateBestSystem#0000019A; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:410 Order STACKOrderUpdateBestSystem#0000019B; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:507 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:507 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:522 Order STACKOrderUpdateQuests#0000019C, Ticket: 00000102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:522 Order STACKOrderUpdateQuests#0000019D, Ticket: 00000103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:522 Order STACKOrderUpdateQuests#0000019E, Ticket: 00000104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:522 Order STACKOrderUpdateQuests#0000019F, Ticket: 00000105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:522 Order STACKOrderUpdateQuests#000001A0, Ticket: 00000106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:522 Order STACKOrderUpdateQuests#000001A1, Ticket: 00000107

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:522 Order STACKOrderCompleteQuest#000001A2, Ticket: 00000108

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:522 Order STACKOrderCompleteQuest#000001A3, Ticket: 00000109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:522 Order STACKOrderCompleteQuest#000001A4, Ticket: 0000010A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:522 Order STACKOrderCompleteQuest#000001A5, Ticket: 0000010B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:606 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:35:606 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:35:606 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:35:606 AI STACK[AI] [Event]keep 64 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:35:606 AI STACK[AI] [Event]keep EventBlockadeTick,EventLuxuryResourceAcquired,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:35:623 AI STACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:35:746 Prism STACKevent batch: [{"turn":1,"turnDuration":191,"dustperturn":18.87589,"influenceperturn":15.0,"scienceperturn":30.0,"honorperturn":0.0,"empirefood":23.2943687,"empireindustry":35.0,"empiremanpower":301.0,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":0.0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:27:35.184"},{"turn":1,"screenName":"SenateScreen","gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:27:35.451"},{"turn":1,"screenName":"LawsManagementModalWindow","gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:27:35.522"},{"turn":1,"screenName":"SenateScreen","gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:27:35.588"},{"turn":1,"screenName":"SenateScreen","gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:27:35.656"}]

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:27:36:278 Prism STACKQuest Started: {"turn":1,"technologyCount":2,"questName":"AcademyQuest00Bis","category":"AcademyQuest","subcategory":"Academy","questid":1575,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:27:36.175"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:27:36:539 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:36:556 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:573 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:672 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:672 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:36:672 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:36:722 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:36:772 Prism STACKQuest Started: {"turn":1,"technologyCount":2,"questName":"TutorialQuest_GroundBattle00","category":"Test","subcategory":"","questid":1581,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:27:36.689"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:27:36:878 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:890 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:890 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:890 Order STACKOrderAIClientStateChange#000001A6; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:890 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:890 AI STACKStart 39 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:36:890 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:36:905 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001A7, Ticket: 0000010C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:905 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001A8, Ticket: 0000010D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:905 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001A9, Ticket: 0000010E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:905 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001AA, Ticket: 0000010F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:905 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001AB, Ticket: 00000110

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:905 Order STACKOrderCreateShipDesign#000001AC, Ticket: 00000111; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:905 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:905 Order STACKOrderCancelLaw#000001AD, Ticket: 00000112; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:905 Order STACKOrderEntityAction#000001AE, Ticket: 00000113; EmpireIndex:1; GoToFleetAction#7, InitiatorGUID:1560, Context:Path: 86, Path: Path: 86

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:905 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001AF, Ticket: 00000114

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:905 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001B0, Ticket: 00000115

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:905 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001B1, Ticket: 00000116

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:905 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001B2, Ticket: 00000117

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:905 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001B3, Ticket: 00000118

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:905 Order STACKOrderCancelLaw#000001B4, Ticket: 00000119; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:905 Order STACKOrderEntityAction#000001B5, Ticket: 0000011A; EmpireIndex:2; GoToFleetAction#6, InitiatorGUID:1084, Context:Path: 40->41, Path: Path: 40->41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001B6, Ticket: 0000011B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001B7, Ticket: 0000011C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001B8, Ticket: 0000011D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001B9, Ticket: 0000011E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001BA, Ticket: 0000011F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderEntityAction#000001BB, Ticket: 00000120; EmpireIndex:3; GoToFleetAction#6, InitiatorGUID:1114, Context:Path: 105->103, Path: Path: 105->103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderEntityAction#000001BC, Ticket: 00000121; EmpireIndex:3; GoToFleetAction#7, InitiatorGUID:1117, Context:Path: 104, Path: Path: 104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001BD, Ticket: 00000122

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001BE, Ticket: 00000123

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001BF, Ticket: 00000124

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001C0, Ticket: 00000125

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001C1, Ticket: 00000126

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderCancelLaw#000001C2, Ticket: 00000127; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderEntityAction#000001C3, Ticket: 00000128; EmpireIndex:4; GoToFleetAction#5, InitiatorGUID:1147, Context:Path: 24, Path: Path: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderEntityAction#000001C4, Ticket: 00000129; EmpireIndex:4; GoToFleetAction#6, InitiatorGUID:1150, Context:Path: 26->23, Path: Path: 26->23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Gameplay STACKfleet action with feedback 3 started : ETA 226.475151062012

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderEntityAction#000001C5, Ticket: 0000012A; EmpireIndex:5; ExpeditionFleetAction#3, InitiatorGUID:1171, Context:Curiosity_PlanetResource_Luxury02 on Индуза IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001C6, Ticket: 0000012B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001C7, Ticket: 0000012C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001C8, Ticket: 0000012D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001C9, Ticket: 0000012E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001CA, Ticket: 0000012F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderCancelLaw#000001CB, Ticket: 00000130; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderEntityAction#000001CC, Ticket: 00000131; EmpireIndex:5; GoToFleetAction#4, InitiatorGUID:1177, Context:Path: 49->48, Path: Path: 49->48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderEntityAction#000001CD, Ticket: 00000132; EmpireIndex:5; GoToFleetAction#5, InitiatorGUID:1192, Context:Path: 49->47, Path: Path: 49->47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderEntityAction#000001CE, Ticket: 00000133; EmpireIndex:1; MoveToFleetAction#8, InitiatorGUID:1560, Context:EntityActionContext_Movement, 88->86 (Cost: 3.498384) from 0.6316864 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:922 Order STACKOrderEntityAction#000001CF, Ticket: 00000134; EmpireIndex:2; MoveToFleetAction#7, InitiatorGUID:1084, Context:EntityActionContext_Movement, 40->41 (Cost: 4.717892) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:938 Order STACKOrderEntityAction#000001D0, Ticket: 00000135; EmpireIndex:3; MoveToFleetAction#8, InitiatorGUID:1117, Context:EntityActionContext_Movement, 105->104 (Cost: 3.048598) from 0.6630862 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:938 Order STACKOrderEntityAction#000001D1, Ticket: 00000136; EmpireIndex:3; MoveToFleetAction#9, InitiatorGUID:1114, Context:EntityActionContext_Movement, 105->103 (Cost: 4.022976) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:938 Order STACKOrderEntityAction#000001D2, Ticket: 00000137; EmpireIndex:4; MoveToFleetAction#7, InitiatorGUID:1150, Context:EntityActionContext_Movement, 26->23 (Cost: 6) from 0 to 0.7183805.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:938 Order STACKOrderEntityAction#000001D3, Ticket: 00000138; EmpireIndex:4; MoveToFleetAction#8, InitiatorGUID:1147, Context:EntityActionContext_Movement, 26->24 (Cost: 1.663314) from 0.7503774 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:938 Order STACKOrderEntityAction#000001D4, Ticket: 00000139; EmpireIndex:5; MoveToFleetAction#6, InitiatorGUID:1192, Context:EntityActionContext_Movement, 49->47 (Cost: 5) from 0 to 0.5566213.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:938 Order STACKOrderEntityAction#000001D5, Ticket: 0000013A; EmpireIndex:5; MoveToFleetAction#7, InitiatorGUID:1177, Context:EntityActionContext_Movement, 49->48 (Cost: 6) from 0 to 0.7805173.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:36:956 Order STACKOrderUpdateEffectZone#000001D6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:37:106 Order STACKOrderUpdateVisibility#000001D7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:37:255 Prism STACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":1584,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:27:37.171"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:27:37:405 Order STACKOrderCompleteMoveToFleetAction#000001D8; EmpireIndex:4; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:37:405 Order STACKOrderUpdateVisibility#000001D9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:37:405 Order STACKOrderTerminateEntityAction#000001DA; EmpireIndex:4; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:37:405 Order STACKOrderUpdateQuests#000001DB, Ticket: 0000013B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:37:422 Order STACKOrderTerminateEntityAction#000001DC; EmpireIndex:4; EntityActionId: 5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:37:472 Order STACKOrderUpdateEffectZone#000001DD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:37:738 Prism STACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":1585,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:27:37.655"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:27:37:906 Order STACKOrderCompleteMoveToFleetAction#000001DE; EmpireIndex:3; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:37:906 Order STACKOrderUpdateVisibility#000001DF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:37:906 Order STACKOrderTerminateEntityAction#000001E0; EmpireIndex:3; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:37:921 Order STACKOrderUpdateQuests#000001E1, Ticket: 0000013C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:37:921 Order STACKOrderTerminateEntityAction#000001E2; EmpireIndex:3; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:37:971 Order STACKOrderUpdateEffectZone#000001E3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:38:038 Order STACKOrderCompleteMoveToFleetAction#000001E4; EmpireIndex:1; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:38:038 Order STACKOrderTerminateEntityAction#000001E5; EmpireIndex:1; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:38:054 Order STACKOrderTerminateEntityAction#000001E6; EmpireIndex:1; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:38:221 Prism STACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":1586,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:27:38.138"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:27:38:721 Prism STACKQuest Finished: {"turn":1,"questName":"VampirilisQuest-Chapter0","category":"MajorQuest","subcategory":"","state":"Completed","questid":1296,"choiceIndex":-1,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:27:38.638"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:27:38:738 AI STACK[AI] [Event]Remove 64 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:38:738 AI STACK[AI] [Event]Remove EventBlockadeTick,EventLuxuryResourceAcquired,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHappinessStatusChanged,EventHappinessStatusChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:38:738 AI STACK[AI] [Event]keep 46 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:38:738 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventShipDesignCreated,EventLawAbrogated,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:38:772 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:38:855 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:38:971 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:39:004 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:39:005 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:39:021 Order STACKOrderActivateLaw#000001E7, Ticket: 0000013D; EmpireIndex:1; LawDefinitionName:LawP06L01, IsForced:False, LawGUID:1606

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:39:021 Order STACKOrderActivateLaw#000001E8, Ticket: 0000013E; EmpireIndex:2; LawDefinitionName:LawP05L02, IsForced:False, LawGUID:1607

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:39:021 Order STACKOrderCancelLaw#000001E9, Ticket: 0000013F; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:39:021 Order STACKOrderActivateLaw#000001EA, Ticket: 00000140; EmpireIndex:4; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1608

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:39:021 Order STACKOrderCancelLaw#000001EB, Ticket: 00000141; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:39:038 Order STACKOrderActivateLaw#000001EC, Ticket: 00000142; EmpireIndex:5; LawDefinitionName:LawP06L01, IsForced:False, LawGUID:1609

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:39:221 Prism STACKAIPerformanceEvent: {"turn":1,"maxBlackboardMessageCount":137,"maxDecisionCount":13,"maxSyncronizationTime":930,"maxAnaysisTime":448,"maxStrategicTime":240,"maxDecisionTime":248,"maxActuatorTime":227,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:27:39.137"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:27:39:472 Order STACKOrderUpdateEffectZone#000001ED

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:39:722 Order STACKOrderUpdateVisibility#000001EE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:39:722 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#10 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:39:738 Order STACKOrderUpdateQuests#000001EF, Ticket: 00000143

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:39:938 Gameplay STACKfleet action with feedback 3 finished : ETA 226.475151062012, Game.Time 227.487289428711, true ETA 227.475151062012

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:39:938 Order STACKOrderTerminateEntityAction#000001F0; EmpireIndex:5; EntityActionId: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:39:989 Order STACKOrderUpdateEffectZone#000001F1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:40:222 Order STACKOrderUpdateVisibility#000001F2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:40:222 Order STACKOrderUpdateQuests#000001F3, Ticket: 00000144

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:40:255 Order STACKOrderCompleteMoveToFleetAction#000001F4; EmpireIndex:3; EntityActionId: 9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:40:256 Order STACKOrderUpdateVisibility#000001F5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:40:256 Gameplay STACK[DIPLOMACY] Empire#10 + Empire#3 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:40:256 Order STACKOrderTerminateEntityAction#000001F6; EmpireIndex:3; EntityActionId: 9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:40:272 Order STACKOrderTerminateEntityAction#000001F7; EmpireIndex:3; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:40:505 Order STACKOrderUpdateEffectZone#000001F8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:40:521 Order STACKOrderCompleteMoveToFleetAction#000001F9; EmpireIndex:2; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:40:521 Order STACKOrderTerminateEntityAction#000001FA; EmpireIndex:2; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:40:538 Order STACKOrderTerminateEntityAction#000001FB; EmpireIndex:2; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:005 Order STACKOrderCompleteMoveToFleetAction#000001FC; EmpireIndex:5; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:005 Order STACKOrderTerminateEntityAction#000001FD; EmpireIndex:5; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:022 AI STACK[AI] [Event]Remove 46 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:41:022 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventShipDesignCreated,EventLawAbrogated,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:41:023 AI STACK[AI] [Event]keep 38 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:41:023 AI STACK[AI] [Event]keep EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawAbrogated,EventLawActivated,ScoreProviderEvent,EventLawAbrogated,EventLawActivated,ScoreProviderEvent,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventCuriosityDiscoveredWithFleet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:41:039 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:122 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:239 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:239 Order STACKOrderUpdateVisibility#000001FE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:239 Gameplay STACK[DIPLOMACY] Empire#5 + Empire#6 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:239 Order STACKOrderUpdateQuests#000001FF, Ticket: 00000145

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:258 Order STACKOrderCompleteMoveToFleetAction#00000200; EmpireIndex:5; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:258 Order STACKOrderTerminateEntityAction#00000201; EmpireIndex:5; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:273 Order STACKOrderCompleteMoveToFleetAction#00000202; EmpireIndex:4; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:273 Order STACKOrderTerminateEntityAction#00000203; EmpireIndex:4; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:289 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:41:289 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:41:307 Order STACKOrderActivateLaw#00000204, Ticket: 00000146; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1610

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:307 Order STACKOrderEntityAction#00000205, Ticket: 00000147; EmpireIndex:3; StartWarEmpireAction#10, InitiatorGUID:944, Context:Empire 10 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:307 Gameplay STACK[DIPLOMACY] Empire#10 + Empire#3 = DiplomaticRelationStateMinorAdvancedWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at ClientStart in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:307 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#10 = DiplomaticRelationStateMinorAdvancedWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at ClientStart in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:307 Gameplay STACKfleet action with feedback 11 started : ETA 230.865280151367

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:307 Order STACKOrderEntityAction#00000206, Ticket: 00000148; EmpireIndex:3; ColonizeFleetAction#11, InitiatorGUID:1117, Context:Журавль III(Planet 2) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:325 Order STACKOrderActivateLaw#00000207, Ticket: 00000149; EmpireIndex:4; LawDefinitionName:LawP04L01, IsForced:False, LawGUID:1615

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:325 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:325 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:325 Order STACKOrderEntityAction#00000208, Ticket: 0000014C; EmpireIndex:4; RootNodeFleetAction#9, InitiatorGUID:1147

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:325 Gameplay STACKfleet action with feedback 8 started : ETA 230.880233764648

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:325 Order STACKOrderEntityAction#00000209, Ticket: 0000014D; EmpireIndex:5; ExpeditionFleetAction#8, InitiatorGUID:1171, Context:Curiosity_PlanetResource_Luxury06 on Индуза IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:325 Order STACKOrderEntityAction#0000020A; EmpireIndex:10; SiegeStarSystemAction#1, InitiatorGUID:987

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:339 Order STACKOrderUpdateVisibility#0000020B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:41:339 Order STACKOrderUpdateQuests#0000020C, Ticket: 0000014E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:43:306 AI STACK[AI] [Event]Remove 38 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:43:306 AI STACK[AI] [Event]Remove EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawAbrogated,EventLawActivated,ScoreProviderEvent,EventLawAbrogated,EventLawActivated,ScoreProviderEvent,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventCuriosityDiscoveredWithFleet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:43:306 AI STACK[AI] [Event]keep 54 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:43:306 AI STACK[AI] [Event]keep EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventLawActivated,ScoreProviderEvent,EventSystemBesieged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:43:323 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:43:406 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:43:522 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:43:556 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:43:556 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:43:571 Default STACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:43:571 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:43:571 Default STACKOrder preprocessing failed because the law 'LawP05L02' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:43:572 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:43:572 Order STACKOrderEntityAction#0000020D, Ticket: 00000153; EmpireIndex:2; GoToFleetAction#8, InitiatorGUID:1084, Context:Path: 41->38->39, Path: Path: 41->38->39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:43:572 Gameplay STACKfleet action with feedback 12 started : ETA 233.122604370117

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:43:572 Order STACKOrderEntityAction#0000020E, Ticket: 00000154; EmpireIndex:3; ExpeditionFleetAction#12, InitiatorGUID:1114, Context:Curiosity_PlanetAnomaly48 on Рак II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:43:572 Default STACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:43:572 Order STACKOrderEntityAction#0000020F, Ticket: 00000156; EmpireIndex:5; FirstContactEmpireAction#9, InitiatorGUID:946, Context:Empire 6 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:43:572 Gameplay STACK[DIPLOMACY] Empire#6 + Empire#5 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at ClientStart in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:43:589 Order STACKOrderEntityAction#00000210, Ticket: 00000157; EmpireIndex:2; MoveToFleetAction#9, InitiatorGUID:1084, Context:EntityActionContext_Movement, 41->38 (Cost: 4.282108) from 0 to 0.6555517.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:44:332 Gameplay STACKfleet action with feedback 11 finished : ETA 230.865280151367, Game.Time 231.870880126953, true ETA 231.865280151367

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:44:332 Order STACKOrderTerminateEntityAction#00000211; EmpireIndex:3; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:44:332 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:44:332 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire3' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:44:332 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem0' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:44:332 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:44:332 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:44:332 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire3' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:44:332 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem3' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:44:342 Gameplay STACKfleet action with feedback 8 finished : ETA 230.880233764648, Game.Time 231.898803710938, true ETA 231.880233764648

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:44:342 Order STACKOrderUpdateAutoImprovements#00000212, ColonizedStarSystemGUID:1611, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:44:342 Order STACKOrderTerminateEntityAction#00000213; EmpireIndex:5; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:44:342 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:44:342 Order STACKOrderUpdateEffectZone#00000214

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:45:573 AI STACK[AI] [Event]Remove 54 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:45:574 AI STACK[AI] [Event]Remove EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventLawActivated,ScoreProviderEvent,EventSystemBesieged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:45:574 AI STACK[AI] [Event]keep 30 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:45:574 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:45:589 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:45:672 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:45:789 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:45:806 AI STACK[AI] Cancel task 101 : can find context 1117 : for empire 3 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:45:822 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:45:822 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:45:839 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:45:839 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:45:839 Default STACKOrder preprocessing failed because the law 'LawP04L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:45:839 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:45:839 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:45:856 Order STACKOrderEntityAction#00000215, Ticket: 0000015B; EmpireIndex:5; StartWarEmpireAction#10, InitiatorGUID:946, Context:Empire 6 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:45:856 Gameplay STACK[DIPLOMACY] Empire#6 + Empire#5 = DiplomaticRelationStateMinorAdvancedWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at ClientStart in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:45:856 Gameplay STACK[DIPLOMACY] Empire#5 + Empire#6 = DiplomaticRelationStateMinorAdvancedWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at ClientStart in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:45:856 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:46:589 Gameplay STACKfleet action with feedback 12 finished : ETA 233.122604370117, Game.Time 234.138343811035, true ETA 234.122604370117

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:46:589 Order STACKOrderTerminateEntityAction#00000216; EmpireIndex:3; EntityActionId: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:46:673 Order STACKOrderUpdateVisibility#00000217

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:47:288 Order STACKOrderCompleteMoveToFleetAction#00000218; EmpireIndex:2; EntityActionId: 9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:47:288 Order STACKOrderTerminateEntityAction#00000219; EmpireIndex:2; EntityActionId: 9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:47:839 AI STACK[AI] [Event]Remove 30 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:47:839 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:47:839 AI STACK[AI] [Event]keep 28 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:47:839 AI STACK[AI] [Event]keep EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventSystemInfluenceChanged,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:47:855 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:47:939 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:48:039 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:48:072 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:27:48:072 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:48:072 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:27:48:089 Order STACKOrderAIClientStateChange#0000021A; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:48:089 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:48:089 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:27:48:089 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:12:773 Order STACKOrderMoveIdleFleets#0000021B; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:12:790 Order STACKOrderEntityAction#0000021C, Ticket: 0000015F; EmpireIndex:0; MoveToFleetAction#7, InitiatorGUID:1023, Context:EntityActionContext_Movement, 117->110 (Cost: 3.987653) from 0.6370788 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:13:978 Order STACKOrderUpdateVisibility#0000021D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:13:993 Order STACKOrderUpdateQuests#0000021E, Ticket: 00000160

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:13:993 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:13:993 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:13:993 AI STACK[AI] [Event]Remove 28 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:13:993 AI STACK[AI] [Event]Remove EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventSystemInfluenceChanged,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:13:993 AI STACK[AI] [Event]keep 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:13:993 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:14:009 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:14:009 Order STACKOrderAIClientStateChange#0000021F; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:14:009 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:14:091 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:14:191 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:14:209 Order STACKOrderCompleteMoveToFleetAction#00000220; EmpireIndex:0; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:14:209 Order STACKOrderTerminateEntityAction#00000221; EmpireIndex:0; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:14:224 Order STACKOrderTerminateEntityAction#00000222; EmpireIndex:0; EntityActionId: 5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:16:244 AI STACK[AI] [Event]Remove 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:16:244 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:16:244 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:16:244 AI STACK[AI] [Event]keep EventFleetDocked,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:16:254 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:16:325 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:16:424 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:17:542 Order STACKOrderEntityAction#00000223, Ticket: 00000161; EmpireIndex:0; GoToFleetAction#8, InitiatorGUID:1023, Context:Path: 110->108, Path: Path: 110->108

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:17:560 Order STACKOrderEntityAction#00000224, Ticket: 00000162; EmpireIndex:0; MoveToFleetAction#9, InitiatorGUID:1023, Context:EntityActionContext_Movement, 110->108 (Cost: 3.012347) from 0 to 0.4774769.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:18:458 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:18:458 AI STACK[AI] [Event]Remove EventFleetDocked,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:18:458 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:18:458 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:18:475 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:18:557 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:18:659 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:20:258 Order STACKOrderUpdateVisibility#00000225

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:20:692 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:20:692 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:20:692 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:20:692 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:20:709 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:20:791 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:20:891 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:20:910 Order STACKOrderCompleteMoveToFleetAction#00000226; EmpireIndex:0; EntityActionId: 9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:20:910 Order STACKOrderTerminateEntityAction#00000227; EmpireIndex:0; EntityActionId: 9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:20:924 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:20:941 Order STACKOrderAIClientStateChange#00000228; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:20:941 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:359 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:390 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:473 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:473 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:556 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:556 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:556 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:556 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:590 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:690 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:724 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:823 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:857 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:874 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:874 Order STACKOrderPutResourceOnMarket#00000229

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:940 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:958 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:958 Gameplay STACKAdd 1 experience to ship Mothership#1013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:958 Gameplay STACKAdd 1 experience to ship Ship#1022

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:958 Gameplay STACKAdd 1 experience to ship Ship#1025

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:958 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:973 Gameplay STACKAdd 1 experience to ship Ship#1558

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:973 Gameplay STACKAdd 1 experience to ship Ship#1069

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:22:990 Gameplay STACKAdd 1 experience to ship Ship#1086

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:006 Gameplay STACKAdd 1 experience to ship Ship#1116

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:006 Gameplay STACKAdd 1 experience to ship Ship#1124

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:024 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:024 Gameplay STACKAdd 1 experience to ship Ship#1152

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:040 Gameplay STACKAdd 1 experience to ship Ship#1173

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:040 Gameplay STACKAdd 1 experience to ship Ship#1179

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:040 Gameplay STACKAdd 1 experience to ship Ship#1194

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:224 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:323 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:380 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:380 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:380 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:380 Runtime STACK[ChatMessage] RECV: l:/_turn/2 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:406 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:406 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:440 Prism STACKJuggernaut: {"turn":2,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:28:23.372"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:28:23:473 Order STACKOrderUpdateDustInflation#0000022A; DustGlobalProduction:200.1559

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:545 Order STACKOrderSendAutomatedShip#0000022B; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:556 Order STACKOrderUpdateBestSystem#0000022C; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:556 Order STACKOrderUpdateBestSystem#0000022D; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:557 Order STACKOrderStartAutomatedFleetAction#0000022E; EmpireIndex:2; AutomatedDeliveryFleetAction#10, InitiatorGUID:1617, Context:Path: 40->38, Path: Path: 40->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:607 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:691 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:724 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:724 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:724 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:724 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:757 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:757 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:757 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:991 Runtime STACK[ChatMessage] RECV: l:/_turn/2 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:23:991 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:016 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:016 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:016 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:016 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:016 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:016 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:016 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:016 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:016 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:027 Order STACKOrderTerminateSleepFleetAction#0000022F; EmpireIndex:0; EntityActionId: 4, InterruptionCause:ExpeditionAvailable

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:027 Order STACKOrderUpdateBestSystem#00000230; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:027 Order STACKOrderUpdateBestSystem#00000231; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:027 Order STACKOrderTransferResource#00000232; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:027 Order STACKOrderTransferResource#00000233; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:027 Order STACKOrderTransferResource#00000234; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:027 Order STACKOrderTransferResource#00000235; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:027 Order STACKOrderTransferResource#00000236; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:027 Order STACKOrderTransferResource#00000237; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:027 Order STACKOrderTransferResource#00000238; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:027 Order STACKOrderTransferResource#00000239; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:027 Order STACKOrderTransferResource#0000023A; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:027 Order STACKOrderTransferResource#0000023B; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:074 Prism STACKTurn end: {"turn":2,"turnDuration":46,"dustperturn":18.8586655,"influenceperturn":15.0,"scienceperturn":30.0,"honorperturn":0.0,"empirefood":23.0095634,"empireindustry":35.0,"empiremanpower":301.0,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":1.0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:28:23.991"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:28:24:108 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:108 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:124 Order STACKOrderUpdateQuests#0000023C, Ticket: 00000163

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:124 Order STACKOrderUpdateQuests#0000023D, Ticket: 00000164

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:124 Order STACKOrderUpdateQuests#0000023E, Ticket: 00000165

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:124 Order STACKOrderCompleteQuest#0000023F, Ticket: 00000166

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:124 Order STACKOrderCompleteQuest#00000240, Ticket: 00000167

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:208 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:208 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:24:208 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:24:208 AI STACK[AI] [Event]keep 25 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:24:208 AI STACK[AI] [Event]keep EventBlockadeTick,EventStrategicResourceAcquired,EventConstructionProgressed,EventConstructionProgressed,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetFinishedSleep,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:24:824 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:24:844 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:24:858 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:212 Prism STACKAIPerformanceEvent: {"turn":2,"maxBlackboardMessageCount":142,"maxDecisionCount":10,"maxSyncronizationTime":620,"maxAnaysisTime":139,"maxStrategicTime":93,"maxDecisionTime":41,"maxActuatorTime":49,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:28:24.824"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:28:25:257 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:292 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:28:25:292 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:28:25:292 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:28:25:464 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:475 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:475 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:475 Order STACKOrderAIClientStateChange#00000241; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:475 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:475 Order STACKOrderFinishDockingFleet#00000242, Ticket: 00000168; EmpireIndex:2; FleetGUID:1617

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:475 AI STACKStart 35 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:28:25:475 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:28:25:490 Order STACKOrderEntityAction#00000243, Ticket: 00000169; EmpireIndex:1; GoToFleetAction#9, InitiatorGUID:1560, Context:Path: 86->87->90, Path: Path: 86->87->90

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000244, Ticket: 0000016A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000245, Ticket: 0000016B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000246, Ticket: 0000016C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000247, Ticket: 0000016D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000248, Ticket: 0000016E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000249, Ticket: 0000016F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000024A, Ticket: 00000170

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000024B, Ticket: 00000171

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000024C, Ticket: 00000172

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000024D, Ticket: 00000173

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderCancelLaw#0000024E, Ticket: 00000174; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderEntityAction#0000024F, Ticket: 00000175; EmpireIndex:2; GoToFleetAction#11, InitiatorGUID:1084, Context:Path: 38->39, Path: Path: 38->39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000250, Ticket: 00000176

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000251, Ticket: 00000177

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000252, Ticket: 00000178

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000253, Ticket: 00000179

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000254, Ticket: 0000017A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderEntityAction#00000255, Ticket: 0000017B; EmpireIndex:3; HonorActionSystemBonuses#13, InitiatorGUID:944, Context:GUID#966

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Gameplay STACKfleet action with feedback 14 started : ETA 275.047157287598

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderEntityAction#00000256, Ticket: 0000017C; EmpireIndex:3; ExpeditionFleetAction#14, InitiatorGUID:1114, Context:Curiosity_PlanetAnomaly10 on Рак II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000257, Ticket: 0000017D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000258, Ticket: 0000017E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000259, Ticket: 0000017F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000025A, Ticket: 00000180

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000025B, Ticket: 00000181

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderCancelLaw#0000025C, Ticket: 00000182; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderEntityAction#0000025D, Ticket: 00000183; EmpireIndex:4; GoToFleetAction#10, InitiatorGUID:1150, Context:Path: 23, Path: Path: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:491 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000025E, Ticket: 00000184

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:507 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000025F, Ticket: 00000185

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:507 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000260, Ticket: 00000186

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:507 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000261, Ticket: 00000187

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:507 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000262, Ticket: 00000188

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:507 Order STACKOrderCancelLaw#00000263, Ticket: 00000189; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:507 Order STACKOrderEntityAction#00000264, Ticket: 0000018A; EmpireIndex:5; GoToFleetAction#11, InitiatorGUID:1177, Context:Path: 48, Path: Path: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:508 Order STACKOrderEntityAction#00000265, Ticket: 0000018B; EmpireIndex:5; GoToFleetAction#12, InitiatorGUID:1192, Context:Path: 47, Path: Path: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:508 Order STACKOrderEntityAction#00000266, Ticket: 0000018C; EmpireIndex:2; MoveToFleetAction#12, InitiatorGUID:1617, Context:EntityActionContext_Movement, 40->38 (Cost: 3.576605) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:508 Order STACKOrderEntityAction#00000267, Ticket: 0000018D; EmpireIndex:1; MoveToFleetAction#10, InitiatorGUID:1560, Context:EntityActionContext_Movement, 86->87 (Cost: 6) from 0 to 0.5926489.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:508 Order STACKOrderEntityAction#00000268, Ticket: 0000018E; EmpireIndex:2; MoveToFleetAction#13, InitiatorGUID:1084, Context:EntityActionContext_Movement, 41->38 (Cost: 2.249959) from 0.6555517 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:508 Order STACKOrderEntityAction#00000269, Ticket: 0000018F; EmpireIndex:4; MoveToFleetAction#11, InitiatorGUID:1150, Context:EntityActionContext_Movement, 26->23 (Cost: 2.35212) from 0.7183805 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:524 Order STACKOrderEntityAction#0000026A, Ticket: 00000190; EmpireIndex:5; MoveToFleetAction#13, InitiatorGUID:1192, Context:EntityActionContext_Movement, 49->47 (Cost: 3.982768) from 0.5566213 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:524 Order STACKOrderEntityAction#0000026B, Ticket: 00000191; EmpireIndex:5; MoveToFleetAction#14, InitiatorGUID:1177, Context:EntityActionContext_Movement, 49->48 (Cost: 1.687209) from 0.7805173 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:25:724 Prism STACKHonor action started: {"turn":2,"actionDefinitionName":"HonorActionSystemBonuses","totalUsageCount":0,"turnsSinceLastUsage":2,"availableTurnsSinceLastUsage":0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.23.01","eventName":"Honor action started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:28:25.640"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:28:26:023 Order STACKOrderCompleteMoveToFleetAction#0000026C; EmpireIndex:5; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:26:023 Order STACKOrderUpdateVisibility#0000026D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:26:023 Order STACKOrderTerminateEntityAction#0000026E; EmpireIndex:5; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:26:041 Order STACKOrderTerminateEntityAction#0000026F; EmpireIndex:5; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:26:041 Order STACKOrderEntityAction#00000270; EmpireIndex:6; SiegeStarSystemAction#1, InitiatorGUID:975

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:26:140 Order STACKOrderCompleteMoveToFleetAction#00000271; EmpireIndex:2; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:26:140 Order STACKOrderTerminateEntityAction#00000272; EmpireIndex:2; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:26:157 Order STACKOrderEntityAction#00000273, Ticket: 00000192; EmpireIndex:2; MoveToFleetAction#14, InitiatorGUID:1084, Context:EntityActionContext_Movement, 38->39 (Cost: 6.750041) from 0 to 0.764114.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:26:223 Order STACKOrderCompleteMoveToFleetAction#00000274; EmpireIndex:4; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:26:223 Order STACKOrderTerminateEntityAction#00000275; EmpireIndex:4; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:26:240 Order STACKOrderTerminateEntityAction#00000276; EmpireIndex:4; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:26:640 Order STACKOrderUpdateVisibility#00000277

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:26:640 Order STACKOrderUpdateQuests#00000278, Ticket: 00000193

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:26:774 Order STACKOrderCompleteMoveToFleetAction#00000279; EmpireIndex:5; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:26:774 Order STACKOrderTerminateEntityAction#0000027A; EmpireIndex:5; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:26:790 Order STACKOrderTerminateEntityAction#0000027B; EmpireIndex:5; EntityActionId: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:27:357 AI STACK[AI] [Event]Remove 25 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:27:357 AI STACK[AI] [Event]Remove EventBlockadeTick,EventStrategicResourceAcquired,EventConstructionProgressed,EventConstructionProgressed,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetFinishedSleep,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:27:357 AI STACK[AI] [Event]keep 36 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:27:357 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:27:374 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:27:457 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:27:557 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:27:590 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:28:27:590 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:28:27:606 Order STACKOrderQueueResearch#0000027C, Ticket: 00000194; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID:1619, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:27:606 Order STACKOrderActivateLaw#0000027D, Ticket: 00000195; EmpireIndex:2; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1620

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:27:606 Order STACKOrderActivateLaw#0000027E, Ticket: 00000196; EmpireIndex:4; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1621

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:27:606 Order STACKOrderActivateLaw#0000027F, Ticket: 00000197; EmpireIndex:5; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1622

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:28:507 Gameplay STACKfleet action with feedback 14 finished : ETA 275.047157287598, Game.Time 276.055732727051, true ETA 276.047157287598

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:28:507 Order STACKOrderTerminateEntityAction#00000280; EmpireIndex:3; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:28:624 Order STACKOrderCompleteMoveToFleetAction#00000281; EmpireIndex:2; EntityActionId: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:28:624 Order STACKOrderTerminateEntityAction#00000282; EmpireIndex:2; EntityActionId: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:28:640 Default STACKDelivering remaining pop (fleet : 1617, system : 1549)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:28:641 Order STACKOrderTerminateEntityAction#00000283; EmpireIndex:2; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:28:641 Default STACKTerminating AutomatedDelivery Fleet 1617 on system ColonizedStarSystem#1549

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:28:990 Order STACKOrderUpdateVisibility#00000284

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:608 AI STACK[AI] [Event]Remove 36 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:29:608 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:29:608 AI STACK[AI] [Event]keep 15 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:29:608 AI STACK[AI] [Event]keep EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:29:624 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:708 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:824 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:841 AI STACK[AI] Cancel task 179 : can find context 1617 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:28:29:857 AI STACKStart 10 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:28:29:857 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:28:29:874 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:874 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:874 Order STACKOrderEntityAction#00000285, Ticket: 0000019A; EmpireIndex:3; GoToFleetAction#15, InitiatorGUID:1114, Context:Path: 103->104->101, Path: Path: 103->104->101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:874 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:874 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:874 Order STACKOrderEntityAction#00000286, Ticket: 0000019D; EmpireIndex:4; GoToFleetAction#12, InitiatorGUID:1150, Context:Path: 23->22, Path: Path: 23->22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:874 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:874 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:874 Gameplay STACKfleet action with feedback 15 started : ETA 279.42456817627

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:874 Order STACKOrderEntityAction#00000287, Ticket: 000001A0; EmpireIndex:5; ExpeditionFleetAction#15, InitiatorGUID:1177, Context:Curiosity_PlanetResource_Luxury06 on Йем II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:874 Order STACKOrderEntityAction#00000288, Ticket: 000001A1; EmpireIndex:5; GoToFleetAction#16, InitiatorGUID:1192, Context:Path: 47->54, Path: Path: 47->54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:891 Order STACKOrderEntityAction#00000289, Ticket: 000001A2; EmpireIndex:3; MoveToFleetAction#16, InitiatorGUID:1114, Context:EntityActionContext_Movement, 103->104 (Cost: 3.5) from 0 to 0.4368468.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:891 Order STACKOrderEntityAction#0000028A, Ticket: 000001A3; EmpireIndex:4; MoveToFleetAction#13, InitiatorGUID:1150, Context:EntityActionContext_Movement, 23->22 (Cost: 3.64788) from 0 to 0.4330937.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:891 Order STACKOrderEntityAction#0000028B, Ticket: 000001A4; EmpireIndex:5; MoveToFleetAction#17, InitiatorGUID:1192, Context:EntityActionContext_Movement, 47->54 (Cost: 1.017232) from 0 to 0.0599148.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:908 Order STACKOrderUpdateVisibility#0000028C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:908 Order STACKOrderUpdateEffectZone#0000028D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:940 Order STACKOrderCompleteMoveToFleetAction#0000028E; EmpireIndex:1; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:29:940 Order STACKOrderTerminateEntityAction#0000028F; EmpireIndex:1; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:30:757 Order STACKOrderCompleteMoveToFleetAction#00000290; EmpireIndex:2; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:30:757 Order STACKOrderTerminateEntityAction#00000291; EmpireIndex:2; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:31:873 AI STACK[AI] [Event]Remove 15 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:31:873 AI STACK[AI] [Event]Remove EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:31:873 AI STACK[AI] [Event]keep 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:31:873 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:31:891 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:31:974 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:32:074 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:32:106 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:28:32:106 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:28:32:123 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:32:123 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:32:424 Order STACKOrderUpdateEffectZone#00000292

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:32:574 Order STACKOrderUpdateVisibility#00000293

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:32:758 Order STACKOrderCompleteMoveToFleetAction#00000294; EmpireIndex:5; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:32:758 Order STACKOrderTerminateEntityAction#00000295; EmpireIndex:5; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:32:891 Gameplay STACKfleet action with feedback 15 finished : ETA 279.42456817627, Game.Time 280.439834594727, true ETA 280.42456817627

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:32:891 Order STACKOrderTerminateEntityAction#00000296; EmpireIndex:5; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:32:940 Order STACKOrderUpdateEffectZone#00000297

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:32:974 Order STACKOrderUpdateVisibility#00000298

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:33:457 Order STACKOrderCompleteMoveToFleetAction#00000299; EmpireIndex:3; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:33:457 Order STACKOrderUpdateEffectZone#0000029A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:33:457 Order STACKOrderTerminateEntityAction#0000029B; EmpireIndex:3; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:33:507 Order STACKOrderCompleteMoveToFleetAction#0000029C; EmpireIndex:4; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:33:507 Order STACKOrderTerminateEntityAction#0000029D; EmpireIndex:4; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:33:974 Order STACKOrderUpdateEffectZone#0000029E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:34:107 AI STACK[AI] [Event]Remove 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:34:107 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:34:107 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:34:107 AI STACK[AI] [Event]keep EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:34:124 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:34:208 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:34:307 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:34:340 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:34:340 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:28:34:340 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:28:34:357 Order STACKOrderAIClientStateChange#0000029F; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:34:357 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:34:357 Order STACKOrderEntityAction#000002A0, Ticket: 000001A7; EmpireIndex:5; GoToFleetAction#18, InitiatorGUID:1177, Context:Path: 48->46, Path: Path: 48->46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:34:357 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:34:357 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:34:357 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:34:357 AI STACK[AI] [Event]Remove EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:34:357 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:34:357 AI STACK[AI] [Event]keep EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:34:374 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:34:374 Order STACKOrderAIClientStateChange#000002A1; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:34:374 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:34:457 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:34:558 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:34:575 Order STACKOrderEntityAction#000002A2, Ticket: 000001A8; EmpireIndex:5; MoveToFleetAction#19, InitiatorGUID:1177, Context:EntityActionContext_Movement, 48->46 (Cost: 1.312791) from 0 to 0.2677099.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:34:591 Order STACKOrderUpdateVisibility#000002A3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:36:591 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:36:591 AI STACK[AI] [Event]Remove EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:36:591 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:36:591 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:36:608 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:36:691 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:36:791 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:36:823 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:28:36:840 Order STACKOrderAIClientStateChange#000002A4; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:36:840 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:37:390 Order STACKOrderCompleteMoveToFleetAction#000002A5; EmpireIndex:5; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:28:37:390 Order STACKOrderTerminateEntityAction#000002A6; EmpireIndex:5; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:03:325 Order STACKOrderMoveIdleFleets#000002A7; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:03:342 Order STACKOrderEntityAction#000002A8, Ticket: 000001A9; EmpireIndex:0; MoveToFleetAction#10, InitiatorGUID:1023, Context:EntityActionContext_Movement, 110->108 (Cost: 3.296539) from 0.4774769 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:04:291 Order STACKOrderUpdateVisibility#000002A9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:04:308 Order STACKOrderUpdateQuests#000002AA, Ticket: 000001AA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:04:308 Order STACKOrderCompleteMoveToFleetAction#000002AB; EmpireIndex:0; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:04:308 Order STACKOrderTerminateEntityAction#000002AC; EmpireIndex:0; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:04:308 Order STACKOrderAIClientStateChange#000002AD; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:04:308 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:04:308 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:04:308 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:04:308 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:04:308 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:04:308 AI STACK[AI] [Event]keep 11 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:04:308 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:04:319 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:04:393 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:04:494 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:04:511 Order STACKOrderTerminateEntityAction#000002AE; EmpireIndex:0; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:06:526 AI STACK[AI] [Event]Remove 11 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:06:526 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:06:526 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:06:526 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:06:543 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:06:627 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:06:726 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:06:760 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:06:777 Order STACKOrderAIClientStateChange#000002AF; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:06:777 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:07:995 Order STACKOrderEntityAction#000002B0, Ticket: 000001AB; EmpireIndex:0; GoToFleetAction#11, InitiatorGUID:1023, Context:Path: 108->111, Path: Path: 108->111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:07:995 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:07:995 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:07:995 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:07:995 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:07:995 AI STACK[AI] [Event]keep 13 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:07:995 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:08:009 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:08:009 Order STACKOrderAIClientStateChange#000002B1; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:08:009 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:08:093 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:08:194 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:08:214 Order STACKOrderEntityAction#000002B2, Ticket: 000001AC; EmpireIndex:0; MoveToFleetAction#12, InitiatorGUID:1023, Context:EntityActionContext_Movement, 108->111 (Cost: 3.703461) from 0 to 0.416103.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:10:226 AI STACK[AI] [Event]Remove 13 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:10:226 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:10:226 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:10:226 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:10:244 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:10:327 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:10:430 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:10:458 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:10:475 Order STACKOrderAIClientStateChange#000002B3; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:10:475 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:10:909 Order STACKOrderUpdateVisibility#000002B4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:11:861 Order STACKOrderCompleteMoveToFleetAction#000002B5; EmpireIndex:0; EntityActionId: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:11:861 Order STACKOrderTerminateEntityAction#000002B6; EmpireIndex:0; EntityActionId: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:16:230 Gameplay STACKfleet action with feedback 13 started : ETA 325.77709197998

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:16:230 Order STACKOrderEntityAction#000002B7, Ticket: 000001AD; EmpireIndex:0; ExpeditionFleetAction#13, InitiatorGUID:1020, Context:Curiosity_PlanetResource_Strategic02 on Артемида IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:19:249 Gameplay STACKfleet action with feedback 13 finished : ETA 325.77709197998, Game.Time 326.793319702148, true ETA 326.77709197998

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:19:249 Order STACKOrderTerminateEntityAction#000002B8; EmpireIndex:0; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:19:249 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:19:312 Prism STACKProbe Used: {"turn":2,"usage":"curiosity","gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:29:19.231"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:29:23:998 Order STACKOrderEntityAction#000002B9, Ticket: 000001AE; EmpireIndex:0; GoToFleetAction#14, InitiatorGUID:1020, Context:Path: 117->115, Path: Path: 117->115

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:23:998 Order STACKOrderAIClientStateChange#000002BA; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:23:998 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:23:998 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:23:998 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:23:998 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:23:998 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:23:998 AI STACK[AI] [Event]keep 11 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:23:998 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:24:011 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:24:094 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:24:195 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:24:214 Order STACKOrderEntityAction#000002BB, Ticket: 000001AF; EmpireIndex:0; MoveToFleetAction#15, InitiatorGUID:1020, Context:EntityActionContext_Movement, 117->115 (Cost: 2.5) from 0 to 0.3222555.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:26:229 AI STACK[AI] [Event]Remove 11 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:26:229 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:26:229 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:26:229 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:26:244 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:26:328 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:26:427 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:26:459 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:26:477 Order STACKOrderAIClientStateChange#000002BC; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:26:477 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:27:462 Order STACKOrderCompleteMoveToFleetAction#000002BD; EmpireIndex:0; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:27:462 Order STACKOrderTerminateEntityAction#000002BE; EmpireIndex:0; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:095 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:126 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:210 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:210 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:293 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:293 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:293 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:293 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:327 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:426 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:460 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:560 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:593 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:610 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:610 Order STACKOrderPutResourceOnMarket#000002BF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:677 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:694 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:694 Gameplay STACKAdd 1 experience to ship Mothership#1013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:694 Gameplay STACKAdd 1 experience to ship Ship#1022

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:694 Gameplay STACKAdd 1 experience to ship Ship#1025

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:694 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:709 Gameplay STACKAdd 1 experience to ship Ship#1558

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:709 Gameplay STACKAdd 1 experience to ship Ship#1069

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:727 Gameplay STACKAdd 1 experience to ship Ship#1086

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:743 Gameplay STACKAdd 1 experience to ship Ship#1116

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:744 Gameplay STACKAdd 1 experience to ship Ship#1124

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:760 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:760 Gameplay STACKAdd 1 experience to ship Ship#1152

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:777 Gameplay STACKAdd 1 experience to ship Ship#1173

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:777 Gameplay STACKAdd 1 experience to ship Ship#1179

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:777 Gameplay STACKAdd 1 experience to ship Ship#1194

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:29:960 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:059 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:123 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:123 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:123 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:123 Runtime STACK[ChatMessage] RECV: l:/_turn/3 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:145 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:145 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:145 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:145 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:176 Prism STACKJuggernaut: {"turn":3,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:29:30.115"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:29:30:210 Order STACKOrderUpdateDustInflation#000002C0; DustGlobalProduction:220.5712

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:278 Order STACKOrderSendAutomatedShip#000002C1; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:294 Order STACKOrderUpdateBestSystem#000002C2; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:294 Order STACKOrderUpdateBestSystem#000002C3; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:294 Order STACKOrderUpdateVisibility#000002C4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:294 Order STACKOrderStartAutomatedFleetAction#000002C5; EmpireIndex:3; AutomatedDeliveryFleetAction#17, InitiatorGUID:1624, Context:Path: 105->104, Path: Path: 105->104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:343 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:426 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:461 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:461 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:461 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:461 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:493 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:493 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:493 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:731 Runtime STACK[ChatMessage] RECV: l:/_turn/3 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:731 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:756 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:756 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:757 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:757 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:757 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:757 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:757 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:757 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:757 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:764 Order STACKOrderUpdateBestSystem#000002C6; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:764 Order STACKOrderUpdateBestSystem#000002C7; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:30:810 Prism STACKTurn end: {"turn":3,"turnDuration":65,"dustperturn":18.8244572,"influenceperturn":15.0,"scienceperturn":31.0,"honorperturn":0.0,"empirefood":22.7269764,"empireindustry":35.0,"empiremanpower":301.0,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":1.0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:29:30.731"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:29:31:135 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:31:135 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:31:228 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:31:228 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:31:228 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:31:228 AI STACK[AI] [Event]keep 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:31:228 AI STACK[AI] [Event]keep EventBlockadeTick,EventStrategicResourceAcquired,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:32:276 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:276 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:32:295 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:360 Prism STACKAIPerformanceEvent: {"turn":3,"maxBlackboardMessageCount":147,"maxDecisionCount":13,"maxSyncronizationTime":1045,"maxAnaysisTime":465,"maxStrategicTime":421,"maxDecisionTime":47,"maxActuatorTime":45,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:29:32.276"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:29:32:394 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:394 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:32:394 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:32:600 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:613 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:613 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:613 Order STACKOrderAIClientStateChange#000002C8; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:613 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:613 Order STACKOrderFinishDockingFleet#000002C9, Ticket: 000001B0; EmpireIndex:3; FleetGUID:1624

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:613 AI STACKStart 36 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:32:613 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002CA, Ticket: 000001B1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002CB, Ticket: 000001B2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002CC, Ticket: 000001B3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002CD, Ticket: 000001B4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002CE, Ticket: 000001B5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderEntityAction#000002CF, Ticket: 000001B6; EmpireIndex:1; GoToFleetAction#11, InitiatorGUID:1560, Context:Path: 87->90, Path: Path: 87->90

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderEntityAction#000002D0, Ticket: 000001B7; EmpireIndex:2; OutpostActionBoostGrowthWithDust#15, InitiatorGUID:1549

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002D1, Ticket: 000001B8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002D2, Ticket: 000001B9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002D3, Ticket: 000001BA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002D4, Ticket: 000001BB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002D5, Ticket: 000001BC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderCancelLaw#000002D6, Ticket: 000001BD; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderEntityAction#000002D7, Ticket: 000001BE; EmpireIndex:2; GoToFleetAction#16, InitiatorGUID:1084, Context:Path: 39, Path: Path: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002D8, Ticket: 000001BF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002D9, Ticket: 000001C0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002DA, Ticket: 000001C1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002DB, Ticket: 000001C2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002DC, Ticket: 000001C3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderEntityAction#000002DD, Ticket: 000001C4; EmpireIndex:3; GoToFleetAction#18, InitiatorGUID:1114, Context:Path: 104->101, Path: Path: 104->101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002DE, Ticket: 000001C5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002DF, Ticket: 000001C6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002E0, Ticket: 000001C7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002E1, Ticket: 000001C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002E2, Ticket: 000001C9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderCancelLaw#000002E3, Ticket: 000001CA; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderEntityAction#000002E4, Ticket: 000001CB; EmpireIndex:4; GoToFleetAction#14, InitiatorGUID:1150, Context:Path: 22, Path: Path: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:628 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002E5, Ticket: 000001CC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:650 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002E6, Ticket: 000001CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:650 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002E7, Ticket: 000001CE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:650 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002E8, Ticket: 000001CF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:650 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002E9, Ticket: 000001D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:650 Order STACKOrderCancelLaw#000002EA, Ticket: 000001D1; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:650 Order STACKOrderEntityAction#000002EB, Ticket: 000001D2; EmpireIndex:5; LaunchProbeFleetAction#20, InitiatorGUID:1171, Context:EntityActionContext_Vector

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:650 Order STACKOrderEntityAction#000002EC, Ticket: 000001D3; EmpireIndex:5; GoToFleetAction#21, InitiatorGUID:1177, Context:Path: 46, Path: Path: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:650 Order STACKOrderEntityAction#000002ED, Ticket: 000001D4; EmpireIndex:5; GoToFleetAction#22, InitiatorGUID:1192, Context:Path: 54, Path: Path: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:663 Order STACKOrderEntityAction#000002EE, Ticket: 000001D5; EmpireIndex:3; MoveToFleetAction#19, InitiatorGUID:1624, Context:EntityActionContext_Movement, 105->104 (Cost: 3) from 0 to 0.3315431.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:663 Order STACKOrderUpdateEffectZone#000002EF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:664 Order STACKOrderEntityAction#000002F0, Ticket: 000001D6; EmpireIndex:1; MoveToFleetAction#12, InitiatorGUID:1560, Context:EntityActionContext_Movement, 86->87 (Cost: 4.124038) from 0.5926489 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:664 Order STACKOrderEntityAction#000002F1, Ticket: 000001D7; EmpireIndex:2; MoveToFleetAction#17, InitiatorGUID:1084, Context:EntityActionContext_Movement, 38->39 (Cost: 2.083773) from 0.764114 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:664 Order STACKOrderEntityAction#000002F2, Ticket: 000001D8; EmpireIndex:3; MoveToFleetAction#20, InitiatorGUID:1114, Context:EntityActionContext_Movement, 103->104 (Cost: 4.511962) from 0.4368468 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:664 Order STACKOrderEntityAction#000002F3, Ticket: 000001D9; EmpireIndex:4; MoveToFleetAction#15, InitiatorGUID:1150, Context:EntityActionContext_Movement, 23->22 (Cost: 4.774961) from 0.4330937 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:664 Order STACKOrderEntityAction#000002F4; EmpireIndex:5; MoveToProbeAction#23, InitiatorGUID:1626, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:664 Order STACKOrderEntityAction#000002F5, Ticket: 000001DA; EmpireIndex:5; MoveToFleetAction#24, InitiatorGUID:1192, Context:EntityActionContext_Movement, 47->54 (Cost: 5) from 0.0599148 to 0.3544139.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:664 Order STACKOrderEntityAction#000002F6, Ticket: 000001DB; EmpireIndex:5; MoveToFleetAction#25, InitiatorGUID:1177, Context:EntityActionContext_Movement, 48->46 (Cost: 3.590991) from 0.2677099 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:761 Order STACKOrderUpdateVisibility#000002F7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:32:761 Order STACKOrderUpdateQuests#000002F8, Ticket: 000001DC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:33:143 Order STACKOrderUpdateEffectZone#000002F9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:33:260 Order STACKOrderUpdateVisibility#000002FA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:33:260 Order STACKOrderUpdateQuests#000002FB, Ticket: 000001DD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:33:294 Order STACKOrderCompleteMoveToFleetAction#000002FC; EmpireIndex:2; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:33:294 Order STACKOrderTerminateEntityAction#000002FD; EmpireIndex:2; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:33:310 Order STACKOrderTerminateEntityAction#000002FE; EmpireIndex:2; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:33:527 Order STACKOrderCompleteMoveToFleetAction#000002FF; EmpireIndex:5; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:33:527 Order STACKOrderTerminateEntityAction#00000300; EmpireIndex:5; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:33:544 Order STACKOrderTerminateEntityAction#00000301; EmpireIndex:5; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:33:577 Order STACKOrderUpdateVisibility#00000302

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:33:577 Order STACKOrderUpdateQuests#00000303, Ticket: 000001DE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:33:660 Order STACKOrderUpdateEffectZone#00000304

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:33:977 Order STACKOrderCompleteMoveToFleetAction#00000305; EmpireIndex:1; EntityActionId: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:33:977 Order STACKOrderUpdateVisibility#00000306

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:33:977 Order STACKOrderTerminateEntityAction#00000307; EmpireIndex:1; EntityActionId: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:33:977 Order STACKOrderUpdateQuests#00000308, Ticket: 000001DF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:33:994 Order STACKOrderEntityAction#00000309, Ticket: 000001E0; EmpireIndex:1; MoveToFleetAction#13, InitiatorGUID:1560, Context:EntityActionContext_Movement, 87->90 (Cost: 1.875962) from 0 to 0.5208836.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:010 Order STACKOrderCompleteMoveToFleetAction#0000030A; EmpireIndex:3; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:010 Order STACKOrderUpdateVisibility#0000030B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:010 Order STACKOrderTerminateEntityAction#0000030C; EmpireIndex:3; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:010 Order STACKOrderUpdateQuests#0000030D, Ticket: 000001E1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:027 Order STACKOrderEntityAction#0000030E, Ticket: 000001E2; EmpireIndex:3; MoveToFleetAction#21, InitiatorGUID:1114, Context:EntityActionContext_Movement, 104->101 (Cost: 2.488038) from 0 to 0.2688915.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:111 Order STACKOrderCompleteMoveToFleetAction#0000030F; EmpireIndex:4; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:111 Order STACKOrderTerminateEntityAction#00000310; EmpireIndex:4; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:128 Order STACKOrderTerminateEntityAction#00000311; EmpireIndex:4; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:160 Order STACKOrderUpdateEffectZone#00000312

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:444 Order STACKOrderCompleteMoveToFleetAction#00000313; EmpireIndex:5; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:444 Order STACKOrderTerminateEntityAction#00000314; EmpireIndex:5; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:460 AI STACK[AI] [Event]Remove 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:34:460 AI STACK[AI] [Event]Remove EventBlockadeTick,EventStrategicResourceAcquired,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGameplayUnlockedMinorFaction,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:34:460 AI STACK[AI] [Event]keep 71 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:34:460 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventFleetMoveStarted,EventOutpostActionStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventProbeLaunched,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:34:477 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:561 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:610 AI STACKGame object 'Probe' map to AI snapshot 'ProbeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:34:677 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:677 Order STACKOrderMoveIdleFleets#00000315; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:694 Order STACKOrderEntityAction#00000316, Ticket: 000001E3; EmpireIndex:0; MoveToFleetAction#16, InitiatorGUID:1020, Context:EntityActionContext_Movement, 117->115 (Cost: 5) from 0.3222555 to 0.9667665.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:694 Order STACKOrderEntityAction#00000317, Ticket: 000001E4; EmpireIndex:0; MoveToFleetAction#17, InitiatorGUID:1023, Context:EntityActionContext_Movement, 108->111 (Cost: 5.196886) from 0.416103 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:727 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:34:727 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:34:744 Order STACKOrderQueuePlanetColonizationConstruction#00000318, Ticket: 000001E5; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:744 Order STACKOrderQueueResearch#00000319, Ticket: 000001E6; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade25, ConstructionGameEntityGUID:1629, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:744 Order STACKOrderActivateLaw#0000031A, Ticket: 000001E7; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1630

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:744 Order STACKOrderQueueResearch#0000031B, Ticket: 000001E8; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:1631, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:744 Order STACKOrderActivateLaw#0000031C, Ticket: 000001E9; EmpireIndex:4; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1632

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:761 Order STACKOrderQueueConstruction#0000031D, Ticket: 000001EA; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:761 Order STACKOrderQueueResearch#0000031E, Ticket: 000001EB; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID:1636, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:34:761 Order STACKOrderActivateLaw#0000031F, Ticket: 000001EC; EmpireIndex:5; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1637

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:35:161 Order STACKOrderUpdateEffectZone#00000320

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:35:677 Order STACKOrderUpdateEffectZone#00000321

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:35:729 Order STACKOrderUpdateVisibility#00000322

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:35:744 Order STACKOrderUpdateQuests#00000323, Ticket: 000001ED

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:077 Order STACKOrderCompleteMoveToFleetAction#00000324; EmpireIndex:3; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:077 Order STACKOrderTerminateEntityAction#00000325; EmpireIndex:3; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:195 Order STACKOrderUpdateVisibility#00000326

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:203 Order STACKOrderUpdateQuests#00000327, Ticket: 000001EE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:203 Order STACKOrderCompleteMoveToFleetAction#00000328; EmpireIndex:0; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:203 Order STACKOrderUpdateEffectZone#00000329

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:203 Order STACKOrderTerminateEntityAction#0000032A; EmpireIndex:0; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:311 Order STACKOrderCompleteMoveToFleetAction#0000032B; EmpireIndex:0; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:311 Order STACKOrderTerminateEntityAction#0000032C; EmpireIndex:0; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:327 Order STACKOrderTerminateEntityAction#0000032D; EmpireIndex:0; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:727 Order STACKOrderUpdateEffectZone#0000032E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:727 AI STACK[AI] [Event]Remove 71 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:36:727 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventFleetMoveStarted,EventOutpostActionStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventProbeLaunched,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:36:727 AI STACK[AI] [Event]keep 32 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:36:727 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:36:745 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:828 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:946 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:962 Order STACKOrderCompleteMoveToFleetAction#0000032F; EmpireIndex:1; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:962 Order STACKOrderTerminateEntityAction#00000330; EmpireIndex:1; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:962 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:36:962 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:36:978 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:978 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:978 Order STACKOrderEntityAction#00000331, Ticket: 000001F1; EmpireIndex:2; LaunchProbeFleetAction#18, InitiatorGUID:1084, Context:EntityActionContext_Vector

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:978 Order STACKOrderEntityAction#00000332; EmpireIndex:2; MoveToProbeAction#19, InitiatorGUID:1638, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:36:994 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:36:994 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:37:011 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:37:011 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:37:011 Gameplay STACKfleet action with feedback 16 started : ETA 346.560256958008

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:37:011 Order STACKOrderEntityAction#00000333, Ticket: 000001F4; EmpireIndex:4; ExpeditionFleetAction#16, InitiatorGUID:1150, Context:Curiosity_Empty_Underground on Геракл I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:37:011 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:37:011 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:37:227 Order STACKOrderUpdateEffectZone#00000334

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:37:311 Order STACKOrderCompleteMoveToFleetAction#00000335; EmpireIndex:3; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:37:311 Order STACKOrderTerminateEntityAction#00000336; EmpireIndex:3; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:38:344 Order STACKOrderUpdateVisibility#00000337

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:38:344 Order STACKOrderUpdateQuests#00000338, Ticket: 000001F7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:38:994 AI STACK[AI] [Event]Remove 32 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:38:994 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:38:994 AI STACK[AI] [Event]keep 12 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:38:994 AI STACK[AI] [Event]keep EventProbeLaunched,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:39:012 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:39:095 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:39:211 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:39:244 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:39:244 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:39:260 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:39:261 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:40:027 Gameplay STACKfleet action with feedback 16 finished : ETA 346.560256958008, Game.Time 347.576721191406, true ETA 347.560256958008

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:40:027 Order STACKOrderTerminateEntityAction#00000339; EmpireIndex:4; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:41:262 AI STACK[AI] [Event]Remove 12 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:41:262 AI STACK[AI] [Event]Remove EventProbeLaunched,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:41:262 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:41:262 AI STACK[AI] [Event]keep EventCuriosityFailed, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:41:279 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:41:361 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:41:461 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:41:494 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:41:494 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:41:494 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:41:511 Order STACKOrderAIClientStateChange#0000033A; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:41:511 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:41:511 Order STACKOrderEntityAction#0000033B, Ticket: 000001FA; EmpireIndex:2; GoToFleetAction#20, InitiatorGUID:1084, Context:Path: 39->38->41->42, Path: Path: 39->38->41->42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:41:511 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:41:511 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:41:511 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:41:511 AI STACK[AI] [Event]Remove EventCuriosityFailed, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:41:511 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:41:511 AI STACK[AI] [Event]keep EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:41:527 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:41:527 Order STACKOrderAIClientStateChange#0000033C; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:41:527 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:41:611 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:41:710 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:41:728 Order STACKOrderEntityAction#0000033D, Ticket: 000001FB; EmpireIndex:2; MoveToFleetAction#21, InitiatorGUID:1084, Context:EntityActionContext_Movement, 39->38 (Cost: 2.416226) from 0 to 0.2735202.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:42:296 Order STACKOrderEntityAction#0000033E, Ticket: 000001FC; EmpireIndex:0; GoToFleetAction#18, InitiatorGUID:1023, Context:Path: 111->109, Path: Path: 111->109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:42:313 Order STACKOrderEntityAction#0000033F, Ticket: 000001FD; EmpireIndex:0; MoveToFleetAction#19, InitiatorGUID:1023, Context:EntityActionContext_Movement, 111->109 (Cost: 1.803114) from 0 to 0.1598233.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:43:745 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:43:745 AI STACK[AI] [Event]Remove EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:43:745 AI STACK[AI] [Event]keep 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:43:745 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:43:763 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:43:845 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:43:946 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:44:812 Order STACKOrderUpdateVisibility#00000340

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:44:978 Order STACKOrderCompleteMoveToFleetAction#00000341; EmpireIndex:2; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:44:978 Order STACKOrderTerminateEntityAction#00000342; EmpireIndex:2; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:44:995 Order STACKOrderUpdateVisibility#00000343

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:45:413 Order STACKOrderCompleteMoveToFleetAction#00000344; EmpireIndex:0; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:45:413 Order STACKOrderTerminateEntityAction#00000345; EmpireIndex:0; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:45:831 Order STACKOrderEntityAction#00000346, Ticket: 000001FE; EmpireIndex:0; GoToFleetAction#20, InitiatorGUID:1020, Context:Path: 115, Path: Path: 115

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:45:979 AI STACK[AI] [Event]Remove 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:45:979 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:45:979 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:45:979 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:45:996 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:46:078 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:46:179 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:47:795 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:47:827 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:47:844 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:47:844 Order STACKOrderAIClientStateChange#00000347; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:47:844 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:47:927 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:47:927 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:010 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:010 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:010 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:010 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:044 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:144 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:177 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:277 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:310 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:327 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:394 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:411 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:411 Gameplay STACKAdd 1 experience to ship Mothership#1013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:411 Gameplay STACKAdd 1 experience to ship Ship#1022

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:411 Gameplay STACKAdd 1 experience to ship Ship#1025

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:411 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:427 Gameplay STACKAdd 1 experience to ship Ship#1558

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:427 Gameplay STACKAdd 1 experience to ship Ship#1069

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:443 Gameplay STACKAdd 1 experience to ship Ship#1086

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:461 Gameplay STACKAdd 1 experience to ship Ship#1116

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:461 Gameplay STACKAdd 1 experience to ship Ship#1124

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:461 Gameplay STACKAdd 1 experience to ship Ship#1625

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:478 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:478 Gameplay STACKAdd 1 experience to ship Ship#1152

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:494 Gameplay STACKAdd 1 experience to ship Ship#1173

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:494 Gameplay STACKAdd 1 experience to ship Ship#1179

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:494 Gameplay STACKAdd 1 experience to ship Ship#1194

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:678 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:777 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:835 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:835 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:835 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:835 Runtime STACK[ChatMessage] RECV: l:/_turn/4 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:894 Prism STACKJuggernaut: {"turn":4,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:29:48.826"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:29:48:928 Order STACKOrderUpdateDustInflation#00000348; DustGlobalProduction:215.103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:994 Order STACKOrderSendAutomatedShip#00000349; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:994 Order STACKOrderUpdateBestSystem#0000034A; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:994 Order STACKOrderUpdateBestSystem#0000034B; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:48:994 Order STACKOrderStartAutomatedFleetAction#0000034C; EmpireIndex:2; AutomatedDeliveryFleetAction#22, InitiatorGUID:1639, Context:Path: 40->38, Path: Path: 40->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:061 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:144 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:178 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:178 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:178 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:178 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:210 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:210 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:210 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:732 Runtime STACK[ChatMessage] RECV: l:/_turn/4 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:732 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] Adding global quest variable: $SystemGUID = System.Collections.Generic.List`1[System.Object] for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] Adding global quest variable: $CrashPlanet = System.Collections.Generic.List`1[System.Object] for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] Adding global quest variable: $GUID01 = QuestVariable+NullValue for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] Adding global quest variable: $GUID02 = QuestVariable+NullValue for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:896 Quest STACK[Quests] Adding global quest variable: $GUID03 = QuestVariable+NullValue for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] Adding global quest variable: $QuestFleetGUID = QuestVariable+NullValue for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Order STACKOrderBeginQuest#0000034D, Ticket: 000001FF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Order STACKOrderBeginQuest#0000034E, Ticket: 00000200

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Order STACKOrderBeginQuest#0000034F, Ticket: 00000201

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Order STACKOrderBeginQuest#00000350, Ticket: 00000202

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Order STACKOrderTriggerPopulationEvent#00000351

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Order STACKOrderCreateFleetFromShipDesignName#00000352; EmpireIndex:16; FleetGUID:1646, ShipDesignGUIDs: ShipDesignSmallAttackerPirate01 x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Gameplay STACKAdd 0 experience to ship Ship#1653

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Gameplay STACKAdd 0 experience to ship Ship#1654

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Order STACKOrderCreateFleetMission#00000353

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Order STACKOrderCreateFleetFromShipDesignName#00000354; EmpireIndex:16; FleetGUID:1648, ShipDesignGUIDs: ShipDesignSmallAttackerPirate01 x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Gameplay STACKAdd 0 experience to ship Ship#1656

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:897 Gameplay STACKAdd 0 experience to ship Ship#1657

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:931 Order STACKOrderCreateFleetMission#00000355

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:931 Order STACKOrderAddQuestMarkers#00000356

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:931 Order STACKOrderAddQuestMarkers#00000357

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:945 Order STACKOrderApplyDescriptor#00000358 Descriptor: CannotBeDestroyed Targets: 1432

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:945 Order STACKOrderBeginQuest#00000359, Ticket: 00000203

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:945 Order STACKOrderBeginQuest#0000035A, Ticket: 00000204

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:945 Order STACKOrderEntityAction#0000035B; EmpireIndex:2; MoveToProbeAction#23, InitiatorGUID:1638, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:945 Order STACKOrderEntityAction#0000035C; EmpireIndex:5; MoveToProbeAction#26, InitiatorGUID:1626, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:945 Order STACKOrderUpdateBestSystem#0000035D; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:945 Order STACKOrderUpdateBestSystem#0000035E; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:945 Order STACKOrderTransferResource#0000035F; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:945 Order STACKOrderTransferResource#00000360; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:945 Order STACKOrderTransferResource#00000361; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:945 Order STACKOrderTransferResource#00000362; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:945 Order STACKOrderTransferResource#00000363; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:945 Order STACKOrderTransferResource#00000364; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:954 Order STACKOrderTransferResource#00000365; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:954 Order STACKOrderTransferResource#00000366; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:954 Order STACKOrderTransferResource#00000367; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:954 Order STACKOrderTransferResource#00000368; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:963 Prism STACKTurn end: {"turn":4,"turnDuration":16,"dustperturn":18.83361,"influenceperturn":15.0,"scienceperturn":31.0,"honorperturn":0.0,"empirefood":22.4466419,"empireindustry":35.0,"empiremanpower":301.0,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":2.0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:29:49.732"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:29:49:996 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:49:996 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:50:011 Order STACKOrderUpdateQuests#00000369, Ticket: 00000205

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:50:011 Order STACKOrderCompleteQuest#0000036A, Ticket: 00000206

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:50:095 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:50:095 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:50:095 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:50:095 AI STACK[AI] [Event]keep 29 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:50:095 AI STACK[AI] [Event]keep EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventTriggerPopulationEvent,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGameplayUnlockedNarration,EventQuestBegun,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestUpdated,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:50:163 AI STACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:50:181 AI STACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:50:462 Prism STACKQuest Started: {"turn":4,"technologyCount":2,"questName":"VampirilisQuest-Chapter1","category":"MajorQuest","subcategory":"Vampirilis","questid":1645,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:29:50.379"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:29:50:779 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:50:795 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:50:812 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:50:911 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:50:929 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:50:929 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:50:962 Prism STACKAIPerformanceEvent: {"turn":4,"maxBlackboardMessageCount":149,"maxDecisionCount":8,"maxSyncronizationTime":684,"maxAnaysisTime":125,"maxStrategicTime":89,"maxDecisionTime":41,"maxActuatorTime":41,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:29:50.878"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:29:51:160 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:193 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:193 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:193 Order STACKOrderAIClientStateChange#0000036B; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:193 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:193 AI STACKStart 41 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:51:193 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000036C, Ticket: 00000207

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000036D, Ticket: 00000208

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000036E, Ticket: 00000209

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000036F, Ticket: 0000020A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000370, Ticket: 0000020B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderPrepareQuestChoice#00000371, Ticket: 0000020C; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderEntityAction#00000372, Ticket: 0000020D; EmpireIndex:1; GoToFleetAction#14, InitiatorGUID:1560, Context:Path: 90, Path: Path: 90

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000373, Ticket: 0000020E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000374, Ticket: 0000020F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000375, Ticket: 00000210

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000376, Ticket: 00000211

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000377, Ticket: 00000212

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderPrepareQuestChoice#00000378, Ticket: 00000213; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderCancelLaw#00000379, Ticket: 00000214; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderEntityAction#0000037A, Ticket: 00000215; EmpireIndex:2; GoToFleetAction#24, InitiatorGUID:1084, Context:Path: 38->41->42, Path: Path: 38->41->42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderQueueConstruction#0000037B, Ticket: 00000216; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000037C, Ticket: 00000217

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000037D, Ticket: 00000218

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000037E, Ticket: 00000219

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000037F, Ticket: 0000021A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000380, Ticket: 0000021B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderPrepareQuestChoice#00000381, Ticket: 0000021C; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderEntityAction#00000382, Ticket: 0000021D; EmpireIndex:3; GoToFleetAction#22, InitiatorGUID:1114, Context:Path: 101, Path: Path: 101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000383, Ticket: 0000021E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000384, Ticket: 0000021F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000385, Ticket: 00000220

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000386, Ticket: 00000221

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000387, Ticket: 00000222

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderPrepareQuestChoice#00000388, Ticket: 00000223; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Order STACKOrderCancelLaw#00000389, Ticket: 00000224; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:211 Gameplay STACKfleet action with feedback 17 started : ETA 360.76700592041

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:230 Order STACKOrderEntityAction#0000038A, Ticket: 00000225; EmpireIndex:4; ExpeditionFleetAction#17, InitiatorGUID:1150, Context:Curiosity_PlanetResource_Strategic01 on Геракл II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:230 Order STACKOrderRetrofitShips#0000038B, Ticket: 00000226; EmpireIndex:5; Ships: [1173 -> 1542]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:230 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000038C, Ticket: 00000227

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:230 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000038D, Ticket: 00000228

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:230 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000038E, Ticket: 00000229

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:230 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000038F, Ticket: 0000022A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:230 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000390, Ticket: 0000022B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:230 Order STACKOrderPrepareQuestChoice#00000391, Ticket: 0000022C; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:230 Order STACKOrderCancelLaw#00000392, Ticket: 0000022D; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:230 Gameplay STACKfleet action with feedback 27 started : ETA 360.78296661377

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:230 Order STACKOrderEntityAction#00000393, Ticket: 0000022E; EmpireIndex:5; ExpeditionFleetAction#27, InitiatorGUID:1177, Context:Curiosity_PlanetResource_Luxury06 on Кит I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:230 Order STACKOrderEntityAction#00000394, Ticket: 0000022F; EmpireIndex:5; GoToFleetAction#28, InitiatorGUID:1192, Context:Path: 54, Path: Path: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:230 Order STACKOrderUpdateVisibility#00000395

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:230 Order STACKOrderFinishDockingFleet#00000396, Ticket: 00000230; EmpireIndex:2; FleetGUID:1639

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:246 Order STACKOrderFinishDockingFleet#00000397, Ticket: 00000231; EmpireIndex:16; FleetGUID:1646

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:246 Order STACKOrderTerminateEntityAction#00000398; EmpireIndex:1; EntityActionId: 4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:246 Order STACKOrderEntityAction#00000399, Ticket: 00000232; EmpireIndex:3; MoveToFleetAction#23, InitiatorGUID:1624, Context:EntityActionContext_Movement, 105->104 (Cost: 3) from 0.3315431 to 0.6630862.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:246 Order STACKOrderFinishDockingFleet#0000039A, Ticket: 00000233; EmpireIndex:16; FleetGUID:1648

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:246 Order STACKOrderEntityAction#0000039B, Ticket: 00000234; EmpireIndex:1; MoveToFleetAction#15, InitiatorGUID:1560, Context:EntityActionContext_Movement, 87->90 (Cost: 1.725538) from 0.5208836 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:246 Gameplay, Order STACK[Empire 1] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4

     at TerminateEntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:246 Order STACKOrderEntityAction#0000039C, Ticket: 00000235; EmpireIndex:2; MoveToFleetAction#25, InitiatorGUID:1084, Context:EntityActionContext_Movement, 39->38 (Cost: 6.417587) from 0.2735202 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:246 Order STACKOrderEntityAction#0000039D, Ticket: 00000236; EmpireIndex:3; MoveToFleetAction#24, InitiatorGUID:1114, Context:EntityActionContext_Movement, 104->101 (Cost: 6.764907) from 0.2688915 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:246 Gameplay, Order STACK[Empire 1] OrderTerminateEntityAction preprocessor failed: Could not retrieve entity action #4

     at TerminateEntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:246 Order STACKOrderEntityAction#0000039E, Ticket: 00000237; EmpireIndex:2; MoveToFleetAction#26, InitiatorGUID:1639, Context:EntityActionContext_Movement, 40->38 (Cost: 3.576605) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:246 Order STACKOrderEntityAction#0000039F, Ticket: 00000238; EmpireIndex:5; MoveToFleetAction#29, InitiatorGUID:1192, Context:EntityActionContext_Movement, 47->54 (Cost: 5) from 0.3544139 to 0.6489131.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:263 Order STACKOrderUpdateEffectZone#000003A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:546 Order STACKOrderCompleteMoveToFleetAction#000003A1; EmpireIndex:1; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:546 Order STACKOrderTerminateEntityAction#000003A2; EmpireIndex:1; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:563 Order STACKOrderUpdateVisibility#000003A3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:563 Order STACKOrderTerminateEntityAction#000003A4; EmpireIndex:1; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:51:780 Order STACKOrderUpdateEffectZone#000003A5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:52:146 Order STACKOrderCompleteMoveToFleetAction#000003A6; EmpireIndex:3; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:52:146 Order STACKOrderTerminateEntityAction#000003A7; EmpireIndex:3; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:52:296 Order STACKOrderUpdateEffectZone#000003A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:52:831 Order STACKOrderUpdateVisibility#000003A9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:52:831 Order STACKOrderUpdateQuests#000003AA, Ticket: 00000239

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:52:995 AI STACK[AI] [Event]Remove 29 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:52:995 AI STACK[AI] [Event]Remove EventBlockadeTick,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventTriggerPopulationEvent,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGameplayUnlockedNarration,EventQuestBegun,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestUpdated,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:52:995 AI STACK[AI] [Event]keep 35 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:52:995 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventLowEmpireManpower,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventLawAbrogated,EventShipLayoutChanged,EventLawAbrogated,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventShipLockedInGarrisonRecovered,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:53:012 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:095 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:212 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:229 Order STACKOrderCompleteMoveToFleetAction#000003AB; EmpireIndex:2; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:229 Order STACKOrderCompleteMoveToFleetAction#000003AC; EmpireIndex:5; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:229 Order STACKOrderTerminateEntityAction#000003AD; EmpireIndex:2; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:229 Order STACKOrderTerminateEntityAction#000003AE; EmpireIndex:5; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:246 Order STACKOrderEntityAction#000003AF, Ticket: 0000023A; EmpireIndex:2; MoveToFleetAction#27, InitiatorGUID:1084, Context:EntityActionContext_Movement, 38->41 (Cost: 2.582413) from 0 to 0.3953438.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:262 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:53:262 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:53:280 Order STACKOrderTransferShips#000003B0, Ticket: 0000023B; EmpireIndex:1; ShipGUIDs: [1069], HeroGUID:0, Position:NodeIndex:88, DestinationGarrisonGUID:1661

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:280 Order STACKOrderValidateQuestChoice#000003B1, Ticket: 0000023C; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:280 Order STACKOrderValidateQuestChoice#000003B2, Ticket: 0000023D; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:280 Order STACKOrderActivateLaw#000003B3, Ticket: 0000023E; EmpireIndex:2; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1662

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:280 Order STACKOrderValidateQuestChoice#000003B4, Ticket: 0000023F; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:304 Order STACKOrderActivateLaw#000003B5, Ticket: 00000240; EmpireIndex:4; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1663

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:304 Order STACKOrderValidateQuestChoice#000003B6, Ticket: 00000241; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:305 Order STACKOrderActivateLaw#000003B7, Ticket: 00000242; EmpireIndex:5; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1664

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:305 Order STACKOrderValidateQuestChoice#000003B8, Ticket: 00000243; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:305 Order STACKOrderTriggerPopulationEvent#000003B9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:305 Order STACKOrderUpdateQuests#000003BA, Ticket: 00000244

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:305 Order STACKOrderTriggerPopulationEvent#000003BB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:305 Order STACKOrderUpdateQuests#000003BC, Ticket: 00000245

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:305 Order STACKOrderTriggerPopulationEvent#000003BD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:305 Order STACKOrderUpdateQuests#000003BE, Ticket: 00000246

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:305 Order STACKOrderFinishDockingFleet#000003BF, Ticket: 00000247; EmpireIndex:1; FleetGUID:1661

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:305 Order STACKOrderTriggerPopulationEvent#000003C0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:305 Order STACKOrderUpdateQuests#000003C1, Ticket: 00000248

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:305 Order STACKOrderTriggerPopulationEvent#000003C2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:305 Order STACKOrderAddQuestMarkers#000003C3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:305 Order STACKOrderCreateFleetFromShipDesignName#000003C4; EmpireIndex:16; FleetGUID:1666, ShipDesignGUIDs: ShipDesignQuestMediumCravers01 x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:305 Gameplay STACKAdd 0 experience to ship Ship#1668

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:315 Order STACKOrderCreateFleetMission#000003C5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:315 Order STACKOrderUpdateQuests#000003C6, Ticket: 00000249

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:315 Order STACKOrderUpdateVisibility#000003C7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:315 Order STACKOrderFinishDockingFleet#000003C8, Ticket: 0000024A; EmpireIndex:16; FleetGUID:1666

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:361 Order STACKOrderCompleteMoveToFleetAction#000003C9; EmpireIndex:3; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:361 Order STACKOrderTerminateEntityAction#000003CA; EmpireIndex:3; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:53:378 Order STACKOrderTerminateEntityAction#000003CB; EmpireIndex:3; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:54:228 Gameplay STACKfleet action with feedback 17 finished : ETA 360.76700592041, Game.Time 361.777694702148, true ETA 361.76700592041

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:54:228 Order STACKOrderTerminateEntityAction#000003CC; EmpireIndex:4; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:54:228 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:54:245 Gameplay STACKfleet action with feedback 27 finished : ETA 360.78296661377, Game.Time 361.794654846191, true ETA 361.78296661377

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:54:245 Order STACKOrderTerminateEntityAction#000003CD; EmpireIndex:5; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:54:245 Order STACKOrderUpdateQuests#000003CE, Ticket: 0000024B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:54:245 Order STACKOrderUpdateQuests#000003CF, Ticket: 0000024C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:54:245 Order STACKOrderUpdateQuests#000003D0, Ticket: 0000024D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:54:245 Order STACKOrderCompleteQuest#000003D1, Ticket: 0000024E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:54:245 Order STACKOrderCompleteQuest#000003D2, Ticket: 0000024F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:54:245 Order STACKOrderCompleteQuest#000003D3, Ticket: 00000250

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:54:378 Order STACKOrderCompleteMoveToFleetAction#000003D4; EmpireIndex:2; EntityActionId: 26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:54:378 Order STACKOrderTerminateEntityAction#000003D5; EmpireIndex:2; EntityActionId: 26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:54:395 Default STACKDelivering remaining pop (fleet : 1639, system : 1549)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:54:395 Order STACKOrderTerminateEntityAction#000003D6; EmpireIndex:2; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:54:395 Default STACKTerminating AutomatedDelivery Fleet 1639 on system ColonizedStarSystem#1549

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:211 Order STACKOrderMoveIdleFleets#000003D7; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:228 Order STACKOrderEntityAction#000003D8, Ticket: 00000251; EmpireIndex:0; MoveToFleetAction#21, InitiatorGUID:1020, Context:EntityActionContext_Movement, 117->115 (Cost: 0.2578197) from 0.9667665 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:228 Order STACKOrderEntityAction#000003D9, Ticket: 00000252; EmpireIndex:0; MoveToFleetAction#22, InitiatorGUID:1023, Context:EntityActionContext_Movement, 111->109 (Cost: 7) from 0.1598233 to 0.7802848.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:262 AI STACK[AI] [Event]Remove 35 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:55:262 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventLowEmpireManpower,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventLawAbrogated,EventShipLayoutChanged,EventLawAbrogated,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventShipLockedInGarrisonRecovered,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:55:262 AI STACK[AI] [Event]keep 50 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:55:262 AI STACK[AI] [Event]keep EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestChoiceMade,EventQuestChoiceMade,EventLawActivated,ScoreProviderEvent,EventQuestChoiceMade,EventLawActivated,ScoreProviderEvent,EventQuestChoiceMade,EventLawActivated,ScoreProviderEvent,EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventGarrisonCompositionChanged,EventQuestChoiceEnded,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:55:279 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:363 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:480 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:496 Order STACKOrderCompleteMoveToFleetAction#000003DA; EmpireIndex:0; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:496 Order STACKOrderTerminateEntityAction#000003DB; EmpireIndex:0; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:496 AI STACK[AI] Cancel task 211 : can find context 1639 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:55:513 Order STACKOrderTerminateEntityAction#000003DC; EmpireIndex:0; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:513 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:55:513 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:55:528 Gameplay STACKfleet action with feedback 16 started : ETA 365.079032897949

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:528 Order STACKOrderEntityAction#000003DD, Ticket: 00000253; EmpireIndex:1; ExpeditionFleetAction#16, InitiatorGUID:1560, Context:Curiosity_Loot_Underground_Era1 on Озуло I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:528 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:528 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:528 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:528 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:528 Order STACKOrderEntityAction#000003DE, Ticket: 00000258; EmpireIndex:4; GoToFleetAction#18, InitiatorGUID:1150, Context:Path: 22->18, Path: Path: 22->18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:528 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:528 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:528 Order STACKOrderEntityAction#000003DF, Ticket: 0000025B; EmpireIndex:5; GoToFleetAction#30, InitiatorGUID:1177, Context:Path: 46->45, Path: Path: 46->45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:545 Order STACKOrderEntityAction#000003E0, Ticket: 0000025C; EmpireIndex:4; MoveToFleetAction#19, InitiatorGUID:1150, Context:EntityActionContext_Movement, 22->18 (Cost: 3) from 0 to 0.2288026.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:55:545 Order STACKOrderEntityAction#000003E1, Ticket: 0000025D; EmpireIndex:5; MoveToFleetAction#31, InitiatorGUID:1177, Context:EntityActionContext_Movement, 46->45 (Cost: 3) from 0 to 0.2401367.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:56:479 Order STACKOrderCompleteMoveToFleetAction#000003E2; EmpireIndex:2; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:56:479 Order STACKOrderTerminateEntityAction#000003E3; EmpireIndex:2; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:57:530 AI STACK[AI] [Event]Remove 50 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:57:530 AI STACK[AI] [Event]Remove EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestChoiceMade,EventQuestChoiceMade,EventLawActivated,ScoreProviderEvent,EventQuestChoiceMade,EventLawActivated,ScoreProviderEvent,EventQuestChoiceMade,EventLawActivated,ScoreProviderEvent,EventQuestChoiceMade,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventGarrisonCompositionChanged,EventQuestChoiceEnded,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:57:530 AI STACK[AI] [Event]keep 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:57:530 AI STACK[AI] [Event]keep EventFleetDocked,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:57:546 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:57:630 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:57:730 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:57:748 Order STACKOrderCompleteMoveToFleetAction#000003E4; EmpireIndex:0; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:57:748 Order STACKOrderTerminateEntityAction#000003E5; EmpireIndex:0; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:57:763 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:57:763 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:29:57:778 Order STACKOrderEntityAction#000003E6, Ticket: 0000025E; EmpireIndex:3; LaunchProbeFleetAction#25, InitiatorGUID:1114, Context:EntityActionContext_Vector

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:57:778 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:57:778 Order STACKOrderEntityAction#000003E7; EmpireIndex:3; MoveToProbeAction#26, InitiatorGUID:1670, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:58:547 Gameplay STACKfleet action with feedback 16 finished : ETA 365.079032897949, Game.Time 366.096015930176, true ETA 366.079032897949

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:58:547 Order STACKOrderTerminateEntityAction#000003E8; EmpireIndex:1; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:58:547 Order STACKOrderUpdateQuests#000003E9, Ticket: 00000260

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:58:547 Order STACKOrderCompleteQuest#000003EA, Ticket: 00000261

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:58:645 Order STACKOrderUpdateVisibility#000003EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:59:270 Order STACKOrderSetGameNodeDiscoveryStatus#000003EC; EmpireIndex:0; Discovered:True, NodeGUID:778

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:59:295 Order STACKOrderCompleteMoveToFleetAction#000003ED; EmpireIndex:4; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:59:295 Order STACKOrderCompleteMoveToFleetAction#000003EE; EmpireIndex:5; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:59:295 Order STACKOrderTerminateEntityAction#000003EF; EmpireIndex:4; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:59:295 Order STACKOrderTerminateEntityAction#000003F0; EmpireIndex:5; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:59:557 Default STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 0/Дельфин I

     at OnFocusedPlanetChanged in :line 0
     at OnFocusedPlanetIndexChange in :line 0
     at Update in :line 0

20:29:59:588 Default STACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x512xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

20:29:59:588 Default STACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x1024xARGBFloat

     at GetOrCreateGlyph in :line 0
     at GetOrCreateInAtlas in :line 0
     at GetCharInfo in :line 0
     at UpdateTextQuadInfos_BruteForce in :line 0
     at UpdateQuadInfos in :line 0
     at UpdateRenderData in :line 0
     at UpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at PrimitiveUpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateGUI in :line 0
     at UpdateRendering in :line 0
     at OnCameraPreCull in :line 0
     at FireOnPreCull in :line 0

20:29:59:588 Default STACKCharacter '​' 0x200B is not available in font SSPro-Regular

     at CheckGlyphAvailability in :line 0
     at RasterGlyph in :line 0
     at RenderGlyphs in :line 0
     at RenderRequestedGlyphs in :line 0
     at PrepareGlyphs in :line 0
     at RenderWithHook in :line 0
     at OnCameraPostRender in :line 0
     at FireOnPostRender in :line 0

20:29:59:665 Default STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Дельфин II

     at OnFocusedPlanetChanged in :line 0
     at OnFocusedPlanetIndexChange in :line 0
     at Update in :line 0

20:29:59:780 AI STACK[AI] [Event]Remove 6 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:59:780 AI STACK[AI] [Event]Remove EventFleetDocked,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:59:780 AI STACK[AI] [Event]keep 4 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:59:780 AI STACK[AI] [Event]keep EventProbeLaunched,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:29:59:797 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:59:879 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:29:59:995 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:00:028 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:00:028 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:00:044 Gameplay STACKfleet action with feedback 17 started : ETA 369.593757629395

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:00:044 Order STACKOrderEntityAction#000003F1, Ticket: 00000262; EmpireIndex:1; ExpeditionFleetAction#17, InitiatorGUID:1560, Context:Curiosity_PlanetResource_Strategic02 on Озуло IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:01:346 Gameplay STACKfleet action with feedback 23 started : ETA 370.893951416016

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:01:346 Order STACKOrderEntityAction#000003F2, Ticket: 00000263; EmpireIndex:0; ExpeditionFleetAction#23, InitiatorGUID:1020, Context:Curiosity_PlanetResource_Luxury01 on Дельфин II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:02:045 AI STACK[AI] [Event]Remove 4 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:02:045 AI STACK[AI] [Event]Remove EventProbeLaunched,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:02:045 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:02:045 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:02:061 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:02:145 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:02:245 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:02:278 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:02:294 Order STACKOrderAIClientStateChange#000003F3; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:02:294 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:03:045 Gameplay STACKfleet action with feedback 17 finished : ETA 369.593757629395, Game.Time 370.594528198242, true ETA 370.593757629395

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:03:045 Order STACKOrderTerminateEntityAction#000003F4; EmpireIndex:1; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:03:045 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:04:348 Gameplay STACKfleet action with feedback 23 finished : ETA 370.893951416016, Game.Time 371.894912719727, true ETA 371.893951416016

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:04:348 Order STACKOrderTerminateEntityAction#000003F5; EmpireIndex:0; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:04:412 Prism STACKProbe Used: {"turn":4,"usage":"curiosity","gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:30:04.329"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:30:09:065 Order STACKOrderEntityAction#000003F6, Ticket: 00000264; EmpireIndex:0; GoToFleetAction#24, InitiatorGUID:1020, Context:Path: 115->114, Path: Path: 115->114

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:09:065 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:09:065 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:09:065 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:09:065 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:09:065 AI STACK[AI] [Event]keep 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:09:065 AI STACK[AI] [Event]keep EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:09:079 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:09:080 Order STACKOrderAIClientStateChange#000003F7; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:09:080 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:09:163 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:09:263 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:09:283 Order STACKOrderEntityAction#000003F8, Ticket: 00000265; EmpireIndex:0; MoveToFleetAction#25, InitiatorGUID:1020, Context:EntityActionContext_Movement, 115->114 (Cost: 2.24218) from 0 to 0.6250193.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:09:296 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:09:296 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:09:312 Gameplay STACKfleet action with feedback 18 started : ETA 378.862747192383

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:09:312 Order STACKOrderEntityAction#000003F9, Ticket: 00000266; EmpireIndex:1; ExpeditionFleetAction#18, InitiatorGUID:1560, Context:Curiosity_PlanetResource_Luxury03 on Озуло IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:11:296 AI STACK[AI] [Event]Remove 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:11:296 AI STACK[AI] [Event]Remove EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:11:296 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:11:296 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:11:313 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:11:397 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:11:497 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:11:529 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:11:546 Order STACKOrderAIClientStateChange#000003FA; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:11:546 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:11:898 Order STACKOrderUpdateVisibility#000003FB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:11:914 Order STACKOrderUpdateQuests#000003FC, Ticket: 00000267

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:11:914 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:11:914 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:11:914 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:11:914 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:11:914 AI STACK[AI] [Event]keep 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:11:914 AI STACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:11:931 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:11:931 Order STACKOrderAIClientStateChange#000003FD; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:11:931 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:014 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:113 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:181 Order STACKOrderCompleteMoveToFleetAction#000003FE; EmpireIndex:0; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:181 Order STACKOrderTerminateEntityAction#000003FF; EmpireIndex:0; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:332 Gameplay STACKfleet action with feedback 18 finished : ETA 378.862747192383, Game.Time 379.880195617676, true ETA 379.862747192383

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:332 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:332 Order STACKOrderTerminateEntityAction#00000400; EmpireIndex:1; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:332 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:346 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:12:362 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:362 Order STACKOrderAIClientStateChange#00000401; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:362 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:446 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:446 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:529 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:529 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:529 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:529 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:563 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:661 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:696 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:796 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:829 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:845 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:912 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:930 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:930 Gameplay STACKAdd 1 experience to ship Mothership#1013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:930 Gameplay STACKAdd 1 experience to ship Ship#1022

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:930 Gameplay STACKAdd 1 experience to ship Ship#1025

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:930 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:945 Gameplay STACKAdd 1 experience to ship Ship#1558

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:945 Gameplay STACKAdd 1 experience to ship Ship#1069

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:962 Gameplay STACKAdd 1 experience to ship Ship#1086

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:980 Gameplay STACKAdd 1 experience to ship Ship#1116

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:980 Gameplay STACKAdd 1 experience to ship Ship#1124

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:980 Gameplay STACKAdd 1 experience to ship Ship#1625

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:995 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:12:996 Gameplay STACKAdd 1 experience to ship Ship#1152

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:012 Gameplay STACKAdd 1 experience to ship Ship#1173

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:012 Gameplay STACKAdd 1 experience to ship Ship#1179

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:012 Gameplay STACKAdd 1 experience to ship Ship#1194

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:196 Gameplay STACKAdd 1 experience to ship Ship#1653

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:196 Gameplay STACKAdd 1 experience to ship Ship#1654

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:196 Gameplay STACKAdd 1 experience to ship Ship#1656

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:196 Gameplay STACKAdd 1 experience to ship Ship#1657

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:196 Gameplay STACKAdd 1 experience to ship Ship#1668

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:196 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:295 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:381 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:381 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:381 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:381 Gameplay STACKAdd 0 experience to ship Ship#1634

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:381 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:381 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:381 Runtime STACK[ChatMessage] RECV: l:/_turn/5 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:402 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:402 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:429 Prism STACKTechnology Unlock: {"technology":"TechnologyStageDefinitionEconomyAndTrade2","stage":"TechnologyStageDefinitionEconomyAndTrade2","turn":6,"isstage":"True","gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:30:13.328"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:30:13:462 Order STACKOrderUpdateDustInflation#00000402; DustGlobalProduction:230.1231

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:529 Order STACKOrderReorganizePopulationsOnSystem#00000403; EmpireIndex:1; StarSystemGUID:1553

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:529 Order STACKOrderSendAutomatedShip#00000404; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:529 Order STACKOrderUpdateBestSystem#00000405; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:529 Order STACKOrderUpdateBestSystem#00000406; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:530 Order STACKOrderStartAutomatedFleetAction#00000407; EmpireIndex:3; AutomatedDeliveryFleetAction#27, InitiatorGUID:1671, Context:Path: 105->104, Path: Path: 105->104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:595 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:679 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:712 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:712 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:712 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:712 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:745 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:745 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:13:745 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:278 Runtime STACK[ChatMessage] RECV: l:/_turn/5 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:278 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:308 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:308 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:308 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:317 Order STACKOrderEntityAction#00000408; EmpireIndex:2; MoveToProbeAction#28, InitiatorGUID:1638, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:317 Order STACKOrderEntityAction#00000409; EmpireIndex:3; MoveToProbeAction#28, InitiatorGUID:1670, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:317 Order STACKOrderEntityAction#0000040A; EmpireIndex:5; MoveToProbeAction#32, InitiatorGUID:1626, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:317 Order STACKOrderUpdateBestSystem#0000040B; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:317 Order STACKOrderUpdateBestSystem#0000040C; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:363 Prism STACKTechnology Unlock: {"technology":"TechnologyDefinitionEconomyAndTrade1","stage":"TechnologyStageDefinitionEconomyAndTrade1","turn":6,"isstage":"False","gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:30:14.278"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:30:14:396 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:396 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:496 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:14:496 AI STACK[AI] [Event]Remove 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:14:496 AI STACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:14:496 AI STACK[AI] [Event]keep 39 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:14:496 AI STACK[AI] [Event]keep EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventBlockadeTick,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventHeroLevelup,EventTechnologyUnlocked,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventGarrisonCompositionChanged,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:14:850 Prism STACKConstruction completed: {"turn":5,"constructionName":"StarSystemImprovementStartingFoodIndustry","colonizedStarSystemGUID":"1517","productionCost":160,"constructionIndex":1,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:30:14.766"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:30:15:312 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:15:329 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:346 Prism STACKJuggernaut: {"turn":5,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:30:15.279"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:30:15:346 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:379 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:446 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:446 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:15:446 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdventurer [AI0]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:15:663 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:677 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:677 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:677 Order STACKOrderAIClientStateChange#0000040D; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:677 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:677 Order STACKOrderFinishDockingFleet#0000040E, Ticket: 00000268; EmpireIndex:3; FleetGUID:1671

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:677 AI STACKStart 40 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:15:694 Order STACKOrderQueueResearch#0000040F, Ticket: 00000269; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID:1673, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000410, Ticket: 0000026A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000411, Ticket: 0000026B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000412, Ticket: 0000026C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000413, Ticket: 0000026D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000414, Ticket: 0000026E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderEntityAction#00000415, Ticket: 0000026F; EmpireIndex:1; GoToFleetAction#19, InitiatorGUID:1560, Context:Path: 90->89, Path: Path: 90->89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000416, Ticket: 00000270

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000417, Ticket: 00000271

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000418, Ticket: 00000272

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000419, Ticket: 00000273

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000041A, Ticket: 00000274

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderCancelLaw#0000041B, Ticket: 00000275; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderEntityAction#0000041C, Ticket: 00000276; EmpireIndex:2; GoToFleetAction#29, InitiatorGUID:1084, Context:Path: 41->42, Path: Path: 41->42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000041D, Ticket: 00000277

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000041E, Ticket: 00000278

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000041F, Ticket: 00000279

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000420, Ticket: 0000027A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000421, Ticket: 0000027B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderCreateShipDesign#00000422, Ticket: 0000027C; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderCreateShipDesign#00000423, Ticket: 0000027D; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderEntityAction#00000424, Ticket: 0000027E; EmpireIndex:3; GoToFleetAction#29, InitiatorGUID:1114, Context:Path: 101->102, Path: Path: 101->102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000425, Ticket: 0000027F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:695 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:15:716 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000426, Ticket: 00000280

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:716 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000427, Ticket: 00000281

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:716 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000428, Ticket: 00000282

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:716 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000429, Ticket: 00000283

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:716 Order STACKOrderCancelLaw#0000042A, Ticket: 00000284; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:716 Order STACKOrderEntityAction#0000042B, Ticket: 00000285; EmpireIndex:4; GoToFleetAction#20, InitiatorGUID:1150, Context:Path: 18, Path: Path: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:716 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000042C, Ticket: 00000286

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:716 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000042D, Ticket: 00000287

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:716 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000042E, Ticket: 00000288

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:716 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000042F, Ticket: 00000289

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:716 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000430, Ticket: 0000028A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:716 Order STACKOrderCreateShipDesign#00000431, Ticket: 0000028B; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:716 Order STACKOrderCreateShipDesign#00000432, Ticket: 0000028C; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:716 Order STACKOrderCancelLaw#00000433, Ticket: 0000028D; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:716 Order STACKOrderTransferShips#00000434, Ticket: 0000028E; EmpireIndex:5; ShipGUIDs: [1634], HeroGUID:0, Position:NodeIndex:49, DestinationGarrisonGUID:1678

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:731 Order STACKOrderEntityAction#00000435, Ticket: 0000028F; EmpireIndex:5; GoToFleetAction#33, InitiatorGUID:1177, Context:Path: 45, Path: Path: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:731 Order STACKOrderEntityAction#00000436, Ticket: 00000290; EmpireIndex:5; GoToFleetAction#34, InitiatorGUID:1192, Context:Path: 54, Path: Path: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:731 Order STACKOrderEntityAction#00000437, Ticket: 00000291; EmpireIndex:3; MoveToFleetAction#30, InitiatorGUID:1671, Context:EntityActionContext_Movement, 105->104 (Cost: 3) from 0 to 0.3315431.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:731 Order STACKOrderEntityAction#00000438, Ticket: 00000292; EmpireIndex:3; MoveToFleetAction#31, InitiatorGUID:1624, Context:EntityActionContext_Movement, 105->104 (Cost: 3) from 0.6630862 to 0.9946293.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:731 Order STACKOrderUpdateEffectZone#00000439

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:731 Order STACKOrderEntityAction#0000043A, Ticket: 00000293; EmpireIndex:1; MoveToFleetAction#20, InitiatorGUID:1560, Context:EntityActionContext_Movement, 90->89 (Cost: 5.968587) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:731 Order STACKOrderEntityAction#0000043B, Ticket: 00000294; EmpireIndex:2; MoveToFleetAction#30, InitiatorGUID:1084, Context:EntityActionContext_Movement, 38->41 (Cost: 3.949655) from 0.3953438 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:731 Order STACKOrderEntityAction#0000043C, Ticket: 00000295; EmpireIndex:3; MoveToFleetAction#32, InitiatorGUID:1114, Context:EntityActionContext_Movement, 101->102 (Cost: 6.608049) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:731 Order STACKOrderFinishDockingFleet#0000043D, Ticket: 00000296; EmpireIndex:5; FleetGUID:1678

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:731 Order STACKOrderEntityAction#0000043E, Ticket: 00000297; EmpireIndex:4; MoveToFleetAction#21, InitiatorGUID:1150, Context:EntityActionContext_Movement, 22->18 (Cost: 6) from 0.2288026 to 0.6864079.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:746 Order STACKOrderEntityAction#0000043F, Ticket: 00000298; EmpireIndex:5; MoveToFleetAction#35, InitiatorGUID:1192, Context:EntityActionContext_Movement, 47->54 (Cost: 5) from 0.6489131 to 0.9434122.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:746 Order STACKOrderEntityAction#00000440, Ticket: 00000299; EmpireIndex:5; MoveToFleetAction#36, InitiatorGUID:1177, Context:EntityActionContext_Movement, 46->45 (Cost: 6) from 0.2401367 to 0.7204102.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:15:829 Prism STACKTurn end: {"turn":5,"turnDuration":0,"dustperturn":15.5584888,"influenceperturn":15.0,"scienceperturn":31.0,"honorperturn":0.0,"empirefood":27.1021652,"empireindustry":45.0,"empiremanpower":300.0,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":0.0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:30:15.746"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:30:16:197 Order STACKOrderUpdateEffectZone#00000441

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:16:280 Order STACKOrderUpdateVisibility#00000442

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:16:347 Prism STACKAIPerformanceEvent: {"turn":5,"maxBlackboardMessageCount":157,"maxDecisionCount":9,"maxSyncronizationTime":820,"maxAnaysisTime":145,"maxStrategicTime":93,"maxDecisionTime":49,"maxActuatorTime":47,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:30:16.263"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:30:16:630 Order STACKOrderCompleteMoveToFleetAction#00000443; EmpireIndex:3; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:16:630 Order STACKOrderTerminateEntityAction#00000444; EmpireIndex:3; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:16:697 Order STACKOrderUpdateEffectZone#00000445

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:16:813 Order STACKOrderCompleteMoveToFleetAction#00000446; EmpireIndex:2; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:16:813 Order STACKOrderTerminateEntityAction#00000447; EmpireIndex:2; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:16:830 Order STACKOrderEntityAction#00000448, Ticket: 0000029A; EmpireIndex:2; MoveToFleetAction#31, InitiatorGUID:1084, Context:EntityActionContext_Movement, 41->42 (Cost: 5.050345) from 0 to 0.4028654.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:17:046 Order STACKOrderUpdateVisibility#00000449

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:17:046 Order STACKOrderUpdateQuests#0000044A, Ticket: 0000029B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:17:513 Order STACKOrderCompleteMoveToFleetAction#0000044B; EmpireIndex:5; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:17:513 Order STACKOrderUpdateVisibility#0000044C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:17:513 Order STACKOrderTerminateEntityAction#0000044D; EmpireIndex:5; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:17:513 AI STACK[AI] [Event]Remove 39 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:17:513 AI STACK[AI] [Event]Remove EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventBlockadeTick,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventHeroLevelup,EventTechnologyUnlocked,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventPopulationGained,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventGarrisonCompositionChanged,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:17:513 AI STACK[AI] [Event]keep 38 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:17:513 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventResearchQueued,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventLawAbrogated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:17:529 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:17:614 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:17:731 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:17:778 Order STACKOrderCompleteMoveToFleetAction#0000044E; EmpireIndex:5; EntityActionId: 36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:17:778 Order STACKOrderTerminateEntityAction#0000044F; EmpireIndex:5; EntityActionId: 36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:17:778 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:17:778 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:17:794 Order STACKOrderQueueConstruction#00000450, Ticket: 0000029C; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:17:794 Order STACKOrderActivateLaw#00000451, Ticket: 0000029D; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1681

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:17:794 Order STACKOrderQueueConstruction#00000452, Ticket: 0000029E; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:17:794 Order STACKOrderActivateLaw#00000453, Ticket: 0000029F; EmpireIndex:4; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1684

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:17:794 Order STACKOrderCompleteMoveToFleetAction#00000454; EmpireIndex:4; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:17:794 Order STACKOrderTerminateEntityAction#00000455; EmpireIndex:4; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:17:794 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:17:794 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:17:806 Order STACKOrderQueueConstruction#00000456, Ticket: 000002A0; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:17:806 Order STACKOrderActivateLaw#00000457, Ticket: 000002A1; EmpireIndex:5; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1687

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:18:213 Order STACKOrderUpdateEffectZone#00000458

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:18:713 Order STACKOrderUpdateEffectZone#00000459

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:18:796 Order STACKOrderUpdateVisibility#0000045A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:19:349 View STACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.

     at Load in :line 0
     at LoadIFN in :line 0
     at IShipDesignRendererService.ChangeViewSize in :line 0
     at ResizeShipDesignViewport in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:30:19:349 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:30:19:349 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:30:19:350 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:30:19:365 Order STACKOrderUpdateVisibility#0000045B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:19:365 Order STACKOrderCompleteMoveToFleetAction#0000045C; EmpireIndex:3; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:19:366 Order STACKOrderUpdateEffectZone#0000045D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:19:366 Order STACKOrderUpdateQuests#0000045E, Ticket: 000002A2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:19:366 Order STACKOrderTerminateEntityAction#0000045F; EmpireIndex:3; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:19:374 Order STACKOrderUpdateVisibility#00000460

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:19:781 AI STACK[AI] [Event]Remove 38 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:19:781 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventResearchQueued,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventLawAbrogated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:19:781 AI STACK[AI] [Event]keep 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:19:781 AI STACK[AI] [Event]keep EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:19:797 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:19:883 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:19:999 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:19:999 Order STACKOrderUpdateEffectZone#00000461

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:19:999 Order STACKOrderUpdateVisibility#00000462

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:19:999 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#14 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:19:999 Order STACKOrderUpdateQuests#00000463, Ticket: 000002A3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:20:015 Order STACKOrderCompleteMoveToFleetAction#00000464; EmpireIndex:1; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:20:015 Order STACKOrderUpdateVisibility#00000465

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:20:015 Order STACKOrderTerminateEntityAction#00000466; EmpireIndex:1; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:20:030 Order STACKOrderTerminateEntityAction#00000467; EmpireIndex:1; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:20:046 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:20:046 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:20:063 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:20:063 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:20:063 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:20:063 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:20:063 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:20:063 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:20:063 Order STACKOrderCompleteMoveToFleetAction#00000468; EmpireIndex:3; EntityActionId: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:20:063 Order STACKOrderUpdateVisibility#00000469

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:20:063 Gameplay STACK[DIPLOMACY] Empire#14 + Empire#3 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:20:063 Order STACKOrderTerminateEntityAction#0000046A; EmpireIndex:3; EntityActionId: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:20:080 Order STACKOrderTerminateEntityAction#0000046B; EmpireIndex:3; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:20:831 Order STACKOrderUnlockHeroSkill#0000046C; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:20:831 Gameplay STACKUpdated representative hero of senator Politics05 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:21:029 Order STACKOrderCompleteMoveToFleetAction#0000046D; EmpireIndex:2; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:21:029 Order STACKOrderTerminateEntityAction#0000046E; EmpireIndex:2; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:21:368 View STACKShipDesignRenderer didn't found anchor for 'Флагман'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

20:30:21:368 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

20:30:21:368 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

20:30:21:391 View STACKUnload material LavaPlanetMat

     at Unload in :line 0
     at OnPostRender in :line 0
     at OnPreCullHook in :line 0
     at OnPreCull in :line 0

20:30:21:391 View STACKUnload material AridPlanetMat

     at Unload in :line 0
     at OnPostRender in :line 0
     at OnPreCullHook in :line 0
     at OnPreCull in :line 0

20:30:21:391 View STACKShipDesignRenderer didn't found anchor for 'Флагман'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

20:30:21:411 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:30:21:998 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:30:21:998 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:30:22:062 AI STACK[AI] [Event]Remove 19 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:22:062 AI STACK[AI] [Event]Remove EventConstructionQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:22:062 AI STACK[AI] [Event]keep 22 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:22:062 AI STACK[AI] [Event]keep EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:22:081 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:22:162 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:22:262 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:22:295 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:22:295 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:22:312 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:22:312 Order STACKOrderEntityAction#0000046F, Ticket: 000002AB; EmpireIndex:3; StartWarEmpireAction#33, InitiatorGUID:944, Context:Empire 14 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:22:312 Gameplay STACK[DIPLOMACY] Empire#14 + Empire#3 = DiplomaticRelationStateMinorAdvancedWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at ClientStart in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:22:312 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#14 = DiplomaticRelationStateMinorAdvancedWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at ClientStart in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:22:329 Order STACKOrderEntityAction#00000470; EmpireIndex:14; SiegeStarSystemAction#1, InitiatorGUID:999

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:24:279 Order STACKOrderMoveIdleFleets#00000471; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:24:296 Order STACKOrderEntityAction#00000472, Ticket: 000002AC; EmpireIndex:0; MoveToFleetAction#26, InitiatorGUID:1020, Context:EntityActionContext_Movement, 115->114 (Cost: 1.345198) from 0.6250193 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:24:296 Order STACKOrderEntityAction#00000473, Ticket: 000002AD; EmpireIndex:0; MoveToFleetAction#27, InitiatorGUID:1023, Context:EntityActionContext_Movement, 111->109 (Cost: 2.47881) from 0.7802848 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:24:313 AI STACK[AI] [Event]Remove 22 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:24:313 AI STACK[AI] [Event]Remove EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:24:313 AI STACK[AI] [Event]keep 28 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:24:313 AI STACK[AI] [Event]keep EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventSystemBesieged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:24:332 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:24:413 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:24:513 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:24:513 Order STACKOrderUpdateVisibility#00000474

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:24:549 Order STACKOrderCompleteMoveToFleetAction#00000475; EmpireIndex:0; EntityActionId: 26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:24:549 Order STACKOrderTerminateEntityAction#00000476; EmpireIndex:0; EntityActionId: 26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:24:549 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:24:549 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:24:566 Gameplay STACKfleet action with feedback 21 started : ETA 394.115447998047

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:24:566 Order STACKOrderEntityAction#00000477, Ticket: 000002AE; EmpireIndex:1; ExpeditionFleetAction#21, InitiatorGUID:1560, Context:Curiosity_Loot_Ruins_Era1 on Гобрис II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:24:566 Order STACKOrderTerminateEntityAction#00000478; EmpireIndex:0; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:24:982 Order STACKOrderUpdateVisibility#00000479

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:24:997 Order STACKOrderUpdateQuests#0000047A, Ticket: 000002AF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:25:115 Order STACKOrderCompleteMoveToFleetAction#0000047B; EmpireIndex:0; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:25:115 Order STACKOrderTerminateEntityAction#0000047C; EmpireIndex:0; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:25:132 Order STACKOrderTerminateEntityAction#0000047D; EmpireIndex:0; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:26:547 AI STACK[AI] [Event]Remove 28 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:26:564 AI STACK[AI] [Event]Remove EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventSystemBesieged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:26:564 AI STACK[AI] [Event]keep 12 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:26:564 AI STACK[AI] [Event]keep EventFleetDocked,EventTutorial_FleetsSelected,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:26:581 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:26:665 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:26:763 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:27:580 Gameplay STACKfleet action with feedback 21 finished : ETA 394.115447998047, Game.Time 395.129638671875, true ETA 395.115447998047

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:27:580 Order STACKOrderTerminateEntityAction#0000047E; EmpireIndex:1; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:27:580 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnTechnologyUnlocked in :line 0
     at UnlockTechnology in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:28:795 AI STACK[AI] [Event]Remove 12 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:28:795 AI STACK[AI] [Event]Remove EventFleetDocked,EventTutorial_FleetsSelected,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:28:795 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:28:796 AI STACK[AI] [Event]keep EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:28:831 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:28:913 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:29:012 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:29:045 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:29:045 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:29:045 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:29:062 Order STACKOrderAIClientStateChange#0000047F; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:29:062 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:29:062 Gameplay STACKfleet action with feedback 22 started : ETA 398.611869812012

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:29:062 Order STACKOrderEntityAction#00000480, Ticket: 000002B0; EmpireIndex:1; ExpeditionFleetAction#22, InitiatorGUID:1560, Context:Curiosity_PlanetResource_Luxury03 on Гобрис III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:29:832 Order STACKOrderEntityAction#00000481, Ticket: 000002B1; EmpireIndex:0; GoToFleetAction#28, InitiatorGUID:1023, Context:Path: 109->107, Path: Path: 109->107

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:29:833 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:29:833 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:29:833 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:29:833 AI STACK[AI] [Event]Remove EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:29:833 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:29:833 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:29:848 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:29:848 Order STACKOrderAIClientStateChange#00000482; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:29:848 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:29:931 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:30:031 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:30:051 Order STACKOrderEntityAction#00000483, Ticket: 000002B2; EmpireIndex:0; MoveToFleetAction#29, InitiatorGUID:1023, Context:EntityActionContext_Movement, 109->107 (Cost: 4.52119) from 0 to 0.5155176.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:32:063 Gameplay STACKfleet action with feedback 22 finished : ETA 398.611869812012, Game.Time 399.613784790039, true ETA 399.611869812012

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:32:064 Order STACKOrderTerminateEntityAction#00000484; EmpireIndex:1; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:32:080 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:32:080 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:32:080 AI STACK[AI] [Event]keep 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:32:080 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:32:097 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:32:181 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:32:281 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:32:314 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:32:330 Order STACKOrderAIClientStateChange#00000485; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:32:330 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:32:732 Order STACKOrderUpdateVisibility#00000486

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:33:948 Order STACKOrderCompleteMoveToFleetAction#00000487; EmpireIndex:0; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:33:948 Order STACKOrderTerminateEntityAction#00000488; EmpireIndex:0; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:34:134 Order STACKOrderEntityAction#00000489, Ticket: 000002B3; EmpireIndex:0; GoToFleetAction#30, InitiatorGUID:1020, Context:Path: 114->112, Path: Path: 114->112

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:34:134 Order STACKOrderAIClientStateChange#0000048A; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:34:134 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:34:134 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:34:134 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:34:134 AI STACK[AI] [Event]Remove 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:34:134 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected,EventCuriosityDiscoveredWithFleet, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:34:134 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:34:134 AI STACK[AI] [Event]keep EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:34:148 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:34:231 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:34:331 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:34:352 Order STACKOrderEntityAction#0000048B, Ticket: 000002B4; EmpireIndex:0; MoveToFleetAction#31, InitiatorGUID:1020, Context:EntityActionContext_Movement, 114->112 (Cost: 3.654802) from 0 to 0.3329185.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:34:416 Order STACKOrderEntityAction#0000048C, Ticket: 000002B5; EmpireIndex:0; GoToFleetAction#32, InitiatorGUID:1020, Context:Path: 112, Path: Path: 112

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:36:382 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:36:382 AI STACK[AI] [Event]Remove EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:36:382 AI STACK[AI] [Event]keep 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:36:382 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:36:397 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:36:481 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:36:581 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:37:431 Order STACKOrderUpdateVisibility#0000048D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:38:048 Order STACKOrderCompleteMoveToFleetAction#0000048E; EmpireIndex:0; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:38:049 Order STACKOrderTerminateEntityAction#0000048F; EmpireIndex:0; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:38:615 AI STACK[AI] [Event]Remove 2 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:38:615 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:38:615 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:38:615 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:38:631 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:38:715 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:38:814 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:38:847 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:38:864 Order STACKOrderAIClientStateChange#00000490; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:38:864 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:39:615 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:39:646 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:39:730 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:39:730 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:39:813 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:39:813 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:39:813 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:39:813 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:39:847 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:39:946 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:39:980 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:080 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:113 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:130 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:130 Order STACKOrderPutShipOnMarket#00000491

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:196 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:214 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:214 Gameplay STACKAdd 1 experience to ship Mothership#1013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:214 Gameplay STACKAdd 1 experience to ship Ship#1022

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:214 Gameplay STACKAdd 1 experience to ship Ship#1025

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:214 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:229 Gameplay STACKAdd 1 experience to ship Ship#1558

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:229 Gameplay STACKAdd 1 experience to ship Ship#1069

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:246 Gameplay STACKAdd 1 experience to ship Ship#1086

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:263 Gameplay STACKAdd 1 experience to ship Ship#1116

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:263 Gameplay STACKAdd 1 experience to ship Ship#1124

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:263 Gameplay STACKAdd 1 experience to ship Ship#1625

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:263 Gameplay STACKAdd 1 experience to ship Ship#1672

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:280 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:280 Gameplay STACKAdd 1 experience to ship Ship#1152

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:297 Gameplay STACKAdd 1 experience to ship Ship#1173

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:297 Gameplay STACKAdd 1 experience to ship Ship#1179

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:297 Gameplay STACKAdd 1 experience to ship Ship#1194

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:297 Gameplay STACKAdd 1 experience to ship Ship#1634

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:480 Gameplay STACKAdd 1 experience to ship Ship#1653

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:480 Gameplay STACKAdd 1 experience to ship Ship#1654

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:480 Gameplay STACKAdd 1 experience to ship Ship#1656

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:480 Gameplay STACKAdd 1 experience to ship Ship#1657

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:480 Gameplay STACKAdd 1 experience to ship Ship#1668

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:480 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:580 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:648 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:648 Gameplay STACKAdd 0 experience to ship Ship#1659

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:649 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:649 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:649 Runtime STACK[ChatMessage] RECV: l:/_turn/6 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:670 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:670 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:670 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:696 Prism STACKJuggernaut: {"turn":6,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:30:40.639"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:30:40:731 Order STACKOrderUpdateDustInflation#00000492; DustGlobalProduction:191.5815

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:797 Order STACKOrderSendAutomatedShip#00000493; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:797 Order STACKOrderUpdateBestSystem#00000494; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:797 Order STACKOrderUpdateBestSystem#00000495; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:797 Order STACKOrderStartAutomatedFleetAction#00000496; EmpireIndex:2; AutomatedDeliveryFleetAction#32, InitiatorGUID:1689, Context:Path: 40->38, Path: Path: 40->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:862 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:946 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:981 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:981 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:981 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:40:981 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:013 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:013 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:013 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:255 Runtime STACK[ChatMessage] RECV: l:/_turn/6 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:255 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:280 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:280 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:280 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:280 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:280 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:280 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:280 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:280 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:280 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:290 Order STACKOrderEntityAction#00000497; EmpireIndex:2; MoveToProbeAction#33, InitiatorGUID:1638, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:291 Order STACKOrderEntityAction#00000498; EmpireIndex:3; MoveToProbeAction#34, InitiatorGUID:1670, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:291 Order STACKOrderEntityAction#00000499; EmpireIndex:5; MoveToProbeAction#37, InitiatorGUID:1626, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:291 Order STACKOrderUpdateBestSystem#0000049A; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:291 Order STACKOrderUpdateBestSystem#0000049B; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:291 Order STACKOrderTransferResource#0000049C; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:291 Order STACKOrderTransferResource#0000049D; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:291 Order STACKOrderTransferResource#0000049E; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:291 Order STACKOrderTransferResource#0000049F; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:291 Order STACKOrderTransferResource#000004A0; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:291 Order STACKOrderTransferResource#000004A1; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:291 Order STACKOrderTransferResource#000004A2; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:291 Order STACKOrderTransferResource#000004A3; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:291 Order STACKOrderTransferResource#000004A4; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:291 Order STACKOrderTransferResource#000004A5; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:330 Prism STACKTurn end: {"turn":6,"turnDuration":25,"dustperturn":15.623064,"influenceperturn":15.0,"scienceperturn":31.0,"honorperturn":0.0,"empirefood":27.7521057,"empireindustry":47.0,"empiremanpower":301.0,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":1.0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:30:41.255"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:30:41:365 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:365 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:464 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:41:464 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:41:464 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:41:464 AI STACK[AI] [Event]keep 22 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:41:464 AI STACK[AI] [Event]keep EventBlockadeTick,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventTemporaryEffectEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventHeroLevelup,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventHeroLevelup,EventGarrisonCompositionChanged,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:41:481 AI STACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:42:098 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:42:114 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:132 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:166 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:181 Prism STACKAIPerformanceEvent: {"turn":6,"maxBlackboardMessageCount":150,"maxDecisionCount":12,"maxSyncronizationTime":632,"maxAnaysisTime":129,"maxStrategicTime":91,"maxDecisionTime":43,"maxActuatorTime":35,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:30:42.098"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:30:42:230 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:439 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:453 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:453 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:453 Order STACKOrderAIClientStateChange#000004A6; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:453 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:453 Order STACKOrderFinishDockingFleet#000004A7, Ticket: 000002B6; EmpireIndex:2; FleetGUID:1689

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:453 AI STACKStart 40 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:42:453 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:42:471 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004A8, Ticket: 000002B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:471 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004A9, Ticket: 000002B8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:471 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004AA, Ticket: 000002B9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:471 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004AB, Ticket: 000002BA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:471 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004AC, Ticket: 000002BB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:471 Order STACKOrderCreateShipDesign#000004AD, Ticket: 000002BC; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:471 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:471 Gameplay STACKfleet action with feedback 23 started : ETA 412.02326965332

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:471 Order STACKOrderEntityAction#000004AE, Ticket: 000002BD; EmpireIndex:1; ExpeditionFleetAction#23, InitiatorGUID:1560, Context:Curiosity_PlanetResource_Luxury05 on Гобрис III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:471 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004AF, Ticket: 000002BE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:471 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004B0, Ticket: 000002BF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:471 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004B1, Ticket: 000002C0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:471 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004B2, Ticket: 000002C1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:471 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004B3, Ticket: 000002C2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:471 Order STACKOrderCancelLaw#000004B4, Ticket: 000002C3; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:471 Order STACKOrderEntityAction#000004B5, Ticket: 000002C4; EmpireIndex:2; GoToFleetAction#34, InitiatorGUID:1084, Context:Path: 42, Path: Path: 42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:471 Order STACKOrderTransferShips#000004B6, Ticket: 000002C5; EmpireIndex:3; ShipGUIDs: [1659], HeroGUID:0, Position:NodeIndex:105, DestinationGarrisonGUID:1692

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Order STACKOrderUnlockHeroSkill#000004B7, Ticket: 000002C6; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Gameplay STACKUpdated representative hero of senator Politics06 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004B8, Ticket: 000002C7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004B9, Ticket: 000002C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004BA, Ticket: 000002C9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004BB, Ticket: 000002CA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004BC, Ticket: 000002CB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Gameplay STACKfleet action with feedback 35 started : ETA 412.041221618652

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Order STACKOrderEntityAction#000004BD, Ticket: 000002CC; EmpireIndex:3; ExpeditionFleetAction#35, InitiatorGUID:1114, Context:Curiosity_Loot_Ruins_Era1 on Гано IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004BE, Ticket: 000002CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004BF, Ticket: 000002CE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004C0, Ticket: 000002CF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004C1, Ticket: 000002D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004C2, Ticket: 000002D1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Order STACKOrderCreateShipDesign#000004C3, Ticket: 000002D2; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Order STACKOrderCreateShipDesign#000004C4, Ticket: 000002D3; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Order STACKOrderCancelLaw#000004C5, Ticket: 000002D4; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:489 Order STACKOrderEntityAction#000004C6, Ticket: 000002D5; EmpireIndex:4; GoToFleetAction#22, InitiatorGUID:1150, Context:Path: 18, Path: Path: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:503 Order STACKOrderUnlockHeroSkill#000004C7, Ticket: 000002D6; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:504 Gameplay STACKUpdated representative hero of senator Politics06 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:504 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004C8, Ticket: 000002D7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:504 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004C9, Ticket: 000002D8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:504 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004CA, Ticket: 000002D9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:504 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004CB, Ticket: 000002DA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:504 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004CC, Ticket: 000002DB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:504 Order STACKOrderCancelLaw#000004CD, Ticket: 000002DC; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:504 Order STACKOrderEntityAction#000004CE, Ticket: 000002DD; EmpireIndex:5; GoToFleetAction#38, InitiatorGUID:1177, Context:Path: 45, Path: Path: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:504 Order STACKOrderEntityAction#000004CF, Ticket: 000002DE; EmpireIndex:5; GoToFleetAction#39, InitiatorGUID:1192, Context:Path: 54, Path: Path: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:504 Order STACKOrderEntityAction#000004D0, Ticket: 000002DF; EmpireIndex:2; MoveToFleetAction#35, InitiatorGUID:1689, Context:EntityActionContext_Movement, 40->38 (Cost: 3.576605) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:504 Order STACKOrderEntityAction#000004D1, Ticket: 000002E0; EmpireIndex:3; MoveToFleetAction#36, InitiatorGUID:1671, Context:EntityActionContext_Movement, 105->104 (Cost: 3) from 0.3315431 to 0.6630862.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:504 Order STACKOrderEntityAction#000004D2, Ticket: 000002E1; EmpireIndex:3; MoveToFleetAction#37, InitiatorGUID:1624, Context:EntityActionContext_Movement, 105->104 (Cost: 0.04859763) from 0.9946293 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:504 Order STACKOrderFinishDockingFleet#000004D3, Ticket: 000002E2; EmpireIndex:3; FleetGUID:1692

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:504 Order STACKOrderEntityAction#000004D4, Ticket: 000002E3; EmpireIndex:2; MoveToFleetAction#36, InitiatorGUID:1084, Context:EntityActionContext_Movement, 41->42 (Cost: 7.485715) from 0.4028654 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:504 Order STACKOrderUpdateEffectZone#000004D5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:517 Order STACKOrderEntityAction#000004D6, Ticket: 000002E4; EmpireIndex:4; MoveToFleetAction#23, InitiatorGUID:1150, Context:EntityActionContext_Movement, 22->18 (Cost: 4.111737) from 0.6864079 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:517 Order STACKOrderCompleteMoveToFleetAction#000004D7; EmpireIndex:3; EntityActionId: 37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:517 Order STACKOrderEntityAction#000004D8, Ticket: 000002E5; EmpireIndex:5; MoveToFleetAction#40, InitiatorGUID:1192, Context:EntityActionContext_Movement, 47->54 (Cost: 0.9607456) from 0.9434122 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:517 Order STACKOrderEntityAction#000004D9, Ticket: 000002E6; EmpireIndex:5; MoveToFleetAction#41, InitiatorGUID:1177, Context:EntityActionContext_Movement, 46->45 (Cost: 3.492883) from 0.7204102 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:517 Order STACKOrderTerminateEntityAction#000004DA; EmpireIndex:3; EntityActionId: 37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:531 Default STACKDelivering remaining pop (fleet : 1624, system : 1611)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:531 Order STACKOrderTerminateEntityAction#000004DB; EmpireIndex:3; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:531 Default STACKTerminating AutomatedDelivery Fleet 1624 on system ColonizedStarSystem#1611

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:730 Order STACKOrderUpdateVisibility#000004DC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:731 Order STACKOrderUpdateQuests#000004DD, Ticket: 000002E7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:863 Order STACKOrderCompleteMoveToFleetAction#000004DE; EmpireIndex:5; EntityActionId: 40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:864 Order STACKOrderTerminateEntityAction#000004DF; EmpireIndex:5; EntityActionId: 40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:881 Order STACKOrderTerminateEntityAction#000004E0; EmpireIndex:5; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:42:996 Order STACKOrderUpdateEffectZone#000004E1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:43:164 Order STACKOrderUpdateVisibility#000004E2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:43:164 Order STACKOrderUpdateQuests#000004E3, Ticket: 000002E8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:43:413 Order STACKOrderCompleteMoveToFleetAction#000004E4; EmpireIndex:3; EntityActionId: 36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:43:413 Order STACKOrderUpdateVisibility#000004E5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:43:413 Order STACKOrderTerminateEntityAction#000004E6; EmpireIndex:3; EntityActionId: 36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:43:413 Order STACKOrderUpdateQuests#000004E7, Ticket: 000002E9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:43:497 Order STACKOrderUpdateEffectZone#000004E8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:43:547 Order STACKOrderMoveIdleFleets#000004E9; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:43:564 Order STACKOrderEntityAction#000004EA, Ticket: 000002EA; EmpireIndex:0; MoveToFleetAction#33, InitiatorGUID:1020, Context:EntityActionContext_Movement, 114->112 (Cost: 5) from 0.3329185 to 0.7883719.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:43:564 Order STACKOrderEntityAction#000004EB, Ticket: 000002EB; EmpireIndex:0; MoveToFleetAction#34, InitiatorGUID:1023, Context:EntityActionContext_Movement, 109->107 (Cost: 4.249005) from 0.5155176 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:43:698 Order STACKOrderCompleteMoveToFleetAction#000004EC; EmpireIndex:5; EntityActionId: 41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:43:698 Order STACKOrderUpdateVisibility#000004ED

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:43:698 Order STACKOrderTerminateEntityAction#000004EE; EmpireIndex:5; EntityActionId: 41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:43:713 Order STACKOrderTerminateEntityAction#000004EF; EmpireIndex:5; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:43:914 Order STACKOrderCompleteMoveToFleetAction#000004F0; EmpireIndex:4; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:43:914 Order STACKOrderTerminateEntityAction#000004F1; EmpireIndex:4; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:43:931 Order STACKOrderTerminateEntityAction#000004F2; EmpireIndex:4; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:350 AI STACK[AI] [Event]Remove 22 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:44:350 AI STACK[AI] [Event]Remove EventBlockadeTick,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventTemporaryEffectEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventHeroLevelup,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventHeroLevelup,EventGarrisonCompositionChanged,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:44:350 AI STACK[AI] [Event]keep 60 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:44:350 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDesignCreated,EventShipDesignCreated,EventLawAbrogated,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:44:364 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:448 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:564 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:564 Order STACKOrderUpdateVisibility#000004F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:564 Order STACKOrderUpdateQuests#000004F4, Ticket: 000002EC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:582 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:44:582 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:44:664 Order STACKOrderEntityAction#000004F5, Ticket: 000002ED; EmpireIndex:16; AttackFleetAction#1, InitiatorGUID:1666, Context:1-й Пылающая Орда (1177) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:664 Order STACKOrderCreateEncounter#000004F6, Ticket: 000002EE, Attacker#1666, Defender#1177, Orbit#302, Encounter#1695

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:664 Order STACKOrderJoinEncounter#000004F7, Ticket: 000002EF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:664 AI STACK[AI] Cancel task 162 : can find context 1624 : for empire 3 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:44:665 AI STACKStart 10 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:44:665 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:44:682 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:682 Order STACKOrderQueueResearch#000004F8, Ticket: 000002F0; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade25Vaulters, ConstructionGameEntityGUID:1696, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:682 Order STACKOrderQueueResearch#000004F9, Ticket: 000002F1; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID:1697, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:682 Order STACKOrderQueueConstruction#000004FA, Ticket: 000002F2; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:682 Order STACKOrderActivateLaw#000004FB, Ticket: 000002F3; EmpireIndex:2; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1701

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:682 Order STACKOrderQueueConstruction#000004FC, Ticket: 000002F4; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:682 Order STACKOrderEntityAction#000004FD, Ticket: 000002F5; EmpireIndex:3; GoToFleetAction#38, InitiatorGUID:1692, Context:Path: 105->104->101->102->109, Path: Path: 105->104->101->102->109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:682 Order STACKOrderQueueResearch#000004FE, Ticket: 000002F6; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionScienceAndExploration1Unfallen, ConstructionGameEntityGUID:1704, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:682 Order STACKOrderActivateLaw#000004FF, Ticket: 000002F7; EmpireIndex:4; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1705

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:713 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:713 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:713 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:713 Order STACKOrderActivateLaw#00000500, Ticket: 000002F8; EmpireIndex:5; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1706

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:713 Order STACKOrderEntityAction#00000501, Ticket: 000002F9; EmpireIndex:5; GoToFleetAction#42, InitiatorGUID:1678, Context:Path: 49->48->46->45->43, Path: Path: 49->48->46->45->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:713 Order STACKOrderEntityAction#00000502, Ticket: 000002FA; EmpireIndex:3; MoveToFleetAction#39, InitiatorGUID:1692, Context:EntityActionContext_Movement, 105->104 (Cost: 9) from 0 to 0.9946293.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:713 Order STACKOrderApplySimplifiedEncounter#00000503, Ticket: 000002FB; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:713 Order STACKOrderReportValidatedEncounter#00000504, Ticket: 000002FC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:732 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:732 Order STACKOrderEntityAction#00000505, Ticket: 000002FD; EmpireIndex:5; MoveToFleetAction#43, InitiatorGUID:1678, Context:EntityActionContext_Movement, 49->48 (Cost: 7) from 0 to 0.9106036.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:732 Order STACKOrderFinalizeEncounter#00000506, Ticket: 000002FE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:732 Order STACKOrderUpdateEffectZone#00000507

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:882 Order STACKOrderCompleteMoveToFleetAction#00000508; EmpireIndex:0; EntityActionId: 34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:882 Order STACKOrderUpdateVisibility#00000509

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:882 Order STACKOrderTerminateEntityAction#0000050A; EmpireIndex:0; EntityActionId: 34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:882 Order STACKOrderUpdateQuests#0000050B, Ticket: 000002FF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:44:898 Order STACKOrderTerminateEntityAction#0000050C; EmpireIndex:0; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:014 Order STACKOrderCompleteMoveToFleetAction#0000050D; EmpireIndex:2; EntityActionId: 36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:014 Order STACKOrderTerminateEntityAction#0000050E; EmpireIndex:2; EntityActionId: 36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:031 Order STACKOrderTerminateEntityAction#0000050F; EmpireIndex:2; EntityActionId: 34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:214 Order STACKOrderCompleteMoveToFleetAction#00000510; EmpireIndex:0; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:214 Order STACKOrderTerminateEntityAction#00000511; EmpireIndex:0; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:481 Gameplay STACKfleet action with feedback 23 finished : ETA 412.02326965332, Game.Time 413.029739379883, true ETA 413.02326965332

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:481 Order STACKOrderTerminateEntityAction#00000512; EmpireIndex:1; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:481 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:497 Gameplay STACKfleet action with feedback 35 finished : ETA 412.041221618652, Game.Time 413.046699523926, true ETA 413.041221618652

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:497 Order STACKOrderTerminateEntityAction#00000513; EmpireIndex:3; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:497 Order STACKOrderUpdateQuests#00000514, Ticket: 00000300

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:498 Order STACKOrderUpdateQuests#00000515, Ticket: 00000301

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:498 Order STACKOrderUpdateQuests#00000516, Ticket: 00000302

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:498 Order STACKOrderCompleteQuest#00000517, Ticket: 00000303

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:498 Order STACKOrderCompleteQuest#00000518, Ticket: 00000304

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:498 Order STACKOrderCompleteQuest#00000519, Ticket: 00000305

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:613 Order STACKOrderCompleteMoveToFleetAction#0000051A; EmpireIndex:2; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:613 Order STACKOrderTerminateEntityAction#0000051B; EmpireIndex:2; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:631 Default STACKDelivering remaining pop (fleet : 1689, system : 1549)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:631 Order STACKOrderTerminateEntityAction#0000051C; EmpireIndex:2; EntityActionId: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:45:631 Default STACKTerminating AutomatedDelivery Fleet 1689 on system ColonizedStarSystem#1549

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:631 AI STACK[AI] [Event]Remove 60 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:46:631 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventShipDesignCreated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventShipDesignCreated,EventShipDesignCreated,EventLawAbrogated,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:46:631 AI STACK[AI] [Event]keep 58 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:46:631 AI STACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventResearchQueued,EventResearchQueued,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventFleetMoveStarted,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventBattleEnded,EventBattleEnded,EventFleetStartedMoveToFleetAction,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:46:647 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:731 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:784 AI STACKGame object 'Encounter' map to AI snapshot 'EncounterSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:46:914 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:930 AI STACK[AI] Cancel task 233 : can find context 1689 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:46:947 AI STACKStart 11 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:46:947 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:46:963 Order STACKOrderEntityAction#0000051D, Ticket: 00000306; EmpireIndex:1; GoToFleetAction#24, InitiatorGUID:1560, Context:Path: 89->87->86->79->80, Path: Path: 89->87->86->79->80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:963 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:963 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:963 Order STACKOrderEntityAction#0000051E, Ticket: 00000309; EmpireIndex:3; GoToFleetAction#40, InitiatorGUID:1114, Context:Path: 102->109, Path: Path: 102->109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:963 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:963 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:963 Order STACKOrderEntityAction#0000051F, Ticket: 0000030C; EmpireIndex:4; GoToFleetAction#24, InitiatorGUID:1150, Context:Path: 18->22->23->24->25, Path: Path: 18->22->23->24->25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:963 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:963 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:963 Gameplay STACKfleet action with feedback 44 started : ETA 416.513778686523

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:963 Order STACKOrderEntityAction#00000520, Ticket: 0000030F; EmpireIndex:5; ExpeditionFleetAction#44, InitiatorGUID:1177, Context:Curiosity_Empty_Lifeform on Гьязар I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:963 Gameplay STACKfleet action with feedback 45 started : ETA 416.514778137207

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:963 Order STACKOrderEntityAction#00000521, Ticket: 00000310; EmpireIndex:5; ColonizeFleetAction#45, InitiatorGUID:1192, Context:Ченг IV(Planet 3) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:980 Order STACKOrderEntityAction#00000522, Ticket: 00000311; EmpireIndex:1; MoveToFleetAction#25, InitiatorGUID:1560, Context:EntityActionContext_Movement, 89->87 (Cost: 4.5) from 0 to 0.7194576.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:980 Order STACKOrderEntityAction#00000523, Ticket: 00000312; EmpireIndex:3; MoveToFleetAction#41, InitiatorGUID:1114, Context:EntityActionContext_Movement, 102->109 (Cost: 3.5) from 0 to 0.3173665.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:980 Order STACKOrderEntityAction#00000524, Ticket: 00000313; EmpireIndex:4; MoveToFleetAction#25, InitiatorGUID:1150, Context:EntityActionContext_Movement, 18->22 (Cost: 1.888263) from 0 to 0.1440132.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:46:997 Order STACKOrderUpdateVisibility#00000525

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:47:230 Order STACKOrderUpdateEffectZone#00000526

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:47:730 Order STACKOrderUpdateEffectZone#00000527

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:48:437 Order STACKOrderUpdateEffectZone#00000528

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:48:600 Order STACKOrderEntityAction#00000529, Ticket: 00000314; EmpireIndex:0; GoToFleetAction#35, InitiatorGUID:1023, Context:Path: 107->100, Path: Path: 107->100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:48:618 Order STACKOrderEntityAction#0000052A, Ticket: 00000315; EmpireIndex:0; MoveToFleetAction#36, InitiatorGUID:1023, Context:EntityActionContext_Movement, 107->100 (Cost: 2.750995) from 0 to 0.310023.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:48:948 Order STACKOrderUpdateEffectZone#0000052B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:48:966 AI STACK[AI] [Event]Remove 58 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:48:966 AI STACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventResearchQueued,EventResearchQueued,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventFleetMoveStarted,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventBattleEnded,EventBattleEnded,EventFleetStartedMoveToFleetAction,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:48:966 AI STACK[AI] [Event]keep 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:48:966 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:48:981 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:064 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:164 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:197 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:49:197 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:49:214 Gameplay STACKfleet action with feedback 37 started : ETA 418.763397216797

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:215 Order STACKOrderEntityAction#0000052C, Ticket: 00000316; EmpireIndex:2; ExpeditionFleetAction#37, InitiatorGUID:1084, Context:Curiosity_PlanetResource_Strategic01 on Юстиум I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:215 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:315 Order STACKOrderCompleteMoveToFleetAction#0000052D; EmpireIndex:5; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:315 Order STACKOrderTerminateEntityAction#0000052E; EmpireIndex:5; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:448 Order STACKOrderUpdateEffectZone#0000052F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:976 Gameplay STACKfleet action with feedback 45 finished : ETA 416.514778137207, Game.Time 417.514793395996, true ETA 417.514778137207

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:976 Gameplay STACKfleet action with feedback 44 finished : ETA 416.513778686523, Game.Time 417.514793395996, true ETA 417.513778686523

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:976 Order STACKOrderTerminateEntityAction#00000530; EmpireIndex:5; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:976 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:976 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:976 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:987 Order STACKOrderTerminateEntityAction#00000531; EmpireIndex:5; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:987 Order STACKOrderUpdateEffectZone#00000532

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:987 Order STACKOrderUpdateAutoImprovements#00000533, ColonizedStarSystemGUID:1708, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:998 Order STACKOrderCompleteMoveToFleetAction#00000534; EmpireIndex:3; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:49:998 Order STACKOrderTerminateEntityAction#00000535; EmpireIndex:3; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:50:065 Order STACKOrderUpdateVisibility#00000536

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:50:131 Order STACKOrderCompleteMoveToFleetAction#00000537; EmpireIndex:4; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:50:131 Order STACKOrderTerminateEntityAction#00000538; EmpireIndex:4; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:50:264 Order STACKOrderUpdateVisibility#00000539

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:50:465 Order STACKOrderUpdateEffectZone#0000053A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:50:631 Order STACKOrderCompleteMoveToFleetAction#0000053B; EmpireIndex:3; EntityActionId: 41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:50:631 Order STACKOrderUpdateVisibility#0000053C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:50:631 Order STACKOrderTerminateEntityAction#0000053D; EmpireIndex:3; EntityActionId: 41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:50:714 Order STACKOrderCompleteMoveToFleetAction#0000053E; EmpireIndex:1; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:50:714 Order STACKOrderTerminateEntityAction#0000053F; EmpireIndex:1; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:51:199 AI STACK[AI] [Event]Remove 9 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:51:199 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:51:199 AI STACK[AI] [Event]keep 26 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:51:199 AI STACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventCuriosityFailed, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:51:233 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:51:315 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:51:431 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:51:431 Order STACKOrderUpdateVisibility#00000540

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:51:449 AI STACK[AI] Cancel task 99 : can find context 1192 : for empire 5 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:51:464 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:51:481 Order STACKOrderAIClientStateChange#00000541; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:51:481 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:51:983 Order STACKOrderCompleteMoveToFleetAction#00000542; EmpireIndex:0; EntityActionId: 36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:51:983 Order STACKOrderTerminateEntityAction#00000543; EmpireIndex:0; EntityActionId: 36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:52:214 Gameplay STACKfleet action with feedback 37 finished : ETA 418.763397216797, Game.Time 419.76390838623, true ETA 419.763397216797

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:52:214 Order STACKOrderTerminateEntityAction#00000544; EmpireIndex:2; EntityActionId: 37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:52:214 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:52:214 Order STACKOrderUpdateQuests#00000545, Ticket: 00000318

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:52:214 Order STACKOrderUpdateQuests#00000546, Ticket: 00000319

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:52:214 Order STACKOrderUpdateQuests#00000547, Ticket: 0000031A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:52:214 Order STACKOrderCompleteQuest#00000548, Ticket: 0000031B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:52:214 Order STACKOrderCompleteQuest#00000549, Ticket: 0000031C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:52:214 Order STACKOrderCompleteQuest#0000054A, Ticket: 0000031D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:52:214 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:52:214 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:52:214 AI STACK[AI] [Event]Remove 26 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:52:214 AI STACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventCuriosityFailed, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:52:214 AI STACK[AI] [Event]keep 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:52:214 AI STACK[AI] [Event]keep EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:52:232 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:52:232 Order STACKOrderAIClientStateChange#0000054B; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:52:232 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:52:315 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:52:415 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:52:448 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:52:448 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:52:465 Gameplay STACKfleet action with feedback 38 started : ETA 422.014236450195

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:52:465 Order STACKOrderEntityAction#0000054C, Ticket: 0000031E; EmpireIndex:2; ExpeditionFleetAction#38, InitiatorGUID:1084, Context:Curiosity_PlanetResource_Luxury02 on Юстиум II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:52:465 Order STACKOrderEntityAction#0000054D, Ticket: 0000031F; EmpireIndex:5; OutpostActionBoostGrowthWithDust#46, InitiatorGUID:1708

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:52:999 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:53:030 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:53:048 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:53:048 Order STACKOrderAIClientStateChange#0000054E; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:53:048 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:55:481 Gameplay STACKfleet action with feedback 38 finished : ETA 422.014236450195, Game.Time 423.029624938965, true ETA 423.014236450195

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:55:481 Order STACKOrderTerminateEntityAction#0000054F; EmpireIndex:2; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:55:481 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:55:547 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:55:547 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:55:630 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:55:630 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:55:631 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:55:631 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:55:664 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:55:764 Battle STACKDisposing ServerEncounter 1695

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:55:764 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:55:797 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:55:898 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:55:931 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:55:948 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:014 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:032 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:032 Gameplay STACKAdd 1 experience to ship Mothership#1013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:032 Gameplay STACKAdd 1 experience to ship Ship#1022

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:032 Gameplay STACKAdd 1 experience to ship Ship#1025

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:032 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:048 Gameplay STACKAdd 1 experience to ship Ship#1558

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:048 Gameplay STACKAdd 1 experience to ship Ship#1069

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:063 Gameplay STACKAdd 1 experience to ship Ship#1086

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:080 Gameplay STACKAdd 1 experience to ship Ship#1116

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:080 Gameplay STACKAdd 1 experience to ship Ship#1124

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:080 Gameplay STACKAdd 1 experience to ship Ship#1672

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:081 Gameplay STACKAdd 1 experience to ship Ship#1659

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:098 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:098 Gameplay STACKAdd 1 experience to ship Ship#1152

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:114 Gameplay STACKAdd 1 experience to ship Ship#1173

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:114 Gameplay STACKAdd 1 experience to ship Ship#1179

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:114 Gameplay STACKAdd 1 experience to ship Ship#1634

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:298 Gameplay STACKAdd 1 experience to ship Ship#1653

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:298 Gameplay STACKAdd 1 experience to ship Ship#1654

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:298 Gameplay STACKAdd 1 experience to ship Ship#1656

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:298 Gameplay STACKAdd 1 experience to ship Ship#1657

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:298 Gameplay STACKAdd 1 experience to ship Ship#1668

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:298 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:397 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:458 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:458 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:458 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:458 Runtime STACK[ChatMessage] RECV: l:/_turn/7 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:480 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:513 Prism STACKJuggernaut: {"turn":7,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:30:56.449"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:30:56:548 Order STACKOrderUpdateDustInflation#00000550; DustGlobalProduction:210.6359

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:614 Order STACKOrderSendAutomatedShip#00000551; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:614 Order STACKOrderUpdateBestSystem#00000552; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:614 Order STACKOrderUpdateBestSystem#00000553; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:614 Order STACKOrderStartAutomatedFleetAction#00000554; EmpireIndex:3; AutomatedDeliveryFleetAction#42, InitiatorGUID:1712, Context:Path: 105->104, Path: Path: 105->104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:680 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:763 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:798 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:798 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:798 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:798 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:830 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:830 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:56:830 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:072 Runtime STACK[ChatMessage] RECV: l:/_turn/7 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:072 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:100 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:100 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:100 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:100 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:100 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:100 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:100 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:100 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:100 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:109 Order STACKOrderEntityAction#00000555; EmpireIndex:2; MoveToProbeAction#39, InitiatorGUID:1638, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:109 Order STACKOrderEntityAction#00000556; EmpireIndex:3; MoveToProbeAction#43, InitiatorGUID:1670, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:109 Order STACKOrderEntityAction#00000557; EmpireIndex:5; MoveToProbeAction#47, InitiatorGUID:1626, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:109 Order STACKOrderUpdateBestSystem#00000558; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:109 Order STACKOrderUpdateBestSystem#00000559; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:148 Prism STACKTurn end: {"turn":7,"turnDuration":14,"dustperturn":15.5910912,"influenceperturn":15.0,"scienceperturn":31.0,"honorperturn":0.0,"empirefood":27.4046669,"empireindustry":47.0,"empiremanpower":301.0,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":1.0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:30:57.072"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:30:57:182 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:182 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:198 Order STACKOrderUpdateQuests#0000055A, Ticket: 00000320

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:198 Order STACKOrderUpdateQuests#0000055B, Ticket: 00000321

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:281 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:281 AI STACK[AI] [Event]Remove 8 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:57:281 AI STACK[AI] [Event]Remove EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:57:281 AI STACK[AI] [Event]keep 27 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:57:281 AI STACK[AI] [Event]keep EventOutpostActionStarted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventBlockadeTick,EventStrategicResourceAcquired,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:57:898 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:898 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:30:57:916 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:949 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:57:982 Prism STACKAIPerformanceEvent: {"turn":7,"maxBlackboardMessageCount":160,"maxDecisionCount":6,"maxSyncronizationTime":615,"maxAnaysisTime":161,"maxStrategicTime":117,"maxDecisionTime":53,"maxActuatorTime":55,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:30:57.898"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:30:58:015 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:225 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:236 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:236 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:236 Order STACKOrderAIClientStateChange#0000055C; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:236 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:236 Order STACKOrderFinishDockingFleet#0000055D, Ticket: 00000322; EmpireIndex:3; FleetGUID:1712

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:236 AI STACKStart 35 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:58:236 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:30:58:252 Order STACKOrderEntityAction#0000055E, Ticket: 00000323; EmpireIndex:16; AttackFleetAction#2, InitiatorGUID:1666, Context:1-й Пылающая Орда (1177) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:252 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000055F, Ticket: 00000324

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:252 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000560, Ticket: 00000325

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:252 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000561, Ticket: 00000326

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:252 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000562, Ticket: 00000327

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:252 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000563, Ticket: 00000328

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:252 Order STACKOrderEntityAction#00000564, Ticket: 00000329; EmpireIndex:1; GoToFleetAction#26, InitiatorGUID:1560, Context:Path: 87->86->79->80, Path: Path: 87->86->79->80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:252 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000565, Ticket: 0000032A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:252 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000566, Ticket: 0000032B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:252 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000567, Ticket: 0000032C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:252 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000568, Ticket: 0000032D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:253 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000569, Ticket: 0000032E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:253 Order STACKOrderCancelLaw#0000056A, Ticket: 0000032F; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:253 Order STACKOrderEntityAction#0000056B, Ticket: 00000330; EmpireIndex:3; OutpostActionFinishHisshos#44, InitiatorGUID:1611

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:253 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000056C, Ticket: 00000331

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:253 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000056D, Ticket: 00000332

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:253 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000056E, Ticket: 00000333

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:253 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000056F, Ticket: 00000334

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:253 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000570, Ticket: 00000335

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:253 Order STACKOrderEntityAction#00000571, Ticket: 00000336; EmpireIndex:3; GoToFleetAction#45, InitiatorGUID:1692, Context:Path: 104->101->102->109, Path: Path: 104->101->102->109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:267 Order STACKOrderEntityAction#00000572, Ticket: 00000337; EmpireIndex:3; GoToFleetAction#46, InitiatorGUID:1114, Context:Path: 109, Path: Path: 109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000573, Ticket: 00000338

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000574, Ticket: 00000339

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000575, Ticket: 0000033A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000576, Ticket: 0000033B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000577, Ticket: 0000033C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:267 Order STACKOrderCancelLaw#00000578, Ticket: 0000033D; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:267 Order STACKOrderEntityAction#00000579, Ticket: 0000033E; EmpireIndex:4; GoToFleetAction#26, InitiatorGUID:1150, Context:Path: 22->23->24->25, Path: Path: 22->23->24->25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000057A, Ticket: 0000033F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000057B, Ticket: 00000340

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000057C, Ticket: 00000341

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000057D, Ticket: 00000342

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:268 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000057E, Ticket: 00000343

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:268 Order STACKOrderCancelLaw#0000057F, Ticket: 00000344; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:268 Order STACKOrderEntityAction#00000580, Ticket: 00000345; EmpireIndex:5; GoToFleetAction#48, InitiatorGUID:1678, Context:Path: 48->46->45->43, Path: Path: 48->46->45->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:268 Order STACKOrderEntityAction#00000581, Ticket: 00000346; EmpireIndex:3; MoveToFleetAction#47, InitiatorGUID:1712, Context:EntityActionContext_Movement, 105->104 (Cost: 3) from 0 to 0.3315431.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:268 Order STACKOrderEntityAction#00000582, Ticket: 00000347; EmpireIndex:3; MoveToFleetAction#48, InitiatorGUID:1671, Context:EntityActionContext_Movement, 105->104 (Cost: 3) from 0.6630862 to 0.9946293.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:268 Order STACKOrderUpdateEffectZone#00000583

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:287 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:287 Order STACKOrderCreateEncounter#00000584, Ticket: 00000348, Attacker#1666, Defender#1177, Orbit#302, Encounter#1714

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:287 Order STACKOrderChangeStarSystemState#00000585; EmpireIndex:3; ColonizedStarSystemGUID:1611, StarSystemState:Colony

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:287 Order STACKOrderClearConstructionQueue#00000586; EmpireIndex:3; ColonizedStarSystemGUID:1611

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:288 Order STACKOrderTransferResource#00000587; EmpireIndex:3; ContextGUID:1611, ResourceName:SystemGrowth, Amount:-48.98

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:288 Order STACKOrderTransferPopulationOnSystem#00000588; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:288 Order STACKOrderEntityAction#00000589, Ticket: 00000349; EmpireIndex:1; MoveToFleetAction#27, InitiatorGUID:1560, Context:EntityActionContext_Movement, 89->87 (Cost: 1.754712) from 0.7194576 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:299 Order STACKOrderEntityAction#0000058A, Ticket: 0000034A; EmpireIndex:3; MoveToFleetAction#49, InitiatorGUID:1692, Context:EntityActionContext_Movement, 105->104 (Cost: 0.04859709) from 0.9946293 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:299 Order STACKOrderJoinEncounter#0000058B, Ticket: 0000034B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:299 Order STACKOrderEntityAction#0000058C, Ticket: 0000034C; EmpireIndex:3; MoveToFleetAction#50, InitiatorGUID:1114, Context:EntityActionContext_Movement, 102->109 (Cost: 7) from 0.3173665 to 0.9520997.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:299 Order STACKOrderEntityAction#0000058D, Ticket: 0000034D; EmpireIndex:4; MoveToFleetAction#27, InitiatorGUID:1150, Context:EntityActionContext_Movement, 18->22 (Cost: 6) from 0.1440132 to 0.6016184.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:299 Order STACKOrderEntityAction#0000058E, Ticket: 0000034E; EmpireIndex:5; MoveToFleetAction#49, InitiatorGUID:1678, Context:EntityActionContext_Movement, 49->48 (Cost: 0.687209) from 0.9106036 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:299 Order STACKOrderUpdateAutoImprovements#0000058F, ColonizedStarSystemGUID:1611, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:314 Order STACKOrderCompleteMoveToFleetAction#00000590; EmpireIndex:3; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:314 Order STACKOrderTerminateEntityAction#00000591; EmpireIndex:3; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:332 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:332 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:332 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:332 Order STACKOrderEntityAction#00000592, Ticket: 0000034F; EmpireIndex:3; MoveToFleetAction#51, InitiatorGUID:1692, Context:EntityActionContext_Movement, 104->101 (Cost: 8.951403) from 0 to 0.9674112.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:332 Order STACKOrderApplySimplifiedEncounter#00000593, Ticket: 00000350; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:332 Order STACKOrderReportValidatedEncounter#00000594, Ticket: 00000351

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:348 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:348 Order STACKOrderFinalizeEncounter#00000595, Ticket: 00000352

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:365 Order STACKOrderUpdateVisibility#00000596

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:498 Order STACKOrderCompleteMoveToFleetAction#00000597; EmpireIndex:5; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:498 Order STACKOrderUpdateVisibility#00000598

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:498 Order STACKOrderTerminateEntityAction#00000599; EmpireIndex:5; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:515 Order STACKOrderEntityAction#0000059A, Ticket: 00000353; EmpireIndex:5; MoveToFleetAction#50, InitiatorGUID:1678, Context:EntityActionContext_Movement, 48->46 (Cost: 4.903782) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:748 Order STACKOrderMoveIdleFleets#0000059B; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:748 Order STACKOrderCompleteMoveToFleetAction#0000059C; EmpireIndex:1; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:748 Order STACKOrderUpdateVisibility#0000059D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:748 Order STACKOrderTerminateEntityAction#0000059E; EmpireIndex:1; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:765 Order STACKOrderEntityAction#0000059F, Ticket: 00000354; EmpireIndex:0; MoveToFleetAction#37, InitiatorGUID:1023, Context:EntityActionContext_Movement, 107->100 (Cost: 6.122523) from 0.310023 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:765 Order STACKOrderEntityAction#000005A0, Ticket: 00000355; EmpireIndex:0; MoveToFleetAction#38, InitiatorGUID:1020, Context:EntityActionContext_Movement, 114->112 (Cost: 2.323268) from 0.7883719 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:765 Order STACKOrderEntityAction#000005A1, Ticket: 00000356; EmpireIndex:1; MoveToFleetAction#28, InitiatorGUID:1560, Context:EntityActionContext_Movement, 87->86 (Cost: 4.245288) from 0 to 0.4193276.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:58:765 Order STACKOrderUpdateEffectZone#000005A2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:59:199 Order STACKOrderCompleteMoveToFleetAction#000005A3; EmpireIndex:3; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:59:199 Order STACKOrderUpdateVisibility#000005A4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:59:199 Order STACKOrderTerminateEntityAction#000005A5; EmpireIndex:3; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:59:199 Order STACKOrderUpdateQuests#000005A6, Ticket: 00000357

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:59:265 Order STACKOrderUpdateEffectZone#000005A7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:59:532 Order STACKOrderCompleteMoveToFleetAction#000005A8; EmpireIndex:0; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:59:532 Order STACKOrderTerminateEntityAction#000005A9; EmpireIndex:0; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:59:549 Order STACKOrderTerminateEntityAction#000005AA; EmpireIndex:0; EntityActionId: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:30:59:682 Order STACKOrderUpdateVisibility#000005AB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:150 AI STACK[AI] [Event]Remove 27 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:00:150 AI STACK[AI] [Event]Remove EventOutpostActionStarted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventBlockadeTick,EventStrategicResourceAcquired,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:00:150 AI STACK[AI] [Event]keep 58 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:00:150 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,AIEventCivilianShipAttacked,EventFleetMoveStarted,EventLawAbrogated,EventOutpostActionStarted,EventFleetMoveStarted,EventOutpostCompetitionEnded,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventBattleWon,EventBattleLost,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:00:165 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:215 Order STACKOrderUpdateVisibility#000005AC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:215 Order STACKOrderUpdateQuests#000005AD, Ticket: 00000358

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:249 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:366 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:385 Order STACKOrderCompleteMoveToFleetAction#000005AE; EmpireIndex:4; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:385 Order STACKOrderTerminateEntityAction#000005AF; EmpireIndex:4; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:416 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:00:416 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:00:431 Order STACKOrderActivateLaw#000005B0, Ticket: 00000359; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1717

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:431 Order STACKOrderEntityAction#000005B1, Ticket: 0000035A; EmpireIndex:2; GoToFleetAction#40, InitiatorGUID:1084, Context:Path: 42->43, Path: Path: 42->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:431 Order STACKOrderSetSystemSupervisor#000005B2, Ticket: 0000035B; EmpireIndex:3; StarSystemGUID:1611, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:431 Order STACKOrderQueueConstruction#000005B3, Ticket: 0000035C; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:431 Order STACKOrderActivateLaw#000005B4, Ticket: 0000035D; EmpireIndex:4; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1720

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:431 Order STACKOrderReorganizePopulationsOnSystem#000005B5; EmpireIndex:3; StarSystemGUID:1611

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:431 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:00:431 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:00:448 Order STACKOrderQueueConstruction#000005B6, Ticket: 0000035E; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:448 Order STACKOrderActivateLaw#000005B7, Ticket: 0000035F; EmpireIndex:5; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1723

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:448 Order STACKOrderEntityAction#000005B8, Ticket: 00000360; EmpireIndex:5; GoToFleetAction#51, InitiatorGUID:1177, Context:Path: 45->43, Path: Path: 45->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:448 Order STACKOrderEntityAction#000005B9, Ticket: 00000361; EmpireIndex:2; MoveToFleetAction#41, InitiatorGUID:1084, Context:EntityActionContext_Movement, 42->43 (Cost: 6.579598) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:464 Order STACKOrderEntityAction#000005BA, Ticket: 00000362; EmpireIndex:5; MoveToFleetAction#52, InitiatorGUID:1177, Context:EntityActionContext_Movement, 45->43 (Cost: 6) from 0 to 0.9319744.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:481 Order STACKOrderUpdateVisibility#000005BB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:741 Order STACKOrderCompleteMoveToFleetAction#000005BC; EmpireIndex:3; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:741 Order STACKOrderUpdateVisibility#000005BD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:741 Order STACKOrderTerminateEntityAction#000005BE; EmpireIndex:3; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:758 Order STACKOrderUpdateQuests#000005BF, Ticket: 00000363

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:758 Order STACKOrderCompleteMoveToFleetAction#000005C0; EmpireIndex:0; EntityActionId: 37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:758 Order STACKOrderTerminateEntityAction#000005C1; EmpireIndex:0; EntityActionId: 37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:771 Order STACKOrderTerminateEntityAction#000005C2; EmpireIndex:0; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:00:771 Order STACKOrderUpdateEffectZone#000005C3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:01:199 Order STACKOrderUpdateVisibility#000005C4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:01:282 Order STACKOrderUpdateEffectZone#000005C5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:01:699 Order STACKOrderCompleteMoveToFleetAction#000005C6; EmpireIndex:3; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:01:699 Order STACKOrderTerminateEntityAction#000005C7; EmpireIndex:3; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:01:799 Order STACKOrderUpdateEffectZone#000005C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:02:049 Order STACKOrderUpdateVisibility#000005C9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:02:182 Order STACKOrderCompleteMoveToFleetAction#000005CA; EmpireIndex:5; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:02:182 Order STACKOrderTerminateEntityAction#000005CB; EmpireIndex:5; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:02:198 Order STACKOrderEntityAction#000005CC, Ticket: 00000364; EmpireIndex:5; MoveToFleetAction#53, InitiatorGUID:1678, Context:EntityActionContext_Movement, 46->45 (Cost: 1.409009) from 0 to 0.1127849.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:02:251 Order STACKOrderUpdateVisibility#000005CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:02:435 AI STACK[AI] [Event]Remove 58 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:02:435 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,AIEventCivilianShipAttacked,EventFleetMoveStarted,EventLawAbrogated,EventOutpostActionStarted,EventFleetMoveStarted,EventOutpostCompetitionEnded,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventBattleWon,EventBattleLost,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:02:435 AI STACK[AI] [Event]keep 35 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:02:435 AI STACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventTutorial_FleetsSelected,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:02:450 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:02:533 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:02:649 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:02:666 Order STACKOrderCompleteMoveToFleetAction#000005CE; EmpireIndex:1; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:02:666 Order STACKOrderTerminateEntityAction#000005CF; EmpireIndex:1; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:02:683 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:02:683 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:02:699 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:02:699 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:02:699 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:02:699 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:02:699 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:02:699 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:02:716 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:02:716 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:03:148 Order STACKOrderUpdateVisibility#000005D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:03:649 Order STACKOrderCompleteMoveToFleetAction#000005D1; EmpireIndex:3; EntityActionId: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:03:649 Order STACKOrderUpdateVisibility#000005D2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:03:649 Order STACKOrderTerminateEntityAction#000005D3; EmpireIndex:3; EntityActionId: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:215 Order STACKOrderUpdateVisibility#000005D4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:215 Order STACKOrderUpdateQuests#000005D5, Ticket: 0000036B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:631 Order STACKOrderCompleteMoveToFleetAction#000005D6; EmpireIndex:5; EntityActionId: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:631 Order STACKOrderUpdateVisibility#000005D7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:631 Order STACKOrderTerminateEntityAction#000005D8; EmpireIndex:5; EntityActionId: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:631 Order STACKOrderUpdateQuests#000005D9, Ticket: 0000036C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:700 AI STACK[AI] [Event]Remove 35 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:04:700 AI STACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventTutorial_FleetsSelected,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:04:700 AI STACK[AI] [Event]keep 18 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:04:700 AI STACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:04:716 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:800 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:898 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:927 Order STACKOrderCompleteMoveToFleetAction#000005DA; EmpireIndex:2; EntityActionId: 41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:927 Order STACKOrderUpdateVisibility#000005DB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:927 Gameplay STACK[DIPLOMACY] Empire#5 + Empire#2 = DiplomaticRelationStateColdWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:927 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

     at ChangeState in :line 0
     at End in :line 0
     at RequestEnd in :line 0
     at DepartmentOfForeignAffairs_DiplomaticRelationStateChange in :line 0
     at OnDiplomaticRelationStateChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:927 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#5 = DiplomaticRelationStateColdWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:927 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

     at ChangeState in :line 0
     at End in :line 0
     at RequestEnd in :line 0
     at DepartmentOfForeignAffairs_DiplomaticRelationStateChange in :line 0
     at OnDiplomaticRelationStateChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:927 Order STACKOrderTerminateEntityAction#000005DC; EmpireIndex:2; EntityActionId: 41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:940 Order STACKOrderTerminateEntityAction#000005DD; EmpireIndex:2; EntityActionId: 40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:940 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:04:940 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:04:949 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:04:949 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:05:183 Order STACKOrderCompleteMoveToFleetAction#000005DE; EmpireIndex:5; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:05:183 Order STACKOrderTerminateEntityAction#000005DF; EmpireIndex:5; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:06:267 Order STACKOrderEntityAction#000005E0, Ticket: 0000036F; EmpireIndex:0; GoToFleetAction#39, InitiatorGUID:1020, Context:Path: 112->114->113, Path: Path: 112->114->113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:06:284 Order STACKOrderEntityAction#000005E1, Ticket: 00000370; EmpireIndex:0; MoveToFleetAction#40, InitiatorGUID:1020, Context:EntityActionContext_Movement, 112->114 (Cost: 2.676732) from 0 to 0.2438254.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:06:949 AI STACK[AI] [Event]Remove 18 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:06:949 AI STACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventUniquePlanetDiscovered,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:06:949 AI STACK[AI] [Event]keep 42 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:06:949 AI STACK[AI] [Event]keep EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,EventSystemInfluenceChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:06:966 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:07:049 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:07:149 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:07:383 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:07:383 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:07:399 Order STACKOrderUpdateAttitude#000005E2, Ticket: 00000371; EmpireIndex:2; AttitudeName:Reserved, TargetEmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:07:399 Order STACKOrderUpdateAttitude#000005E3, Ticket: 00000372; EmpireIndex:5; AttitudeName:Reserved, TargetEmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:09:383 Order STACKOrderUpdateVisibility#000005E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:09:400 AI STACK[AI] [Event]Remove 42 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:09:400 AI STACK[AI] [Event]Remove EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,EventSystemInfluenceChanged,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:09:400 AI STACK[AI] [Event]keep 20 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:09:400 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:09:417 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:09:500 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:09:599 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:09:631 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:09:631 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:09:631 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:09:649 Order STACKOrderAIClientStateChange#000005E5; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:09:649 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:09:649 Order STACKOrderEntityAction#000005E6, Ticket: 00000373; EmpireIndex:2; GoToFleetAction#42, InitiatorGUID:1084, Context:Path: 43->44, Path: Path: 43->44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:09:649 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:09:649 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:09:649 AI STACK[AI] [Event]Remove 20 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:09:649 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:09:649 AI STACK[AI] [Event]keep 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:09:649 AI STACK[AI] [Event]keep EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:09:666 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:09:666 Order STACKOrderAIClientStateChange#000005E7; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:09:666 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:09:750 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:09:849 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:09:871 Order STACKOrderCompleteMoveToFleetAction#000005E8; EmpireIndex:0; EntityActionId: 40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:09:871 Order STACKOrderEntityAction#000005E9, Ticket: 00000374; EmpireIndex:2; MoveToFleetAction#43, InitiatorGUID:1084, Context:EntityActionContext_Movement, 43->44 (Cost: 2.420402) from 0 to 0.2737228.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:09:871 Order STACKOrderTerminateEntityAction#000005EA; EmpireIndex:0; EntityActionId: 40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:10:185 Order STACKOrderEntityAction#000005EB, Ticket: 00000375; EmpireIndex:0; GoToFleetAction#41, InitiatorGUID:1023, Context:Path: 100->107->109->111->108->106, Path: Path: 100->107->109->111->108->106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:10:201 Order STACKOrderEntityAction#000005EC, Ticket: 00000376; EmpireIndex:0; MoveToFleetAction#42, InitiatorGUID:1023, Context:EntityActionContext_Movement, 100->107 (Cost: 0.8774767) from 0 to 0.09888712.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:11:899 AI STACK[AI] [Event]Remove 1 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:11:899 AI STACK[AI] [Event]Remove EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:11:899 AI STACK[AI] [Event]keep 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:11:899 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:11:916 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:12:000 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:12:099 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:12:733 Order STACKOrderUpdateVisibility#000005ED

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:12:984 Order STACKOrderCompleteMoveToFleetAction#000005EE; EmpireIndex:0; EntityActionId: 42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:12:984 Order STACKOrderUpdateVisibility#000005EF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:12:984 Order STACKOrderTerminateEntityAction#000005F0; EmpireIndex:0; EntityActionId: 42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:13:133 Order STACKOrderCompleteMoveToFleetAction#000005F1; EmpireIndex:2; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:13:133 Order STACKOrderTerminateEntityAction#000005F2; EmpireIndex:2; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:132 AI STACK[AI] [Event]Remove 3 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:14:132 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:14:132 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:14:132 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:14:150 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:234 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:333 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:366 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:14:382 Order STACKOrderAIClientStateChange#000005F3; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:382 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:500 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:531 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:615 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:615 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:698 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:698 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:698 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:698 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:732 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:832 Battle STACKDisposing ServerEncounter 1714

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:832 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:865 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:964 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:14:997 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:014 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:082 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:099 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:099 Gameplay STACKAdd 1 experience to ship Mothership#1013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:100 Gameplay STACKAdd 1 experience to ship Ship#1022

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:100 Gameplay STACKAdd 1 experience to ship Ship#1025

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:100 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:115 Gameplay STACKAdd 1 experience to ship Ship#1558

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:115 Gameplay STACKAdd 1 experience to ship Ship#1069

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:132 Gameplay STACKAdd 1 experience to ship Ship#1086

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:132 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:132 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:148 Gameplay STACKAdd 1 experience to ship Ship#1116

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:148 Gameplay STACKAdd 1 experience to ship Ship#1124

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:148 Gameplay STACKAdd 1 experience to ship Ship#1672

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:148 Gameplay STACKAdd 1 experience to ship Ship#1659

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:148 Gameplay STACKAdd 1 experience to ship Ship#1713

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:166 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:166 Gameplay STACKAdd 1 experience to ship Ship#1152

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:181 Gameplay STACKAdd 1 experience to ship Ship#1173

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:181 Gameplay STACKAdd 1 experience to ship Ship#1179

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:181 Gameplay STACKAdd 1 experience to ship Ship#1634

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:181 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:181 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:365 Gameplay STACKAdd 1 experience to ship Ship#1653

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:365 Gameplay STACKAdd 1 experience to ship Ship#1654

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:365 Gameplay STACKAdd 1 experience to ship Ship#1656

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:365 Gameplay STACKAdd 1 experience to ship Ship#1657

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:365 Gameplay STACKAdd 1 experience to ship Ship#1668

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:365 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:464 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:530 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:530 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:530 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:530 Battle STACKDisposing Encounter 1695

     at Dispose in :line 0
     at ClearEncounters in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:530 Runtime STACK[ChatMessage] RECV: l:/_turn/8 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:553 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:553 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:581 Prism STACKJuggernaut: {"turn":8,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:31:15.521"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:15:615 Order STACKOrderUpdateDustInflation#000005F4; DustGlobalProduction:222.2933

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:689 Order STACKOrderSendAutomatedShip#000005F5; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:689 Order STACKOrderSendAutomatedShip#000005F6; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:689 Order STACKOrderUpdateBestSystem#000005F7; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:698 Order STACKOrderUpdateBestSystem#000005F8; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:698 Order STACKOrderStartAutomatedFleetAction#000005F9; EmpireIndex:2; AutomatedDeliveryFleetAction#44, InitiatorGUID:1724, Context:Path: 40->38, Path: Path: 40->38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:698 Order STACKOrderStartAutomatedFleetAction#000005FA; EmpireIndex:5; AutomatedDeliveryFleetAction#54, InitiatorGUID:1727, Context:Path: 49->47->54, Path: Path: 49->47->54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:748 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:832 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:867 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:867 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:867 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:867 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:899 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:900 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:15:900 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:463 Runtime STACK[ChatMessage] RECV: l:/_turn/8 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:463 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:487 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:487 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:487 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:487 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:487 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:487 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:487 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:487 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:487 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:498 Order STACKOrderEntityAction#000005FB; EmpireIndex:2; MoveToProbeAction#45, InitiatorGUID:1638, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:498 Order STACKOrderEntityAction#000005FC; EmpireIndex:3; MoveToProbeAction#52, InitiatorGUID:1670, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:498 Order STACKOrderEntityAction#000005FD; EmpireIndex:5; MoveToProbeAction#55, InitiatorGUID:1626, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:498 Order STACKOrderUpdateBestSystem#000005FE; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:498 Order STACKOrderUpdateBestSystem#000005FF; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:499 Order STACKOrderTransferResource#00000600; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:499 Order STACKOrderTransferResource#00000601; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:499 Order STACKOrderTransferResource#00000602; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:499 Order STACKOrderTransferResource#00000603; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:499 Order STACKOrderTransferResource#00000604; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:499 Order STACKOrderTransferResource#00000605; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:499 Order STACKOrderTransferResource#00000606; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:499 Order STACKOrderTransferResource#00000607; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:499 Order STACKOrderTransferResource#00000608; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:499 Order STACKOrderTransferResource#00000609; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:549 Prism STACKTurn end: {"turn":8,"turnDuration":17,"dustperturn":15.5715771,"influenceperturn":15.0,"scienceperturn":31.0,"honorperturn":0.0,"empirefood":27.05991,"empireindustry":47.0,"empiremanpower":301.0,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":2.0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:31:16.463"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:16:582 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:582 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:684 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:16:684 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:16:684 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:16:684 AI STACK[AI] [Event]keep 17 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:16:684 AI STACK[AI] [Event]keep EventBlockadeTick,EventConstructionProgressed,EventConstructionCompleted,EventHeroLevelup,EventConstructionProgressed,EventHeroLevelup,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventTechnologyUnlocked,EventConstructionProgressed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:17:266 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:17:282 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:300 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:334 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:350 Prism STACKAIPerformanceEvent: {"turn":8,"maxBlackboardMessageCount":160,"maxDecisionCount":9,"maxSyncronizationTime":589,"maxAnaysisTime":171,"maxStrategicTime":203,"maxDecisionTime":45,"maxActuatorTime":41,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:31:17.266"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:17:701 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:897 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:911 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:912 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:912 Order STACKOrderAIClientStateChange#0000060A; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:912 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:912 Order STACKOrderFinishDockingFleet#0000060B, Ticket: 00000377; EmpireIndex:2; FleetGUID:1724

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:912 Order STACKOrderFinishDockingFleet#0000060C, Ticket: 00000378; EmpireIndex:5; FleetGUID:1727

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:925 Order STACKOrderEntityAction#0000060D, Ticket: 00000379; EmpireIndex:2; MoveToFleetAction#46, InitiatorGUID:1724, Context:EntityActionContext_Movement, 40->38 (Cost: 3.576605) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:925 Order STACKOrderEntityAction#0000060E, Ticket: 0000037A; EmpireIndex:3; MoveToFleetAction#53, InitiatorGUID:1712, Context:EntityActionContext_Movement, 105->104 (Cost: 3) from 0.3315431 to 0.6630862.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:925 Order STACKOrderEntityAction#0000060F, Ticket: 0000037B; EmpireIndex:3; MoveToFleetAction#54, InitiatorGUID:1671, Context:EntityActionContext_Movement, 105->104 (Cost: 0.04859763) from 0.9946293 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:925 Order STACKOrderEntityAction#00000610, Ticket: 0000037C; EmpireIndex:5; MoveToFleetAction#56, InitiatorGUID:1727, Context:EntityActionContext_Movement, 49->47 (Cost: 3) from 0 to 0.3339728.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:934 Order STACKOrderUpdateEffectZone#00000611

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:950 Order STACKOrderCompleteMoveToFleetAction#00000612; EmpireIndex:3; EntityActionId: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:950 Order STACKOrderTerminateEntityAction#00000613; EmpireIndex:3; EntityActionId: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:966 Default STACKDelivering remaining pop (fleet : 1671, system : 1611)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:966 Order STACKOrderTerminateEntityAction#00000614; EmpireIndex:3; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:17:966 Default STACKTerminating AutomatedDelivery Fleet 1671 on system ColonizedStarSystem#1611

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:016 AI STACKStart 30 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:18:016 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:18:032 Order STACKOrderUnlockHeroSkill#00000615, Ticket: 0000037D; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:032 Gameplay STACKUpdated representative hero of senator Politics02 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:032 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000616, Ticket: 0000037E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:032 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000617, Ticket: 0000037F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:032 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000618, Ticket: 00000380

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:032 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000619, Ticket: 00000381

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:032 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000061A, Ticket: 00000382

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:032 Order STACKOrderEntityAction#0000061B, Ticket: 00000383; EmpireIndex:1; GoToFleetAction#29, InitiatorGUID:1560, Context:Path: 86->79->80, Path: Path: 86->79->80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:032 Order STACKOrderUnlockHeroSkill#0000061C, Ticket: 00000384; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:032 Gameplay STACKUpdated representative hero of senator Politics02 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:032 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000061D, Ticket: 00000385

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:032 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000061E, Ticket: 00000386

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:032 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000061F, Ticket: 00000387

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:032 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000620, Ticket: 00000388

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:032 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000621, Ticket: 00000389

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:032 Order STACKOrderCancelLaw#00000622, Ticket: 0000038A; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:032 Order STACKOrderEntityAction#00000623, Ticket: 0000038B; EmpireIndex:2; GoToFleetAction#47, InitiatorGUID:1084, Context:Path: 44, Path: Path: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:033 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000624, Ticket: 0000038C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:033 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000625, Ticket: 0000038D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:033 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000626, Ticket: 0000038E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:033 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000627, Ticket: 0000038F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:033 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000628, Ticket: 00000390

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:033 Order STACKOrderEntityAction#00000629, Ticket: 00000391; EmpireIndex:3; GoToFleetAction#55, InitiatorGUID:1692, Context:Path: 101->102->109, Path: Path: 101->102->109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:033 Order STACKOrderEntityAction#0000062A, Ticket: 00000392; EmpireIndex:3; GoToFleetAction#56, InitiatorGUID:1114, Context:Path: 109, Path: Path: 109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:033 Order STACKOrderUnlockHeroSkill#0000062B, Ticket: 00000393; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:033 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:033 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000062C, Ticket: 00000394

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:033 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000062D, Ticket: 00000395

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:033 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000062E, Ticket: 00000396

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:033 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000062F, Ticket: 00000397

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:033 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000630, Ticket: 00000398

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:033 Order STACKOrderCancelLaw#00000631, Ticket: 00000399; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:033 Order STACKOrderEntityAction#00000632, Ticket: 0000039A; EmpireIndex:4; GoToFleetAction#28, InitiatorGUID:1150, Context:Path: 22->23->24->25, Path: Path: 22->23->24->25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:033 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:18:033 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:18:049 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000633, Ticket: 0000039B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:049 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000634, Ticket: 0000039C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:049 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000635, Ticket: 0000039D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:049 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000636, Ticket: 0000039E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:049 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000637, Ticket: 0000039F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:049 Order STACKOrderCancelLaw#00000638, Ticket: 000003A0; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:049 Order STACKOrderEntityAction#00000639, Ticket: 000003A1; EmpireIndex:5; GoToFleetAction#57, InitiatorGUID:1678, Context:Path: 45->43, Path: Path: 45->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:049 Order STACKOrderEntityAction#0000063A, Ticket: 000003A2; EmpireIndex:5; GoToFleetAction#58, InitiatorGUID:1177, Context:Path: 43, Path: Path: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:049 Order STACKOrderEntityAction#0000063B, Ticket: 000003A3; EmpireIndex:1; MoveToFleetAction#30, InitiatorGUID:1560, Context:EntityActionContext_Movement, 87->86 (Cost: 5.878749) from 0.4193276 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:049 Order STACKOrderEntityAction#0000063C, Ticket: 000003A4; EmpireIndex:2; MoveToFleetAction#48, InitiatorGUID:1084, Context:EntityActionContext_Movement, 43->44 (Cost: 6.422128) from 0.2737228 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:049 Order STACKOrderEntityAction#0000063D, Ticket: 000003A5; EmpireIndex:3; MoveToFleetAction#57, InitiatorGUID:1114, Context:EntityActionContext_Movement, 102->109 (Cost: 0.5282571) from 0.9520997 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:049 Order STACKOrderEntityAction#0000063E, Ticket: 000003A6; EmpireIndex:3; MoveToFleetAction#58, InitiatorGUID:1692, Context:EntityActionContext_Movement, 104->101 (Cost: 0.3015422) from 0.9674112 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:049 Order STACKOrderEntityAction#0000063F, Ticket: 000003A7; EmpireIndex:4; MoveToFleetAction#29, InitiatorGUID:1150, Context:EntityActionContext_Movement, 18->22 (Cost: 5.223475) from 0.6016184 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:066 Order STACKOrderEntityAction#00000640, Ticket: 000003A8; EmpireIndex:5; MoveToFleetAction#59, InitiatorGUID:1177, Context:EntityActionContext_Movement, 45->43 (Cost: 0.4379454) from 0.9319744 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:066 Order STACKOrderEntityAction#00000641, Ticket: 000003A9; EmpireIndex:5; MoveToFleetAction#60, InitiatorGUID:1678, Context:EntityActionContext_Movement, 46->45 (Cost: 7) from 0.1127849 to 0.673104.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:149 Order STACKOrderCompleteMoveToFleetAction#00000642; EmpireIndex:3; EntityActionId: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:149 Order STACKOrderTerminateEntityAction#00000643; EmpireIndex:3; EntityActionId: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:166 Order STACKOrderEntityAction#00000644, Ticket: 000003AA; EmpireIndex:3; MoveToFleetAction#59, InitiatorGUID:1692, Context:EntityActionContext_Movement, 101->102 (Cost: 6.608049) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:199 Order STACKOrderCompleteMoveToFleetAction#00000645; EmpireIndex:5; EntityActionId: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:199 Order STACKOrderTerminateEntityAction#00000646; EmpireIndex:5; EntityActionId: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:216 Order STACKOrderTerminateEntityAction#00000647; EmpireIndex:5; EntityActionId: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:233 Order STACKOrderCompleteMoveToFleetAction#00000648; EmpireIndex:3; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:233 Order STACKOrderTerminateEntityAction#00000649; EmpireIndex:3; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:249 Order STACKOrderTerminateEntityAction#0000064A; EmpireIndex:3; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:449 Order STACKOrderUpdateEffectZone#0000064B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:865 Order STACKOrderCompleteMoveToFleetAction#0000064C; EmpireIndex:3; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:865 Order STACKOrderTerminateEntityAction#0000064D; EmpireIndex:3; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:18:966 Order STACKOrderUpdateEffectZone#0000064E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:19:016 Order STACKOrderUpdateVisibility#0000064F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:19:098 Order STACKOrderMoveIdleFleets#00000650; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:19:116 Order STACKOrderEntityAction#00000651, Ticket: 000003AB; EmpireIndex:0; MoveToFleetAction#43, InitiatorGUID:1023, Context:EntityActionContext_Movement, 100->107 (Cost: 7) from 0.09888712 to 0.8877512.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:19:116 Order STACKOrderEntityAction#00000652, Ticket: 000003AC; EmpireIndex:0; MoveToFleetAction#44, InitiatorGUID:1020, Context:EntityActionContext_Movement, 112->114 (Cost: 5) from 0.2438254 to 0.6992788.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:19:516 Order STACKOrderUpdateVisibility#00000653

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:19:516 Order STACKOrderUpdateQuests#00000654, Ticket: 000003AD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:19:833 Order STACKOrderCompleteMoveToFleetAction#00000655; EmpireIndex:4; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:19:833 Order STACKOrderTerminateEntityAction#00000656; EmpireIndex:4; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:19:850 Order STACKOrderEntityAction#00000657, Ticket: 000003AE; EmpireIndex:4; MoveToFleetAction#30, InitiatorGUID:1150, Context:EntityActionContext_Movement, 22->23 (Cost: 0.776525) from 0 to 0.09219277.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:19:949 Order STACKOrderCompleteMoveToFleetAction#00000658; EmpireIndex:1; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:19:949 Order STACKOrderTerminateEntityAction#00000659; EmpireIndex:1; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:19:966 Order STACKOrderEntityAction#0000065A, Ticket: 000003AF; EmpireIndex:1; MoveToFleetAction#31, InitiatorGUID:1560, Context:EntityActionContext_Movement, 86->79 (Cost: 0.1212506) from 0 to 0.00886282.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:20:032 AI STACK[AI] [Event]Remove 17 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:20:033 AI STACK[AI] [Event]Remove EventBlockadeTick,EventConstructionProgressed,EventConstructionCompleted,EventHeroLevelup,EventConstructionProgressed,EventHeroLevelup,EventTechnologyUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventHeroLevelup,EventTechnologyUnlocked,EventConstructionProgressed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:20:033 AI STACK[AI] [Event]keep 49 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:20:033 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:20:050 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:20:132 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:20:232 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:20:250 Order STACKOrderCompleteMoveToFleetAction#0000065B; EmpireIndex:2; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:20:250 Order STACKOrderTerminateEntityAction#0000065C; EmpireIndex:2; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:20:250 AI STACK[AI] Cancel task 180 : can find context 1671 : for empire 3 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:20:267 Order STACKOrderTerminateEntityAction#0000065D; EmpireIndex:2; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:20:282 AI STACKStart 7 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:20:282 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:20:299 Order STACKOrderQueueConstruction#0000065E, Ticket: 000003B0; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:20:299 Order STACKOrderActivateLaw#0000065F, Ticket: 000003B1; EmpireIndex:2; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1731

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:20:299 Order STACKOrderQueueConstruction#00000660, Ticket: 000003B2; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:20:299 Order STACKOrderQueueResearch#00000661, Ticket: 000003B3; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID:1734, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:20:299 Order STACKOrderActivateLaw#00000662, Ticket: 000003B4; EmpireIndex:4; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1735

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:20:299 Order STACKOrderQueueResearch#00000663, Ticket: 000003B5; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionScienceAndExploration25, ConstructionGameEntityGUID:1736, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:20:299 Order STACKOrderActivateLaw#00000664, Ticket: 000003B6; EmpireIndex:5; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1737

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:20:432 Order STACKOrderCompleteMoveToFleetAction#00000665; EmpireIndex:5; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:20:432 Order STACKOrderTerminateEntityAction#00000666; EmpireIndex:5; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:20:765 Order STACKOrderCompleteMoveToFleetAction#00000667; EmpireIndex:0; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:20:765 Order STACKOrderTerminateEntityAction#00000668; EmpireIndex:0; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:20:864 Order STACKOrderUpdateVisibility#00000669

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:21:066 Order STACKOrderCompleteMoveToFleetAction#0000066A; EmpireIndex:2; EntityActionId: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:21:066 Order STACKOrderTerminateEntityAction#0000066B; EmpireIndex:2; EntityActionId: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:21:082 Default STACKDelivering remaining pop (fleet : 1724, system : 1549)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:21:082 Order STACKOrderTerminateEntityAction#0000066C; EmpireIndex:2; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:21:082 Default STACKTerminating AutomatedDelivery Fleet 1724 on system ColonizedStarSystem#1549

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:21:299 Order STACKOrderCompleteMoveToFleetAction#0000066D; EmpireIndex:0; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:21:299 Order STACKOrderTerminateEntityAction#0000066E; EmpireIndex:0; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:21:365 Order STACKOrderCompleteMoveToFleetAction#0000066F; EmpireIndex:5; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:21:365 Order STACKOrderTerminateEntityAction#00000670; EmpireIndex:5; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:299 AI STACK[AI] [Event]Remove 49 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:22:299 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:22:299 AI STACK[AI] [Event]keep 17 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:22:299 AI STACK[AI] [Event]keep EventFleetDocked,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:22:315 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:382 Order STACKOrderUpdateVisibility#00000671

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:400 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:516 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:532 Order STACKOrderCompleteMoveToFleetAction#00000672; EmpireIndex:1; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:533 Order STACKOrderCompleteMoveToFleetAction#00000673; EmpireIndex:3; EntityActionId: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:533 Order STACKOrderTerminateEntityAction#00000674; EmpireIndex:1; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:533 Order STACKOrderUpdateVisibility#00000675

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:533 Order STACKOrderTerminateEntityAction#00000676; EmpireIndex:3; EntityActionId: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:533 AI STACK[AI] Cancel task 257 : can find context 1724 : for empire 2 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:22:550 Order STACKOrderEntityAction#00000677, Ticket: 000003B7; EmpireIndex:3; MoveToFleetAction#60, InitiatorGUID:1692, Context:EntityActionContext_Movement, 102->109 (Cost: 2.090409) from 0 to 0.1895502.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:566 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:22:566 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:22:581 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:581 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:581 Gameplay STACKfleet action with feedback 61 started : ETA 452.132019042969

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:581 Order STACKOrderEntityAction#00000678, Ticket: 000003BA; EmpireIndex:3; ExpeditionFleetAction#61, InitiatorGUID:1114, Context:Curiosity_PlanetResource_Strategic01 on Сабель I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:581 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:581 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:581 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:581 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:581 Gameplay STACKfleet action with feedback 61 started : ETA 452.13298034668

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:581 Order STACKOrderEntityAction#00000679, Ticket: 000003BF; EmpireIndex:5; ExpeditionFleetAction#61, InitiatorGUID:1177, Context:Curiosity_PlanetResource_Luxury02 on Идрус II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:598 Order STACKOrderCompleteMoveToFleetAction#0000067A; EmpireIndex:4; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:598 Order STACKOrderUpdateVisibility#0000067B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:22:598 Order STACKOrderTerminateEntityAction#0000067C; EmpireIndex:4; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:23:783 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:23:816 AI STACK[AI] [Event]Remove 17 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:23:816 AI STACK[AI] [Event]Remove EventFleetDocked,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:23:816 AI STACK[AI] [Event]keep 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:23:816 AI STACK[AI] [Event]keep EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:23:832 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:23:916 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:24:015 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:24:050 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:24:050 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:24:050 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:24:067 Order STACKOrderAIClientStateChange#0000067D; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:24:067 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:24:067 Order STACKOrderEntityAction#0000067E, Ticket: 000003C0; EmpireIndex:2; GoToFleetAction#49, InitiatorGUID:1084, Context:Path: 44->45, Path: Path: 44->45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:24:067 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:24:085 Order STACKOrderEntityAction#0000067F, Ticket: 000003C2; EmpireIndex:2; MoveToFleetAction#50, InitiatorGUID:1084, Context:EntityActionContext_Movement, 44->45 (Cost: 2.577872) from 0 to 0.3845695.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:25:232 Order STACKOrderUpdateVisibility#00000680

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:25:582 Gameplay STACKfleet action with feedback 61 finished : ETA 452.132019042969, Game.Time 453.132095336914, true ETA 453.132019042969

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:25:582 Order STACKOrderTerminateEntityAction#00000681; EmpireIndex:3; EntityActionId: 61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:25:599 Gameplay STACKfleet action with feedback 61 finished : ETA 452.13298034668, Game.Time 453.148048400879, true ETA 453.13298034668

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:25:599 Order STACKOrderTerminateEntityAction#00000682; EmpireIndex:5; EntityActionId: 61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:25:748 Order STACKOrderCompleteMoveToFleetAction#00000683; EmpireIndex:3; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:25:748 Order STACKOrderTerminateEntityAction#00000684; EmpireIndex:3; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:25:798 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:25:798 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:25:881 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:25:881 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:25:881 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:25:881 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:25:915 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:015 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:048 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:149 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:182 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:199 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:199 Order STACKOrderCompleteMoveToFleetAction#00000685; EmpireIndex:2; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:199 Order STACKOrderTerminateEntityAction#00000686; EmpireIndex:2; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:264 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:282 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:282 Gameplay STACKAdd 1 experience to ship Mothership#1013

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:282 Gameplay STACKAdd 1 experience to ship Ship#1022

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:282 Gameplay STACKAdd 1 experience to ship Ship#1025

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:282 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:298 Gameplay STACKAdd 1 experience to ship Ship#1558

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:298 Gameplay STACKAdd 1 experience to ship Ship#1069

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:314 Gameplay STACKAdd 1 experience to ship Ship#1086

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:331 Gameplay STACKAdd 1 experience to ship Ship#1116

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:331 Gameplay STACKAdd 1 experience to ship Ship#1124

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:331 Gameplay STACKAdd 1 experience to ship Ship#1659

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:331 Gameplay STACKAdd 1 experience to ship Ship#1713

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:349 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:349 Gameplay STACKAdd 1 experience to ship Ship#1152

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:365 Gameplay STACKAdd 1 experience to ship Ship#1173

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:365 Gameplay STACKAdd 1 experience to ship Ship#1179

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:365 Gameplay STACKAdd 1 experience to ship Ship#1634

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:365 Gameplay STACKAdd 1 experience to ship Ship#1728

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:548 Gameplay STACKAdd 1 experience to ship Ship#1653

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:548 Gameplay STACKAdd 1 experience to ship Ship#1654

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:548 Gameplay STACKAdd 1 experience to ship Ship#1656

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:548 Gameplay STACKAdd 1 experience to ship Ship#1657

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:548 Gameplay STACKAdd 1 experience to ship Ship#1668

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:548 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:648 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:713 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:713 Gameplay STACKAdd 0 experience to ship Ship#1699

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:713 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:713 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:713 Battle STACKDisposing Encounter 1714

     at Dispose in :line 0
     at ClearEncounters in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:713 Runtime STACK[ChatMessage] RECV: l:/_turn/9 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:732 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:765 Prism STACKConstruction completed: {"turn":9,"constructionName":"StarSystemImprovementStartingDustScience","colonizedStarSystemGUID":"1517","productionCost":160,"constructionIndex":2,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:31:26.680"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:26:798 Order STACKOrderUpdateDustInflation#00000687; DustGlobalProduction:211.125

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:864 Order STACKOrderUpdateBestSystem#00000688; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:864 Order STACKOrderUpdateBestSystem#00000689; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:864 Order STACKOrderUpdateVisibility#0000068A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:26:931 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:015 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:049 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:049 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:049 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:049 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:082 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:082 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:082 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:332 Runtime STACK[ChatMessage] RECV: l:/_turn/9 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:332 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:361 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:361 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:361 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:361 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:361 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:361 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:361 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:361 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:361 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:370 Order STACKOrderEntityAction#0000068B; EmpireIndex:3; MoveToProbeAction#62, InitiatorGUID:1670, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:370 Order STACKOrderUpdateBestSystem#0000068C; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:370 Order STACKOrderUpdateBestSystem#0000068D; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:416 Prism STACKJuggernaut: {"turn":9,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:31:27.332"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:27:448 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:449 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:549 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:27:549 AI STACK[AI] [Event]Remove 5 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:27:549 AI STACK[AI] [Event]Remove EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:27:549 AI STACK[AI] [Event]keep 16 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:27:549 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventBlockadeTick,EventConstructionCompleted,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:27:924 Prism STACKTurn end: {"turn":9,"turnDuration":9,"dustperturn":30.5902729,"influenceperturn":15.0,"scienceperturn":46.0,"honorperturn":0.0,"empirefood":26.7134438,"empireindustry":47.0,"empiremanpower":301.0,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":0.0,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:31:27.834"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:28:282 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:28:300 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:624 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:655 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:717 Prism STACKAIPerformanceEvent: {"turn":9,"maxBlackboardMessageCount":159,"maxDecisionCount":4,"maxSyncronizationTime":737,"maxAnaysisTime":496,"maxStrategicTime":518,"maxDecisionTime":141,"maxActuatorTime":39,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:31:28.641"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:28:717 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:930 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:940 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:940 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:940 Order STACKOrderAIClientStateChange#0000068E; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:940 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:950 Order STACKOrderEntityAction#0000068F, Ticket: 000003C3; EmpireIndex:3; MoveToFleetAction#63, InitiatorGUID:1712, Context:EntityActionContext_Movement, 105->104 (Cost: 3) from 0.6630862 to 0.9946293.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:950 Order STACKOrderEntityAction#00000690, Ticket: 000003C4; EmpireIndex:5; MoveToFleetAction#62, InitiatorGUID:1727, Context:EntityActionContext_Movement, 49->47 (Cost: 3) from 0.3339728 to 0.6679456.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:966 Order STACKOrderUpdateEffectZone#00000691

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:983 AI STACKStart 26 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:28:983 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:28:999 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000692, Ticket: 000003C5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:999 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000693, Ticket: 000003C6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:999 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000694, Ticket: 000003C7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:999 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000695, Ticket: 000003C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:999 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000696, Ticket: 000003C9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:999 Order STACKOrderEntityAction#00000697, Ticket: 000003CA; EmpireIndex:1; GoToFleetAction#32, InitiatorGUID:1560, Context:Path: 79->80, Path: Path: 79->80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:999 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000698, Ticket: 000003CB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:999 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000699, Ticket: 000003CC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:999 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000069A, Ticket: 000003CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:999 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000069B, Ticket: 000003CE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:999 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000069C, Ticket: 000003CF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:28:999 Order STACKOrderCancelLaw#0000069D, Ticket: 000003D0; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:000 Order STACKOrderTransferShips#0000069E, Ticket: 000003D1; EmpireIndex:2; ShipGUIDs: [1699], HeroGUID:0, Position:NodeIndex:40, DestinationGarrisonGUID:1738

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:000 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000069F, Ticket: 000003D2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:000 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006A0, Ticket: 000003D3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:000 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006A1, Ticket: 000003D4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:000 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006A2, Ticket: 000003D5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:000 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006A3, Ticket: 000003D6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:000 Order STACKOrderEntityAction#000006A4, Ticket: 000003D7; EmpireIndex:3; GoToFleetAction#64, InitiatorGUID:1114, Context:Path: 109->107, Path: Path: 109->107

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:000 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006A5, Ticket: 000003D8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:016 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006A6, Ticket: 000003D9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:016 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006A7, Ticket: 000003DA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:016 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006A8, Ticket: 000003DB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:016 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006A9, Ticket: 000003DC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:016 Order STACKOrderCancelLaw#000006AA, Ticket: 000003DD; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:016 Order STACKOrderEntityAction#000006AB, Ticket: 000003DE; EmpireIndex:4; GoToFleetAction#31, InitiatorGUID:1150, Context:Path: 23->24->25, Path: Path: 23->24->25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:016 Order STACKOrderFinishDockingFleet#000006AC, Ticket: 000003DF; EmpireIndex:2; FleetGUID:1738

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:016 Order STACKOrderEntityAction#000006AD, Ticket: 000003E0; EmpireIndex:1; MoveToFleetAction#33, InitiatorGUID:1560, Context:EntityActionContext_Movement, 86->79 (Cost: 6) from 0.00886282 to 0.4474331.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:016 Order STACKOrderEntityAction#000006AE, Ticket: 000003E1; EmpireIndex:3; MoveToFleetAction#65, InitiatorGUID:1114, Context:EntityActionContext_Movement, 109->107 (Cost: 7) from 0 to 0.7981579.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:016 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:29:016 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:29:033 Order STACKOrderManageManpower#000006AF, Ticket: 000003E2; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:033 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B0, Ticket: 000003E3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:033 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B1, Ticket: 000003E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:033 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B2, Ticket: 000003E5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:033 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B3, Ticket: 000003E6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:033 Order STACKOrderUpdateAIDiplomacyTermFeedback#000006B4, Ticket: 000003E7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:033 Order STACKOrderCancelLaw#000006B5, Ticket: 000003E8; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:033 Order STACKOrderEntityAction#000006B6, Ticket: 000003E9; EmpireIndex:5; GoToFleetAction#63, InitiatorGUID:1678, Context:Path: 45->43, Path: Path: 45->43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:033 Order STACKOrderEntityAction#000006B7, Ticket: 000003EA; EmpireIndex:5; GoToFleetAction#64, InitiatorGUID:1177, Context:Path: 43->42, Path: Path: 43->42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:033 Order STACKOrderEntityAction#000006B8, Ticket: 000003EB; EmpireIndex:4; MoveToFleetAction#32, InitiatorGUID:1150, Context:EntityActionContext_Movement, 22->23 (Cost: 6) from 0.09219277 to 0.8045415.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:049 Order STACKOrderEntityAction#000006B9, Ticket: 000003EC; EmpireIndex:5; MoveToFleetAction#65, InitiatorGUID:1177, Context:EntityActionContext_Movement, 43->42 (Cost: 6) from 0 to 0.9119098.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:049 Order STACKOrderEntityAction#000006BA, Ticket: 000003ED; EmpireIndex:5; MoveToFleetAction#66, InitiatorGUID:1678, Context:EntityActionContext_Movement, 46->45 (Cost: 4.083874) from 0.673104 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:382 Order STACKOrderUpdateVisibility#000006BB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:482 Order STACKOrderUpdateEffectZone#000006BC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:899 Order STACKOrderCompleteMoveToFleetAction#000006BD; EmpireIndex:3; EntityActionId: 63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:899 Order STACKOrderCompleteMoveToFleetAction#000006BE; EmpireIndex:5; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:899 Order STACKOrderTerminateEntityAction#000006BF; EmpireIndex:3; EntityActionId: 63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:899 Order STACKOrderTerminateEntityAction#000006C0; EmpireIndex:5; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:966 Order STACKOrderUpdateVisibility#000006C1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:29:982 Order STACKOrderUpdateEffectZone#000006C2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:30:432 Order STACKOrderCompleteMoveToFleetAction#000006C3; EmpireIndex:5; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:30:432 Order STACKOrderUpdateVisibility#000006C4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:30:432 Order STACKOrderTerminateEntityAction#000006C5; EmpireIndex:5; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:30:449 Order STACKOrderEntityAction#000006C6, Ticket: 000003EE; EmpireIndex:5; MoveToFleetAction#67, InitiatorGUID:1678, Context:EntityActionContext_Movement, 45->43 (Cost: 2.916126) from 0 to 0.4529592.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:30:867 Order STACKOrderCompleteMoveToFleetAction#000006C7; EmpireIndex:4; EntityActionId: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:30:867 Order STACKOrderUpdateVisibility#000006C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:30:867 Order STACKOrderTerminateEntityAction#000006C9; EmpireIndex:4; EntityActionId: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:001 AI STACK[AI] [Event]Remove 16 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:31:001 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventBlockadeTick,EventConstructionCompleted,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventConstructionCompleted,EventConstructionProgressed, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:31:001 AI STACK[AI] [Event]keep 25 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:31:001 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventLawAbrogated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:31:017 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:100 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:217 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:233 Order STACKOrderCompleteMoveToFleetAction#000006CA; EmpireIndex:1; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:234 Order STACKOrderTerminateEntityAction#000006CB; EmpireIndex:1; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:266 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:31:266 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:31:282 Order STACKOrderEntityAction#000006CC, Ticket: 000003EF; EmpireIndex:2; GoToFleetAction#51, InitiatorGUID:1738, Context:Path: 40->41->42, Path: Path: 40->41->42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:283 Order STACKOrderQueueConstruction#000006CD, Ticket: 000003F0; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:283 Order STACKOrderQueueResearch#000006CE, Ticket: 000003F1; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionScienceAndExploration25, ConstructionGameEntityGUID:1741, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:283 Order STACKOrderActivateLaw#000006CF, Ticket: 000003F2; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1742

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:283 Order STACKOrderEntityAction#000006D0, Ticket: 000003F3; EmpireIndex:2; GoToFleetAction#52, InitiatorGUID:1084, Context:Path: 45, Path: Path: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:283 Order STACKOrderEntityAction#000006D1, Ticket: 000003F4; EmpireIndex:3; GoToFleetAction#66, InitiatorGUID:1692, Context:Path: 109, Path: Path: 109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:283 Order STACKOrderActivateLaw#000006D2, Ticket: 000003F5; EmpireIndex:4; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1743

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:283 Order STACKOrderQueueConstruction#000006D3, Ticket: 000003F6; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:283 Order STACKOrderActivateLaw#000006D4, Ticket: 000003F7; EmpireIndex:5; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1747

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:301 Order STACKOrderEntityAction#000006D5, Ticket: 000003F8; EmpireIndex:2; MoveToFleetAction#53, InitiatorGUID:1084, Context:EntityActionContext_Movement, 44->45 (Cost: 4.125395) from 0.3845695 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:301 Order STACKOrderEntityAction#000006D6, Ticket: 000003F9; EmpireIndex:2; MoveToFleetAction#54, InitiatorGUID:1738, Context:EntityActionContext_Movement, 40->41 (Cost: 4.717892) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:301 Order STACKOrderEntityAction#000006D7, Ticket: 000003FA; EmpireIndex:3; MoveToFleetAction#67, InitiatorGUID:1692, Context:EntityActionContext_Movement, 102->109 (Cost: 8.937849) from 0.1895502 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:932 Order STACKOrderUpdateVisibility#000006D8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:31:932 Order STACKOrderUpdateQuests#000006D9, Ticket: 000003FB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:32:057 Order STACKOrderQueueConstruction#000006DA; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:32:434 Order STACKOrderUpdateVisibility#000006DB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:32:467 Order STACKOrderCompleteMoveToFleetAction#000006DC; EmpireIndex:2; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:32:467 Order STACKOrderUpdateVisibility#000006DD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:32:467 Order STACKOrderTerminateEntityAction#000006DE; EmpireIndex:2; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:32:484 Order STACKOrderTerminateEntityAction#000006DF; EmpireIndex:2; EntityActionId: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:32:983 Order STACKOrderUpdateVisibility#000006E0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:32:983 Order STACKOrderUpdateQuests#000006E1, Ticket: 000003FC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:33:232 Order STACKOrderCompleteMoveToFleetAction#000006E2; EmpireIndex:5; EntityActionId: 65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:33:232 Order STACKOrderUpdateVisibility#000006E3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:33:232 Order STACKOrderTerminateEntityAction#000006E4; EmpireIndex:5; EntityActionId: 65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:33:265 AI STACK[AI] [Event]Remove 25 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:33:265 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventLawAbrogated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:33:265 AI STACK[AI] [Event]keep 38 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:33:265 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventConstructionQueued,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:33:283 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:33:368 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:33:483 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:33:515 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:33:515 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:33:532 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:33:532 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:33:532 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:33:532 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:33:532 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:33:532 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:33:548 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:33:548 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:33:682 Order STACKOrderCompleteMoveToFleetAction#000006E5; EmpireIndex:3; EntityActionId: 65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:33:682 Order STACKOrderUpdateVisibility#000006E6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:33:682 Order STACKOrderTerminateEntityAction#000006E7; EmpireIndex:3; EntityActionId: 65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:33:682 Order STACKOrderUpdateQuests#000006E8, Ticket: 00000403

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:33:766 Order STACKOrderCompleteMoveToFleetAction#000006E9; EmpireIndex:5; EntityActionId: 67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:33:766 Order STACKOrderTerminateEntityAction#000006EA; EmpireIndex:5; EntityActionId: 67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:34:100 Order STACKOrderUpdateVisibility#000006EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:34:234 Order STACKOrderCompleteMoveToFleetAction#000006EC; EmpireIndex:3; EntityActionId: 67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:34:234 Order STACKOrderTerminateEntityAction#000006ED; EmpireIndex:3; EntityActionId: 67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:34:250 Order STACKOrderTerminateEntityAction#000006EE; EmpireIndex:3; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:34:766 Order STACKOrderUpdateVisibility#000006EF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:34:900 Order STACKOrderCompleteMoveToFleetAction#000006F0; EmpireIndex:2; EntityActionId: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:34:900 Order STACKOrderTerminateEntityAction#000006F1; EmpireIndex:2; EntityActionId: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:34:917 Order STACKOrderEntityAction#000006F2, Ticket: 00000404; EmpireIndex:2; MoveToFleetAction#55, InitiatorGUID:1738, Context:EntityActionContext_Movement, 41->42 (Cost: 6.282108) from 0 to 0.501123.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:35:537 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:31:35:537 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:31:35:537 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:31:35:537 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVampirilis.ShipSizeMothership.ShipHull00]' for 'Ковчег '

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

20:31:35:537 AI STACK[AI] [Event]Remove 38 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:35:537 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventConstructionQueued,EventResearchQueued,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventFleetMoveStarted,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventConstructionQueued,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:35:537 AI STACK[AI] [Event]keep 12 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:35:537 AI STACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTutorial_FleetsSelected,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:35:570 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:35:570 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:31:35:655 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:35:785 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:35:824 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:35:824 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:35:842 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:35:842 Gameplay STACKfleet action with feedback 56 started : ETA 465.390670776367

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:35:842 Order STACKOrderEntityAction#000006F3, Ticket: 00000406; EmpireIndex:2; ExpeditionFleetAction#56, InitiatorGUID:1084, Context:Curiosity_PlanetAnomaly12 on Гьязар II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:35:842 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:37:605 Order STACKOrderUpdateVisibility#000006F4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:37:839 AI STACK[AI] [Event]Remove 12 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:37:839 AI STACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventTutorial_FleetsSelected,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:37:839 AI STACK[AI] [Event]keep 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:37:839 AI STACK[AI] [Event]keep [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:37:856 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:37:939 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:38:042 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:38:078 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:31:38:078 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:38:078 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:31:38:093 Gameplay STACKfleet action with feedback 68 started : ETA 467.644020080566

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:38:093 Order STACKOrderEntityAction#000006F5, Ticket: 00000408; EmpireIndex:3; ColonizeFleetAction#68, InitiatorGUID:1692, Context:Сабель I(Planet 0) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:38:093 Order STACKOrderAIClientStateChange#000006F6; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:38:093 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:38:855 Gameplay STACKfleet action with feedback 56 finished : ETA 465.390670776367, Game.Time 466.404495239258, true ETA 466.390670776367

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:38:855 Order STACKOrderTerminateEntityAction#000006F7; EmpireIndex:2; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:39:539 Order STACKOrderCompleteMoveToFleetAction#000006F8; EmpireIndex:2; EntityActionId: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:39:539 Order STACKOrderTerminateEntityAction#000006F9; EmpireIndex:2; EntityActionId: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:41:128 Gameplay STACKfleet action with feedback 68 finished : ETA 467.644020080566, Game.Time 468.656089782715, true ETA 468.644020080566

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:41:128 Order STACKOrderTerminateEntityAction#000006FA; EmpireIndex:3; EntityActionId: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:41:128 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:41:128 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire2' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:41:128 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem0' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:41:128 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:41:128 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:41:128 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire2' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:41:128 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem2' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:41:141 Order STACKOrderUpdateAutoImprovements#000006FB, ColonizedStarSystemGUID:1750, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:31:42:816 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:31:42:816 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:31:42:816 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:31:43:988 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnSlotItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:31:44:129 GUI STACKDrag-drop: finishing drag-drop on no target.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:44:129 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:44:129 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:44:129 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:44:129 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:31:44:129 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:31:44:129 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:31:45:272 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnSlotItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:31:45:431 GUI STACKDrag-drop: finishing drag-drop on no target.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:45:431 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:45:431 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:45:431 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:45:431 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:31:45:431 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:31:45:431 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:31:45:855 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:31:47:065 GUI STACKDrag-drop: applying drop on target 'Item004 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:47:065 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:47:065 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:47:065 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:47:065 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:31:47:065 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:31:47:065 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:31:50:659 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:31:51:778 GUI STACKDrag-drop: finishing drag-drop on no target.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:51:778 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:51:778 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:51:778 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:54:194 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:31:58:251 GUI STACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:58:251 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:58:251 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:58:251 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:58:251 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:31:58:251 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:31:58:251 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:31:58:961 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:31:59:850 GUI STACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:59:850 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:59:850 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:59:850 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:31:59:850 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:31:59:850 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:31:59:850 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:00:394 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:32:01:231 GUI STACKDrag-drop: applying drop on target 'Item006 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:01:231 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:01:231 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:01:231 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:01:231 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:01:231 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:01:231 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:04:048 Order STACKOrderCreateShipDesign#000006FC, Ticket: 00000409; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:04:048 Audio STACKAudio bank B_VAMPIRILIS_GENERIC has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:04:048 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:06:684 Order STACKOrderMoveIdleFleets#000006FD; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:06:702 Order STACKOrderEntityAction#000006FE, Ticket: 0000040A; EmpireIndex:0; MoveToFleetAction#45, InitiatorGUID:1023, Context:EntityActionContext_Movement, 100->107 (Cost: 0.9960415) from 0.8877512 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:06:702 Order STACKOrderEntityAction#000006FF, Ticket: 0000040B; EmpireIndex:0; MoveToFleetAction#46, InitiatorGUID:1020, Context:EntityActionContext_Movement, 112->114 (Cost: 3.301338) from 0.6992788 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:06:885 Order STACKOrderUpdateVisibility#00000700

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:07:021 Order STACKOrderCompleteMoveToFleetAction#00000701; EmpireIndex:0; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:07:021 Order STACKOrderTerminateEntityAction#00000702; EmpireIndex:0; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:07:021 Order STACKOrderAIClientStateChange#00000703; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:07:021 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:07:021 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI0]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:07:021 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:07:021 AI STACK[AI] [Event]Remove 0 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:07:021 AI STACK[AI] [Event]Remove [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:07:021 AI STACK[AI] [Event]keep 32 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:07:021 AI STACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:07:036 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:07:119 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:07:235 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:07:253 Order STACKOrderUpdateVisibility#00000704

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:07:253 Order STACKOrderEntityAction#00000705, Ticket: 0000040C; EmpireIndex:0; MoveToFleetAction#47, InitiatorGUID:1023, Context:EntityActionContext_Movement, 107->109 (Cost: 6.003959) from 0 to 0.6845867.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:07:253 AI STACK[AI] Cancel task 198 : can find context 1692 : for empire 3 [AI0]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:07:269 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:07:269 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:07:284 Order STACKOrderChangeOutpostGrowthProvider#00000706, Ticket: 0000040D; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:07:768 Order STACKOrderUpdateVisibility#00000707

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:07:768 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#0 = DiplomaticRelationStateColdWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:07:769 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

     at ChangeState in :line 0
     at End in :line 0
     at RequestEnd in :line 0
     at DepartmentOfForeignAffairs_DiplomaticRelationStateChange in :line 0
     at OnDiplomaticRelationStateChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:07:785 Order STACKOrderCompleteMoveToFleetAction#00000708; EmpireIndex:0; EntityActionId: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:07:785 Order STACKOrderTerminateEntityAction#00000709; EmpireIndex:0; EntityActionId: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:07:802 Order STACKOrderEntityAction#0000070A, Ticket: 0000040E; EmpireIndex:0; MoveToFleetAction#48, InitiatorGUID:1020, Context:EntityActionContext_Movement, 114->113 (Cost: 1.698662) from 0 to 0.3714169.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:09:285 AI STACK[AI] [Event]Remove 32 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:09:285 AI STACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:09:285 AI STACK[AI] [Event]keep 22 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:09:285 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventSystemInfluenceChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:09:302 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:09:384 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:09:485 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:09:951 Order STACKOrderUpdateVisibility#0000070B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:10:478 Order STACKOrderUpdateVisibility#0000070C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:10:478 Gameplay STACK[DIPLOMACY] Empire#0 + Empire#3 = DiplomaticRelationStateColdWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:10:478 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

     at ChangeState in :line 0
     at End in :line 0
     at RequestEnd in :line 0
     at DepartmentOfForeignAffairs_DiplomaticRelationStateChange in :line 0
     at OnDiplomaticRelationStateChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:10:686 Order STACKOrderCompleteMoveToFleetAction#0000070D; EmpireIndex:0; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:10:686 Order STACKOrderUpdateVisibility#0000070E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:10:687 Order STACKOrderTerminateEntityAction#0000070F; EmpireIndex:0; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:11:200 Order STACKOrderUpdateVisibility#00000710

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:11:535 AI STACK[AI] [Event]Remove 22 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:11:535 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventSystemInfluenceChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:11:535 AI STACK[AI] [Event]keep 20 events [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:11:535 AI STACK[AI] [Event]keep EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventMajorEmpireMet,EventEmpireSeen, [AI0]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:11:553 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:11:636 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:11:735 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:11:752 Order STACKOrderCompleteMoveToFleetAction#00000711; EmpireIndex:0; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:11:752 Order STACKOrderTerminateEntityAction#00000712; EmpireIndex:0; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:11:951 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:11:951 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:11:951 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:11:967 Order STACKOrderAIClientStateChange#00000713; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:11:967 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:11:967 Order STACKOrderUpdateAttitude#00000714, Ticket: 0000040F; EmpireIndex:3; AttitudeName:Reserved, TargetEmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:12:043 Audio STACKAudio bank G_Dialog_Hisshos has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:16:337 GameClient STACKGameClientState_DisconnectedFromServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:16:337 GameClient STACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=ClientLeft,errcode=0

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:16:337 GameClient STACKGameClientState_Release

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:16:337 AI STACKStart AI0 releasing

     at UnloadCurrentAI in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:16:337 Prism STACKGame Quit: {"turn":9,"gameID":"7b464706-66f6-4586-be7e-4addfa8ae89d","eventID":"5.16.01","eventName":"Game Quit","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:16.324"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at SendEvent in :line 0
     at GameClient_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:16:337 AI STACKRelease AI modules.

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:32:16:337 AI STACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:32:17:413 Audio STACKAudio bank B_Base has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at PlayAudioFeedback in :line 0
     at ReleaseAndRedirect in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:17:413 Runtime STACKRuntimeState_Lobby.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:413 Session STACKSessionState_OpenedAndLaunched.End()

     at End in :line 0
     at Abort in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:413 GameServer STACKSteamGameServer is null. Forcing shutdown anyway...

     at Disconnect in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:413 Gameplay STACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.

     at UnregisterCanExecuteValidator in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:413 Gameplay STACKReleasing game

     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:413 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:413 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:413 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:413 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKUnloading game; destroying the world view technique...

     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKReleasing the current world view technique...

     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn technique Default, unloading ancillaries.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 HxFx STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary HackingOperationRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary SpaceRootsRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary FIDSIRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 HxFx STACKUnbinding service [IFIDSIRendererService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary TradeRouteRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary QuadRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 HxFx STACKUnbinding service [IQuadRendererService] with context [Default]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary AtlasManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary RenderStatisticsService

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary GalaxyPositioning

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary PathRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary PrimitiveMaskComputer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 HxFx STACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary GalaxyLayerController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary GalaxyEntityCulling

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary GalaxyEntityMapping

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary GalaxyEntityFactory

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary PastEncounterRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary DashRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 Default STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 HxFx STACKUnbinding service [IPlanetoidRendererService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:414 View STACKUnload material AshPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 View STACKUnload material DesertPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 View STACKUnload material HomeWorldVampirilisPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 View STACKUnload material TundraPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 View STACKUnload material LavaPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 View STACKUnload material AridPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Default STACKIn Technique Default, unloading ancillary FOWRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Default STACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Default STACKIn Technique Default, unloading ancillary CurvedLineRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Default STACKIn Technique Default, unloading ancillary LineRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Default STACKIn Technique Default, unloading ancillary CircleRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 HxFx STACKUnbinding service [ICircleRendererService] with context [Default]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Default STACKIn Technique Default, unloading ancillary InstancingRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 HxFx STACKUnbinding service [IInstancingRendererService] with context [Default]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Default STACKIn Technique Default, ancillaries unloaded.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 HxFx STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

     at PopGlobalShaderKeyword in :line 0
     at PopInsideShaderKeyword in :line 0
     at Unload in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Default STACKReleasing Technique Default

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Default STACKTechnique Default released

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 HxFx STACKUnbinding service [GPUGlobalTimeManager] with context [Default]

     at RemoveService in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 HxFx STACKUnbinding service [GalaxyLifeRendererManager] with context [Default]

     at RemoveService in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 HxFx STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadGalaxyViewTechniqueAncillary in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 HxFx STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 HxFx STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 HxFx STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 HxFx STACKUnbinding service [ILodService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Default STACKUnloading game; destroying all...

     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Default STACKReleasing my game...

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:415 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:416 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:417 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:418 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:419 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:420 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:421 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:422 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:423 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:424 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:425 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:426 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:427 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:428 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Default STACKDispose Empire 0

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Default STACKDispose Empire 1

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Default STACKDispose Empire 2

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Default STACKDispose Empire 3

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Default STACKDispose Empire 4

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Default STACKDispose Empire 5

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Default STACKDispose Empire 6

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Default STACKDispose Empire 7

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Default STACKDispose Empire 8

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Default STACKDispose Empire 9

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Default STACKDispose Empire 10

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Default STACKDispose Empire 11

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Default STACKDispose Empire 12

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Default STACKDispose Empire 13

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Default STACKDispose Empire 14

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Default STACKDispose Empire 15

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Default STACKDispose Empire 16

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Default STACKDispose Empire 17

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'

     at UnregisterValidator in :line 0
     at UnbindServices in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK187 ShipDesigns have not been disposed before ShipDesignRepository.Release().

     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:429 Gameplay STACK[Optim] Клетка #0 (1238) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1737' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1735' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1731' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1723' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1720' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1717' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1706' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1705' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1701' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1687' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1684' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1681' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1664' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1663' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1662' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1637' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1632' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1630' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1622' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1621' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1620' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1548' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1608' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1610' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1547' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1545' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1541' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1536' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1525' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'ActiveLaw#1522' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:430 Session STACKOnSessionChange: Releasing.

     at OnSessionChange in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:431 Session STACKOnSessionChange: Released.

     at OnSessionChange in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:431 Runtime STACKRuntimeState_OutGame.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:17:431 AI STACK[AI] AI module 'E.N.F.E.R' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:32:17:431 AI STACK[AI] Wait for ai module 'Communication' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:32:17:431 AI STACK[AI] AI module 'Communication' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:32:17:431 AI STACK[AI] Wait for ai module 'Debug' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:32:17:431 AI STACK[AI] AI module 'Debug' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:32:17:431 AI STACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:32:17:431 AI STACK[AI] AI module 'Diagnostics' released. [AI0]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:32:17:431 AI STACKAI modules released

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:32:17:431 AI STACKAI modules disposed

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:32:17:431 AI STACKAI app domain unloaded

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:32:17:431 AI STACKAI0 has been correctly released

     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:32:17:431 AI STACKAI0 has been released in 750.6335ms

     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:32:17:596 Default STACKLoading the outgame view...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:17:596 Default STACKForce Clear of AlwaysActiveCamera

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:19:304 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0

20:32:19:305 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0

20:32:19:305 Default STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:305 HxFx STACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:305 Default STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:305 Default STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:305 Default STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:305 Default STACKIn Technique Battle, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:305 Default STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:305 HxFx STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:305 Default STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:305 Default STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:305 HxFx STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:305 Default STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0009956 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:305 Default STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:305 HxFx STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:305 Default STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:305 Default STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:305 HxFx STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 Default STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 Default STACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 Default STACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 Default STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 HxFx STACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]

     at AddService in :line 0
     at Awake in :line 0
     at Internal_CloneSingle in :line 0
     at Instantiate in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 Default STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 HxFx STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 HxFx STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 Default STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 Default STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 Default STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 Default STACKIn Technique Prod, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 Default STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 Default STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 Default STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 Default STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 HxFx STACKChanging (push) global shader keyword from to INGAME_RENDERER

     at PushGlobalShaderKeyword in :line 0
     at PushInsideShaderKeyword in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 Default STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:32:19:306 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:32:19:306 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:32:19:306 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:32:19:306 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:32:19:306 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:32:19:306 HxFx STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

     at LoadAtlas in :line 0
     at LoadAtlasAndExport in :line 0
     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:32:19:306 Default STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:32:19:306 HxFx STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

     at AddService in :line 0
     at Load in :line 0
     at .ctor in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:32:19:306 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:32:20:012 Default STACKRelease Clear of AlwaysActiveCamera

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:20:203 Audio STACKAudio receiver #1 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:164 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:22:165 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:060 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:061 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:24:464 Runtime STACKRuntimeState_OutGame.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Runtime STACKRuntimeState_Lobby.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Runtime STACKThe session has been created; opening the session in 'Single' mode (default)...

     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Session STACKOnSessionChange: Opening.

     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Runtime STACKThe session has been opened.

     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (on action 'Created').

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Runtime STACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (on action 'Opened').

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 4161532 (clients).

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Runtime STACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Default STACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0

     at RefreshDownlodableContentSharing in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Runtime STACK[ChatMessage] RECV: l:/_turn/0 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Runtime STACK[ChatMessage] RECV: l:/sessionname/Игра пользователя Блевальщица (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Session STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)

     at RefreshLobbySlotCount in :line 0
     at OnNumberOfSlotsChanged in :line 0
     at Session_LobbyDataChange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Runtime STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:464 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:465 Session STACK[ILobbySlotProvider] RefreshLobbySlotCount(6)

     at RefreshLobbySlotCount in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:466 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnSessionOpened in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at Session_SessionChange in :line 0
     at OnSessionChange in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:466 Session STACKOnSessionChange: Opened.

     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:466 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionChange in :line 0
     at Open in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:466 Runtime STACK[ChatMessage] RECV: l:/runtimehash/3CA404C591B88609A1514700E6663BDE (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:466 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at OnSessionCreated in :line 0
     at SessionService_SessionChange in :line 0
     at OnSessionChange in :line 0
     at CreateSession in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:24:483 Session STACKSessionState_Opened.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:483 Session STACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...

     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:483 Runtime STACK[ChatMessage] RECV: l:/sessionname/Игра пользователя Блевальщица (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:483 Runtime STACK[ChatMessage] RECV: l:/sessionmode/Single (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:483 Runtime STACK[ChatMessage] RECV: l:/owner/76561198066931352 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/version/281496451743749 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/sbs/4161532 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/_turn/0 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/allowcustomfactions/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/competitorcount/6 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/gamedifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/withrandomevents/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/uniquerandom/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/globaltimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/endturntimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/allplayertimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/overtimemode/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/maxovertime/180 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/allowspacebattlerewatch/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/score/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/military/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/supremacy/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/conquest/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/science/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/economy/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/wonder/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/tutorialmode/None (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/galaxysize/Large (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/piratesdifficulty/Easy (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/academydifficulty/Normal (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/0 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/runtimehash/3CA404C591B88609A1514700E6663BDE (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:24:484 Runtime STACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at Reprocess in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:192 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:193 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:504 Session STACKSessionState_Opened.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:504 Session STACKSessionState_OpenedAndReady.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:504 Runtime STACK[ChatMessage] RECV: q:/ready/0/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:504 Session STACKSessionState_OpenedAndReady.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:504 Session STACKSessionState_OpenedAndCounting.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:568 Session STACKSessionState_OpenedAndCounting.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:568 Session STACKSessionState_OpenedAndLaunching.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:568 Runtime STACK[ChatMessage] RECV: q:/ready/0/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:568 Runtime STACK[ChatMessage] RECV: r:/0x01100001065b9698/q:/ready/0/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLocalMemberReady in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:579 Default STACKLaunchAsync()

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:599 Session STACKLaunching the game server...

     at IGameServerLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:599 GameServer STACKGameServerState_InitializeServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:599 GameServer STACKGameServerState_LaunchGame

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:620 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:620 Default STACKWaiting for the ignition of all game ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:620 Session STACKLaunching the game client...

     at IGameClientLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:620 Gameplay STACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.

     at RegisterCanExecuteValidator in :line 0
     at .ctor in :line 0
     at IGameClientLauncher.Launch in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:620 Session STACKSessionState_OpenedAndLaunching.End()

     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:620 Session STACKSessionState_OpenedAndLaunched.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:620 Runtime STACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:620 GameClient STACKGameClientState_WaitingForServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:620 GameClient STACKGameClientState_ConnectingToServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:800 Default STACKAll game ancillaries have been ignited.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:800 Gameplay STACK[DLC Restriction] Removing Minor Faction MinorFactionOraculars because it is DLC-restricted

     at ConfigureGalaxyGenerator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:26:800 GameServer STACKInitiate connection to server with steamIDRemote: 0x1100001065b9698, steamIDUser: 0x1100001065b9698.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:800 GameClient STACKGot initiate connection response from server.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:800 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:818 GameClient STACKSuccessfully connected to SteamGameServer.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:818 GameClient STACKGameClientState_ConnectedToServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:818 GameClient STACKGameClientState_LaunchGame

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:818 Network STACKDumping method set to 'Text'.

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:818 Default STACKWaiting for the game server to launch the game...

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:838 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:26:838 GameClient STACKEmpire index unset. Retrieved #0 from lobby slot.

     at ProcessMessage in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:31:162 Runtime STACK[ChatMessage] RECV: l:/galaxygenerationseed/57617 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACKLoading my game...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACKGalaxy Seed = 57617

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[DLC Restriction] removing Hero HeroTemplars01 from list of available heroes, because it is DLC-restricted.

     at BuildAvailableHeroesList in :line 0
     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[DLC Restriction] removing Hero HeroTemplars02 from list of available heroes, because it is DLC-restricted.

     at BuildAvailableHeroesList in :line 0
     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[DLC Restriction] removing Hero HeroTemplars03 from list of available heroes, because it is DLC-restricted.

     at BuildAvailableHeroesList in :line 0
     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[DLC Restriction] removing Hero HeroTemplars04 from list of available heroes, because it is DLC-restricted.

     at BuildAvailableHeroesList in :line 0
     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[DLC Restriction] removing Hero HeroOraculars01 from list of available heroes, because it is DLC-restricted.

     at BuildAvailableHeroesList in :line 0
     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACK[Faction] Empire#0 has faction 'FactionVampirilis'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACK[Faction] Empire#1 has faction 'FactionMajorHisshos'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACK[Faction] Empire#2 has faction 'FactionCravers'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACK[Faction] Empire#3 has faction 'FactionHoratio'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACK[Faction] Empire#4 has faction 'FactionTerrans'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACK[Faction] Empire#5 has faction 'FactionVenetians'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[MinorFaction] Faction Сеятели initialized with traits PersonalityTraitPragmatist and FactionTraitMinorSoilHealers

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACK[Faction] MinorEmpire#0 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[MinorFaction] Faction Харошем initialized with traits PersonalityTraitPacifist and FactionTraitMinorFoodMin

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACK[Faction] MinorEmpire#1 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[MinorFaction] Faction Нирис initialized with traits PersonalityTraitPacifist and FactionTraitMinorCaretakers01

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACK[Faction] MinorEmpire#2 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[MinorFaction] Faction Пульсары initialized with traits PersonalityTraitPacifist and FactionTraitMinorCuriousThinkers01

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACK[Faction] MinorEmpire#3 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[MinorFaction] Faction Калгерос initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGovernor01

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACK[Faction] MinorEmpire#4 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[MinorFaction] Faction З'вали initialized with traits PersonalityTraitPragmatist and FactionTraitMinorGamers01

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACK[Faction] MinorEmpire#5 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[MinorFaction] Faction Маврос initialized with traits PersonalityTraitPragmatist and FactionTraitMinorBuilders01

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACK[Faction] MinorEmpire#6 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[MinorFaction] Faction Калматы initialized with traits PersonalityTraitWarmonger and FactionTraitMinorProcessingPowerCostReduction01

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACK[Faction] MinorEmpire#7 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[MinorFaction] Faction Сестры Милосердия initialized with traits PersonalityTraitPragmatist and FactionTraitMinorHealers02

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACK[Faction] MinorEmpire#8 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[MinorFaction] Faction Амеба initialized with traits PersonalityTraitPacifist and FactionTraitMinorPacifists02

     at Initialize in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACK[Faction] MinorEmpire#9 has faction 'MinorFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACK[Faction] LesserEmpire#0 has faction 'LesserFaction'.

     at .ctor in :line 0
     at CreateEmpire in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Default STACK[Game] Empire#0 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:162 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Default STACK[Game] Empire#1 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Default STACK[Game] Empire#2 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Default STACK[Game] Empire#3 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Default STACK[Game] Empire#4 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Default STACK[Game] Empire#5 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Default STACK[Game] MinorEmpire#0 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Default STACK[Game] MinorEmpire#1 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Default STACK[Game] MinorEmpire#2 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Default STACK[Game] MinorEmpire#3 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Default STACK[Game] MinorEmpire#4 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Default STACK[Game] MinorEmpire#5 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Default STACK[Game] MinorEmpire#6 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:163 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Default STACK[Game] MinorEmpire#7 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Default STACK[Game] MinorEmpire#8 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Default STACK[Game] MinorEmpire#9 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Default STACK[Game] LesserEmpire#0 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Gameplay STACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'

     at RegisterValidator in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Default STACK[Game] PirateEmpire#0 initialized.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:164 Default STACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:179 Default STACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:198 Gameplay STACKThe pathfinding service is ready.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:198 Default STACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:216 Default STACKThe game ancillary (type of: PositioningService) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:234 Default STACKThe game ancillary (type of: VisibilityController) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:256 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:257 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:257 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:257 Default STACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:273 Default STACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:292 Default STACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:311 Default STACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:330 Default STACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:347 Default STACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:365 Default STACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:383 Default STACKThe game ancillary (type of: QuestManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:401 Default STACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:422 Default STACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:441 Default STACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:459 Default STACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:478 Default STACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:497 Default STACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:515 Default STACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:532 Default STACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:550 Default STACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:568 Default STACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:589 Default STACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:608 Default STACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:627 Default STACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:647 Default STACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:667 Default STACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:685 Default STACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:706 Default STACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:725 Default STACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:744 Default STACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:763 Default STACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:783 Default STACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:801 Default STACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:823 Default STACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:842 Default STACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:862 Default STACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:881 Default STACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:900 Default STACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:918 Default STACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:939 Default STACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:31:959 Default STACKThe game ancillary (type of: RelicsManager) has been loaded (in 0 second(s)).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 AI STACKAdd personality Paragon to empire 0

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 AI STACKAdd personality Cruel to empire 0

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 AI STACKAdd personality Restless to empire 0

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 AI STACKAdd personality Militarist to empire 1

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 AI STACKAdd personality Paragon to empire 1

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 AI STACKAdd personality Militarist to empire 2

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 AI STACKAdd personality Isolationist to empire 2

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 AI STACKAdd personality Cruel to empire 2

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 AI STACKAdd personality Renegade to empire 3

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 AI STACKAdd personality Restless to empire 3

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 AI STACKAdd personality Greedy to empire 3

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 AI STACKAdd personality Militarist to empire 4

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 AI STACKAdd personality Mercantile to empire 4

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:006 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 AI STACKAdd personality Renegade to empire 5

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 AI STACKAdd personality Mercantile to empire 5

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 AI STACKAdd personality Restless to empire 5

     at AssignPersonality in :line 0
     at UpdateGameModifiers in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizeHome in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACKFog of war texture format: Default.

     at LoadFogOfWar in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACK[Game] Empire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACK[Game] Empire#1 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACK[Game] Empire#2 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACK[Game] Empire#3 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACK[Game] Empire#4 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACK[Game] Empire#5 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACK[Game] MinorEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACK[Game] MinorEmpire#1 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACK[Game] MinorEmpire#2 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACK[Game] MinorEmpire#3 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACK[Game] MinorEmpire#4 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACK[Game] MinorEmpire#5 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACK[Game] MinorEmpire#6 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACK[Game] MinorEmpire#7 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACK[Game] MinorEmpire#8 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACK[Game] MinorEmpire#9 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACK[Game] LesserEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACK[Game] PirateEmpire#0 loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Runtime STACK[ChatMessage] RECV: l:/TutorialMode/None (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at InitializeTutorial in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACKGame has been loaded.

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Default STACKCannot add a simulation object twice to the same parent, ignoring...

     at Unsafe_AddChild in :line 0
     at AddChild in :line 0
     at Load in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:007 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#0'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:008 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#1'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#2'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:009 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#3'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#4'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:010 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Pressure] Added 'PressureOpenBordersTarget' on 'DiplomaticEmpire#5'.

     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:011 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:012 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:013 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:014 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:015 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders -> Started.

     at ChangeState in :line 0
     at Start in :line 0
     at ApplyDiplomaticPressureEffect in :line 0
     at IForeignAffairsManagement.AddDiplomaticRelationAbility in :line 0
     at IForeignAffairsManagement.ApplyDiplomaticRelationAbilityChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinitySophons: Luxury5

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityCravers: Luxury3

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityVenetians: Luxury1

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityVampirilis: Luxury8

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityTerrans: Luxury2

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityMezari: Luxury6

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinitySheredyn: Luxury7

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityHoratio: Luxury4

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityTimeLords: Luxury6

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityUnfallen: Luxury4

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityRandom: Luxury2

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityHaroshems: Luxury3

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityHisshos: Luxury10

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityBenthys: Luxury20

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityBots: Luxury12

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityMavros: Luxury13

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityDeuyivans: Luxury23

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityAmoeba: Luxury15

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityPilgrims: Luxury24

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityZvali: Luxury5

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityTikanans: Luxury12

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityGnashasts: Luxury19

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityEyders: Luxury19

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityNiris: Luxury1

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityBhagabas: Luxury7

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityRemnant: Luxury15

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityPulsos: Luxury6

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityGreenman: Luxury8

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityBasryxo: Luxury4

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityGuardians: Luxury13

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinitySuperGuardians: Luxury12

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityVaulters: Luxury1

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityVaultersScience: Luxury4

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityVaultersMilitary: Luxury3

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinitySistersOfMercy: Luxury5

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityMajorHisshos: Luxury6

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityIllo: Luxury2

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityUmbralChoir: Luxury7

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityMinorHacking: Luxury8

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityTemplars: Luxury8

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityMinorOraculars: Luxury1

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinitySowers: Luxury8

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityKalTikMas: Luxury6

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinitySefaloros: Luxury5

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityGalvrans: Luxury7

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] AffinityHarmony: Luxury2

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] SuperAffinityVenetians: Luxury3

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] SuperAffinityTerrans: Luxury4

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:016 Gameplay STACK[Population] SuperAffinityHoratio: Luxury7

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[Population] SuperAffinityCravers: Luxury6

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[Population] SuperAffinityMajorHisshos: Luxury8

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[Population] SuperAffinityVampirilis: Luxury2

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#0 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[DIPLOMACY] Empire#0 + Empire#17 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#1 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#17 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#2 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[DIPLOMACY] Empire#2 + Empire#17 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#3 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[DIPLOMACY] Empire#3 + Empire#17 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#4 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[DIPLOMACY] Empire#4 + Empire#17 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[DIPLOMACY] Empire#17 + Empire#5 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[DIPLOMACY] Empire#5 + Empire#17 = DiplomaticRelationStatePirateNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at IPiratesManagementService.UpdateRelationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKAdd 0 experience to ship Mothership#1034

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateMotherships in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKAdd 0 experience to ship Ship#1043

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKAdd 0 experience to ship Ship#1046

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKAdd 0 experience to ship Ship#1064

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKUpdated representative hero of senator Politics05 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKRemoved representative hero of senator Politics06

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ExecuteCommand_AddMinorPopulation in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKRemoved representative hero of senator Politics06

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Data STACKSkipping command 'CreateSenator' as Empire#1 has already reached its max senators.

     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKAdd 0 experience to ship Ship#1081

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKAdd 0 experience to ship Ship#1084

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKAdd 0 experience to ship Ship#1089

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet_HomeSystem in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKUpdated representative hero of senator Politics06 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at DepartmentOfEducation_ActiveHeroesCollectionChange in :line 0
     at OnActiveHeroesCollectionChange in :line 0
     at RecruitHero in :line 0
     at ExecuteCommand_RecruitHero in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ExecuteCommand_AddMinorPopulation in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKAdd 0 experience to ship Ship#1108

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKAdd 0 experience to ship Ship#1114

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKAdd 0 experience to ship Ship#1129

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKUpdated representative hero of senator Politics06 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ExecuteCommand_AddMinorPopulation in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKAdd 0 experience to ship Ship#1146

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKAdd 0 experience to ship Ship#1149

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKUpdated representative hero of senator Politics04 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ExecuteCommand_AddMinorPopulation in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKAdd 0 experience to ship Ship#1175

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKAdd 0 experience to ship Ship#1178

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKUpdated representative hero of senator Politics01 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKRemoved representative hero of senator Politics06

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ExecuteCommand_AddMinorPopulation in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKAdd 0 experience to ship Ship#1205

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKAdd 0 experience to ship Ship#1208

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at ExecuteCommand_CreateFleetAtPosition in :line 0
     at ExecuteCommand_CreateFleet in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKRemoved representative hero of senator Politics06

     at UpdateRepresentativeHero in :line 0
     at CreateSenator in :line 0
     at ExecuteCommand_CreateSenator in :line 0
     at ServerExecuteFactionTraitCommand in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 Gameplay STACKGame created.

     at GameService_CreateGameComplete in :line 0
     at OnCreateGameComplete in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 GUI STACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 GUI STACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHappiness

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 GUI STACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 GUI STACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 GUI STACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:017 GUI STACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 GUI STACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 GUI STACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 GUI STACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 GUI STACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 GUI STACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 GUI STACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 GUI STACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 GUI STACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 GUI STACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 GUI STACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 GUI STACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 GUI STACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience

     at RefreshPropertyFiltering in :line 0
     at BuildEmpireRelatedGuiWrappers in :line 0
     at OnGameCreated in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 AI STACKLoad AI1 in Release configuration.

     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 AI STACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 AI STACKAI app domain created

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 AI STACKAI module 'E.N.F.E.R' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 AI STACKAI module 'Communication' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 AI STACKAI module 'Debug' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 AI STACKAI module 'Diagnostics' has been loaded.

     at LoadAIAssemblies in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 AI STACKInitialize AI modules communication interfaces.

     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 AI STACKInitialize AI modules.

     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 AI STACK[AI] Initialization of AIModule E.N.F.E.R [AI1]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 AI STACK[AI] Initialization of Communication module. [AI1]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 AI STACK[AI] Initialization of Diagnostics module. [AI1]

     at Initialize in :line 0
     at Initialize in :line 0
     at Initialize in :line 0
     at Load in :line 0
     at LoadAI in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 Default STACKThe game interface (GameServer) has recieved the game change notification: 'Created'.

     at GameService_GameChange in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Created'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:34:018 GameServer STACKGameServerState_GameLaunchedAndReady

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:34:018 GameClient STACKGameClientState_GameLaunched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:34:018 Default STACKChanging the active player controller from 'null' to 'Empire#0'.

     at SetActivePlayerController in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:34:018 Gameplay STACK[PlayerRepository] Player 'Блевальщица' has been registered (Graphical/Local) on Empire #0.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:34:018 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #1.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:34:018 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #2.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:34:018 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #3.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:34:018 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #4.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:34:018 Gameplay STACK[PlayerRepository] Player 'ИИ' has been registered (Headless/Local) on Empire #5.

     at Register in :line 0
     at BindPlayer in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:34:054 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0

20:32:34:054 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0

20:32:34:054 Default STACKReleasing the current world view technique...

     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 Default STACKIn technique Prod, unloading ancillaries.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 Default STACKIn Technique Prod, unloading ancillary CircleRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 HxFx STACKUnbinding service [ICircleRendererService] with context [Battle]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 Default STACKIn Technique Prod, unloading ancillary InstancingRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 HxFx STACKUnbinding service [IInstancingRendererService] with context [Battle]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 Default STACKIn Technique Prod, ancillaries unloaded.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 HxFx STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

     at PopGlobalShaderKeyword in :line 0
     at PopInsideShaderKeyword in :line 0
     at Unload in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 Default STACKReleasing Technique Prod

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 Default STACKTechnique Prod released

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 HxFx STACKUnbinding service [GPUGlobalTimeManager] with context [Default]

     at RemoveService in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 Default STACKReleasing the current world view technique...

     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 Default STACKIn technique Battle, unloading ancillaries.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 Default STACKIn Technique Battle, unloading ancillary ShipInvisibilityRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 HxFx STACKUnbinding service [ShipInvisibilityRenderer] with context [Battle]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 Default STACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 HxFx STACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 Default STACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 HxFx STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 Default STACKIn Technique Battle, unloading ancillary TextRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 HxFx STACKUnbinding service [ITextRendererService] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 Default STACKIn Technique Battle, unloading ancillary PlanetoidRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 HxFx STACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 Default STACKIn Technique Battle, ancillaries unloaded.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 Default STACKReleasing Technique Battle

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 Default STACKTechnique Battle released

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 HxFx STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 HxFx STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:34:054 HxFx STACKUnbinding service [ILodService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at OnDestroy in :line 0

20:32:35:304 HxFx STACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]

     at AddService in :line 0
     at Awake in :line 0
     at Internal_CloneSingle in :line 0
     at Instantiate in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:304 Default STACKInitializing the render view technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:304 HxFx STACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:304 HxFx STACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:304 HxFx STACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:304 Default STACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:304 Default STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:304 Default STACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:304 Default STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:304 Default STACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at ReloadCurrentGalaxyViewTechnique in :line 0
     at Focus in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:304 HxFx STACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]

     at AddService in :line 0
     at Start in :line 0

20:32:35:304 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

20:32:35:305 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

20:32:35:305 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0
     at SetActive in :line 0
     at Load in :line 0
     at Start in :line 0

20:32:35:305 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:32:35:305 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:32:35:305 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:32:35:305 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:32:35:305 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:32:35:305 HxFx STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

     at LoadAtlas in :line 0
     at LoadAtlasAndExport in :line 0
     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:32:35:305 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:32:35:305 HxFx STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

     at AddService in :line 0
     at Load in :line 0
     at .ctor in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:32:35:305 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:32:35:305 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at LoadFxSystem in :line 0
     at Load in :line 0
     at Start in :line 0

20:32:35:305 HxFx STACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

20:32:35:305 Default STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

20:32:35:305 HxFx STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

20:32:35:305 Default STACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Load in :line 0
     at Start in :line 0

20:32:35:305 View STACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.

     at Load in :line 0
     at Start in :line 0

20:32:35:305 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

20:32:35:305 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

20:32:35:305 AI STACK[AI] [Event]keep 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

20:32:35:305 AI STACK[AI] [Event]keep [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at InitializeAsync in :line 0

20:32:35:309 Default STACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:309 Default STACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:317 Audio STACKAudio receiver #1 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:317 Default STACKIn Technique Default, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:317 Default STACKLoading the render view technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:317 Default STACKIn Technique Default, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:317 Default STACKIn Technique Default, load rendering technique ancillaries InstancingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:317 Default STACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:317 Default STACKIn Technique Default, load rendering technique ancillaries CircleRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:317 Default STACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0009955 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:317 Default STACKIn Technique Default, load rendering technique ancillaries LineRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:317 Default STACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0009973 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:317 Default STACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:317 Default STACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:317 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:340 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:340 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:349 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:349 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:446 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:35:446 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, load rendering technique ancillaries FOWRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.0169544 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 HxFx STACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, load rendering technique ancillaries DashRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0049873 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.003989 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName80'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName56'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName9'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName15'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName68'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 0.6966498 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 HxFx STACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:890 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries PathRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.000994 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries AtlasManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.0079804 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries QuadRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0010059 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 HxFx STACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0029878 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 Default STACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 HxFx STACKChanging (push) global shader keyword from to INGAME_RENDERER

     at PushGlobalShaderKeyword in :line 0
     at PushInsideShaderKeyword in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:36:891 GameClient STACKGameClientState_GameLaunchedAndReady

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:148 Runtime STACK[ChatMessage] RECV: l:/_launching/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:148 Runtime STACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_GameInProgress in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:148 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:148 Quest STACK[Quests] Adding global quest variable: $QuestSystem = System.Collections.Generic.List`1[System.Object] for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:148 Quest STACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:148 Quest STACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:148 Quest STACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:148 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:148 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:148 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] Adding global quest variable: $CraversSystem = System.Collections.Generic.List`1[System.Object] for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] Adding global quest variable: $RebelSystem = System.Collections.Generic.List`1[System.Object] for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:149 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] Adding global quest variable: $HackedNodeForTrace = QuestVariable+NullValue for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:150 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] Adding global quest variable: $MezanSystem = System.Collections.Generic.List`1[System.Object] for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] Adding global quest variable: $ChiarkSystem = System.Collections.Generic.List`1[System.Object] for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] Adding global quest variable: $HackedNode = QuestVariable+NullValue for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Order STACKOrderBeginQuest#00000000, Ticket: 00000001

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:151 Order STACKOrderBeginQuest#00000001, Ticket: 00000002

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:152 Order STACKOrderBeginQuest#00000002, Ticket: 00000003

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:152 Order STACKOrderBeginQuest#00000003, Ticket: 00000004

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:152 Order STACKOrderBeginQuest#00000004, Ticket: 00000005

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:152 Order STACKOrderBeginQuest#00000005, Ticket: 00000006

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:152 Order STACKOrderBeginQuest#00000006, Ticket: 00000007

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:152 Order STACKOrderBeginQuest#00000007, Ticket: 00000008

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:152 Order STACKOrderApplyStarSystemDefinition#00000008; Name:QuestNodeRebel, NodeGUIDs: 269

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:152 Order STACKOrderApplyDescriptor#00000009 Descriptor: TabernacleSystem Targets: 269

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:152 Order STACKOrderSetInvisibility#0000000A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:152 Order STACKOrderBeginQuest#0000000B, Ticket: 00000009

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:152 Order STACKOrderBeginQuest#0000000C, Ticket: 0000000A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:182 Order STACKOrderBeginQuest#0000000D, Ticket: 0000000B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:182 Order STACKOrderBeginQuest#0000000E, Ticket: 0000000C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:182 Order STACKOrderBeginQuest#0000000F, Ticket: 0000000D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:182 Order STACKOrderBeginQuest#00000010, Ticket: 0000000E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:182 Order STACKOrderBeginQuest#00000011, Ticket: 0000000F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:182 Order STACKOrderBeginQuest#00000012, Ticket: 00000010

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:182 Order STACKOrderBeginQuest#00000013, Ticket: 00000011

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:182 Order STACKOrderBeginQuest#00000014, Ticket: 00000012

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:182 Order STACKOrderBeginQuest#00000015, Ticket: 00000013

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:182 Order STACKOrderBeginQuest#00000016, Ticket: 00000014

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:182 Order STACKOrderBeginQuest#00000017, Ticket: 00000015

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:182 Order STACKOrderBeginQuest#00000018, Ticket: 00000016

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#00000019, Ticket: 00000017

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#0000001A, Ticket: 00000018

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#0000001B, Ticket: 00000019

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#0000001C, Ticket: 0000001A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#0000001D, Ticket: 0000001B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#0000001E, Ticket: 0000001C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#0000001F, Ticket: 0000001D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#00000020, Ticket: 0000001E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#00000021, Ticket: 0000001F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#00000022, Ticket: 00000020

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#00000023, Ticket: 00000021

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#00000024, Ticket: 00000022

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#00000025, Ticket: 00000023

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#00000026, Ticket: 00000024

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#00000027, Ticket: 00000025

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#00000028, Ticket: 00000026

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#00000029, Ticket: 00000027

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#0000002A, Ticket: 00000028

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#0000002B, Ticket: 00000029

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#0000002C, Ticket: 0000002A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#0000002D, Ticket: 0000002B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#0000002E, Ticket: 0000002C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:183 Order STACKOrderBeginQuest#0000002F, Ticket: 0000002D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000030, Ticket: 0000002E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000031, Ticket: 0000002F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000032, Ticket: 00000030

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000033, Ticket: 00000031

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000034, Ticket: 00000032

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000035, Ticket: 00000033

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000036, Ticket: 00000034

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000037, Ticket: 00000035

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000038, Ticket: 00000036

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000039, Ticket: 00000037

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#0000003A, Ticket: 00000038

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#0000003B, Ticket: 00000039

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#0000003C, Ticket: 0000003A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#0000003D, Ticket: 0000003B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#0000003E, Ticket: 0000003C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#0000003F, Ticket: 0000003D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000040, Ticket: 0000003E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000041, Ticket: 0000003F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000042, Ticket: 00000040

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000043, Ticket: 00000041

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000044, Ticket: 00000042

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000045, Ticket: 00000043

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000046, Ticket: 00000044

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000047, Ticket: 00000045

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000048, Ticket: 00000046

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000049, Ticket: 00000047

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#0000004A, Ticket: 00000048

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#0000004B, Ticket: 00000049

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#0000004C, Ticket: 0000004A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#0000004D, Ticket: 0000004B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#0000004E, Ticket: 0000004C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#0000004F, Ticket: 0000004D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000050, Ticket: 0000004E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000051, Ticket: 0000004F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000052, Ticket: 00000050

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:195 Order STACKOrderBeginQuest#00000053, Ticket: 00000051

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:485 Order STACKOrderBeginQuest#00000054, Ticket: 00000052

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:485 Order STACKOrderBeginQuest#00000055, Ticket: 00000053

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:485 Order STACKOrderBeginQuest#00000056, Ticket: 00000054

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:485 Order STACKOrderBeginQuest#00000057, Ticket: 00000055

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:485 Order STACKOrderApplyStarSystemDefinition#00000058; Name:QuestNodeHoratio, NodeGUIDs: 451

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:511 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder3","category":"Deeds","subcategory":"Wonder","questid":1301,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:37.137"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:37:511 Order STACKOrderUpdateQuests#00000059, Ticket: 00000056

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:511 Order STACKOrderApplyStarSystemDefinition#0000005A; Name:QuestNodeMezan, NodeGUIDs: 247

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:511 Order STACKOrderApplyDescriptor#0000005B Descriptor: SystemMezan Targets: 247

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:511 Order STACKOrderApplyStarSystemDefinition#0000005C; Name:QuestNodeChiark, NodeGUIDs: 262

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:511 Order STACKOrderApplyDescriptor#0000005D Descriptor: SystemChiark Targets: 262

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:511 Order STACKOrderUpdateQuests#0000005E, Ticket: 00000057

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:523 Order STACKOrderApplyStarSystemDefinition#0000005F; Name:QuestNodeCravers, NodeGUIDs: 812

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:523 Order STACKOrderApplyStarSystemDefinition#00000060; Name:QuestNodeRebel, NodeGUIDs: 431

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:523 Order STACKOrderUpdateQuests#00000061, Ticket: 00000058

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:540 Order STACKOrderApplyStarSystemDefinition#00000062; Name:QuestNodeMezan, NodeGUIDs: 258

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:540 Order STACKOrderApplyDescriptor#00000063 Descriptor: SystemMezan Targets: 258

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:540 Order STACKOrderApplyStarSystemDefinition#00000064; Name:QuestNodeChiark, NodeGUIDs: 628

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:552 Order STACKOrderApplyDescriptor#00000065 Descriptor: SystemChiark Targets: 628

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:552 Order STACKOrderUpdateQuests#00000066, Ticket: 00000059

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:552 Order STACKOrderApplyDescriptor#00000067 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 959

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:552 Order STACKOrderApplyDescriptor#00000068 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 960

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:552 Order STACKOrderApplyDescriptor#00000069 Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 961

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:552 Order STACKOrderApplyDescriptor#0000006A Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 962

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:552 Order STACKOrderApplyDescriptor#0000006B Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 963

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:553 Order STACKOrderApplyDescriptor#0000006C Descriptor: StarSystemImprovementUnlockedWonder1 Targets: 964

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:553 Order STACKOrderApplyStarSystemDefinition#0000006D; Name:QuestNodeMezan, NodeGUIDs: 624

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:553 Order STACKOrderApplyDescriptor#0000006E Descriptor: SystemMezan Targets: 624

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:578 Order STACKOrderApplyStarSystemDefinition#0000006F; Name:QuestNodeChiark, NodeGUIDs: 426

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:578 Order STACKOrderApplyDescriptor#00000070 Descriptor: SystemChiark Targets: 426

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:578 Order STACKOrderUpdateQuests#00000071, Ticket: 0000005A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:578 Order STACKOrderApplyStarSystemDefinition#00000072; Name:QuestNodeMezan, NodeGUIDs: 273

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:578 Order STACKOrderApplyDescriptor#00000073 Descriptor: SystemMezan Targets: 273

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:578 Order STACKOrderApplyStarSystemDefinition#00000074; Name:QuestNodeChiark, NodeGUIDs: 265

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:596 Order STACKOrderApplyDescriptor#00000075 Descriptor: SystemChiark Targets: 265

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:596 Order STACKOrderUpdateQuests#00000076, Ticket: 0000005B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:596 Order STACKOrderApplyStarSystemDefinition#00000077; Name:QuestNodeMezan, NodeGUIDs: 633

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:596 Order STACKOrderApplyDescriptor#00000078 Descriptor: SystemMezan Targets: 633

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:596 Order STACKOrderApplyStarSystemDefinition#00000079; Name:QuestNodeChiark, NodeGUIDs: 250

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:613 Order STACKOrderApplyDescriptor#0000007A Descriptor: SystemChiark Targets: 250

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:613 Order STACKOrderUpdateQuests#0000007B, Ticket: 0000005C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:613 Order STACKOrderApplyStarSystemDefinition#0000007C; Name:QuestNodeMezan, NodeGUIDs: 455

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:613 Order STACKOrderApplyDescriptor#0000007D Descriptor: SystemMezan Targets: 455

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:613 Order STACKOrderApplyStarSystemDefinition#0000007E; Name:QuestNodeChiark, NodeGUIDs: 421

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:613 Order STACKOrderApplyDescriptor#0000007F Descriptor: SystemChiark Targets: 421

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:627 Order STACKOrderUpdateQuests#00000080, Ticket: 0000005D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:627 Order STACKOrderCompleteQuest#00000081, Ticket: 0000005E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:627 Order STACKOrderCompleteQuest#00000082, Ticket: 0000005F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:627 Order STACKOrderCompleteQuest#00000083, Ticket: 00000060

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:627 Order STACKOrderCompleteQuest#00000084, Ticket: 00000061

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:627 Order STACKOrderCompleteQuest#00000085, Ticket: 00000062

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:627 Order STACKOrderCompleteQuest#00000086, Ticket: 00000063

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:627 Order STACKOrderCompleteQuest#00000087, Ticket: 00000064

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:627 Order STACKOrderCompleteQuest#00000088, Ticket: 00000065

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:627 Order STACKOrderCreateShipDesign#00000089; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:627 Order STACKOrderCreateShipDesign#0000008A; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:627 Order STACKOrderUpgradeStartingShips#0000008B; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:627 Order STACKOrderEntityAction#0000008C, Ticket: 00000066; EmpireIndex:0; AttachMothershipFleetAction#1, InitiatorGUID:1032, Context:Летучая Рыба (220) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:627 Default STACKAttachMothershipFleetAction inconsistent data, Mothership#1034 is not attached though it has an action that say so

     at Load in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:645 Order STACKOrderTransferResource#0000008D; EmpireIndex:0; ContextGUID:1034, ResourceName:ActionPoint, Amount:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:645 Order STACKOrderUpdateBestSystem#0000008E; EmpireIndex:0; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:645 Order STACKOrderCreateShipDesign#0000008F; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:645 Order STACKOrderCreateShipDesign#00000090; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:645 Order STACKOrderUpgradeStartingShips#00000091; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:645 Order STACKOrderCreateShipDesign#00000092; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:645 Order STACKOrderUpgradeStartingShips#00000093; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:645 Order STACKOrderCreateShipDesign#00000094; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:657 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:37:657 Order STACKOrderCreateShipDesign#00000095; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:657 Order STACKOrderUpgradeStartingShips#00000096; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:657 Order STACKOrderUpgradeStartingShips#00000097; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:658 Order STACKOrderCreateShipDesign#00000098; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:658 Order STACKOrderUpgradeStartingShips#00000099; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderUpgradeStartingShips#0000009A; EmpireIndex:6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderUpgradeStartingShips#0000009B; EmpireIndex:7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderUpgradeStartingShips#0000009C; EmpireIndex:8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderUpgradeStartingShips#0000009D; EmpireIndex:9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderUpgradeStartingShips#0000009E; EmpireIndex:10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderUpgradeStartingShips#0000009F; EmpireIndex:11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderUpgradeStartingShips#000000A0; EmpireIndex:12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderUpgradeStartingShips#000000A1; EmpireIndex:13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderUpgradeStartingShips#000000A2; EmpireIndex:14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderUpgradeStartingShips#000000A3; EmpireIndex:15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderUpgradeStartingShips#000000A4; EmpireIndex:16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderUpdateBestSystem#000000A5; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderUpgradeStartingShips#000000A6; EmpireIndex:17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderUpdateBestSystem#000000A7; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderSpawnImprovement#000000A8; EmpireIndex:6; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:997; ImprovementGUID:1528

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderTransferResource#000000A9; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderSpawnImprovement#000000AA; EmpireIndex:7; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1000; ImprovementGUID:1529

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderTransferResource#000000AB; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderSpawnImprovement#000000AC; EmpireIndex:8; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1003; ImprovementGUID:1530

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderTransferResource#000000AD; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderSpawnImprovement#000000AE; EmpireIndex:9; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1006; ImprovementGUID:1531

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderTransferResource#000000AF; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderSpawnImprovement#000000B0; EmpireIndex:10; ImprovementDefinitionName:PlanetImprovementDust1; TargetGUID:1009; ImprovementGUID:1532

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderTransferResource#000000B1; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderSpawnImprovement#000000B2; EmpireIndex:11; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:1012; ImprovementGUID:1533

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:670 Order STACKOrderTransferResource#000000B3; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:764 Order STACKOrderSpawnImprovement#000000B4; EmpireIndex:12; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1015; ImprovementGUID:1534

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:764 Order STACKOrderTransferResource#000000B5; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:764 Order STACKOrderSpawnImprovement#000000B6; EmpireIndex:13; ImprovementDefinitionName:PlanetImprovementIndustry1; TargetGUID:1018; ImprovementGUID:1535

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:764 Order STACKOrderTransferResource#000000B7; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:764 Order STACKOrderSpawnImprovement#000000B8; EmpireIndex:14; ImprovementDefinitionName:PlanetImprovementScience1; TargetGUID:1021; ImprovementGUID:1536

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:764 Order STACKOrderTransferResource#000000B9; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:764 Order STACKOrderSpawnImprovement#000000BA; EmpireIndex:15; ImprovementDefinitionName:PlanetImprovementFood1; TargetGUID:1024; ImprovementGUID:1537

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:764 Order STACKOrderTransferResource#000000BB; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:764 Order STACKOrderCreateExploitedStarSystem#000000BC; EmpireIndex:0; StarSystemNodeGUID:220, MothershipGUID:1034, ExploitedStarSystemGUID:1538, HangarGUID:1542, ColonizedPlanetsGUIDs: 1539, 1540, 1541

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:764 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateExploitedStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:764 Gameplay, Order STACK[Empire 0] OrderTransferShips preprocessor failed: No ships were selected for transfer.

     at TransferShipsPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:764 Order STACKOrderExecuteCommandsWaitingForHomeSystem#000000BD; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:781 Order STACKOrderUpdateAutoImprovements#000000BE, ColonizedStarSystemGUID:1538, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:781 Order STACKOrderUpdateBestSystem#000000BF; EmpireIndex:0; SystemGUID:1538

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:817 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:817 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:917 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:37:934 AI STACKGame object 'Game' map to AI snapshot 'GameSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:37:934 AI STACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:37:934 AI STACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:37:934 AI STACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:37:934 AI STACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:37:950 AI STACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:37:950 AI STACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:37:966 AI STACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:37:967 AI STACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:37:984 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_BeingTraced_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1307,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:37.900"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:37:984 AI STACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:37:984 AI STACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:001 AI STACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:001 AI STACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:017 AI STACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:017 AI STACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:034 AI STACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:034 AI STACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:051 AI STACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:350 AI STACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:350 AI STACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:360 AI STACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:367 AI STACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:384 AI STACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:384 AI STACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:401 AI STACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:401 AI STACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:417 AI STACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:417 AI STACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:434 AI STACKGame object 'AIEvent' map to AI snapshot 'AIEvent'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:434 AI STACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:450 AI STACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:450 AI STACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:467 AI STACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:467 AI STACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:484 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"TutorialQuest_StartExpedition","category":"Tutorial","subcategory":"Tutorial","questid":1308,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:38.401"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:38:484 AI STACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:484 AI STACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:500 AI STACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:500 AI STACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:518 AI STACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:518 AI STACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:518 AI STACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:518 AI STACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:518 AI STACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:518 AI STACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:518 AI STACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:518 AI STACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:535 AI STACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:535 AI STACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:535 AI STACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:535 AI STACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:535 AI STACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:535 AI STACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:535 AI STACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:535 AI STACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:535 AI STACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:535 AI STACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:535 AI STACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:535 AI STACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:535 AI STACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:535 AI STACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:535 AI STACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:535 AI STACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:550 AI STACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:550 AI STACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:550 AI STACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:550 AI STACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:567 AI STACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:567 AI STACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:567 AI STACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:567 AI STACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:583 AI STACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:601 AI STACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:601 AI STACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:601 AI STACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:601 AI STACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:601 AI STACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:601 AI STACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:601 AI STACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:618 AI STACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:618 AI STACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:618 AI STACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:618 AI STACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:619 AI STACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:619 AI STACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:634 AI STACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:634 AI STACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:766 AI STACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:766 AI STACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:766 AI STACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:766 AI STACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:843 AI STACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:38:843 AI STACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:008 AI STACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:008 AI STACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:015 AI STACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:034 AI STACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:052 AI STACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:067 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"ExplorationQuest16Bis","category":"ExplorationQuest","subcategory":"Exploration","questid":1309,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:39.002"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:39:150 AI STACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:166 AI STACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:166 AI STACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:166 AI STACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:183 AI STACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:183 AI STACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:200 AI STACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:233 AI STACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:267 AI STACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:300 AI STACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:334 AI STACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:335 AI STACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:335 AI STACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:335 AI STACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:335 AI STACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:335 AI STACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:335 AI STACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:335 AI STACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:350 AI STACKGame object 'PlanetImprovement' map to AI snapshot 'PlanetImprovementSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:371 AI STACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:371 AI STACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:39:400 AI STACK[AI] GatherGenerators for 18 empire [AI1]

     at GatherGenerators in :line 0
     at InitializeAsync in :line 0

20:32:39:583 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"IsTheAcademyDiscovered","category":"ExplorationQuest","subcategory":"Hidden","questid":1311,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:39.524"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:39:883 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:39:966 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:39:966 GUI STACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3

     at InitializeShipView in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:40:066 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"VampirilisQuest-Chapter0","category":"MajorQuest","subcategory":"","questid":1313,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:39.983"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:40:616 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0Ter","category":"SideQuest","subcategory":"Update12","questid":1314,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:40.541"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:41:117 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"GlobalQuest06-CoopBis","category":"CooperativeQuest","subcategory":"Global","questid":1317,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:41.033"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:41:150 AI STACKCorrectly received InitializationComplete signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at InitializeAsync in :line 0

20:32:41:168 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:41:168 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:41:168 AI STACK[AI] [Event]keep 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:41:168 AI STACK[AI] [Event]keep [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:41:617 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_Military_Stage3_B","category":"Deeds","subcategory":"Regular","questid":1323,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:41.535"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:41:700 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:41:717 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:41:734 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:41:935 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:41:935 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:41:935 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:41:935 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:42:039 GameClient STACKGameClientState_Introduction

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:42:039 Default STACKGameClientState_IntroductionVideo.

     at PlayIntroductionVideo in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:42:039 Default STACKPlaying introduction video 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/EndlessSpace2_Data/StreamingAssets\Movies/Factions/Vampirilis_Intro.mp4'...

     at PlayIntroductionVideo in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:42:105 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_BeingHacked_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1329,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:42.016"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:42:585 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder4","category":"Deeds","subcategory":"Wonder","questid":1332,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:42.501"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:43:081 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Tutorial_UC_DefensiveProgram_Preparation","category":"Tutorial","subcategory":"EXPERT","questid":1339,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:43.000"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:43:565 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestDefeatByBailif","category":"VictoryCondition","subcategory":"Elimination","questid":1342,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:43.482"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:44:049 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Wonder2","category":"Deeds","subcategory":"Wonder","questid":1343,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:43.965"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:44:550 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"Deeds_Regular_EconomyAndTrade_Stage3_B","category":"Deeds","subcategory":"Regular","questid":1349,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:44.468"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:45:052 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestPirateDefeat","category":"VictoryCondition","subcategory":"Elimination","questid":1355,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:44.965"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:45:572 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:595 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:595 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:595 Order STACKOrderAIClientStateChange#000000C0; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:595 AI STACKChange AI client state from None to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:595 Order STACKOrderUpdateVisibility#000000C1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:595 Order STACKOrderFinishDockingFleet#000000C2, Ticket: 00000067; EmpireIndex:0; FleetGUID:1032

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:595 View STACKFleet#1032 (1-й Благородный Поход) is attached to the system but is docking. Skipping it.

     at DockGalaxyEntity in :line 0
     at Dock_OnDockedEntitiesCollectionChanged in :line 0
     at NotifyDockedEntitiesCollectionChanged in :line 0
     at DockEntity in :line 0
     at DockEntity in :line 0
     at SetPosition in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:595 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:45:595 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:45:595 AI STACK[AI] [Event]keep 89 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:45:595 AI STACK[AI] [Event]keep EventHappinessStatusChanged,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:45:596 AI STACKStart 71 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:45:615 Order STACKOrderFinishDockingFleet#000000C3, Ticket: 00000068; EmpireIndex:0; FleetGUID:1044

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:615 Order STACKOrderFinishDockingFleet#000000C4, Ticket: 00000069; EmpireIndex:1; FleetGUID:1079

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:615 Order STACKOrderFinishDockingFleet#000000C5, Ticket: 0000006A; EmpireIndex:1; FleetGUID:1087

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:615 Order STACKOrderFinishDockingFleet#000000C6, Ticket: 0000006B; EmpireIndex:2; FleetGUID:1106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:615 Order STACKOrderFinishDockingFleet#000000C7, Ticket: 0000006C; EmpireIndex:2; FleetGUID:1127

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:615 Order STACKOrderFinishDockingFleet#000000C8, Ticket: 0000006D; EmpireIndex:3; FleetGUID:1144

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:615 Order STACKOrderFinishDockingFleet#000000C9, Ticket: 0000006E; EmpireIndex:4; FleetGUID:1173

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:615 Order STACKOrderFinishDockingFleet#000000CA, Ticket: 0000006F; EmpireIndex:5; FleetGUID:1203

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:615 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:45:634 Default STACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:634 Order STACKOrderEntityAction#000000CB, Ticket: 00000071; EmpireIndex:1; InitiateGuardFleetAction#1, InitiatorGUID:1087, Context:Йем (530) (StarSystemNode), Path: Йем (530) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:634 Order STACKOrderUpdatePlayDeck#000000CC, Ticket: 00000072; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:634 Gameplay STACKfleet action with feedback 2 started : ETA 23.2761459350586

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:634 Order STACKOrderEntityAction#000000CD, Ticket: 00000073; EmpireIndex:1; ExpeditionFleetAction#2, InitiatorGUID:1079, Context:Curiosity_PlanetResource_Strategic01 on Йем II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:634 Order STACKOrderSetSystemSupervisor#000000CE, Ticket: 00000074; EmpireIndex:1; StarSystemGUID:981, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:634 Order STACKOrderQueueConstruction#000000CF, Ticket: 00000075; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:634 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000D0, Ticket: 00000076

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:634 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000D1, Ticket: 00000077

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:634 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000D2, Ticket: 00000078

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:634 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000D3, Ticket: 00000079

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:634 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000D4, Ticket: 0000007A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:634 Order STACKOrderAssignHero#000000D5, Ticket: 0000007B; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:634 Order STACKOrderCreateShipDesign#000000D6, Ticket: 0000007C; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:634 Order STACKOrderCreateShipDesign#000000D7, Ticket: 0000007D; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:652 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"UniquePlanetQuest-Chapter0","category":"SideQuest","subcategory":"Update12","questid":1361,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:45.489"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:45:652 Order STACKOrderQueueResearch#000000D8, Ticket: 0000007E; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:1548, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:652 Order STACKOrderUpdatePlayDeck#000000D9, Ticket: 0000007F; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:652 Gameplay STACKfleet action with feedback 1 started : ETA 23.2950897216797

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:652 Order STACKOrderEntityAction#000000DA, Ticket: 00000080; EmpireIndex:2; ExpeditionFleetAction#1, InitiatorGUID:1112, Context:Curiosity_PlanetAnomaly20 on Поллукс II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:652 Order STACKOrderSetSystemSupervisor#000000DB, Ticket: 00000081; EmpireIndex:2; StarSystemGUID:984, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:652 Order STACKOrderQueueConstruction#000000DC, Ticket: 00000082; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:652 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000DD, Ticket: 00000083

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:652 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000DE, Ticket: 00000084

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:652 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000DF, Ticket: 00000085

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:652 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000E0, Ticket: 00000086

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:652 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000E1, Ticket: 00000087

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:652 Order STACKOrderAssignHero#000000E2, Ticket: 00000088; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:652 Order STACKOrderActivateLaw#000000E3, Ticket: 00000089; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1551

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:652 Order STACKOrderFinishDockingFleet#000000E4, Ticket: 0000008A; EmpireIndex:0; FleetGUID:1041

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:669 Order STACKOrderFinishDockingFleet#000000E5, Ticket: 0000008B; EmpireIndex:1; FleetGUID:1082

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:670 Order STACKOrderFinishDockingFleet#000000E6, Ticket: 0000008C; EmpireIndex:2; FleetGUID:1112

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:670 Order STACKOrderFinishDockingFleet#000000E7, Ticket: 0000008D; EmpireIndex:3; FleetGUID:1147

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:670 Order STACKOrderFinishDockingFleet#000000E8, Ticket: 0000008E; EmpireIndex:4; FleetGUID:1176

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:670 Order STACKOrderFinishDockingFleet#000000E9, Ticket: 0000008F; EmpireIndex:5; FleetGUID:1206

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:670 Order STACKOrderCreateShipDesign#000000EA, Ticket: 00000090; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:670 Order STACKOrderCreateShipDesign#000000EB, Ticket: 00000091; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:670 Order STACKOrderQueueResearch#000000EC, Ticket: 00000092; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionScienceAndExploration2, ConstructionGameEntityGUID:1554, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:686 Order STACKOrderUpdatePlayDeck#000000ED, Ticket: 00000093; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:686 Gameplay STACKfleet action with feedback 1 started : ETA 23.3300094604492

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:686 Order STACKOrderEntityAction#000000EE, Ticket: 00000094; EmpireIndex:3; ExpeditionFleetAction#1, InitiatorGUID:1147, Context:Curiosity_PlanetResource_Luxury01 on Церера III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:686 Order STACKOrderSetSystemSupervisor#000000EF, Ticket: 00000095; EmpireIndex:3; StarSystemGUID:987, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:686 Order STACKOrderQueueConstruction#000000F0, Ticket: 00000096; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:686 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000F1, Ticket: 00000097

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:686 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000F2, Ticket: 00000098

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:686 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000F3, Ticket: 00000099

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:686 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000F4, Ticket: 0000009A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:686 Order STACKOrderUpdateAIDiplomacyTermFeedback#000000F5, Ticket: 0000009B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:686 Order STACKOrderAssignHero#000000F6, Ticket: 0000009C; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:686 Order STACKOrderActivateLaw#000000F7, Ticket: 0000009D; EmpireIndex:3; LawDefinitionName:LawP00L01, IsForced:False, LawGUID:1557

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:686 Order STACKOrderCreateShipDesign#000000F8, Ticket: 0000009E; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:686 Order STACKOrderUpdateEffectZone#000000F9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:701 Order STACKOrderCreateShipDesign#000000FA, Ticket: 0000009F; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:701 Order STACKOrderQueueResearch#000000FB, Ticket: 000000A0; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:1560, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:701 Order STACKOrderEntityAction#000000FC, Ticket: 000000A1; EmpireIndex:4; GoToFleetAction#1, InitiatorGUID:1173, Context:Path: 15->13, Path: Path: 15->13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:701 Order STACKOrderUpdatePlayDeck#000000FD, Ticket: 000000A2; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:701 Gameplay STACKfleet action with feedback 2 started : ETA 23.3489532470703

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:701 Order STACKOrderEntityAction#000000FE, Ticket: 000000A3; EmpireIndex:4; ExpeditionFleetAction#2, InitiatorGUID:1176, Context:Curiosity_PlanetResource_Strategic01 on Наир I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:701 Order STACKOrderSetSystemSupervisor#000000FF, Ticket: 000000A4; EmpireIndex:4; StarSystemGUID:990, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:701 Order STACKOrderQueueConstruction#00000100, Ticket: 000000A5; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:701 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000101, Ticket: 000000A6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:701 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000102, Ticket: 000000A7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:701 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000103, Ticket: 000000A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:701 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000104, Ticket: 000000A9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:701 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000105, Ticket: 000000AA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:701 Order STACKOrderAssignHero#00000106, Ticket: 000000AB; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:715 Default STACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:715 Order STACKOrderCreateShipDesign#00000107, Ticket: 000000AD; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:715 Order STACKOrderCreateShipDesign#00000108, Ticket: 000000AE; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:715 Order STACKOrderQueueResearch#00000109, Ticket: 000000AF; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionScienceAndExploration2, ConstructionGameEntityGUID:1565, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:715 Order STACKOrderUpdatePlayDeck#0000010A, Ticket: 000000B0; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:715 Gameplay STACKfleet action with feedback 1 started : ETA 23.3658981323242

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:715 Order STACKOrderEntityAction#0000010B, Ticket: 000000B1; EmpireIndex:5; ExpeditionFleetAction#1, InitiatorGUID:1206, Context:Curiosity_PlanetResource_Luxury05 on Пиксис I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:715 Order STACKOrderSetSystemSupervisor#0000010C, Ticket: 000000B2; EmpireIndex:5; StarSystemGUID:993, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:715 Order STACKOrderQueueConstruction#0000010D, Ticket: 000000B3; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:715 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000010E, Ticket: 000000B4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:731 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000010F, Ticket: 000000B5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:731 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000110, Ticket: 000000B6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:731 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000111, Ticket: 000000B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:731 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000112, Ticket: 000000B8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:732 Order STACKOrderAssignHero#00000113, Ticket: 000000B9; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:732 Default STACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:732 Order STACKOrderCreateShipDesign#00000114, Ticket: 000000BB; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:732 Order STACKOrderQueueResearch#00000115, Ticket: 000000BC; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID:1569, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:732 Order STACKOrderFinishDockingFleet#00000116, Ticket: 000000BD; EmpireIndex:0; FleetGUID:1062

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:748 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:748 Order STACKOrderEntityAction#00000117; EmpireIndex:1; GuardEmpireLocalAction#3, InitiatorGUID:960, Context:Йем (530) (StarSystemNode)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:748 Gameplay STACKCancelling actions on Йем (530) for all empires with flag CancelOnAnything CancelOnGuard . Empire initiator = 1

     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:748 Order STACKOrderReorganizePopulationsOnSystem#00000118; EmpireIndex:1; StarSystemGUID:981

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:748 Order STACKOrderReorganizePopulationsOnSystem#00000119; EmpireIndex:2; StarSystemGUID:984

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:748 Order STACKOrderReorganizePopulationsOnSystem#0000011A; EmpireIndex:3; StarSystemGUID:987

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:748 Order STACKOrderReorganizePopulationsOnSystem#0000011B; EmpireIndex:4; StarSystemGUID:990

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:759 Order STACKOrderEntityAction#0000011C, Ticket: 000000BE; EmpireIndex:4; MoveToFleetAction#3, InitiatorGUID:1173, Context:EntityActionContext_Movement, 15->13 (Cost: 5) from 0 to 0.5880209.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:759 Order STACKOrderReorganizePopulationsOnSystem#0000011D; EmpireIndex:5; StarSystemGUID:993

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:819 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:852 AI STACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:45:919 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:968 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:45:968 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:45:984 Order STACKOrderActivateLaw#0000011E, Ticket: 000000BF; EmpireIndex:1; LawDefinitionName:LawP00L07MajorHisshos, IsForced:False, LawGUID:1570

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:984 Default STACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:984 Order STACKOrderActivateLaw#0000011F, Ticket: 000000C1; EmpireIndex:2; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1571

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:984 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:984 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:984 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:984 Default STACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:45:984 Order STACKOrderActivateLaw#00000120, Ticket: 000000C6; EmpireIndex:5; LawDefinitionName:LawP00L01Republic, IsForced:False, LawGUID:1572

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:46:118 Order STACKOrderUpdateEffectZone#00000121

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:46:135 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"AcademyQuest00","category":"AcademyQuest","subcategory":"Academy","questid":1368,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:46.053"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:46:618 Prism STACKQuest Started: {"turn":0,"technologyCount":2,"questName":"QuestDefeatByMotherships","category":"VictoryCondition","subcategory":"Elimination","questid":1377,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:46.535"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:46:751 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:46:751 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:46:751 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:46:768 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:46:768 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:46:768 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:46:768 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:46:768 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:46:918 Prism STACKPrismManager.SendEventsCoroutine waited for too long.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:47:102 Prism STACKGame Start: {"gameDifficulty":"Normal","factionAffinity":"AffinityGameplayVampirilis","customFaction":"False","playerCount":6,"galaxySize":"Large","galaxyShape":"Ovoid","gameSpeed":"Normal","tutorialDifficulty":"None","sessionMode":"Single","isNewGame":"True","isAutoTest":"False","IsModded":"False","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.03.06","eventName":"Game Start","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:32:47.019"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:32:47:969 AI STACK[AI] [Event]Remove 89 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:47:969 AI STACK[AI] [Event]Remove EventHappinessStatusChanged,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLuxuryDiscovered,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventLowEmpireManpower,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventEmpireIntroduction,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventHeroRecruited,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventGameplayUnlockedBuyout,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked,EventTechnologyStageUnlocked, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:47:969 AI STACK[AI] [Event]keep 38 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:47:969 AI STACK[AI] [Event]keep EventConstructionQueued,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventHeroAssigned,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventHeroAssigned,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventFleetMoveStarted,EventConstructionQueued,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventHeroAssigned,EventShipDesignCreated,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:47:986 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:069 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:186 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:238 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:48:238 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:48:259 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:259 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:259 Gameplay STACKfleet action with feedback 2 started : ETA 25.8969268798828

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:259 Order STACKOrderEntityAction#00000122, Ticket: 000000C9; EmpireIndex:2; ExpeditionFleetAction#2, InitiatorGUID:1112, Context:Curiosity_PlanetAnomaly48 on Поллукс IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:259 Order STACKOrderEntityAction#00000123, Ticket: 000000CA; EmpireIndex:3; LaunchProbeFleetAction#2, InitiatorGUID:1147, Context:EntityActionContext_Vector

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:259 Order STACKOrderActivateLaw#00000124, Ticket: 000000CB; EmpireIndex:4; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1574

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:271 Gameplay STACKfleet action with feedback 4 started : ETA 25.9180526733398

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:271 Order STACKOrderEntityAction#00000125, Ticket: 000000CC; EmpireIndex:4; ExpeditionFleetAction#4, InitiatorGUID:1176, Context:Curiosity_PlanetResource_Luxury04 on Наир I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:271 Default STACKOrder preprocessing failed because the law 'LawP00L07Republic' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:271 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:271 Gameplay STACKfleet action with feedback 2 started : ETA 25.9190521240234

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:271 Order STACKOrderEntityAction#00000126, Ticket: 000000CF; EmpireIndex:5; ExpeditionFleetAction#2, InitiatorGUID:1206, Context:Curiosity_PlanetAnomaly31 on Пиксис I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:271 Order STACKOrderEntityAction#00000127; EmpireIndex:3; MoveToProbeAction#3, InitiatorGUID:1573, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:636 Gameplay STACKfleet action with feedback 2 finished : ETA 23.2761459350586, Game.Time 24.2776031494141, true ETA 24.2761459350586

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:636 Order STACKOrderTerminateEntityAction#00000128; EmpireIndex:1; EntityActionId: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:636 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:636 Order STACKOrderUpdateQuests#00000129, Ticket: 000000D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:636 Order STACKOrderCompleteQuest#0000012A, Ticket: 000000D1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:669 Gameplay STACKfleet action with feedback 1 finished : ETA 23.2950897216797, Game.Time 24.3105239868164, true ETA 24.2950897216797

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:669 Order STACKOrderTerminateEntityAction#0000012B; EmpireIndex:2; EntityActionId: 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:669 Order STACKOrderUpdateQuests#0000012C, Ticket: 000000D2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:669 Order STACKOrderCompleteQuest#0000012D, Ticket: 000000D3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:703 Gameplay STACKfleet action with feedback 1 finished : ETA 23.3300094604492, Game.Time 24.3435211181641, true ETA 24.3300094604492

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:703 Order STACKOrderTerminateEntityAction#0000012E; EmpireIndex:3; EntityActionId: 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:703 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:703 Order STACKOrderUpdateQuests#0000012F, Ticket: 000000D4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:703 Order STACKOrderCompleteQuest#00000130, Ticket: 000000D5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:719 Gameplay STACKfleet action with feedback 2 finished : ETA 23.3489532470703, Game.Time 24.3615036010742, true ETA 24.3489532470703

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:719 Order STACKOrderTerminateEntityAction#00000131; EmpireIndex:4; EntityActionId: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:719 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:719 Order STACKOrderUpdateQuests#00000132, Ticket: 000000D6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:719 Order STACKOrderCompleteQuest#00000133, Ticket: 000000D7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:735 Gameplay STACKfleet action with feedback 1 finished : ETA 23.3658981323242, Game.Time 24.3774719238281, true ETA 24.3658981323242

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:735 Order STACKOrderTerminateEntityAction#00000134; EmpireIndex:5; EntityActionId: 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:735 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:735 Order STACKOrderUpdateQuests#00000135, Ticket: 000000D8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:48:735 Order STACKOrderCompleteQuest#00000136, Ticket: 000000D9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:49:702 Audio STACKAudio bank G_Dialog_Vodyani has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:49:751 Order STACKOrderCompleteMoveToFleetAction#00000137; EmpireIndex:4; EntityActionId: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:49:751 Order STACKOrderTerminateEntityAction#00000138; EmpireIndex:4; EntityActionId: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:50:251 AI STACK[AI] [Event]Remove 38 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:50:251 AI STACK[AI] [Event]Remove EventConstructionQueued,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventHeroAssigned,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventHeroAssigned,EventLawActivated,ScoreProviderEvent,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventFleetMoveStarted,EventConstructionQueued,EventHeroAssigned,EventShipDesignCreated,EventShipDesignCreated,EventResearchQueued,EventConstructionQueued,EventHeroAssigned,EventShipDesignCreated,EventResearchQueued,EventFleetStartedMoveToFleetAction,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:50:251 AI STACK[AI] [Event]keep 26 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:50:251 AI STACK[AI] [Event]keep EventProbeLaunched,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:50:267 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:50:351 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:50:385 AI STACKGame object 'Probe' map to AI snapshot 'ProbeSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:50:451 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:50:484 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:50:484 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:50:501 Default STACKOrder preprocessing failed because the law 'LawP00L07MajorHisshos' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:50:501 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:50:501 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:51:267 Gameplay STACKfleet action with feedback 2 finished : ETA 25.8969268798828, Game.Time 26.909309387207, true ETA 26.8969268798828

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:51:267 Order STACKOrderTerminateEntityAction#00000139; EmpireIndex:2; EntityActionId: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:51:284 Gameplay STACKfleet action with feedback 4 finished : ETA 25.9180526733398, Game.Time 26.9262390136719, true ETA 26.9180526733398

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:51:284 Gameplay STACKfleet action with feedback 2 finished : ETA 25.9190521240234, Game.Time 26.9262390136719, true ETA 26.9190521240234

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:51:284 Order STACKOrderTerminateEntityAction#0000013A; EmpireIndex:4; EntityActionId: 4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:51:284 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:51:284 Order STACKOrderTerminateEntityAction#0000013B; EmpireIndex:5; EntityActionId: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:52:485 AI STACK[AI] [Event]Remove 26 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:52:485 AI STACK[AI] [Event]Remove EventProbeLaunched,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawActivated,ScoreProviderEvent,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:52:485 AI STACK[AI] [Event]keep 5 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:52:485 AI STACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:52:502 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:52:585 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:52:669 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:52:701 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:32:52:701 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:52:701 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:32:52:718 Order STACKOrderAIClientStateChange#0000013C; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:52:718 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:52:718 Default STACKOrder preprocessing failed because the law 'LawP00L01MajorHisshos' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:52:718 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:52:718 Gameplay STACKfleet action with feedback 3 started : ETA 30.3610992431641

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:52:718 Order STACKOrderEntityAction#0000013D, Ticket: 000000DF; EmpireIndex:5; ExpeditionFleetAction#3, InitiatorGUID:1206, Context:Curiosity_Loot_Ruins_Era1 on Пиксис IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:54:238 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnHeroDoubleClick in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:32:54:238 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnHeroDoubleClick in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:32:54:447 View STACKShipDesignRenderer didn't found anchor for 'Флагман'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

20:32:54:462 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:54:909 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:54:909 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:32:55:733 Gameplay STACKfleet action with feedback 3 finished : ETA 30.3610992431641, Game.Time 31.3769683837891, true ETA 31.3610992431641

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:55:733 Order STACKOrderTerminateEntityAction#0000013E; EmpireIndex:5; EntityActionId: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:55:733 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:32:56:652 Order STACKOrderAssignHero#0000013F; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:02:528 Order STACKOrderQueueResearch#00000140; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade1, ConstructionGameEntityGUID:1575, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:03:277 Order STACKOrderQueueResearch#00000141; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID:1576, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:04:065 Order STACKOrderQueueResearch#00000142; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionScienceAndExploration2, ConstructionGameEntityGUID:1577, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:05:130 Order STACKOrderQueueResearch#00000143; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID:1578, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:05:730 Order STACKOrderQueueResearch#00000144; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionMilitary1Vampirilis, ConstructionGameEntityGUID:1579, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:06:345 Order STACKOrderQueueResearch#00000145; EmpireIndex:0; ConstructibleElementName:TechnologyDefinitionMilitary2, ConstructionGameEntityGUID:1580, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:08:960 Order STACKOrderQueueConstruction#00000146; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:09:243 Order STACKOrderQueueConstruction#00000147; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:12:206 Order STACKOrderTransferShips#00000148, Ticket: 000000E0; EmpireIndex:0; ShipGUIDs: [1064], HeroGUID:0, Position:NodeIndex:-1, DestinationGarrisonGUID:1044

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:15:507 Gameplay STACKfleet action with feedback 2 started : ETA 53.1451873779297

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:15:507 Order STACKOrderEntityAction#00000149, Ticket: 000000E1; EmpireIndex:0; ExpeditionFleetAction#2, InitiatorGUID:1041, Context:Curiosity_PlanetAnomaly34 on Летучая Рыба IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:16:274 Gameplay STACKfleet action with feedback 3 started : ETA 53.911994934082

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:16:275 Order STACKOrderEntityAction#0000014A, Ticket: 000000E2; EmpireIndex:0; ExpeditionFleetAction#3, InitiatorGUID:1041, Context:Curiosity_PlanetResource_Luxury08 on Летучая Рыба III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:18:523 Gameplay STACKfleet action with feedback 2 finished : ETA 53.1451873779297, Game.Time 54.1614456176758, true ETA 54.1451873779297

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:18:523 Order STACKOrderTerminateEntityAction#0000014B; EmpireIndex:0; EntityActionId: 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:18:523 Gameplay STACKAdd 5 experience to ship Ship#1043

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:18:523 Gameplay STACKAdd 5 experience to ship Ship#1046

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:18:523 Gameplay STACKAdd 5 experience to ship Ship#1064

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:18:523 Gameplay STACKAdd 5 experience to ship Mothership#1034

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:18:523 Order STACKOrderUpdateQuests#0000014C, Ticket: 000000E3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:18:523 Order STACKOrderCompleteQuest#0000014D, Ticket: 000000E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:18:524 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:18:524 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:18:524 AI STACK[AI] [Event]Remove 5 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:18:524 AI STACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:18:524 AI STACK[AI] [Event]keep 25 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:18:524 AI STACK[AI] [Event]keep EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventHeroAssigned,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:18:537 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:18:537 Order STACKOrderAIClientStateChange#0000014E; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:18:537 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:18:587 Prism STACKProbe Used: {"turn":0,"usage":"curiosity","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:33:18.505"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:33:18:620 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:18:720 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:19:137 Prism STACKQuest Finished: {"turn":0,"questName":"TutorialQuest_StartExpedition","category":"Tutorial","subcategory":"Tutorial","state":"Completed","questid":1308,"choiceIndex":-1,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:33:19.054"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:33:19:291 Gameplay STACKfleet action with feedback 3 finished : ETA 53.911994934082, Game.Time 54.9286346435547, true ETA 54.911994934082

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:19:291 Order STACKOrderTerminateEntityAction#0000014F; EmpireIndex:0; EntityActionId: 3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:19:291 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:19:620 Prism STACKProbe Used: {"turn":0,"usage":"curiosity","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:33:19.537"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:33:20:753 AI STACK[AI] [Event]Remove 25 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:20:753 AI STACK[AI] [Event]Remove EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventHeroAssigned,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventTutorial_TechnologySelected,EventResearchQueued,EventConstructionQueued,EventConstructionQueued,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestCompleted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:20:754 AI STACK[AI] [Event]keep 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:20:754 AI STACK[AI] [Event]keep EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:20:771 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:20:854 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:20:937 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:20:970 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:20:987 Order STACKOrderAIClientStateChange#00000150; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:20:987 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:27:437 Order STACKOrderEntityAction#00000151; EmpireIndex:0; SleepFleetAction#4, InitiatorGUID:1041

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:29:156 Order STACKOrderEntityAction#00000152, Ticket: 000000E5; EmpireIndex:0; GoToFleetAction#5, InitiatorGUID:1044, Context:Path: 25->27, Path: Path: 25->27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:29:156 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:29:156 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:29:156 AI STACK[AI] [Event]Remove 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:29:156 AI STACK[AI] [Event]Remove EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:29:156 AI STACK[AI] [Event]keep 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:29:156 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:29:171 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:29:171 Order STACKOrderAIClientStateChange#00000153; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:29:171 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:29:253 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:29:337 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:29:356 Order STACKOrderEntityAction#00000154, Ticket: 000000E6; EmpireIndex:0; MoveToFleetAction#6, InitiatorGUID:1044, Context:EntityActionContext_Movement, 25->27 (Cost: 7) from 0 to 0.5916691.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:31:372 AI STACK[AI] [Event]Remove 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:31:372 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:31:372 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:31:372 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:31:388 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:31:471 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:31:554 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:31:587 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:31:603 Order STACKOrderAIClientStateChange#00000155; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:31:603 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:33:727 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:33:33:727 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:33:33:727 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:33:34:187 Order STACKOrderCompleteMoveToFleetAction#00000156; EmpireIndex:0; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:34:187 Order STACKOrderTerminateEntityAction#00000157; EmpireIndex:0; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:35:771 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:35:804 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:35:887 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:35:887 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:35:970 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, None, None, None

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:35:970 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:35:970 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:35:970 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:004 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:103 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:137 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:237 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:269 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:288 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:288 Order STACKOrderPutResourceOnMarket#00000158

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:288 Order STACKOrderPutResourceOnMarket#00000159

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:288 Order STACKOrderPutResourceOnMarket#0000015A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:288 Order STACKOrderPutResourceOnMarket#0000015B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:288 Order STACKOrderPutResourceOnMarket#0000015C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:354 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:372 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:372 Gameplay STACKAdd 1 experience to ship Mothership#1034

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:372 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:372 Gameplay STACKAdd 1 experience to ship Ship#1046

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:372 Gameplay STACKAdd 1 experience to ship Ship#1064

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:387 Gameplay STACKAdd 1 experience to ship Ship#1081

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:387 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:387 Gameplay STACKAdd 1 experience to ship Ship#1089

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:403 Gameplay STACKAdd 1 experience to ship Ship#1108

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:403 Gameplay STACKAdd 1 experience to ship Ship#1114

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:403 Gameplay STACKAdd 1 experience to ship Ship#1129

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:421 Gameplay STACKAdd 1 experience to ship Ship#1146

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:421 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:437 Gameplay STACKAdd 1 experience to ship Ship#1175

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:437 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:454 Gameplay STACKAdd 1 experience to ship Ship#1205

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:454 Gameplay STACKAdd 1 experience to ship Ship#1208

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:637 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:737 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:797 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:797 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:797 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:797 Runtime STACK[ChatMessage] RECV: l:/_turn/1 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:853 Prism STACKJuggernaut: {"turn":1,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:33:36.789"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:33:36:887 Order STACKOrderUpdateDustInflation#0000015D; DustGlobalProduction:185

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:953 Order STACKOrderUpdateBestSystem#0000015E; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:36:953 Order STACKOrderUpdateBestSystem#0000015F; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:021 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:104 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:137 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:137 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:137 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:138 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:170 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:170 GameClient STACKSynchronizationState = Synchronized

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:170 GameClient STACKPlayerInTransition = False

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:170 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:170 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:170 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:170 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:743 Runtime STACK[ChatMessage] RECV: l:/_turn/1 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:743 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 GameClient STACKSynchronizationState = Synchronized

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 GameClient STACKPlayerInTransition = False

     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at Session_LobbyDatachange in :line 0
     at LobbyDataController_LobbyDataChange in :line 0
     at NotifyLobbyDataChange in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Order STACKOrderBeginQuest#00000160, Ticket: 000000E7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:951 Order STACKOrderBeginQuest#00000161, Ticket: 000000E8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#00000162, Ticket: 000000E9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#00000163, Ticket: 000000EA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#00000164, Ticket: 000000EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#00000165, Ticket: 000000EC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#00000166, Ticket: 000000ED

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#00000167, Ticket: 000000EE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#00000168, Ticket: 000000EF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#00000169, Ticket: 000000F0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#0000016A, Ticket: 000000F1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#0000016B, Ticket: 000000F2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#0000016C, Ticket: 000000F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#0000016D, Ticket: 000000F4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#0000016E, Ticket: 000000F5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#0000016F, Ticket: 000000F6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#00000170, Ticket: 000000F7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#00000171, Ticket: 000000F8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#00000172, Ticket: 000000F9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#00000173, Ticket: 000000FA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#00000174, Ticket: 000000FB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#00000175, Ticket: 000000FC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#00000176, Ticket: 000000FD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#00000177, Ticket: 000000FE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:952 Order STACKOrderBeginQuest#00000178, Ticket: 000000FF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:969 Order STACKOrderEntityAction#00000179; EmpireIndex:3; MoveToProbeAction#4, InitiatorGUID:1573, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:969 Order STACKOrderUpdateBestSystem#0000017A; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:37:969 Order STACKOrderUpdateBestSystem#0000017B; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:38:038 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:38:038 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:38:054 Order STACKOrderUpdateQuests#0000017C, Ticket: 00000100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:38:054 Order STACKOrderUpdateQuests#0000017D, Ticket: 00000101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:38:054 Order STACKOrderUpdateQuests#0000017E, Ticket: 00000102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:38:054 Order STACKOrderUpdateQuests#0000017F, Ticket: 00000103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:38:054 Order STACKOrderUpdateQuests#00000180, Ticket: 00000104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:38:054 Order STACKOrderUpdateQuests#00000181, Ticket: 00000105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:38:054 Order STACKOrderCompleteQuest#00000182, Ticket: 00000106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:38:054 Order STACKOrderCompleteQuest#00000183, Ticket: 00000107

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:38:071 Prism STACKevent batch: [{"turn":1,"turnDuration":55,"dustperturn":23.88413,"influenceperturn":15.0,"scienceperturn":34.0,"honorperturn":0.0,"empirefood":28.233345,"empireindustry":45.0,"empiremanpower":301.0,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:33:37.743"},{"turn":1,"screenName":"SenateScreen","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:33:37.987"}]

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:33:38:137 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:38:138 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:38:138 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:38:138 AI STACK[AI] [Event]keep 82 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:38:138 AI STACK[AI] [Event]keep EventBlockadeTick,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:38:155 AI STACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:33:38:555 Prism STACKQuest Started: {"turn":1,"technologyCount":2,"questName":"TutorialQuest_GroundBattle00","category":"Test","subcategory":"","questid":1585,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:33:38.471"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:33:38:704 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:38:722 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:38:737 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:38:754 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:38:837 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:33:38:845 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:33:38:845 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:33:38:845 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:33:39:045 Prism STACKQuest Started: {"turn":1,"technologyCount":2,"questName":"AcademyQuest00Bis","category":"AcademyQuest","subcategory":"Academy","questid":1586,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:33:38.954"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:33:39:045 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:056 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:056 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:056 Order STACKOrderAIClientStateChange#00000184; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:056 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:056 AI STACKStart 39 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:33:39:056 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000185, Ticket: 00000108

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000186, Ticket: 00000109

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000187, Ticket: 0000010A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000188, Ticket: 0000010B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000189, Ticket: 0000010C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderEntityAction#0000018A, Ticket: 0000010D; EmpireIndex:1; GoToFleetAction#4, InitiatorGUID:1079, Context:Path: 81->79, Path: Path: 81->79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderEntityAction#0000018B, Ticket: 0000010E; EmpireIndex:1; GoToFleetAction#5, InitiatorGUID:1082, Context:Path: 81->80, Path: Path: 81->80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderEntityAction#0000018C, Ticket: 0000010F; EmpireIndex:2; LaunchProbeFleetAction#3, InitiatorGUID:1106, Context:EntityActionContext_Vector

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000018D, Ticket: 00000110

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000018E, Ticket: 00000111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000018F, Ticket: 00000112

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000190, Ticket: 00000113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000191, Ticket: 00000114

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderCancelLaw#00000192, Ticket: 00000115; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderEntityAction#00000193, Ticket: 00000116; EmpireIndex:2; GoToFleetAction#4, InitiatorGUID:1112, Context:Path: 103->102, Path: Path: 103->102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000194, Ticket: 00000117

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000195, Ticket: 00000118

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000196, Ticket: 00000119

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000197, Ticket: 0000011A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000198, Ticket: 0000011B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderCancelLaw#00000199, Ticket: 0000011C; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderEntityAction#0000019A, Ticket: 0000011D; EmpireIndex:3; GoToFleetAction#5, InitiatorGUID:1147, Context:Path: 50->51, Path: Path: 50->51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderEntityAction#0000019B, Ticket: 0000011E; EmpireIndex:3; GoToFleetAction#6, InitiatorGUID:1144, Context:Path: 50->48, Path: Path: 50->48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000019C, Ticket: 0000011F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000019D, Ticket: 00000120

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000019E, Ticket: 00000121

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000019F, Ticket: 00000122

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001A0, Ticket: 00000123

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderCancelLaw#000001A1, Ticket: 00000124; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:071 Order STACKOrderEntityAction#000001A2, Ticket: 00000125; EmpireIndex:4; GoToFleetAction#5, InitiatorGUID:1176, Context:Path: 15->14, Path: Path: 15->14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:091 Order STACKOrderEntityAction#000001A3, Ticket: 00000126; EmpireIndex:4; GoToFleetAction#6, InitiatorGUID:1173, Context:Path: 13, Path: Path: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:091 Order STACKOrderEntityAction#000001A4, Ticket: 00000127; EmpireIndex:5; LaunchProbeFleetAction#4, InitiatorGUID:1203, Context:EntityActionContext_Vector

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:091 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001A5, Ticket: 00000128

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:091 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001A6, Ticket: 00000129

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:091 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001A7, Ticket: 0000012A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:091 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001A8, Ticket: 0000012B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:091 Order STACKOrderUpdateAIDiplomacyTermFeedback#000001A9, Ticket: 0000012C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:091 Order STACKOrderCancelLaw#000001AA, Ticket: 0000012D; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:091 Order STACKOrderEntityAction#000001AB, Ticket: 0000012E; EmpireIndex:5; GoToFleetAction#5, InitiatorGUID:1206, Context:Path: 112->113, Path: Path: 112->113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:091 Order STACKOrderUpdateEffectZone#000001AC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:091 Order STACKOrderEntityAction#000001AD; EmpireIndex:2; MoveToProbeAction#5, InitiatorGUID:1615, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:091 Order STACKOrderEntityAction#000001AE, Ticket: 0000012F; EmpireIndex:1; MoveToFleetAction#6, InitiatorGUID:1082, Context:EntityActionContext_Movement, 81->80 (Cost: 6) from 0 to 0.5870496.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:091 Order STACKOrderEntityAction#000001AF, Ticket: 00000130; EmpireIndex:1; MoveToFleetAction#7, InitiatorGUID:1079, Context:EntityActionContext_Movement, 81->79 (Cost: 5.575665) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:091 Order STACKOrderEntityAction#000001B0, Ticket: 00000131; EmpireIndex:2; MoveToFleetAction#6, InitiatorGUID:1112, Context:EntityActionContext_Movement, 103->102 (Cost: 6) from 0 to 0.5224872.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:091 Order STACKOrderEntityAction#000001B1, Ticket: 00000132; EmpireIndex:3; MoveToFleetAction#7, InitiatorGUID:1144, Context:EntityActionContext_Movement, 50->48 (Cost: 6) from 0 to 0.6533799.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:091 Order STACKOrderEntityAction#000001B2, Ticket: 00000133; EmpireIndex:3; MoveToFleetAction#8, InitiatorGUID:1147, Context:EntityActionContext_Movement, 50->51 (Cost: 7) from 0 to 0.9019833.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:105 Order STACKOrderEntityAction#000001B3, Ticket: 00000134; EmpireIndex:4; MoveToFleetAction#7, InitiatorGUID:1176, Context:EntityActionContext_Movement, 15->14 (Cost: 6) from 0 to 0.5921434.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:105 Order STACKOrderEntityAction#000001B4; EmpireIndex:5; MoveToProbeAction#6, InitiatorGUID:1616, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:105 Order STACKOrderEntityAction#000001B5, Ticket: 00000135; EmpireIndex:4; MoveToFleetAction#8, InitiatorGUID:1173, Context:EntityActionContext_Movement, 15->13 (Cost: 3.5031) from 0.5880209 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:105 Order STACKOrderEntityAction#000001B6, Ticket: 00000136; EmpireIndex:5; MoveToFleetAction#7, InitiatorGUID:1206, Context:EntityActionContext_Movement, 112->113 (Cost: 7) from 0 to 0.8624997.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:39:537 Prism STACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":1594,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:33:39.454"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:33:39:587 Order STACKOrderUpdateEffectZone#000001B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:40:021 Prism STACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":1596,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:33:39.937"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:33:40:054 Order STACKOrderUpdateVisibility#000001B8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:40:187 Order STACKOrderCompleteMoveToFleetAction#000001B9; EmpireIndex:4; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:40:187 Order STACKOrderTerminateEntityAction#000001BA; EmpireIndex:4; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:40:203 Order STACKOrderTerminateEntityAction#000001BB; EmpireIndex:4; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:40:520 Prism STACKQuest Started: {"turn":1,"technologyCount":2,"questName":"Tutorial_Probe00","category":"Test","subcategory":"","questid":1599,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:33:40.437"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:33:40:520 Order STACKOrderUpdateVisibility#000001BC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:40:905 AI STACK[AI] [Event]Remove 82 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:40:905 AI STACK[AI] [Event]Remove EventBlockadeTick,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:40:905 AI STACK[AI] [Event]keep 36 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:40:905 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventProbeLaunched,EventLawAbrogated,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventProbeLaunched,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:40:922 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:41:004 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:41:021 Prism STACKQuest Finished: {"turn":1,"questName":"VampirilisQuest-Chapter0","category":"MajorQuest","subcategory":"","state":"Completed","questid":1313,"choiceIndex":-1,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:33:40.938"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:33:41:120 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:41:153 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:33:41:153 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:33:41:170 Order STACKOrderActivateLaw#000001BD, Ticket: 00000137; EmpireIndex:2; LawDefinitionName:LawP06L01, IsForced:False, LawGUID:1617

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:41:170 Order STACKOrderActivateLaw#000001BE, Ticket: 00000138; EmpireIndex:3; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1618

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:41:170 Order STACKOrderActivateLaw#000001BF, Ticket: 00000139; EmpireIndex:4; LawDefinitionName:LawP01L01, IsForced:False, LawGUID:1619

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:41:170 Order STACKOrderActivateLaw#000001C0, Ticket: 0000013A; EmpireIndex:5; LawDefinitionName:LawP06L01Republic, IsForced:False, LawGUID:1620

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:41:520 Prism STACKAIPerformanceEvent: {"turn":1,"maxBlackboardMessageCount":120,"maxDecisionCount":9,"maxSyncronizationTime":575,"maxAnaysisTime":237,"maxStrategicTime":87,"maxDecisionTime":65,"maxActuatorTime":61,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:33:41.437"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:33:41:620 Order STACKOrderUpdateEffectZone#000001C1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:42:120 Order STACKOrderUpdateEffectZone#000001C2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:42:486 Order STACKOrderUpdateVisibility#000001C3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:42:637 Order STACKOrderUpdateEffectZone#000001C4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:42:987 Order STACKOrderUpdateVisibility#000001C5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:020 Order STACKOrderCompleteMoveToFleetAction#000001C6; EmpireIndex:1; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:020 Order STACKOrderTerminateEntityAction#000001C7; EmpireIndex:1; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:037 Order STACKOrderTerminateEntityAction#000001C8; EmpireIndex:1; EntityActionId: 4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:137 Order STACKOrderUpdateEffectZone#000001C9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:171 AI STACK[AI] [Event]Remove 36 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:43:171 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventProbeLaunched,EventLawAbrogated,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventProbeLaunched,EventHappinessStatusChanged,EventHappinessStatusChanged,EventLawAbrogated,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:43:171 AI STACK[AI] [Event]keep 13 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:43:171 AI STACK[AI] [Event]keep EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:43:188 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:272 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:387 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:420 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:33:43:420 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:33:43:437 Order STACKOrderEntityAction#000001CA, Ticket: 0000013B; EmpireIndex:1; HonorActionSystemBonuses#8, InitiatorGUID:960, Context:GUID#981

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:437 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:437 Gameplay STACKfleet action with feedback 9 started : ETA 81.0799865722656

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:437 Order STACKOrderEntityAction#000001CB, Ticket: 0000013D; EmpireIndex:4; ColonizeFleetAction#9, InitiatorGUID:1173, Context:Лебедь I(Planet 0) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:471 Order STACKOrderCompleteMoveToFleetAction#000001CC; EmpireIndex:3; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:471 Order STACKOrderTerminateEntityAction#000001CD; EmpireIndex:3; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:503 Prism STACKHonor action started: {"turn":1,"actionDefinitionName":"HonorActionSystemBonuses","totalUsageCount":0,"turnsSinceLastUsage":1,"availableTurnsSinceLastUsage":1,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.23.01","eventName":"Honor action started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:33:43.422"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:33:43:520 Order STACKOrderUpdateVisibility#000001CE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:521 Order STACKOrderCompleteMoveToFleetAction#000001CF; EmpireIndex:1; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:521 Order STACKOrderCompleteMoveToFleetAction#000001D0; EmpireIndex:4; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:521 Order STACKOrderTerminateEntityAction#000001D1; EmpireIndex:1; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:521 Order STACKOrderTerminateEntityAction#000001D2; EmpireIndex:4; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:570 Order STACKOrderCompleteMoveToFleetAction#000001D3; EmpireIndex:2; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:570 Order STACKOrderTerminateEntityAction#000001D4; EmpireIndex:2; EntityActionId: 6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:637 Order STACKOrderUpdateEffectZone#000001D5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:670 Order STACKOrderCompleteMoveToFleetAction#000001D6; EmpireIndex:3; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:670 Order STACKOrderTerminateEntityAction#000001D7; EmpireIndex:3; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:721 Order STACKOrderCompleteMoveToFleetAction#000001D8; EmpireIndex:5; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:43:721 Order STACKOrderTerminateEntityAction#000001D9; EmpireIndex:5; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:45:438 AI STACK[AI] [Event]Remove 13 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:45:438 AI STACK[AI] [Event]Remove EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:45:438 AI STACK[AI] [Event]keep 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:45:438 AI STACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:45:453 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:45:537 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:45:637 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:45:670 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:45:670 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:33:45:670 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:33:45:687 Order STACKOrderAIClientStateChange#000001DA; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:45:687 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:45:687 Order STACKOrderEntityAction#000001DB, Ticket: 0000013E; EmpireIndex:1; LaunchProbeFleetAction#9, InitiatorGUID:1079, Context:EntityActionContext_Vector

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:45:687 Default STACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:45:687 Default STACKOrder preprocessing failed because the law 'LawP01L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:45:687 Default STACKOrder preprocessing failed because the law 'LawP06L01Republic' is not activable (failureFlags=AlreadyActive,NoAvailableSlot,Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:45:687 Order STACKOrderEntityAction#000001DC; EmpireIndex:1; MoveToProbeAction#10, InitiatorGUID:1625, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:46:467 Gameplay STACKfleet action with feedback 9 finished : ETA 81.0799865722656, Game.Time 82.0957412719727, true ETA 82.0799865722656

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:46:467 Order STACKOrderTerminateEntityAction#000001DD; EmpireIndex:4; EntityActionId: 9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:46:467 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:46:467 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:46:467 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:46:475 Order STACKOrderUpdateAutoImprovements#000001DE, ColonizedStarSystemGUID:1621, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:49:973 GUI STACKCannot find the GuiElement 'false'

     at GetTitle in :line 0
     at GetScope in :line 0
     at GetScope in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at Refresh in :line 0
     at RefreshCollectionMarker in :line 0
     at RefreshChildrenArray in :line 0
     at Refresh in :line 0
     at RefreshPopulationCensusArc in :line 0
     at RefreshChildrenIList in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:33:49:973 GUI STACKThe property RecipeCostMultiplier doesn't have an ExtendedGuiElement, it is required for the SimulationEffectParser

     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:33:49:973 GUI STACKCannot find the ExtendedGuiElement 'HeroCountSenatorPolitics01'

     at GetSymbolString in :line 0
     at ComputePropertySymbol in :line 0
     at ParseBinaryModifier in :line 0
     at ParseModifier in :line 0
     at ParseSimulationDescriptor in :line 0
     at ParseSimulationDescriptors in :line 0
     at ParseDescriptorEffectProvider in :line 0
     at Bind in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:33:52:127 Order STACKOrderActivateLaw#000001DF, Ticket: 00000142; EmpireIndex:0; LawDefinitionName:LawP05L02Vampirilis, IsForced:False, LawGUID:1626

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:52:189 Prism STACKLaw voted: {"turn":1,"lawName":"LawP05L02Vampirilis","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.13.01","eventName":"Law voted","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:33:52.105"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:33:53:404 Order STACKOrderMoveIdleFleets#000001E0; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:53:421 Order STACKOrderEntityAction#000001E1, Ticket: 00000143; EmpireIndex:0; MoveToFleetAction#7, InitiatorGUID:1044, Context:EntityActionContext_Movement, 25->27 (Cost: 4.830937) from 0.5916691 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:54:954 Order STACKOrderUpdateVisibility#000001E2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:55:043 Order STACKOrderCompleteMoveToFleetAction#000001E3; EmpireIndex:0; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:55:043 Order STACKOrderTerminateEntityAction#000001E4; EmpireIndex:0; EntityActionId: 7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:55:043 Order STACKOrderAIClientStateChange#000001E5; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:55:043 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:55:043 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:55:043 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:55:043 AI STACK[AI] [Event]Remove 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:55:043 AI STACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:55:044 AI STACK[AI] [Event]keep 30 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:55:044 AI STACK[AI] [Event]keep EventProbeLaunched,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:55:058 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:55:139 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:55:256 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:55:275 Order STACKOrderTerminateEntityAction#000001E6; EmpireIndex:0; EntityActionId: 5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:55:275 AI STACK[AI] Cancel task 100 : can find context 1173 : for empire 4 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:33:55:288 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:33:55:288 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:33:55:305 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:55:305 Default STACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=NoAvailableSlot,Cost).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:55:305 Default STACKOrder preprocessing failed because the law 'LawP00L01Republic' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:57:289 AI STACK[AI] [Event]Remove 30 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:57:289 AI STACK[AI] [Event]Remove EventProbeLaunched,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventLawActivated,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:57:289 AI STACK[AI] [Event]keep 34 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:57:289 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:57:322 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:57:406 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:57:506 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:57:539 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:57:539 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:33:57:539 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:33:57:555 Order STACKOrderAIClientStateChange#000001E7; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:57:555 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:57:555 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:57:555 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:58:208 Order STACKOrderEntityAction#000001E8, Ticket: 00000149; EmpireIndex:0; GoToFleetAction#8, InitiatorGUID:1044, Context:Path: 27->25->23, Path: Path: 27->25->23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:58:208 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:58:208 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:58:208 AI STACK[AI] [Event]Remove 34 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:58:208 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:58:208 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:58:208 AI STACK[AI] [Event]keep EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:33:58:223 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:58:223 Order STACKOrderAIClientStateChange#000001E9; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:58:223 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:58:305 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:58:406 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:33:58:425 Order STACKOrderEntityAction#000001EA, Ticket: 0000014A; EmpireIndex:0; MoveToFleetAction#9, InitiatorGUID:1044, Context:EntityActionContext_Movement, 27->25 (Cost: 2.169063) from 0 to 0.1833382.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:00:439 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:00:439 AI STACK[AI] [Event]Remove EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:00:439 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:00:439 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:00:456 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:00:540 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:00:638 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:00:672 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:00:688 Order STACKOrderAIClientStateChange#000001EB; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:00:689 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:01:107 Order STACKOrderUpdateVisibility#000001EC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:01:663 Order STACKOrderCompleteMoveToFleetAction#000001ED; EmpireIndex:0; EntityActionId: 9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:01:663 Order STACKOrderTerminateEntityAction#000001EE; EmpireIndex:0; EntityActionId: 9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:02:021 Audio STACKCan't retrieve bank for hull HullSmall04VampirilisShipBound.

     at MoveNext in :line 0
     at LoadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at LoadHullSoundBank in :line 0
     at BindShipDesign in :line 0
     at Bind in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:34:02:021 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:34:02:021 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:34:02:021 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:34:02:021 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVampirilis.ShipSizeSmall.ShipHull01]' for 'Колесо'

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

20:34:02:042 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:34:03:326 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:34:04:064 GUI STACKDrag-drop: applying drop on target 'Item000 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:04:064 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:04:064 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:04:064 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:04:064 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:34:04:064 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:34:04:064 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:34:05:659 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:34:06:197 GUI STACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:06:197 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:06:197 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:06:197 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:06:197 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:34:06:197 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:34:06:197 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:34:06:660 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:34:07:163 GUI STACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:07:163 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:07:163 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:07:163 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:07:163 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:34:07:163 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:34:07:163 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:34:08:059 Order STACKOrderCreateShipDesign#000001EF, Ticket: 0000014B; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:08:059 Audio STACKCan't retrieve bank for hull HullSmall04VampirilisShipBound.

     at MoveNext in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:08:059 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:11:558 Order STACKOrderRetrofitShips#000001F0, Ticket: 0000014C; EmpireIndex:0; Ships: [1043 -> 1627]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:12:872 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:12:905 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:12:988 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:12:988 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:072 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:072 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:072 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:072 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:105 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:204 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:239 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:338 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:371 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:388 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:454 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:473 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:473 Gameplay STACKAdd 1 experience to ship Mothership#1034

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:473 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:473 Gameplay STACKAdd 1 experience to ship Ship#1046

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:473 Gameplay STACKAdd 1 experience to ship Ship#1064

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:489 Gameplay STACKAdd 1 experience to ship Ship#1081

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:489 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:489 Gameplay STACKAdd 1 experience to ship Ship#1089

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:505 Gameplay STACKAdd 1 experience to ship Ship#1108

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:505 Gameplay STACKAdd 1 experience to ship Ship#1114

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:505 Gameplay STACKAdd 1 experience to ship Ship#1129

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:522 Gameplay STACKAdd 1 experience to ship Ship#1146

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:522 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:539 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:555 Gameplay STACKAdd 1 experience to ship Ship#1205

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:555 Gameplay STACKAdd 1 experience to ship Ship#1208

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:738 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:838 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:894 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:894 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:894 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:894 Runtime STACK[ChatMessage] RECV: l:/_turn/2 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:13:955 Prism STACKJuggernaut: {"turn":2,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:34:13.886"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:13:989 Order STACKOrderUpdateDustInflation#000001F1; DustGlobalProduction:168.2224

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:055 Order STACKOrderUpdateBestSystem#000001F2; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:055 Order STACKOrderUpdateBestSystem#000001F3; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:122 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:205 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:239 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:239 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:239 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:239 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:271 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:271 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:271 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:503 Runtime STACK[ChatMessage] RECV: l:/_turn/2 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:503 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:524 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:524 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:524 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:524 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:524 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:524 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:524 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:524 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:524 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:534 Order STACKOrderTerminateSleepFleetAction#000001F4; EmpireIndex:0; EntityActionId: 4, InterruptionCause:ExpeditionAvailable

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:534 Order STACKOrderEntityAction#000001F5; EmpireIndex:1; MoveToProbeAction#11, InitiatorGUID:1625, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:534 Order STACKOrderEntityAction#000001F6; EmpireIndex:2; MoveToProbeAction#7, InitiatorGUID:1615, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:534 Order STACKOrderEntityAction#000001F7; EmpireIndex:3; MoveToProbeAction#9, InitiatorGUID:1573, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:534 Order STACKOrderEntityAction#000001F8; EmpireIndex:5; MoveToProbeAction#8, InitiatorGUID:1616, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:534 Order STACKOrderUpdateBestSystem#000001F9; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:534 Order STACKOrderUpdateBestSystem#000001FA; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:534 Order STACKOrderTransferResource#000001FB; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:534 Order STACKOrderTransferResource#000001FC; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:534 Order STACKOrderTransferResource#000001FD; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:534 Order STACKOrderTransferResource#000001FE; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:534 Order STACKOrderTransferResource#000001FF; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:534 Order STACKOrderTransferResource#00000200; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:534 Order STACKOrderTransferResource#00000201; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:534 Order STACKOrderTransferResource#00000202; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:534 Order STACKOrderTransferResource#00000203; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:534 Order STACKOrderTransferResource#00000204; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:606 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:606 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:14:947 Order STACKOrderUpdateQuests#00000205, Ticket: 0000014D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:15:022 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:15:022 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:15:022 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:15:022 AI STACK[AI] [Event]keep 41 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:15:022 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventShipLayoutChanged,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventFleetFinishedSleep,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:15:089 Prism STACKevent batch: [{"turn":2,"turnDuration":35,"dustperturn":23.9123917,"influenceperturn":14.0,"scienceperturn":34.0,"honorperturn":0.0,"empirefood":27.8876534,"empireindustry":45.0,"empiremanpower":303.1,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":1.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:34:14.503"},{"turn":2,"screenName":"SenateScreen","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:34:14.555"},{"turn":2,"screenName":"ShipDesignEditionPanel","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:34:14.947"},{"turn":2,"screenName":"LawsManagementModalWindow","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:34:15.006"}]

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:15:707 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:15:723 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:15:741 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:15:757 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:15:789 Prism STACKAIPerformanceEvent: {"turn":2,"maxBlackboardMessageCount":130,"maxDecisionCount":8,"maxSyncronizationTime":686,"maxAnaysisTime":125,"maxStrategicTime":93,"maxDecisionTime":43,"maxActuatorTime":41,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:34:15.707"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:15:856 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:15:856 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:15:856 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:15:856 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:16:046 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:056 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:056 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:056 Order STACKOrderAIClientStateChange#00000206; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:056 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:056 AI STACKStart 33 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:16:056 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:16:072 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000207, Ticket: 0000014E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:072 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000208, Ticket: 0000014F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:072 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000209, Ticket: 00000150

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:072 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000020A, Ticket: 00000151

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:072 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000020B, Ticket: 00000152

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:072 Order STACKOrderEntityAction#0000020C, Ticket: 00000153; EmpireIndex:1; GoToFleetAction#12, InitiatorGUID:1079, Context:Path: 79->81->83, Path: Path: 79->81->83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:072 Order STACKOrderEntityAction#0000020D, Ticket: 00000154; EmpireIndex:1; GoToFleetAction#13, InitiatorGUID:1082, Context:Path: 80, Path: Path: 80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:072 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000020E, Ticket: 00000155

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:072 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000020F, Ticket: 00000156

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:072 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000210, Ticket: 00000157

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:072 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000211, Ticket: 00000158

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:072 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000212, Ticket: 00000159

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:072 Order STACKOrderCancelLaw#00000213, Ticket: 0000015A; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:072 Order STACKOrderEntityAction#00000214, Ticket: 0000015B; EmpireIndex:2; GoToFleetAction#8, InitiatorGUID:1112, Context:Path: 102, Path: Path: 102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:072 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000215, Ticket: 0000015C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:072 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000216, Ticket: 0000015D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:072 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000217, Ticket: 0000015E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:072 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000218, Ticket: 0000015F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:072 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000219, Ticket: 00000160

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:073 Order STACKOrderEntityAction#0000021A, Ticket: 00000161; EmpireIndex:3; GoToFleetAction#10, InitiatorGUID:1147, Context:Path: 51, Path: Path: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:073 Order STACKOrderEntityAction#0000021B, Ticket: 00000162; EmpireIndex:3; GoToFleetAction#11, InitiatorGUID:1144, Context:Path: 48, Path: Path: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:073 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000021C, Ticket: 00000163

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:073 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000021D, Ticket: 00000164

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:073 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000021E, Ticket: 00000165

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:073 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000021F, Ticket: 00000166

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:073 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000220, Ticket: 00000167

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:073 Order STACKOrderEntityAction#00000221, Ticket: 00000168; EmpireIndex:4; GoToFleetAction#10, InitiatorGUID:1176, Context:Path: 14, Path: Path: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:073 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000222, Ticket: 00000169

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:073 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000223, Ticket: 0000016A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:073 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000224, Ticket: 0000016B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:073 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000225, Ticket: 0000016C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:073 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000226, Ticket: 0000016D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:073 Order STACKOrderEntityAction#00000227, Ticket: 0000016E; EmpireIndex:5; GoToFleetAction#9, InitiatorGUID:1206, Context:Path: 113, Path: Path: 113

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:089 Order STACKOrderEntityAction#00000228, Ticket: 0000016F; EmpireIndex:1; MoveToFleetAction#14, InitiatorGUID:1082, Context:EntityActionContext_Movement, 81->80 (Cost: 4.220601) from 0.5870496 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:089 Order STACKOrderEntityAction#00000229, Ticket: 00000170; EmpireIndex:1; MoveToFleetAction#15, InitiatorGUID:1079, Context:EntityActionContext_Movement, 79->81 (Cost: 5.575665) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:089 Order STACKOrderEntityAction#0000022A, Ticket: 00000171; EmpireIndex:2; MoveToFleetAction#9, InitiatorGUID:1112, Context:EntityActionContext_Movement, 103->102 (Cost: 5.483534) from 0.5224872 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:089 Order STACKOrderEntityAction#0000022B, Ticket: 00000172; EmpireIndex:3; MoveToFleetAction#12, InitiatorGUID:1144, Context:EntityActionContext_Movement, 50->48 (Cost: 3.183019) from 0.6533799 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:089 Order STACKOrderEntityAction#0000022C, Ticket: 00000173; EmpireIndex:3; MoveToFleetAction#13, InitiatorGUID:1147, Context:EntityActionContext_Movement, 50->51 (Cost: 0.7606756) from 0.9019833 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:089 Order STACKOrderEntityAction#0000022D, Ticket: 00000174; EmpireIndex:4; MoveToFleetAction#11, InitiatorGUID:1176, Context:EntityActionContext_Movement, 15->14 (Cost: 4.13268) from 0.5921434 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:089 Order STACKOrderEntityAction#0000022E, Ticket: 00000175; EmpireIndex:5; MoveToFleetAction#10, InitiatorGUID:1206, Context:EntityActionContext_Movement, 112->113 (Cost: 1.115945) from 0.8624997 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:105 Order STACKOrderUpdateEffectZone#0000022F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:322 Order STACKOrderCompleteMoveToFleetAction#00000230; EmpireIndex:3; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:322 Order STACKOrderTerminateEntityAction#00000231; EmpireIndex:3; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:338 Order STACKOrderTerminateEntityAction#00000232; EmpireIndex:3; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:439 Order STACKOrderCompleteMoveToFleetAction#00000233; EmpireIndex:5; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:439 Order STACKOrderTerminateEntityAction#00000234; EmpireIndex:5; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:455 Order STACKOrderTerminateEntityAction#00000235; EmpireIndex:5; EntityActionId: 9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:622 Order STACKOrderUpdateEffectZone#00000236

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:16:889 Order STACKOrderUpdateVisibility#00000237

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:089 Order STACKOrderCompleteMoveToFleetAction#00000238; EmpireIndex:3; EntityActionId: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:089 Order STACKOrderUpdateVisibility#00000239

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:089 Order STACKOrderTerminateEntityAction#0000023A; EmpireIndex:3; EntityActionId: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:106 Order STACKOrderTerminateEntityAction#0000023B; EmpireIndex:3; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:140 Order STACKOrderUpdateEffectZone#0000023C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:405 Order STACKOrderMoveIdleFleets#0000023D; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:422 Order STACKOrderEntityAction#0000023E, Ticket: 00000176; EmpireIndex:0; MoveToFleetAction#10, InitiatorGUID:1044, Context:EntityActionContext_Movement, 27->25 (Cost: 7) from 0.1833382 to 0.7750073.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:422 Order STACKOrderCompleteMoveToFleetAction#0000023F; EmpireIndex:4; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:422 Order STACKOrderUpdateVisibility#00000240

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:422 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#6 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:440 Order STACKOrderTerminateEntityAction#00000241; EmpireIndex:4; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:456 Order STACKOrderCompleteMoveToFleetAction#00000242; EmpireIndex:1; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:456 Order STACKOrderTerminateEntityAction#00000243; EmpireIndex:4; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:456 Order STACKOrderUpdateVisibility#00000244

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:456 Gameplay STACK[DIPLOMACY] Empire#6 + Empire#1 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:456 Order STACKOrderTerminateEntityAction#00000245; EmpireIndex:1; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:473 Order STACKOrderTerminateEntityAction#00000246; EmpireIndex:1; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:639 Order STACKOrderUpdateEffectZone#00000247

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:906 Order STACKOrderCompleteMoveToFleetAction#00000248; EmpireIndex:2; EntityActionId: 9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:906 Order STACKOrderUpdateVisibility#00000249

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:906 Order STACKOrderTerminateEntityAction#0000024A; EmpireIndex:2; EntityActionId: 9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:17:906 AI STACK[AI] [Event]Remove 41 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:17:906 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventShipLayoutChanged,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventFleetFinishedSleep,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:17:906 AI STACK[AI] [Event]keep 41 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:17:906 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventMajorEmpireMet,EventFleetDocked,ScoreProviderEvent, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:17:923 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:18:006 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:18:106 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:18:123 Order STACKOrderTerminateEntityAction#0000024B; EmpireIndex:2; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:18:138 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:18:138 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:18:156 Order STACKOrderEntityAction#0000024C, Ticket: 00000177; EmpireIndex:1; StartWarEmpireAction#16, InitiatorGUID:960, Context:Empire 6 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:18:156 Gameplay STACK[DIPLOMACY] Empire#6 + Empire#1 = DiplomaticRelationStateMinorAdvancedWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at ClientStart in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:18:156 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#6 = DiplomaticRelationStateMinorAdvancedWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at ClientStart in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:18:156 Order STACKOrderActivateLaw#0000024D, Ticket: 00000178; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1628

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:18:605 Order STACKOrderUpdateEffectZone#0000024E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:19:122 Order STACKOrderUpdateEffectZone#0000024F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:19:188 Order STACKOrderUpdateVisibility#00000250

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:19:622 Order STACKOrderUpdateEffectZone#00000251

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:19:756 Order STACKOrderCompleteMoveToFleetAction#00000252; EmpireIndex:0; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:19:756 Order STACKOrderTerminateEntityAction#00000253; EmpireIndex:0; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:022 Order STACKOrderCompleteMoveToFleetAction#00000254; EmpireIndex:1; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:022 Order STACKOrderTerminateEntityAction#00000255; EmpireIndex:1; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:038 Order STACKOrderEntityAction#00000256, Ticket: 00000179; EmpireIndex:1; MoveToFleetAction#17, InitiatorGUID:1079, Context:EntityActionContext_Movement, 81->83 (Cost: 1.424335) from 0 to 0.1663719.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:140 Order STACKOrderUpdateEffectZone#00000257

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:140 AI STACK[AI] [Event]Remove 41 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:20:140 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventMajorEmpireMet,EventFleetDocked,ScoreProviderEvent, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:20:140 AI STACK[AI] [Event]keep 31 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:20:140 AI STACK[AI] [Event]keep EventFleetDocked,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventLawActivated,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:20:156 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:240 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:356 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:389 AI STACKStart 8 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:20:389 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:20:405 Order STACKOrderEntityAction#00000258, Ticket: 0000017A; EmpireIndex:1; GoToFleetAction#18, InitiatorGUID:1082, Context:Path: 80->74, Path: Path: 80->74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:405 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:406 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:406 Gameplay STACKfleet action with feedback 10 started : ETA 118.047622680664

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:406 Order STACKOrderEntityAction#00000259, Ticket: 0000017D; EmpireIndex:2; ExpeditionFleetAction#10, InitiatorGUID:1112, Context:Curiosity_PlanetAnomaly41 on Рак I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:406 Gameplay STACKfleet action with feedback 14 started : ETA 118.048622131348

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:406 Order STACKOrderEntityAction#0000025A, Ticket: 0000017E; EmpireIndex:3; ExpeditionFleetAction#14, InitiatorGUID:1147, Context:Curiosity_Loot_Lifeform_Era1 on Сирма I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:406 Order STACKOrderEntityAction#0000025B, Ticket: 0000017F; EmpireIndex:3; GoToFleetAction#15, InitiatorGUID:1144, Context:Path: 48->47, Path: Path: 48->47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:406 Gameplay STACKfleet action with feedback 12 started : ETA 118.048622131348

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:406 Order STACKOrderEntityAction#0000025C, Ticket: 00000180; EmpireIndex:4; ExpeditionFleetAction#12, InitiatorGUID:1176, Context:Curiosity_Loot_Lifeform_Era1 on Вьякерус I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:406 Gameplay STACKfleet action with feedback 11 started : ETA 118.048622131348

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:406 Order STACKOrderEntityAction#0000025D, Ticket: 00000181; EmpireIndex:5; ExpeditionFleetAction#11, InitiatorGUID:1206, Context:Curiosity_PlanetAnomaly29 on Альдебаран I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:423 Order STACKOrderEntityAction#0000025E, Ticket: 00000182; EmpireIndex:1; MoveToFleetAction#19, InitiatorGUID:1082, Context:EntityActionContext_Movement, 80->74 (Cost: 1.779399) from 0 to 0.1306014.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:423 Order STACKOrderEntityAction#0000025F, Ticket: 00000183; EmpireIndex:3; MoveToFleetAction#16, InitiatorGUID:1144, Context:EntityActionContext_Movement, 48->47 (Cost: 2.816981) from 0 to 0.635525.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:440 Order STACKOrderUpdateVisibility#00000260

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:20:639 Order STACKOrderUpdateEffectZone#00000261

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:22:390 AI STACK[AI] [Event]Remove 31 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:22:390 AI STACK[AI] [Event]Remove EventFleetDocked,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventLawActivated,ScoreProviderEvent,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:22:390 AI STACK[AI] [Event]keep 5 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:22:390 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:22:407 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:22:490 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:22:591 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:22:609 Order STACKOrderUpdateEffectZone#00000262

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:22:623 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:22:623 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:22:640 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:22:989 Order STACKOrderCompleteMoveToFleetAction#00000263; EmpireIndex:1; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:22:989 Order STACKOrderTerminateEntityAction#00000264; EmpireIndex:1; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:106 Order STACKOrderUpdateVisibility#00000265

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:123 Order STACKOrderUpdateEffectZone#00000266

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:406 Gameplay STACKfleet action with feedback 10 finished : ETA 118.047622680664, Game.Time 119.048332214355, true ETA 119.047622680664

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:406 Order STACKOrderTerminateEntityAction#00000267; EmpireIndex:2; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:406 Order STACKOrderUpdateQuests#00000268, Ticket: 00000185

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:406 Order STACKOrderUpdateQuests#00000269, Ticket: 00000186

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:406 Order STACKOrderUpdateQuests#0000026A, Ticket: 00000187

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:406 Order STACKOrderCompleteQuest#0000026B, Ticket: 00000188

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:406 Order STACKOrderCompleteQuest#0000026C, Ticket: 00000189

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:406 Order STACKOrderCompleteQuest#0000026D, Ticket: 0000018A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:423 Gameplay STACKfleet action with feedback 14 finished : ETA 118.048622131348, Game.Time 119.065277099609, true ETA 119.048622131348

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:423 Gameplay STACKfleet action with feedback 12 finished : ETA 118.048622131348, Game.Time 119.065277099609, true ETA 119.048622131348

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:423 Gameplay STACKfleet action with feedback 11 finished : ETA 118.048622131348, Game.Time 119.065277099609, true ETA 119.048622131348

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:423 Order STACKOrderTerminateEntityAction#0000026E; EmpireIndex:3; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:423 Order STACKOrderTerminateEntityAction#0000026F; EmpireIndex:4; EntityActionId: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:423 Order STACKOrderTerminateEntityAction#00000270; EmpireIndex:5; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:443 Order STACKOrderSendAutomatedShip#00000271; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:462 Order STACKOrderSendAutomatedShip#00000272; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:477 Order STACKOrderUpdateQuests#00000273, Ticket: 0000018B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:477 Order STACKOrderUpdateQuests#00000274, Ticket: 0000018C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:477 Order STACKOrderUpdateQuests#00000275, Ticket: 0000018D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:477 Order STACKOrderCompleteQuest#00000276, Ticket: 0000018E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:477 Order STACKOrderCompleteQuest#00000277, Ticket: 0000018F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:477 Order STACKOrderCompleteQuest#00000278, Ticket: 00000190

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:477 Order STACKOrderStartAutomatedFleetAction#00000279; EmpireIndex:3; AutomatedDeliveryFleetAction#17, InitiatorGUID:1630, Context:Path: 51->50, Path: Path: 51->50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:477 Order STACKOrderFinishDockingFleet#0000027A, Ticket: 00000191; EmpireIndex:3; FleetGUID:1630

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:477 Order STACKOrderStartAutomatedFleetAction#0000027B; EmpireIndex:4; AutomatedDeliveryFleetAction#13, InitiatorGUID:1633, Context:Path: 14->15, Path: Path: 14->15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:477 Order STACKOrderFinishDockingFleet#0000027C, Ticket: 00000192; EmpireIndex:4; FleetGUID:1633

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:490 Order STACKOrderEntityAction#0000027D, Ticket: 00000193; EmpireIndex:3; MoveToFleetAction#18, InitiatorGUID:1630, Context:EntityActionContext_Movement, 51->50 (Cost: 3) from 0 to 0.3865643.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:490 Order STACKOrderEntityAction#0000027E, Ticket: 00000194; EmpireIndex:4; MoveToFleetAction#14, InitiatorGUID:1633, Context:EntityActionContext_Movement, 14->15 (Cost: 3) from 0 to 0.2960717.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:541 Order STACKOrderCompleteMoveToFleetAction#0000027F; EmpireIndex:1; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:541 Order STACKOrderCompleteMoveToFleetAction#00000280; EmpireIndex:3; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:541 Order STACKOrderTerminateEntityAction#00000281; EmpireIndex:1; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:541 Order STACKOrderTerminateEntityAction#00000282; EmpireIndex:3; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:23:623 Order STACKOrderUpdateEffectZone#00000283

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:24:628 Gameplay STACKfleet action with feedback 11 started : ETA 122.265724182129

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:24:628 Order STACKOrderEntityAction#00000284, Ticket: 00000195; EmpireIndex:0; ExpeditionFleetAction#11, InitiatorGUID:1041, Context:Curiosity_PlanetResource_Luxury07 on Летучая Рыба I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:24:628 AI STACK[AI] [Event]Remove 5 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:24:628 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:24:628 AI STACK[AI] [Event]keep 22 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:24:628 AI STACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:24:640 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:24:723 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:24:840 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:24:856 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:24:856 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:24:873 Gameplay STACKfleet action with feedback 19 started : ETA 122.51505279541

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:24:873 Order STACKOrderEntityAction#00000285, Ticket: 00000196; EmpireIndex:3; ExpeditionFleetAction#19, InitiatorGUID:1147, Context:Curiosity_Empty_Lifeform on Сирма I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:24:873 Order STACKOrderEntityAction#00000286, Ticket: 00000197; EmpireIndex:5; GoToFleetAction#12, InitiatorGUID:1206, Context:Path: 113->110, Path: Path: 113->110

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:24:890 Order STACKOrderEntityAction#00000287, Ticket: 00000198; EmpireIndex:5; MoveToFleetAction#13, InitiatorGUID:1206, Context:EntityActionContext_Movement, 113->110 (Cost: 3.550722) from 0 to 0.7004355.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:26:874 AI STACK[AI] [Event]Remove 22 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:26:874 AI STACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:26:874 AI STACK[AI] [Event]keep 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:26:874 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:26:891 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:26:973 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:27:073 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:27:091 Order STACKOrderCompleteMoveToFleetAction#00000288; EmpireIndex:3; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:27:091 Order STACKOrderCompleteMoveToFleetAction#00000289; EmpireIndex:4; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:27:091 Order STACKOrderTerminateEntityAction#0000028A; EmpireIndex:3; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:27:091 Order STACKOrderTerminateEntityAction#0000028B; EmpireIndex:4; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:27:645 Gameplay STACKfleet action with feedback 11 finished : ETA 122.265724182129, Game.Time 123.281967163086, true ETA 123.265724182129

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:27:645 Order STACKOrderTerminateEntityAction#0000028C; EmpireIndex:0; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:27:645 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:27:707 Prism STACKProbe Used: {"turn":2,"usage":"curiosity","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:34:27.627"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:27:873 Gameplay STACKfleet action with feedback 19 finished : ETA 122.51505279541, Game.Time 123.516334533691, true ETA 123.51505279541

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:27:873 Order STACKOrderTerminateEntityAction#0000028D; EmpireIndex:3; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:27:973 Order STACKOrderUpdateVisibility#0000028E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:28:256 Order STACKOrderCompleteMoveToFleetAction#0000028F; EmpireIndex:5; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:28:256 Order STACKOrderUpdateVisibility#00000290

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:28:256 Order STACKOrderTerminateEntityAction#00000291; EmpireIndex:5; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:29:106 AI STACK[AI] [Event]Remove 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:29:106 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:29:106 AI STACK[AI] [Event]keep 6 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:29:106 AI STACK[AI] [Event]keep EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityFailed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:29:124 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:29:208 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:29:307 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:29:341 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:29:341 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:29:341 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:29:368 Order STACKOrderAIClientStateChange#00000292; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:29:368 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:29:368 Gameplay STACKfleet action with feedback 20 started : ETA 126.999946594238

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:29:368 Order STACKOrderEntityAction#00000293, Ticket: 00000199; EmpireIndex:3; ExpeditionFleetAction#20, InitiatorGUID:1147, Context:Curiosity_PlanetResource_Luxury08 on Сирма II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:29:368 Order STACKOrderColonizeWithDust#00000294, Ticket: 0000019A; EmpireIndex:5, PlanetGUID:753, FleetGUID:0, ColonyShipGUID:0, HangarGUID:1636, ColonizedStarsystemGUID:1635, ColonizedPlanetGUID:1637, PropagandaGUID:1638; MoneyCost:208.4111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:29:368 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:29:368 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:29:368 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:29:377 Order STACKOrderUpdateAutoImprovements#00000295, ColonizedStarSystemGUID:1635, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:32:375 Gameplay STACKfleet action with feedback 20 finished : ETA 126.999946594238, Game.Time 128.015663146973, true ETA 127.999946594238

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:32:375 Order STACKOrderEntityAction#00000296; EmpireIndex:0; SleepFleetAction#12, InitiatorGUID:1041

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:32:375 Order STACKOrderTerminateEntityAction#00000297; EmpireIndex:3; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:32:375 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:33:609 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:33:639 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:33:723 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:33:723 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:33:806 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:33:806 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:33:806 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:33:806 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:33:840 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:33:939 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:33:973 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:073 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:106 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:123 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:123 Order STACKOrderPutResourceOnMarket#00000298

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:189 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:207 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:207 Gameplay STACKAdd 1 experience to ship Mothership#1034

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:207 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:207 Gameplay STACKAdd 1 experience to ship Ship#1046

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:207 Gameplay STACKAdd 1 experience to ship Ship#1064

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:224 Gameplay STACKAdd 1 experience to ship Ship#1081

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:224 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:224 Gameplay STACKAdd 1 experience to ship Ship#1089

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:240 Gameplay STACKAdd 1 experience to ship Ship#1108

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:240 Gameplay STACKAdd 1 experience to ship Ship#1114

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:240 Gameplay STACKAdd 1 experience to ship Ship#1129

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:256 Gameplay STACKAdd 1 experience to ship Ship#1146

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:256 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:256 Gameplay STACKAdd 1 experience to ship Ship#1631

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:273 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:273 Gameplay STACKAdd 1 experience to ship Ship#1634

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:290 Gameplay STACKAdd 1 experience to ship Ship#1205

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:290 Gameplay STACKAdd 1 experience to ship Ship#1208

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:473 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:573 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:630 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:631 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:631 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:631 Runtime STACK[ChatMessage] RECV: l:/_turn/3 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:689 Prism STACKJuggernaut: {"turn":3,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:34:34.623"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:34:723 Order STACKOrderUpdateDustInflation#00000299; DustGlobalProduction:158.3046

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:790 Order STACKOrderSendAutomatedShip#0000029A; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:790 Order STACKOrderUpdateBestSystem#0000029B; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:790 Order STACKOrderUpdateBestSystem#0000029C; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:790 Order STACKOrderStartAutomatedFleetAction#0000029D; EmpireIndex:4; AutomatedDeliveryFleetAction#15, InitiatorGUID:1639, Context:Path: 15->13, Path: Path: 15->13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:856 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:940 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:973 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:973 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:973 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:34:974 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:006 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:006 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:006 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:242 Runtime STACK[ChatMessage] RECV: l:/_turn/3 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:242 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:264 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:264 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:264 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:264 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:264 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:264 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:264 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:264 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:264 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:274 Order STACKOrderEntityAction#0000029E; EmpireIndex:1; MoveToProbeAction#20, InitiatorGUID:1625, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:274 Order STACKOrderEntityAction#0000029F; EmpireIndex:2; MoveToProbeAction#11, InitiatorGUID:1615, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:274 Order STACKOrderEntityAction#000002A0; EmpireIndex:3; MoveToProbeAction#21, InitiatorGUID:1573, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:274 Order STACKOrderEntityAction#000002A1; EmpireIndex:5; MoveToProbeAction#14, InitiatorGUID:1616, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:274 Order STACKOrderUpdateBestSystem#000002A2; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:274 Order STACKOrderUpdateBestSystem#000002A3; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:323 Prism STACKTurn end: {"turn":3,"turnDuration":19,"dustperturn":23.9291344,"influenceperturn":14.0,"scienceperturn":36.0,"honorperturn":0.0,"empirefood":27.5443459,"empireindustry":46.0,"empiremanpower":303.1,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:34:35.242"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:35:686 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:686 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:699 Order STACKOrderUpdateQuests#000002A4, Ticket: 0000019B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:699 Order STACKOrderUpdateQuests#000002A5, Ticket: 0000019C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:699 Order STACKOrderCompleteQuest#000002A6, Ticket: 0000019D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:790 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:35:790 AI STACK[AI] [Event]Remove 6 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:35:790 AI STACK[AI] [Event]Remove EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityFailed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:35:790 AI STACK[AI] [Event]keep 44 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:35:790 AI STACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventOutpostCreated,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:36:475 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:36:490 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:507 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:525 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:556 Prism STACKAIPerformanceEvent: {"turn":3,"maxBlackboardMessageCount":131,"maxDecisionCount":7,"maxSyncronizationTime":683,"maxAnaysisTime":139,"maxStrategicTime":93,"maxDecisionTime":33,"maxActuatorTime":31,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:34:36.475"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:36:607 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallAdmiral [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:36:607 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:36:607 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:36:607 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:36:815 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:825 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:825 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:825 Order STACKOrderAIClientStateChange#000002A7; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:825 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:825 Order STACKOrderFinishDockingFleet#000002A8, Ticket: 0000019E; EmpireIndex:4; FleetGUID:1639

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:825 AI STACKStart 33 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:36:826 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002A9, Ticket: 0000019F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002AA, Ticket: 000001A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002AB, Ticket: 000001A1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002AC, Ticket: 000001A2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002AD, Ticket: 000001A3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderEntityAction#000002AE, Ticket: 000001A4; EmpireIndex:1; GoToFleetAction#21, InitiatorGUID:1079, Context:Path: 83, Path: Path: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderEntityAction#000002AF, Ticket: 000001A5; EmpireIndex:1; GoToFleetAction#22, InitiatorGUID:1082, Context:Path: 74, Path: Path: 74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002B0, Ticket: 000001A6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002B1, Ticket: 000001A7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002B2, Ticket: 000001A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002B3, Ticket: 000001A9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002B4, Ticket: 000001AA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderCancelLaw#000002B5, Ticket: 000001AB; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderEntityAction#000002B6, Ticket: 000001AC; EmpireIndex:2; GoToFleetAction#12, InitiatorGUID:1112, Context:Path: 102->101, Path: Path: 102->101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002B7, Ticket: 000001AD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002B8, Ticket: 000001AE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002B9, Ticket: 000001AF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002BA, Ticket: 000001B0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002BB, Ticket: 000001B1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderEntityAction#000002BC, Ticket: 000001B2; EmpireIndex:3; GoToFleetAction#22, InitiatorGUID:1144, Context:Path: 47, Path: Path: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderEntityAction#000002BD, Ticket: 000001B3; EmpireIndex:4; OutpostActionBoostGrowthWithDust#16, InitiatorGUID:1621

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002BE, Ticket: 000001B4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002BF, Ticket: 000001B5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002C0, Ticket: 000001B6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002C1, Ticket: 000001B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002C2, Ticket: 000001B8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderEntityAction#000002C3, Ticket: 000001B9; EmpireIndex:4; GoToFleetAction#17, InitiatorGUID:1176, Context:Path: 14->13->10, Path: Path: 14->13->10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002C4, Ticket: 000001BA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002C5, Ticket: 000001BB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002C6, Ticket: 000001BC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002C7, Ticket: 000001BD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderUpdateAIDiplomacyTermFeedback#000002C8, Ticket: 000001BE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderEntityAction#000002C9, Ticket: 000001BF; EmpireIndex:5; GoToFleetAction#15, InitiatorGUID:1206, Context:Path: 110, Path: Path: 110

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderEntityAction#000002CA, Ticket: 000001C0; EmpireIndex:3; MoveToFleetAction#23, InitiatorGUID:1630, Context:EntityActionContext_Movement, 51->50 (Cost: 3) from 0.3865643 to 0.7731286.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:841 Order STACKOrderEntityAction#000002CB, Ticket: 000001C1; EmpireIndex:4; MoveToFleetAction#18, InitiatorGUID:1639, Context:EntityActionContext_Movement, 15->13 (Cost: 3) from 0 to 0.3528125.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:856 Order STACKOrderEntityAction#000002CC, Ticket: 000001C2; EmpireIndex:4; MoveToFleetAction#19, InitiatorGUID:1633, Context:EntityActionContext_Movement, 14->15 (Cost: 3) from 0.2960717 to 0.5921434.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:856 Order STACKOrderEntityAction#000002CD, Ticket: 000001C3; EmpireIndex:1; MoveToFleetAction#23, InitiatorGUID:1082, Context:EntityActionContext_Movement, 80->74 (Cost: 6) from 0.1306014 to 0.5709797.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:856 Order STACKOrderEntityAction#000002CE, Ticket: 000001C4; EmpireIndex:1; MoveToFleetAction#24, InitiatorGUID:1079, Context:EntityActionContext_Movement, 81->83 (Cost: 7) from 0.1663719 to 0.9840187.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:856 Order STACKOrderEntityAction#000002CF, Ticket: 000001C5; EmpireIndex:2; MoveToFleetAction#13, InitiatorGUID:1112, Context:EntityActionContext_Movement, 102->101 (Cost: 6) from 0 to 0.6637274.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:856 Order STACKOrderEntityAction#000002D0, Ticket: 000001C6; EmpireIndex:3; MoveToFleetAction#24, InitiatorGUID:1144, Context:EntityActionContext_Movement, 48->47 (Cost: 1.615545) from 0.635525 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:856 Order STACKOrderEntityAction#000002D1, Ticket: 000001C7; EmpireIndex:4; MoveToFleetAction#20, InitiatorGUID:1176, Context:EntityActionContext_Movement, 14->13 (Cost: 6) from 0 to 0.6616625.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:856 Order STACKOrderEntityAction#000002D2, Ticket: 000001C8; EmpireIndex:5; MoveToFleetAction#16, InitiatorGUID:1206, Context:EntityActionContext_Movement, 113->110 (Cost: 1.518584) from 0.7004355 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:36:874 Order STACKOrderUpdateEffectZone#000002D3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:37:090 Order STACKOrderUpdateVisibility#000002D4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:37:223 Order STACKOrderCompleteMoveToFleetAction#000002D5; EmpireIndex:3; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:37:223 Order STACKOrderTerminateEntityAction#000002D6; EmpireIndex:3; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:37:240 Order STACKOrderTerminateEntityAction#000002D7; EmpireIndex:3; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:37:240 Order STACKOrderCompleteMoveToFleetAction#000002D8; EmpireIndex:5; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:37:240 Order STACKOrderTerminateEntityAction#000002D9; EmpireIndex:5; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:37:257 Order STACKOrderTerminateEntityAction#000002DA; EmpireIndex:5; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:37:374 Order STACKOrderUpdateEffectZone#000002DB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:37:640 Order STACKOrderMoveIdleFleets#000002DC; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:37:656 Order STACKOrderEntityAction#000002DD, Ticket: 000001C9; EmpireIndex:0; MoveToFleetAction#13, InitiatorGUID:1044, Context:EntityActionContext_Movement, 27->25 (Cost: 2.661875) from 0.7750073 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:37:740 Order STACKOrderCompleteMoveToFleetAction#000002DE; EmpireIndex:3; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:37:740 Order STACKOrderTerminateEntityAction#000002DF; EmpireIndex:3; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:37:807 Order STACKOrderCompleteMoveToFleetAction#000002E0; EmpireIndex:4; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:37:807 Order STACKOrderTerminateEntityAction#000002E1; EmpireIndex:4; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:37:874 Order STACKOrderUpdateEffectZone#000002E2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:38:390 Order STACKOrderUpdateEffectZone#000002E3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:38:523 Order STACKOrderUpdateVisibility#000002E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:38:557 Order STACKOrderCompleteMoveToFleetAction#000002E5; EmpireIndex:0; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:38:557 Order STACKOrderTerminateEntityAction#000002E6; EmpireIndex:0; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:38:574 Order STACKOrderEntityAction#000002E7, Ticket: 000001CA; EmpireIndex:0; MoveToFleetAction#14, InitiatorGUID:1044, Context:EntityActionContext_Movement, 25->23 (Cost: 4.338125) from 0 to 0.4485662.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:38:656 AI STACK[AI] [Event]Remove 44 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:38:657 AI STACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventOutpostCreated,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:38:657 AI STACK[AI] [Event]keep 29 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:38:657 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventOutpostActionStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:38:673 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:38:690 Order STACKOrderUpdateVisibility#000002E8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:38:758 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:38:857 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:38:890 Order STACKOrderUpdateEffectZone#000002E9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:38:890 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:38:890 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:38:907 Order STACKOrderQueueConstruction#000002EA, Ticket: 000001CB; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:38:907 Order STACKOrderQueueConstruction#000002EB, Ticket: 000001CC; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:38:907 Order STACKOrderActivateLaw#000002EC, Ticket: 000001CD; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1645

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:38:907 Gameplay STACKfleet action with feedback 25 started : ETA 136.55150604248

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:38:907 Order STACKOrderEntityAction#000002ED, Ticket: 000001CE; EmpireIndex:3; ExpeditionFleetAction#25, InitiatorGUID:1147, Context:Curiosity_PlanetAnomaly39 on Сирма II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:38:907 Order STACKOrderEntityAction#000002EE, Ticket: 000001CF; EmpireIndex:5; OutpostActionBoostGrowthWithDust#17, InitiatorGUID:1635

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:38:907 Order STACKOrderCompleteMoveToFleetAction#000002EF; EmpireIndex:1; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:38:907 Order STACKOrderTerminateEntityAction#000002F0; EmpireIndex:1; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:39:006 Order STACKOrderCompleteMoveToFleetAction#000002F1; EmpireIndex:1; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:39:006 Order STACKOrderTerminateEntityAction#000002F2; EmpireIndex:1; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:39:407 Order STACKOrderUpdateEffectZone#000002F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:39:957 Order STACKOrderUpdateVisibility#000002F4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:40:273 Order STACKOrderCompleteMoveToFleetAction#000002F5; EmpireIndex:4; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:40:273 Order STACKOrderTerminateEntityAction#000002F6; EmpireIndex:4; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:40:907 AI STACK[AI] [Event]Remove 29 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:40:907 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventOutpostActionStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:40:907 AI STACK[AI] [Event]keep 5 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:40:907 AI STACK[AI] [Event]keep EventConstructionQueued,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventOutpostActionStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:40:924 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:41:007 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:41:124 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:41:156 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:41:156 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:41:173 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:41:173 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:41:173 Gameplay STACKfleet action with feedback 26 started : ETA 138.81510925293

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:41:173 Order STACKOrderEntityAction#000002F7, Ticket: 000001D2; EmpireIndex:3; ColonizeFleetAction#26, InitiatorGUID:1144, Context:Пардалис III(Planet 2) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:41:173 Order STACKOrderEntityAction#000002F8, Ticket: 000001D3; EmpireIndex:5; GoToFleetAction#18, InitiatorGUID:1206, Context:Path: 110->113->115, Path: Path: 110->113->115

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:41:190 Order STACKOrderEntityAction#000002F9, Ticket: 000001D4; EmpireIndex:5; MoveToFleetAction#19, InitiatorGUID:1206, Context:EntityActionContext_Movement, 110->113 (Cost: 5.069306) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:41:240 Order STACKOrderCompleteMoveToFleetAction#000002FA; EmpireIndex:2; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:41:240 Order STACKOrderCompleteMoveToFleetAction#000002FB; EmpireIndex:4; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:41:240 Order STACKOrderTerminateEntityAction#000002FC; EmpireIndex:2; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:41:240 Order STACKOrderTerminateEntityAction#000002FD; EmpireIndex:4; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:41:923 Gameplay STACKfleet action with feedback 25 finished : ETA 136.55150604248, Game.Time 137.564605712891, true ETA 137.55150604248

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:41:923 Order STACKOrderTerminateEntityAction#000002FE; EmpireIndex:3; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:42:456 Order STACKOrderCompleteMoveToFleetAction#000002FF; EmpireIndex:0; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:42:456 Order STACKOrderTerminateEntityAction#00000300; EmpireIndex:0; EntityActionId: 14

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:43:157 AI STACK[AI] [Event]Remove 5 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:43:157 AI STACK[AI] [Event]Remove EventConstructionQueued,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventOutpostActionStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:43:157 AI STACK[AI] [Event]keep 3 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:43:157 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:43:175 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:43:257 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:43:356 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:43:390 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:43:390 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:43:406 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:43:406 Gameplay STACKfleet action with feedback 27 started : ETA 141.049072265625

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:43:406 Order STACKOrderEntityAction#00000301, Ticket: 000001D6; EmpireIndex:3; ExpeditionFleetAction#27, InitiatorGUID:1147, Context:Curiosity_PlanetResource_Luxury01 on Сирма III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:43:607 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:43:639 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:43:656 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:43:656 Order STACKOrderAIClientStateChange#00000302; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:43:656 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:44:198 Gameplay STACKfleet action with feedback 26 finished : ETA 138.81510925293, Game.Time 139.831970214844, true ETA 139.81510925293

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:44:198 Order STACKOrderTerminateEntityAction#00000303; EmpireIndex:3; EntityActionId: 26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:44:198 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:44:199 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:44:199 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:44:207 Order STACKOrderUpdateAutoImprovements#00000304, ColonizedStarSystemGUID:1646, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:44:390 Order STACKOrderUpdateVisibility#00000305

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:44:923 Order STACKOrderCompleteMoveToFleetAction#00000306; EmpireIndex:5; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:44:923 Order STACKOrderTerminateEntityAction#00000307; EmpireIndex:5; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:44:939 Order STACKOrderEntityAction#00000308, Ticket: 000001D7; EmpireIndex:5; MoveToFleetAction#20, InitiatorGUID:1206, Context:EntityActionContext_Movement, 113->115 (Cost: 0.4121099) from 0 to 0.0517071.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:46:422 Gameplay STACKfleet action with feedback 27 finished : ETA 141.049072265625, Game.Time 142.064277648926, true ETA 142.049072265625

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:46:422 Order STACKOrderTerminateEntityAction#00000309; EmpireIndex:3; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:47:573 Order STACKOrderCompleteMoveToFleetAction#0000030A; EmpireIndex:5; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:47:573 Order STACKOrderTerminateEntityAction#0000030B; EmpireIndex:5; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:47:622 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:47:622 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:47:706 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:47:706 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:47:706 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:47:706 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:47:741 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:47:840 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:47:874 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:47:973 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:006 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:023 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:090 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:107 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:107 Gameplay STACKAdd 1 experience to ship Mothership#1034

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:107 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:107 Gameplay STACKAdd 1 experience to ship Ship#1046

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:107 Gameplay STACKAdd 1 experience to ship Ship#1064

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:123 Gameplay STACKAdd 1 experience to ship Ship#1081

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:124 Gameplay STACKAdd 1 experience to ship Ship#1084

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:124 Gameplay STACKAdd 1 experience to ship Ship#1089

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:140 Gameplay STACKAdd 1 experience to ship Ship#1108

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:140 Gameplay STACKAdd 1 experience to ship Ship#1114

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:140 Gameplay STACKAdd 1 experience to ship Ship#1129

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:156 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:157 Gameplay STACKAdd 1 experience to ship Ship#1631

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:173 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:173 Gameplay STACKAdd 1 experience to ship Ship#1634

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:173 Gameplay STACKAdd 1 experience to ship Ship#1640

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:189 Gameplay STACKAdd 1 experience to ship Ship#1205

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:189 Gameplay STACKAdd 1 experience to ship Ship#1208

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:373 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:473 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:542 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:543 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:543 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:543 Runtime STACK[ChatMessage] RECV: l:/_turn/4 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:561 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:561 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:591 Prism STACKTechnology Unlock: {"technology":"TechnologyStageDefinitionEconomyAndTrade2","stage":"TechnologyStageDefinitionEconomyAndTrade2","turn":5,"isstage":"True","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:34:48.506"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:48:623 Order STACKOrderUpdateDustInflation#0000030C; DustGlobalProduction:167.335

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:696 Order STACKOrderSendAutomatedShip#0000030D; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:707 Order STACKOrderUpdateBestSystem#0000030E; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:707 Order STACKOrderUpdateBestSystem#0000030F; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:707 Order STACKOrderStartAutomatedFleetAction#00000310; EmpireIndex:5; AutomatedDeliveryFleetAction#21, InitiatorGUID:1651, Context:Path: 112->113->110, Path: Path: 112->113->110

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:756 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:839 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:875 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:875 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:875 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:875 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:906 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:907 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:48:907 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:141 Runtime STACK[ChatMessage] RECV: l:/_turn/4 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:141 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] Adding global quest variable: $QuestSystem = System.Collections.Generic.List`1[System.Object] for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] Adding global quest variable: $QuestPlanet = System.Collections.Generic.List`1[System.Object] for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] Adding global quest variable: $ColonizedStarSystem = QuestVariable+NullValue for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] Adding global quest variable: $RebelSystem = System.Collections.Generic.List`1[System.Object] for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] Adding global quest variable: $SystemGUID = System.Collections.Generic.List`1[System.Object] for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] Adding global quest variable: $CrashPlanet = System.Collections.Generic.List`1[System.Object] for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] Adding global quest variable: $GUID01 = QuestVariable+NullValue for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] Adding global quest variable: $GUID02 = QuestVariable+NullValue for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] Adding global quest variable: $GUID03 = QuestVariable+NullValue for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] Adding global quest variable: $QuestFleetGUID = QuestVariable+NullValue for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Order STACKOrderBeginQuest#00000311, Ticket: 000001D8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Order STACKOrderBeginQuest#00000312, Ticket: 000001D9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Order STACKOrderBeginQuest#00000313, Ticket: 000001DA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Order STACKOrderBeginQuest#00000314, Ticket: 000001DB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Order STACKOrderBeginQuest#00000315, Ticket: 000001DC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Order STACKOrderTriggerPopulationEvent#00000316

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Order STACKOrderCreateFleetFromShipDesignName#00000317; EmpireIndex:16; FleetGUID:1659, ShipDesignGUIDs: ShipDesignSmallAttackerPirate01 x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Gameplay STACKAdd 0 experience to ship Ship#1665

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Gameplay STACKAdd 0 experience to ship Ship#1666

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:308 Order STACKOrderCreateFleetMission#00000318

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:324 Order STACKOrderCreateFleetFromShipDesignName#00000319; EmpireIndex:16; FleetGUID:1661, ShipDesignGUIDs: ShipDesignSmallAttackerPirate01 x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:324 Gameplay STACKAdd 0 experience to ship Ship#1668

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:324 Gameplay STACKAdd 0 experience to ship Ship#1669

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:353 Order STACKOrderCreateFleetMission#0000031A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:353 Order STACKOrderAddQuestMarkers#0000031B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:353 Order STACKOrderAddQuestMarkers#0000031C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderApplyDescriptor#0000031D Descriptor: CannotBeDestroyed Targets: 1460

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderBeginQuest#0000031E, Ticket: 000001DD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderTerminateSleepFleetAction#0000031F; EmpireIndex:0; EntityActionId: 12, InterruptionCause:ExpeditionAvailable

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderEntityAction#00000320; EmpireIndex:1; MoveToProbeAction#25, InitiatorGUID:1625, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderEntityAction#00000321; EmpireIndex:2; MoveToProbeAction#14, InitiatorGUID:1615, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderEntityAction#00000322; EmpireIndex:3; MoveToProbeAction#28, InitiatorGUID:1573, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderEntityAction#00000323; EmpireIndex:5; MoveToProbeAction#22, InitiatorGUID:1616, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderUpdateBestSystem#00000324; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderUpdateBestSystem#00000325; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderTransferResource#00000326; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderTransferResource#00000327; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderTransferResource#00000328; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderTransferResource#00000329; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderTransferResource#0000032A; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderTransferResource#0000032B; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderTransferResource#0000032C; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderTransferResource#0000032D; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderTransferResource#0000032E; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:362 Order STACKOrderTransferResource#0000032F; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:373 Prism STACKTechnology Unlock: {"technology":"TechnologyDefinitionEconomyAndTrade1","stage":"TechnologyStageDefinitionEconomyAndTrade1","turn":5,"isstage":"False","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:34:49.141"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:49:407 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:407 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:424 Order STACKOrderUpdateQuests#00000330, Ticket: 000001DE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:424 Order STACKOrderUpdateQuests#00000331, Ticket: 000001DF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:508 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:49:508 AI STACK[AI] [Event]Remove 3 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:49:508 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:49:508 AI STACK[AI] [Event]keep 72 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:49:508 AI STACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventBlockadeTick,EventSystemInfluenceChanged,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventTriggerPopulationEvent,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGameplayUnlockedNarration,EventQuestBegun,EventFleetFinishedSleep,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:49:575 AI STACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:49:575 AI STACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:49:877 Prism STACKConstruction completed: {"turn":4,"constructionName":"StarSystemImprovementStartingFoodIndustry","colonizedStarSystemGUID":"1538","productionCost":160,"constructionIndex":1,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:34:49.792"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:50:224 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:50:224 AI STACK[AI] Cancel task 97 : can find context 1144 : for empire 3 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at NewTurnStarted in :line 0
     at NewTurnStarted in :line 0
     at NewTurnStarted in :line 0
     at GameSnapshot_OnNewTurnStarted in :line 0
     at InvokeNewTurnStartedEvent in :line 0
     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:50:240 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:257 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:274 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:376 Prism STACKJuggernaut: {"turn":4,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:34:50.290"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:50:376 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:50:376 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:50:376 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:50:565 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:575 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:575 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:575 Order STACKOrderAIClientStateChange#00000332; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:575 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:575 AI STACKStart 36 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:50:575 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:50:590 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000333, Ticket: 000001E0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000334, Ticket: 000001E1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000335, Ticket: 000001E2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000336, Ticket: 000001E3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000337, Ticket: 000001E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderPrepareQuestChoice#00000338, Ticket: 000001E5; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderEntityAction#00000339, Ticket: 000001E6; EmpireIndex:1; GoToFleetAction#26, InitiatorGUID:1079, Context:Path: 83, Path: Path: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderEntityAction#0000033A, Ticket: 000001E7; EmpireIndex:1; GoToFleetAction#27, InitiatorGUID:1082, Context:Path: 74, Path: Path: 74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderEntityAction#0000033B, Ticket: 000001E8; EmpireIndex:2; GoToFleetAction#15, InitiatorGUID:1127, Context:Path: 103->102, Path: Path: 103->102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000033C, Ticket: 000001E9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000033D, Ticket: 000001EA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000033E, Ticket: 000001EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000033F, Ticket: 000001EC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000340, Ticket: 000001ED

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderPrepareQuestChoice#00000341, Ticket: 000001EE; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderCancelLaw#00000342, Ticket: 000001EF; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderEntityAction#00000343, Ticket: 000001F0; EmpireIndex:2; GoToFleetAction#16, InitiatorGUID:1112, Context:Path: 101, Path: Path: 101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000344, Ticket: 000001F1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000345, Ticket: 000001F2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000346, Ticket: 000001F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000347, Ticket: 000001F4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000348, Ticket: 000001F5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderPrepareQuestChoice#00000349, Ticket: 000001F6; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000034A, Ticket: 000001F7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000034B, Ticket: 000001F8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000034C, Ticket: 000001F9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000034D, Ticket: 000001FA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000034E, Ticket: 000001FB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderPrepareQuestChoice#0000034F, Ticket: 000001FC; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderEntityAction#00000350, Ticket: 000001FD; EmpireIndex:4; GoToFleetAction#21, InitiatorGUID:1176, Context:Path: 13->10, Path: Path: 13->10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000351, Ticket: 000001FE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000352, Ticket: 000001FF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000353, Ticket: 00000200

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000354, Ticket: 00000201

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000355, Ticket: 00000202

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderPrepareQuestChoice#00000356, Ticket: 00000203; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderUpdateVisibility#00000357

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:591 Order STACKOrderFinishDockingFleet#00000358, Ticket: 00000204; EmpireIndex:5; FleetGUID:1651

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:607 Order STACKOrderFinishDockingFleet#00000359, Ticket: 00000205; EmpireIndex:16; FleetGUID:1659

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:607 Order STACKOrderEntityAction#0000035A, Ticket: 00000206; EmpireIndex:3; MoveToFleetAction#29, InitiatorGUID:1630, Context:EntityActionContext_Movement, 51->50 (Cost: 1.760676) from 0.7731286 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:607 Order STACKOrderEntityAction#0000035B, Ticket: 00000207; EmpireIndex:4; MoveToFleetAction#22, InitiatorGUID:1639, Context:EntityActionContext_Movement, 15->13 (Cost: 3) from 0.3528125 to 0.7056251.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:607 Order STACKOrderEntityAction#0000035C, Ticket: 00000208; EmpireIndex:4; MoveToFleetAction#23, InitiatorGUID:1633, Context:EntityActionContext_Movement, 14->15 (Cost: 3) from 0.5921434 to 0.8882151.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:607 Order STACKOrderFinishDockingFleet#0000035D, Ticket: 00000209; EmpireIndex:16; FleetGUID:1661

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:607 Order STACKOrderEntityAction#0000035E, Ticket: 0000020A; EmpireIndex:1; MoveToFleetAction#28, InitiatorGUID:1082, Context:EntityActionContext_Movement, 80->74 (Cost: 5.845251) from 0.5709797 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:607 Order STACKOrderEntityAction#0000035F, Ticket: 0000020B; EmpireIndex:1; MoveToFleetAction#29, InitiatorGUID:1079, Context:EntityActionContext_Movement, 81->83 (Cost: 0.136818) from 0.9840187 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:607 Order STACKOrderEntityAction#00000360, Ticket: 0000020C; EmpireIndex:2; MoveToFleetAction#17, InitiatorGUID:1112, Context:EntityActionContext_Movement, 102->101 (Cost: 3.039856) from 0.6637274 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:607 Order STACKOrderEntityAction#00000361, Ticket: 0000020D; EmpireIndex:2; MoveToFleetAction#18, InitiatorGUID:1127, Context:EntityActionContext_Movement, 103->102 (Cost: 5) from 0 to 0.435406.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:607 Order STACKOrderEntityAction#00000362, Ticket: 0000020E; EmpireIndex:4; MoveToFleetAction#24, InitiatorGUID:1176, Context:EntityActionContext_Movement, 14->13 (Cost: 3.068067) from 0.6616625 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:607 Order STACKOrderEntityAction#00000363, Ticket: 0000020F; EmpireIndex:5; MoveToFleetAction#23, InitiatorGUID:1651, Context:EntityActionContext_Movement, 112->113 (Cost: 3) from 0 to 0.3696427.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:624 Order STACKOrderUpdateEffectZone#00000364

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:657 Order STACKOrderCompleteMoveToFleetAction#00000365; EmpireIndex:1; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:657 Order STACKOrderTerminateEntityAction#00000366; EmpireIndex:1; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:674 Order STACKOrderTerminateEntityAction#00000367; EmpireIndex:1; EntityActionId: 26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:50:858 Prism STACKTurn end: {"turn":4,"turnDuration":0,"dustperturn":21.91389,"influenceperturn":14.0,"scienceperturn":36.0,"honorperturn":0.0,"empirefood":32.1363,"empireindustry":56.0,"empiremanpower":300.0,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:34:50.774"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:51:025 Order STACKOrderUpdateVisibility#00000368

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:125 Order STACKOrderCompleteMoveToFleetAction#00000369; EmpireIndex:3; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:125 Order STACKOrderUpdateEffectZone#0000036A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:125 Order STACKOrderTerminateEntityAction#0000036B; EmpireIndex:3; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:141 Default STACKDelivering remaining pop (fleet : 1630, system : 987)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:141 Order STACKOrderTerminateEntityAction#0000036C; EmpireIndex:3; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:141 Default STACKTerminating AutomatedDelivery Fleet 1630 on system ColonizedStarSystem#987

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:141 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:341 Prism STACKQuest Started: {"turn":4,"technologyCount":3,"questName":"VampirilisQuest-Chapter1","category":"MajorQuest","subcategory":"Vampirilis","questid":1658,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:34:51.258"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:51:524 Order STACKOrderCompleteMoveToFleetAction#0000036D; EmpireIndex:4; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:524 Order STACKOrderTerminateEntityAction#0000036E; EmpireIndex:4; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:558 Order STACKOrderCompleteMoveToFleetAction#0000036F; EmpireIndex:2; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:558 Order STACKOrderCompleteMoveToFleetAction#00000370; EmpireIndex:4; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:558 Order STACKOrderTerminateEntityAction#00000371; EmpireIndex:2; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:558 Order STACKOrderTerminateEntityAction#00000372; EmpireIndex:4; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:575 Order STACKOrderTerminateEntityAction#00000373; EmpireIndex:2; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:575 Order STACKOrderCompleteMoveToFleetAction#00000374; EmpireIndex:4; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:575 Order STACKOrderTerminateEntityAction#00000375; EmpireIndex:4; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:592 Order STACKOrderEntityAction#00000376, Ticket: 00000210; EmpireIndex:4; MoveToFleetAction#25, InitiatorGUID:1176, Context:EntityActionContext_Movement, 13->10 (Cost: 2.931933) from 0 to 0.29177.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:841 Prism STACKAIPerformanceEvent: {"turn":4,"maxBlackboardMessageCount":129,"maxDecisionCount":4,"maxSyncronizationTime":724,"maxAnaysisTime":131,"maxStrategicTime":95,"maxDecisionTime":35,"maxActuatorTime":35,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:34:51.759"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:34:51:992 Order STACKOrderUpdateVisibility#00000377

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:51:992 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:442 AI STACK[AI] [Event]Remove 72 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:52:442 AI STACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventBlockadeTick,EventSystemInfluenceChanged,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventGameplayUnlockedNarration,EventQuestBegun,EventTriggerPopulationEvent,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGameplayUnlockedNarration,EventQuestBegun,EventFleetFinishedSleep,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:52:442 AI STACK[AI] [Event]keep 46 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:52:442 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventLowEmpireManpower,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventNewPopulationInEmpire,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:52:458 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:508 Order STACKOrderUpdateVisibility#00000378

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:542 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:642 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:659 Order STACKOrderCompleteMoveToFleetAction#00000379; EmpireIndex:1; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:659 Order STACKOrderTerminateEntityAction#0000037A; EmpireIndex:1; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:659 AI STACK[AI] Cancel task 150 : can find context 1630 : for empire 3 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:52:675 Order STACKOrderTerminateEntityAction#0000037B; EmpireIndex:1; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:675 AI STACKStart 12 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:52:675 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:52:692 Order STACKOrderValidateQuestChoice#0000037C, Ticket: 00000211; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:692 Order STACKOrderActivateLaw#0000037D, Ticket: 00000212; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1670

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:692 Order STACKOrderQueueResearch#0000037E, Ticket: 00000213; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionScienceAndExploration5, ConstructionGameEntityGUID:1671, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:692 Order STACKOrderValidateQuestChoice#0000037F, Ticket: 00000214; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:692 Order STACKOrderQueueConstruction#00000380, Ticket: 00000215; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:692 Order STACKOrderEntityAction#00000381, Ticket: 00000216; EmpireIndex:3; OutpostActionBoostGrowthWithDust#30, InitiatorGUID:1646

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:692 Order STACKOrderValidateQuestChoice#00000382, Ticket: 00000217; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:692 Gameplay STACKfleet action with feedback 31 started : ETA 150.341766357422

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:692 Order STACKOrderEntityAction#00000383, Ticket: 00000218; EmpireIndex:3; ExpeditionFleetAction#31, InitiatorGUID:1147, Context:Curiosity_Loot_Atmospheric_Era1 on Сирма III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:712 Order STACKOrderValidateQuestChoice#00000384, Ticket: 00000219; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:712 Order STACKOrderQueueConstruction#00000385, Ticket: 0000021A; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:712 Order STACKOrderValidateQuestChoice#00000386, Ticket: 0000021B; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:712 Order STACKOrderEntityAction#00000387, Ticket: 0000021C; EmpireIndex:5; GoToFleetAction#24, InitiatorGUID:1206, Context:Path: 115, Path: Path: 115

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:712 Order STACKOrderTriggerPopulationEvent#00000388

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:712 Order STACKOrderUpdateQuests#00000389, Ticket: 0000021D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:712 Order STACKOrderTriggerPopulationEvent#0000038A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:712 Order STACKOrderAddQuestMarkers#0000038B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:712 Order STACKOrderCreateFleetFromShipDesignName#0000038C; EmpireIndex:16; FleetGUID:1673, ShipDesignGUIDs: ShipDesignQuestMediumCravers01 x 1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:712 Gameplay STACKAdd 0 experience to ship Ship#1680

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:712 Order STACKOrderCreateFleetMission#0000038D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:725 Order STACKOrderUpdateQuests#0000038E, Ticket: 0000021E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:726 Order STACKOrderTriggerPopulationEvent#0000038F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:726 Order STACKOrderUpdateQuests#00000390, Ticket: 0000021F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:726 Order STACKOrderTriggerPopulationEvent#00000391

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:726 Order STACKOrderUpdateQuests#00000392, Ticket: 00000220

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:726 Order STACKOrderUpdateQuests#00000393, Ticket: 00000221

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:726 Order STACKOrderUpdateVisibility#00000394

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:726 Order STACKOrderFinishDockingFleet#00000395, Ticket: 00000222; EmpireIndex:16; FleetGUID:1673

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:52:726 Order STACKOrderEntityAction#00000396, Ticket: 00000223; EmpireIndex:5; MoveToFleetAction#25, InitiatorGUID:1206, Context:EntityActionContext_Movement, 113->115 (Cost: 7) from 0.0517071 to 0.9299917.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:53:243 Order STACKOrderUpdateVisibility#00000397

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:53:243 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#14 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:53:243 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:024 Order STACKOrderCompleteMoveToFleetAction#00000398; EmpireIndex:5; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:024 Order STACKOrderTerminateEntityAction#00000399; EmpireIndex:5; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:474 Order STACKOrderUpdateVisibility#0000039A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:688 AI STACK[AI] [Event]Remove 46 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:54:688 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventLowEmpireManpower,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventNewPopulationInEmpire,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:54:688 AI STACK[AI] [Event]keep 44 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:54:688 AI STACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventFleetDocked,EventQuestChoiceMade,EventLawActivated,ScoreProviderEvent,EventResearchQueued,EventQuestChoiceMade,EventConstructionQueued,EventOutpostActionStarted,EventQuestChoiceMade,EventQuestChoiceMade,EventConstructionQueued,EventQuestChoiceMade,EventFleetMoveStarted,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventQuestUpdated,EventQuestChoiceEnded,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:54:701 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:778 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:893 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:910 Order STACKOrderCompleteMoveToFleetAction#0000039B; EmpireIndex:2; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:910 Order STACKOrderCompleteMoveToFleetAction#0000039C; EmpireIndex:5; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:910 Order STACKOrderTerminateEntityAction#0000039D; EmpireIndex:2; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:910 Order STACKOrderTerminateEntityAction#0000039E; EmpireIndex:5; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:910 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:54:910 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:54:926 Order STACKOrderEntityAction#0000039F, Ticket: 00000224; EmpireIndex:16; AttackFleetAction#1, InitiatorGUID:1673, Context:1-й Пылающая Орда (1112) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:926 Order STACKOrderCreateEncounter#000003A0, Ticket: 00000225, Attacker#1673, Defender#1112, Orbit#667, Encounter#1682

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:926 Order STACKOrderJoinEncounter#000003A1, Ticket: 00000226

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:926 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:54:926 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:54:942 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:942 Order STACKOrderEntityAction#000003A2, Ticket: 00000227; EmpireIndex:1; FirstContactEmpireAction#30, InitiatorGUID:960, Context:Empire 14 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:942 Gameplay STACK[DIPLOMACY] Empire#14 + Empire#1 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at ClientStart in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:942 Gameplay STACKfleet action with feedback 31 started : ETA 152.586402893066

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:942 Order STACKOrderEntityAction#000003A3, Ticket: 00000228; EmpireIndex:1; ExpeditionFleetAction#31, InitiatorGUID:1079, Context:Curiosity_Loot_Lifeform_Era1 on Ксакор III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:942 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:942 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:959 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:959 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:959 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:959 Order STACKOrderApplySimplifiedEncounter#000003A4, Ticket: 0000022B; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:959 Order STACKOrderReportValidatedEncounter#000003A5, Ticket: 0000022C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:975 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:54:975 Order STACKOrderFinalizeEncounter#000003A6, Ticket: 0000022D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:55:041 Order STACKOrderCompleteMoveToFleetAction#000003A7; EmpireIndex:4; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:55:041 Order STACKOrderTerminateEntityAction#000003A8; EmpireIndex:4; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:55:709 Gameplay STACKfleet action with feedback 31 finished : ETA 150.341766357422, Game.Time 151.350654602051, true ETA 151.341766357422

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:55:709 Order STACKOrderTerminateEntityAction#000003A9; EmpireIndex:3; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:55:709 Gameplay STACKAdd 10 experience to ship Ship#1149

     at AddExperience in :line 0
     at AddExperienceToShips in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:56:941 AI STACK[AI] [Event]Remove 44 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:56:941 AI STACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventFleetDocked,EventQuestChoiceMade,EventLawActivated,ScoreProviderEvent,EventResearchQueued,EventQuestChoiceMade,EventConstructionQueued,EventOutpostActionStarted,EventQuestChoiceMade,EventQuestChoiceMade,EventConstructionQueued,EventQuestChoiceMade,EventFleetMoveStarted,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventTriggerPopulationEvent,EventQuestUpdated,EventQuestChoiceEnded,EventQuestUpdated,EventQuestChoiceEnded,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:56:941 AI STACK[AI] [Event]keep 13 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:56:941 AI STACK[AI] [Event]keep AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventCuriosityDiscoveredWithFleet, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:56:958 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:042 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:091 AI STACKGame object 'Encounter' map to AI snapshot 'EncounterSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:57:158 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:191 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:57:191 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:57:208 Order STACKOrderEntityAction#000003AA, Ticket: 0000022E; EmpireIndex:1; StartWarEmpireAction#32, InitiatorGUID:960, Context:Empire 14 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:208 Gameplay STACK[DIPLOMACY] Empire#14 + Empire#1 = DiplomaticRelationStateMinorAdvancedWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at ClientStart in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:208 Gameplay STACK[DIPLOMACY] Empire#1 + Empire#14 = DiplomaticRelationStateMinorAdvancedWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at ClientStart in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:208 Gameplay STACKfleet action with feedback 33 started : ETA 154.854164123535

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:208 Order STACKOrderEntityAction#000003AB, Ticket: 0000022F; EmpireIndex:1; ColonizeFleetAction#33, InitiatorGUID:1082, Context:Деки II(Planet 1) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:208 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:208 Gameplay STACKfleet action with feedback 19 started : ETA 154.854164123535

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:208 Order STACKOrderEntityAction#000003AC, Ticket: 00000231; EmpireIndex:2; ExpeditionFleetAction#19, InitiatorGUID:1112, Context:Curiosity_PlanetResource_Luxury02 on Примус I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:208 Order STACKOrderEntityAction#000003AD, Ticket: 00000232; EmpireIndex:3; GoToFleetAction#32, InitiatorGUID:1147, Context:Path: 51->54, Path: Path: 51->54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:225 Order STACKOrderEntityAction#000003AE, Ticket: 00000233; EmpireIndex:3; MoveToFleetAction#33, InitiatorGUID:1147, Context:EntityActionContext_Movement, 51->54 (Cost: 5.25) from 0 to 0.7926878.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:957 Gameplay STACKfleet action with feedback 31 finished : ETA 152.586402893066, Game.Time 153.599815368652, true ETA 153.586402893066

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:957 Order STACKOrderTerminateEntityAction#000003AF; EmpireIndex:1; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:957 Order STACKOrderUpdateQuests#000003B0, Ticket: 00000234

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:957 Order STACKOrderUpdateQuests#000003B1, Ticket: 00000235

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:958 Order STACKOrderUpdateQuests#000003B2, Ticket: 00000236

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:958 Order STACKOrderCompleteQuest#000003B3, Ticket: 00000237

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:958 Order STACKOrderCompleteQuest#000003B4, Ticket: 00000238

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:57:958 Order STACKOrderCompleteQuest#000003B5, Ticket: 00000239

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:59:191 AI STACK[AI] [Event]Remove 13 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:59:191 AI STACK[AI] [Event]Remove AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventCuriosityDiscoveredWithFleet, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:59:191 AI STACK[AI] [Event]keep 35 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:59:191 AI STACK[AI] [Event]keep EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:34:59:225 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:59:309 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:59:408 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:59:441 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:59:441 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:34:59:458 Order STACKOrderEntityAction#000003B6, Ticket: 0000023A; EmpireIndex:1; GoToFleetAction#34, InitiatorGUID:1079, Context:Path: 83->84, Path: Path: 83->84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:59:476 Order STACKOrderEntityAction#000003B7, Ticket: 0000023B; EmpireIndex:1; MoveToFleetAction#35, InitiatorGUID:1079, Context:EntityActionContext_Movement, 83->84 (Cost: 3.363182) from 0 to 0.3762675.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:34:59:492 Order STACKOrderUpdateEffectZone#000003B8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:00:239 Gameplay STACKfleet action with feedback 33 finished : ETA 154.854164123535, Game.Time 155.867622375488, true ETA 155.854164123535

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:00:239 Gameplay STACKfleet action with feedback 19 finished : ETA 154.854164123535, Game.Time 155.867622375488, true ETA 155.854164123535

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:00:239 Order STACKOrderTerminateEntityAction#000003B9; EmpireIndex:1; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:00:239 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:00:239 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire3' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:00:239 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem0' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:00:239 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:00:239 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:00:239 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire3' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:00:239 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem3' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:00:252 Order STACKOrderTerminateEntityAction#000003BA; EmpireIndex:2; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:00:252 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:00:252 Order STACKOrderUpdateAutoImprovements#000003BB, ColonizedStarSystemGUID:1684, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:00:641 Order STACKOrderUpdateVisibility#000003BC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:01:142 Order STACKOrderUpdateVisibility#000003BD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:01:191 Order STACKOrderCompleteMoveToFleetAction#000003BE; EmpireIndex:3; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:01:191 Order STACKOrderTerminateEntityAction#000003BF; EmpireIndex:3; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:01:442 AI STACK[AI] [Event]Remove 35 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:01:442 AI STACK[AI] [Event]Remove EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:01:442 AI STACK[AI] [Event]keep 30 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:01:442 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:01:458 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:01:544 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:01:659 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:01:659 AI STACK[AI] Cancel task 105 : can find context 1082 : for empire 1 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:01:829 Gameplay STACKfleet action with feedback 15 started : ETA 159.46760559082

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:01:829 Order STACKOrderEntityAction#000003C0, Ticket: 0000023C; EmpireIndex:0; ExpeditionFleetAction#15, InitiatorGUID:1041, Context:Curiosity_PlanetResource_Strategic02 on Летучая Рыба I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:02:008 Order STACKOrderUpdateEffectZone#000003C1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:02:508 Order STACKOrderUpdateEffectZone#000003C2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:02:559 Order STACKOrderUpdateVisibility#000003C3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:03:008 Order STACKOrderUpdateEffectZone#000003C4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:03:026 Order STACKOrderCompleteMoveToFleetAction#000003C5; EmpireIndex:1; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:03:026 Order STACKOrderTerminateEntityAction#000003C6; EmpireIndex:1; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:03:525 Order STACKOrderUpdateEffectZone#000003C7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:03:692 AI STACK[AI] [Event]Remove 30 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:03:692 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:03:692 AI STACK[AI] [Event]keep 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:03:692 AI STACK[AI] [Event]keep [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:03:709 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:03:793 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:03:893 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:03:926 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:03:942 Order STACKOrderAIClientStateChange#000003C8; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:03:942 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:04:846 Gameplay STACKfleet action with feedback 15 finished : ETA 159.46760559082, Game.Time 160.483749389648, true ETA 160.46760559082

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:04:846 Order STACKOrderTerminateEntityAction#000003C9; EmpireIndex:0; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:04:846 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:04:909 Prism STACKProbe Used: {"turn":4,"usage":"curiosity","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:35:04.828"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:35:09:144 Order STACKOrderEntityAction#000003CA, Ticket: 0000023D; EmpireIndex:0; GoToFleetAction#16, InitiatorGUID:1041, Context:Path: 25->22, Path: Path: 25->22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:09:144 Order STACKOrderAIClientStateChange#000003CB; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:09:144 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:09:144 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:09:144 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:09:144 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:09:144 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:09:144 AI STACK[AI] [Event]keep 21 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:09:144 AI STACK[AI] [Event]keep EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:09:159 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:09:241 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:09:342 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:09:362 Order STACKOrderEntityAction#000003CC, Ticket: 0000023E; EmpireIndex:0; MoveToFleetAction#17, InitiatorGUID:1041, Context:EntityActionContext_Movement, 25->22 (Cost: 4) from 0 to 0.7748688.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:11:376 AI STACK[AI] [Event]Remove 21 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:11:376 AI STACK[AI] [Event]Remove EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:11:376 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:11:376 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:11:393 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:11:477 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:11:911 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:11:960 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:11:976 Order STACKOrderAIClientStateChange#000003CD; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:11:976 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:12:650 Order STACKOrderUpdateVisibility#000003CE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:12:843 Order STACKOrderCompleteMoveToFleetAction#000003CF; EmpireIndex:0; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:12:843 Order STACKOrderTerminateEntityAction#000003D0; EmpireIndex:0; EntityActionId: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:12:908 Order STACKOrderMoveIdleFleets#000003D1; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:12:927 Order STACKOrderEntityAction#000003D2, Ticket: 0000023F; EmpireIndex:0; MoveToFleetAction#18, InitiatorGUID:1044, Context:EntityActionContext_Movement, 25->23 (Cost: 5.332967) from 0.4485662 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:14:523 Order STACKOrderUpdateVisibility#000003D3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:14:630 Order STACKOrderCompleteMoveToFleetAction#000003D4; EmpireIndex:0; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:14:630 Order STACKOrderTerminateEntityAction#000003D5; EmpireIndex:0; EntityActionId: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:14:630 Order STACKOrderAIClientStateChange#000003D6; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:14:630 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:14:630 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:14:630 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:14:630 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:14:630 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:14:630 AI STACK[AI] [Event]keep 9 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:14:630 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:14:645 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:14:727 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:14:826 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:14:845 Order STACKOrderTerminateEntityAction#000003D7; EmpireIndex:0; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:16:859 AI STACK[AI] [Event]Remove 9 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:16:859 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:16:859 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:16:859 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:16:876 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:16:959 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:17:061 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:17:110 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:17:126 Order STACKOrderAIClientStateChange#000003D8; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:17:126 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:18:711 Order STACKOrderEntityAction#000003D9, Ticket: 00000240; EmpireIndex:0; GoToFleetAction#19, InitiatorGUID:1041, Context:Path: 22, Path: Path: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:18:711 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:18:711 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:18:711 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:18:711 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:18:711 AI STACK[AI] [Event]keep 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:18:711 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:18:726 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:18:726 Order STACKOrderAIClientStateChange#000003DA; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:18:726 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:18:810 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:18:909 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:20:942 AI STACK[AI] [Event]Remove 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:20:942 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:20:942 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:20:942 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:20:959 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:21:043 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:21:143 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:21:175 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:21:191 Order STACKOrderAIClientStateChange#000003DB; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:21:191 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:21:828 Order STACKOrderEntityAction#000003DC, Ticket: 00000241; EmpireIndex:0; GoToFleetAction#20, InitiatorGUID:1044, Context:Path: 23->22, Path: Path: 23->22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:21:828 Order STACKOrderAIClientStateChange#000003DD; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:21:828 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:21:829 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:21:829 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:21:829 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:21:829 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:21:829 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:21:829 AI STACK[AI] [Event]keep EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:21:843 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:21:926 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:22:027 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:22:045 Order STACKOrderEntityAction#000003DE, Ticket: 00000242; EmpireIndex:0; MoveToFleetAction#21, InitiatorGUID:1044, Context:EntityActionContext_Movement, 23->22 (Cost: 1.667033) from 0 to 0.1927958.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:24:060 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:24:060 AI STACK[AI] [Event]Remove EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:24:060 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:24:060 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:24:077 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:24:160 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:24:260 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:24:292 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:24:310 Order STACKOrderAIClientStateChange#000003DF; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:24:310 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:24:742 Order STACKOrderUpdateVisibility#000003E0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:25:061 Order STACKOrderCompleteMoveToFleetAction#000003E1; EmpireIndex:0; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:25:061 Order STACKOrderTerminateEntityAction#000003E2; EmpireIndex:0; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:111 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:141 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:225 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:225 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:309 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:309 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:309 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:309 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:343 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:442 Battle STACKDisposing ServerEncounter 1682

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:442 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:475 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:575 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:608 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:625 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:625 Order STACKOrderPutResourceOnMarket#000003E3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:625 Order STACKOrderPutResourceOnMarket#000003E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:692 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:709 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:709 Gameplay STACKAdd 1 experience to ship Mothership#1034

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:709 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:709 Gameplay STACKAdd 1 experience to ship Ship#1046

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:709 Gameplay STACKAdd 1 experience to ship Ship#1064

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:726 Gameplay STACKAdd 1 experience to ship Ship#1081

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:726 Gameplay STACKAdd 1 experience to ship Ship#1089

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:741 Gameplay STACKAdd 1 experience to ship Ship#1108

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:741 Gameplay STACKAdd 1 experience to ship Ship#1114

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:741 Gameplay STACKAdd 1 experience to ship Ship#1129

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:759 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:775 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:775 Gameplay STACKAdd 1 experience to ship Ship#1634

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:775 Gameplay STACKAdd 1 experience to ship Ship#1640

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:792 Gameplay STACKAdd 1 experience to ship Ship#1205

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:792 Gameplay STACKAdd 1 experience to ship Ship#1208

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:792 Gameplay STACKAdd 1 experience to ship Ship#1652

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:975 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:975 Gameplay STACKAdd 1 experience to ship Ship#1666

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:975 Gameplay STACKAdd 1 experience to ship Ship#1668

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:975 Gameplay STACKAdd 1 experience to ship Ship#1669

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:975 Gameplay STACKAdd 1 experience to ship Ship#1680

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:27:975 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:075 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:141 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:141 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:141 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:141 Runtime STACK[ChatMessage] RECV: l:/_turn/5 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:159 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:159 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:192 Prism STACKJuggernaut: {"turn":5,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:35:28.133"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:35:28:226 Order STACKOrderUpdateDustInflation#000003E5; DustGlobalProduction:169.2854

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:294 Order STACKOrderSendAutomatedShip#000003E6; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:294 Order STACKOrderSendAutomatedShip#000003E7; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:294 Order STACKOrderUpdateBestSystem#000003E8; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:308 Order STACKOrderUpdateBestSystem#000003E9; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:308 Order STACKOrderStartAutomatedFleetAction#000003EA; EmpireIndex:3; AutomatedDeliveryFleetAction#34, InitiatorGUID:1688, Context:Path: 50->48->47, Path: Path: 50->48->47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:308 Order STACKOrderStartAutomatedFleetAction#000003EB; EmpireIndex:4; AutomatedDeliveryFleetAction#26, InitiatorGUID:1690, Context:Path: 15->13, Path: Path: 15->13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:359 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:442 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:476 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:476 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:476 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:476 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:509 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:509 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:509 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:758 Runtime STACK[ChatMessage] RECV: l:/_turn/5 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:758 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:787 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:787 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:787 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:787 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:787 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:787 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:787 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:787 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:787 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:796 Order STACKOrderEntityAction#000003EC; EmpireIndex:1; MoveToProbeAction#36, InitiatorGUID:1625, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:796 Order STACKOrderEntityAction#000003ED; EmpireIndex:2; MoveToProbeAction#20, InitiatorGUID:1615, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:796 Order STACKOrderEntityAction#000003EE; EmpireIndex:3; MoveToProbeAction#35, InitiatorGUID:1573, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:796 Order STACKOrderEntityAction#000003EF; EmpireIndex:5; MoveToProbeAction#26, InitiatorGUID:1616, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:796 Order STACKOrderUpdateBestSystem#000003F0; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:796 Order STACKOrderUpdateBestSystem#000003F1; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:842 Prism STACKTurn end: {"turn":5,"turnDuration":38,"dustperturn":20.6606,"influenceperturn":14.0,"scienceperturn":37.0,"honorperturn":0.0,"empirefood":31.7360382,"empireindustry":56.0,"empiremanpower":303.1,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":2.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:35:28.758"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:35:28:877 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:877 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:892 Order STACKOrderUpdateQuests#000003F2, Ticket: 00000243

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:892 Order STACKOrderUpdateQuests#000003F3, Ticket: 00000244

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:892 Order STACKOrderUpdateQuests#000003F4, Ticket: 00000245

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:977 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:28:977 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:28:977 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:28:977 AI STACK[AI] [Event]keep 36 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:28:977 AI STACK[AI] [Event]keep EventBlockadeTick,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventConstructionProgressed,EventHeroLevelup,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:29:626 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:29:643 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:29:660 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:29:678 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:29:709 Prism STACKAIPerformanceEvent: {"turn":5,"maxBlackboardMessageCount":134,"maxDecisionCount":15,"maxSyncronizationTime":647,"maxAnaysisTime":146,"maxStrategicTime":97,"maxDecisionTime":37,"maxActuatorTime":33,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:35:29.626"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:35:29:726 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:29:843 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 2 on ship design Hull01SmallCorporate [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:29:843 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 6 on ship design Hull01SmallCorporate [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:29:843 AI STACK[AI] Could not find or pay for module of type FleetEngineFlotillaRepairFlotillaShieldBaitRepair for slot 7 on ship design Hull01SmallCorporate [AI1]

     at ComputeModules in :line 0
     at Compute in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:29:967 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:29:996 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:29:996 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:29:996 Order STACKOrderAIClientStateChange#000003F5; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:29:996 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:29:996 Order STACKOrderFinishDockingFleet#000003F6, Ticket: 00000246; EmpireIndex:3; FleetGUID:1688

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:29:996 Order STACKOrderFinishDockingFleet#000003F7, Ticket: 00000247; EmpireIndex:4; FleetGUID:1690

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:29:996 AI STACKStart 36 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:29:996 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:30:015 Order STACKOrderEntityAction#000003F8, Ticket: 00000248; EmpireIndex:16; AttackFleetAction#2, InitiatorGUID:1673, Context:1-й Пылающая Орда (1112) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003F9, Ticket: 00000249

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003FA, Ticket: 0000024A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003FB, Ticket: 0000024B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003FC, Ticket: 0000024C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#000003FD, Ticket: 0000024D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:015 Order STACKOrderCreateShipDesign#000003FE, Ticket: 0000024E; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:015 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:015 Order STACKOrderCreateShipDesign#000003FF, Ticket: 0000024F; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:015 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:015 Order STACKOrderEntityAction#00000400, Ticket: 00000250; EmpireIndex:1; GoToFleetAction#37, InitiatorGUID:1079, Context:Path: 84, Path: Path: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000401, Ticket: 00000251

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000402, Ticket: 00000252

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000403, Ticket: 00000253

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000404, Ticket: 00000254

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:015 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000405, Ticket: 00000255

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:015 Order STACKOrderCreateShipDesign#00000406, Ticket: 00000256; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:015 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderCreateShipDesign#00000407, Ticket: 00000257; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderCancelLaw#00000408, Ticket: 00000258; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderEntityAction#00000409, Ticket: 00000259; EmpireIndex:2; GoToFleetAction#21, InitiatorGUID:1127, Context:Path: 102, Path: Path: 102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000040A, Ticket: 0000025A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000040B, Ticket: 0000025B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000040C, Ticket: 0000025C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000040D, Ticket: 0000025D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000040E, Ticket: 0000025E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderEntityAction#0000040F, Ticket: 0000025F; EmpireIndex:3; GoToFleetAction#36, InitiatorGUID:1147, Context:Path: 54, Path: Path: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000410, Ticket: 00000260

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000411, Ticket: 00000261

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000412, Ticket: 00000262

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000413, Ticket: 00000263

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000414, Ticket: 00000264

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderEntityAction#00000415, Ticket: 00000265; EmpireIndex:4; GoToFleetAction#27, InitiatorGUID:1176, Context:Path: 10, Path: Path: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000416, Ticket: 00000266

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000417, Ticket: 00000267

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000418, Ticket: 00000268

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000419, Ticket: 00000269

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000041A, Ticket: 0000026A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderEntityAction#0000041B, Ticket: 0000026B; EmpireIndex:5; GoToFleetAction#27, InitiatorGUID:1206, Context:Path: 115, Path: Path: 115

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderEntityAction#0000041C, Ticket: 0000026C; EmpireIndex:3; MoveToFleetAction#37, InitiatorGUID:1688, Context:EntityActionContext_Movement, 50->48 (Cost: 3) from 0 to 0.32669.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderEntityAction#0000041D, Ticket: 0000026D; EmpireIndex:4; MoveToFleetAction#28, InitiatorGUID:1690, Context:EntityActionContext_Movement, 15->13 (Cost: 3) from 0 to 0.3528125.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderEntityAction#0000041E, Ticket: 0000026E; EmpireIndex:4; MoveToFleetAction#29, InitiatorGUID:1639, Context:EntityActionContext_Movement, 15->13 (Cost: 2.503099) from 0.7056251 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderEntityAction#0000041F, Ticket: 0000026F; EmpireIndex:4; MoveToFleetAction#30, InitiatorGUID:1633, Context:EntityActionContext_Movement, 14->15 (Cost: 1.13268) from 0.8882151 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderEntityAction#00000420, Ticket: 00000270; EmpireIndex:5; MoveToFleetAction#28, InitiatorGUID:1651, Context:EntityActionContext_Movement, 112->113 (Cost: 3) from 0.3696427 to 0.7392855.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderCreateEncounter#00000421, Ticket: 00000271, Attacker#1673, Defender#1112, Orbit#667, Encounter#1692

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:034 Order STACKOrderEntityAction#00000422, Ticket: 00000272; EmpireIndex:1; MoveToFleetAction#38, InitiatorGUID:1079, Context:EntityActionContext_Movement, 83->84 (Cost: 5.575091) from 0.3762675 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:046 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:046 Order STACKOrderJoinEncounter#00000423, Ticket: 00000273

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:046 Order STACKOrderEntityAction#00000424, Ticket: 00000274; EmpireIndex:2; MoveToFleetAction#22, InitiatorGUID:1127, Context:EntityActionContext_Movement, 103->102 (Cost: 5) from 0.435406 to 0.8708121.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:046 Order STACKOrderEntityAction#00000425, Ticket: 00000275; EmpireIndex:3; MoveToFleetAction#38, InitiatorGUID:1147, Context:EntityActionContext_Movement, 51->54 (Cost: 1.373036) from 0.7926878 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:046 Order STACKOrderEntityAction#00000426, Ticket: 00000276; EmpireIndex:4; MoveToFleetAction#31, InitiatorGUID:1176, Context:EntityActionContext_Movement, 13->10 (Cost: 6) from 0.29177 to 0.8888571.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:046 Order STACKOrderEntityAction#00000427, Ticket: 00000277; EmpireIndex:5; MoveToFleetAction#29, InitiatorGUID:1206, Context:EntityActionContext_Movement, 113->115 (Cost: 0.5579722) from 0.9299917 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:046 Order STACKOrderUpdateEffectZone#00000428

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:077 Battle STACKEntering state ServerEncounterState_RunSimpleBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:077 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:077 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:077 Order STACKOrderApplySimplifiedEncounter#00000429, Ticket: 00000278; AttackerFleetGUIDToWelcomeCapturedShips: 0, DefenderFleetGUIDToWelcomeCapturedShips: 0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:077 Order STACKOrderReportValidatedEncounter#0000042A, Ticket: 00000279

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:093 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:093 Order STACKOrderFinalizeEncounter#0000042B, Ticket: 0000027A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:226 Order STACKOrderCompleteMoveToFleetAction#0000042C; EmpireIndex:5; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:226 Order STACKOrderTerminateEntityAction#0000042D; EmpireIndex:5; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:243 Order STACKOrderTerminateEntityAction#0000042E; EmpireIndex:5; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:393 Order STACKOrderCompleteMoveToFleetAction#0000042F; EmpireIndex:4; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:393 Order STACKOrderTerminateEntityAction#00000430; EmpireIndex:4; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:409 Default STACKDelivering remaining pop (fleet : 1633, system : 990)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:409 Order STACKOrderTerminateEntityAction#00000431; EmpireIndex:4; EntityActionId: 13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:409 Default STACKTerminating AutomatedDelivery Fleet 1633 on system ColonizedStarSystem#990

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:409 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:443 Order STACKOrderCompleteMoveToFleetAction#00000432; EmpireIndex:3; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:443 Order STACKOrderTerminateEntityAction#00000433; EmpireIndex:3; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:460 Order STACKOrderTerminateEntityAction#00000434; EmpireIndex:3; EntityActionId: 36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:560 Order STACKOrderUpdateEffectZone#00000435

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:793 Order STACKOrderCompleteMoveToFleetAction#00000436; EmpireIndex:4; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:793 Order STACKOrderTerminateEntityAction#00000437; EmpireIndex:4; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:810 Default STACKDelivering remaining pop (fleet : 1639, system : 1621)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:810 Order STACKOrderTerminateEntityAction#00000438; EmpireIndex:4; EntityActionId: 15

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:810 Default STACKTerminating AutomatedDelivery Fleet 1639 on system ColonizedStarSystem#1621

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:926 Order STACKOrderCompleteMoveToFleetAction#00000439; EmpireIndex:5; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:30:926 Order STACKOrderTerminateEntityAction#0000043A; EmpireIndex:5; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:31:219 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:35:31:220 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:35:31:220 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:35:31:230 Order STACKOrderUpdateVisibility#0000043B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:31:709 Order STACKOrderCompleteMoveToFleetAction#0000043C; EmpireIndex:2; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:31:709 Order STACKOrderTerminateEntityAction#0000043D; EmpireIndex:2; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:31:777 Order STACKOrderCompleteMoveToFleetAction#0000043E; EmpireIndex:1; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:31:777 Order STACKOrderTerminateEntityAction#0000043F; EmpireIndex:1; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:31:795 Order STACKOrderTerminateEntityAction#00000440; EmpireIndex:1; EntityActionId: 37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:31:811 Order STACKOrderUpdateVisibility#00000441

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:31:811 Gameplay STACK[DIPLOMACY] Empire#4 + Empire#13 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:31:894 AI STACK[AI] [Event]Remove 36 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:31:894 AI STACK[AI] [Event]Remove EventBlockadeTick,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventConstructionProgressed,EventHeroLevelup,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:31:894 AI STACK[AI] [Event]keep 62 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:31:894 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,AIEventCivilianShipAttacked,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBattleWon,EventBattleLost,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:31:910 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:31:993 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:32:110 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:32:127 Order STACKOrderCompleteMoveToFleetAction#00000442; EmpireIndex:4; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:32:127 Order STACKOrderUpdateVisibility#00000443

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:32:127 Order STACKOrderTerminateEntityAction#00000444; EmpireIndex:4; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:32:143 AI STACK[AI] Cancel task 169 : can find context 1639 : for empire 4 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:32:143 AI STACK[AI] Cancel task 163 : can find context 1633 : for empire 4 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:32:143 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:32:143 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:32:160 Order STACKOrderQueueResearch#00000445, Ticket: 0000027B; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade25MajorHisshos, ConstructionGameEntityGUID:1698, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:32:160 Order STACKOrderActivateLaw#00000446, Ticket: 0000027C; EmpireIndex:2; LawDefinitionName:LawP00L05, IsForced:False, LawGUID:1699

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:32:160 Order STACKOrderEntityAction#00000447, Ticket: 0000027D; EmpireIndex:2; GoToFleetAction#23, InitiatorGUID:1112, Context:Path: 101->99, Path: Path: 101->99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:32:160 Order STACKOrderQueueResearch#00000448, Ticket: 0000027E; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID:1700, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:32:160 Order STACKOrderQueueConstruction#00000449, Ticket: 0000027F; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:32:160 Order STACKOrderEntityAction#0000044A, Ticket: 00000280; EmpireIndex:4; FirstContactEmpireAction#32, InitiatorGUID:963, Context:Empire 13 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:32:160 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#4 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at ClientStart in :line 0
     at ClientExecute in :line 0
     at ExecuteAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:32:177 Order STACKOrderEntityAction#0000044B, Ticket: 00000281; EmpireIndex:2; MoveToFleetAction#24, InitiatorGUID:1112, Context:EntityActionContext_Movement, 101->99 (Cost: 6) from 0 to 0.4794467.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:32:562 Order STACKOrderUnlockHeroSkill#0000044C; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:32:562 Gameplay STACKUpdated representative hero of senator Politics05 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:32:643 Order STACKOrderUpdateVisibility#0000044D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:33:014 View STACKShipDesignRenderer didn't found anchor for 'Флагман'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

20:35:33:014 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

20:35:33:014 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

20:35:33:037 View STACKShipDesignRenderer didn't found anchor for 'Флагман'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

20:35:33:059 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:35:33:445 Order STACKOrderCompleteMoveToFleetAction#0000044E; EmpireIndex:4; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:33:445 Order STACKOrderTerminateEntityAction#0000044F; EmpireIndex:4; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:33:461 Order STACKOrderCompleteMoveToFleetAction#00000450; EmpireIndex:3; EntityActionId: 37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:33:461 Order STACKOrderTerminateEntityAction#00000451; EmpireIndex:3; EntityActionId: 37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:33:756 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:35:33:756 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:35:34:160 AI STACK[AI] [Event]Remove 62 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:34:160 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,AIEventCivilianShipAttacked,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventBattleWon,EventBattleLost,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventLuxuryDiscovered,EventNewPopulationInEmpire,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:34:160 AI STACK[AI] [Event]keep 11 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:34:160 AI STACK[AI] [Event]keep EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventResearchQueued,EventConstructionQueued,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:34:176 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:34:208 Order STACKOrderMoveIdleFleets#00000452; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:34:259 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:34:376 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:34:393 Order STACKOrderEntityAction#00000453, Ticket: 00000282; EmpireIndex:0; MoveToFleetAction#22, InitiatorGUID:1044, Context:EntityActionContext_Movement, 23->22 (Cost: 6.979593) from 0.1927958 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:34:393 Order STACKOrderEntityAction#00000454, Ticket: 00000283; EmpireIndex:0; MoveToFleetAction#23, InitiatorGUID:1041, Context:EntityActionContext_Movement, 25->22 (Cost: 1.162164) from 0.7748688 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:34:426 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:34:426 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:34:443 Gameplay STACKfleet action with feedback 39 started : ETA 192.085037231445

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:34:443 Order STACKOrderEntityAction#00000455, Ticket: 00000284; EmpireIndex:1; ExpeditionFleetAction#39, InitiatorGUID:1079, Context:Curiosity_PlanetResource_Strategic02 on Файдис III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:34:443 Default STACKOrder preprocessing failed because the law 'LawP00L07' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:34:443 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:34:443 Order STACKOrderEntityAction#00000456, Ticket: 00000287; EmpireIndex:3; GoToFleetAction#39, InitiatorGUID:1147, Context:Path: 54->51->57, Path: Path: 54->51->57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:34:443 Gameplay STACKfleet action with feedback 30 started : ETA 192.086036682129

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:34:443 Order STACKOrderEntityAction#00000457, Ticket: 00000288; EmpireIndex:5; ExpeditionFleetAction#30, InitiatorGUID:1206, Context:Curiosity_PlanetAnomaly44 on Жаен II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:34:460 Order STACKOrderEntityAction#00000458, Ticket: 00000289; EmpireIndex:3; MoveToFleetAction#40, InitiatorGUID:1147, Context:EntityActionContext_Movement, 54->51 (Cost: 5.626964) from 0 to 0.8496048.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:34:694 Order STACKOrderCompleteMoveToFleetAction#00000459; EmpireIndex:0; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:34:694 Order STACKOrderTerminateEntityAction#0000045A; EmpireIndex:0; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:34:710 Order STACKOrderTerminateEntityAction#0000045B; EmpireIndex:0; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:34:859 Order STACKOrderUpdateVisibility#0000045C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:35:360 Order STACKOrderUpdateVisibility#0000045D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:36:426 AI STACK[AI] [Event]Remove 11 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:36:426 AI STACK[AI] [Event]Remove EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventResearchQueued,EventConstructionQueued,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:36:426 AI STACK[AI] [Event]keep 5 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:36:426 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:36:460 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:36:543 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:36:643 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:36:661 Order STACKOrderCompleteMoveToFleetAction#0000045E; EmpireIndex:0; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:36:662 Order STACKOrderTerminateEntityAction#0000045F; EmpireIndex:0; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:36:677 Order STACKOrderTerminateEntityAction#00000460; EmpireIndex:0; EntityActionId: 20

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:36:692 Order STACKOrderCompleteMoveToFleetAction#00000461; EmpireIndex:2; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:36:693 Order STACKOrderTerminateEntityAction#00000462; EmpireIndex:2; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:37:446 Gameplay STACKfleet action with feedback 39 finished : ETA 192.085037231445, Game.Time 193.088279724121, true ETA 193.085037231445

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:37:446 Gameplay STACKfleet action with feedback 30 finished : ETA 192.086036682129, Game.Time 193.088279724121, true ETA 193.086036682129

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:37:446 Order STACKOrderTerminateEntityAction#00000463; EmpireIndex:1; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:37:446 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:37:446 Order STACKOrderTerminateEntityAction#00000464; EmpireIndex:5; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:37:877 Order STACKOrderUpdateVisibility#00000465

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:38:378 Order STACKOrderUpdateVisibility#00000466

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:38:543 Order STACKOrderCompleteMoveToFleetAction#00000467; EmpireIndex:3; EntityActionId: 40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:38:544 Order STACKOrderTerminateEntityAction#00000468; EmpireIndex:3; EntityActionId: 40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:38:677 AI STACK[AI] [Event]Remove 5 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:38:677 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:38:677 AI STACK[AI] [Event]keep 5 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:38:677 AI STACK[AI] [Event]keep EventFleetDocked,EventTutorial_FleetsSelected,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:38:693 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:38:778 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:38:876 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:38:909 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:38:909 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:38:926 Order STACKOrderEntityAction#00000469, Ticket: 0000028A; EmpireIndex:5; GoToFleetAction#31, InitiatorGUID:1206, Context:Path: 115->113->114, Path: Path: 115->113->114

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:38:943 Order STACKOrderEntityAction#0000046A, Ticket: 0000028B; EmpireIndex:5; MoveToFleetAction#32, InitiatorGUID:1206, Context:EntityActionContext_Movement, 115->113 (Cost: 4.108694) from 0 to 0.5155147.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:39:329 Order STACKOrderEntityAction#0000046B, Ticket: 0000028C; EmpireIndex:0; GoToFleetAction#24, InitiatorGUID:1044, Context:Path: 22->16, Path: Path: 22->16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:39:345 Order STACKOrderEntityAction#0000046C, Ticket: 0000028D; EmpireIndex:0; MoveToFleetAction#25, InitiatorGUID:1044, Context:EntityActionContext_Movement, 22->16 (Cost: 0.02040672) from 0 to 0.0008717742.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:40:911 AI STACK[AI] [Event]Remove 5 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:40:911 AI STACK[AI] [Event]Remove EventFleetDocked,EventTutorial_FleetsSelected,EventStrategicResourceAcquired,EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:40:911 AI STACK[AI] [Event]keep 5 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:40:911 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:40:928 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:41:011 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:41:109 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:41:862 Order STACKOrderCompleteMoveToFleetAction#0000046D; EmpireIndex:0; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:41:862 Order STACKOrderTerminateEntityAction#0000046E; EmpireIndex:0; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:42:027 Order STACKOrderUpdateVisibility#0000046F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:42:461 Order STACKOrderEntityAction#00000470; EmpireIndex:0; SleepFleetAction#26, InitiatorGUID:1041

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:42:677 Order STACKOrderCompleteMoveToFleetAction#00000471; EmpireIndex:5; EntityActionId: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:42:677 Order STACKOrderTerminateEntityAction#00000472; EmpireIndex:5; EntityActionId: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:43:143 AI STACK[AI] [Event]Remove 5 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:43:143 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:43:143 AI STACK[AI] [Event]keep 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:43:143 AI STACK[AI] [Event]keep [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:43:177 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:43:259 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:43:360 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:43:393 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:43:410 Order STACKOrderAIClientStateChange#00000473; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:43:410 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:143 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:176 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:259 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:259 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:342 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:342 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:342 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:342 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:376 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:477 Battle STACKDisposing ServerEncounter 1692

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:477 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:510 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:609 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:642 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:660 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:660 Order STACKOrderPutShipOnMarket#00000474

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:727 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:744 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:744 Gameplay STACKAdd 1 experience to ship Mothership#1034

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:744 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:744 Gameplay STACKAdd 1 experience to ship Ship#1046

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:744 Gameplay STACKAdd 1 experience to ship Ship#1064

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:759 Gameplay STACKAdd 1 experience to ship Ship#1081

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:759 Gameplay STACKAdd 1 experience to ship Ship#1089

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:776 Gameplay STACKAdd 1 experience to ship Ship#1108

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:776 Gameplay STACKAdd 1 experience to ship Ship#1114

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:776 Gameplay STACKAdd 1 experience to ship Ship#1129

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:793 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:793 Gameplay STACKAdd 1 experience to ship Ship#1689

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:809 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:809 Gameplay STACKAdd 1 experience to ship Ship#1691

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:825 Gameplay STACKAdd 1 experience to ship Ship#1205

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:825 Gameplay STACKAdd 1 experience to ship Ship#1208

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:44:825 Gameplay STACKAdd 1 experience to ship Ship#1652

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:009 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:009 Gameplay STACKAdd 1 experience to ship Ship#1666

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:009 Gameplay STACKAdd 1 experience to ship Ship#1668

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:009 Gameplay STACKAdd 1 experience to ship Ship#1669

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:009 Gameplay STACKAdd 1 experience to ship Ship#1680

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:009 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:109 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:175 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:175 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:175 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:175 Battle STACKDisposing Encounter 1682

     at Dispose in :line 0
     at ClearEncounters in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:175 Runtime STACK[ChatMessage] RECV: l:/_turn/6 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:199 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:199 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:227 Prism STACKJuggernaut: {"turn":6,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:35:45.166"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:35:45:261 Order STACKOrderUpdateDustInflation#00000475; DustGlobalProduction:216.5215

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:327 Order STACKOrderSendAutomatedShip#00000476; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:343 Order STACKOrderSendAutomatedShip#00000477; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:343 Order STACKOrderUpdateBestSystem#00000478; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:343 Order STACKOrderUpdateBestSystem#00000479; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:343 Order STACKOrderStartAutomatedFleetAction#0000047A; EmpireIndex:1; AutomatedDeliveryFleetAction#40, InitiatorGUID:1707, Context:Path: 81->80->74, Path: Path: 81->80->74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:343 Order STACKOrderStartAutomatedFleetAction#0000047B; EmpireIndex:5; AutomatedDeliveryFleetAction#33, InitiatorGUID:1709, Context:Path: 112->113->110, Path: Path: 112->113->110

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:392 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:476 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:510 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:510 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:510 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:510 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:542 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:542 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:45:542 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:140 Runtime STACK[ChatMessage] RECV: l:/_turn/6 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:140 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:166 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:166 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:166 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:166 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:166 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:166 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:166 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:167 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:167 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:167 Quest STACK[Quests] MinorPopulationQuest06Bis didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:167 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:167 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:167 Quest STACK[Quests] PopulationQuest10 didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:177 Order STACKOrderTerminateSleepFleetAction#0000047C; EmpireIndex:0; EntityActionId: 26, InterruptionCause:ExpeditionAvailable

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:177 Order STACKOrderEntityAction#0000047D; EmpireIndex:1; MoveToProbeAction#41, InitiatorGUID:1625, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:177 Order STACKOrderEntityAction#0000047E; EmpireIndex:2; MoveToProbeAction#25, InitiatorGUID:1615, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:177 Order STACKOrderEntityAction#0000047F; EmpireIndex:5; MoveToProbeAction#34, InitiatorGUID:1616, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:177 Order STACKOrderUpdateBestSystem#00000480; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:177 Order STACKOrderUpdateBestSystem#00000481; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:177 Order STACKOrderTransferResource#00000482; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:177 Order STACKOrderTransferResource#00000483; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:177 Order STACKOrderTransferResource#00000484; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:177 Order STACKOrderTransferResource#00000485; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:177 Order STACKOrderTransferResource#00000486; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:177 Order STACKOrderTransferResource#00000487; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:177 Order STACKOrderTransferResource#00000488; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:177 Order STACKOrderTransferResource#00000489; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:177 Order STACKOrderTransferResource#0000048A; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:177 Order STACKOrderTransferResource#0000048B; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:226 Prism STACKTurn end: {"turn":6,"turnDuration":15,"dustperturn":20.581234,"influenceperturn":14.0,"scienceperturn":37.0,"honorperturn":0.0,"empirefood":32.81965,"empireindustry":59.0,"empiremanpower":303.1,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:35:46.140"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:35:46:260 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:260 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:276 Order STACKOrderUpdateQuests#0000048C, Ticket: 0000028E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:276 Order STACKOrderUpdateQuests#0000048D, Ticket: 0000028F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:276 Order STACKOrderUpdateQuests#0000048E, Ticket: 00000290

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:360 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:46:360 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:46:360 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:46:360 AI STACK[AI] [Event]keep 36 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:46:360 AI STACK[AI] [Event]keep EventBlockadeTick,EventConstructionProgressed,EventConstructionCompleted,EventHeroLevelup,EventConstructionCompleted,EventPopulationGained,EventHeroLevelup,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetFinishedSleep,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:46:377 AI STACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:46:993 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:47:011 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:028 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:048 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:094 Prism STACKAIPerformanceEvent: {"turn":6,"maxBlackboardMessageCount":134,"maxDecisionCount":7,"maxSyncronizationTime":644,"maxAnaysisTime":208,"maxStrategicTime":112,"maxDecisionTime":60,"maxActuatorTime":38,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:35:47.011"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:35:47:094 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:335 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:352 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:352 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:352 Order STACKOrderAIClientStateChange#0000048F; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:352 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:352 Order STACKOrderFinishDockingFleet#00000490, Ticket: 00000291; EmpireIndex:1; FleetGUID:1707

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:352 Order STACKOrderFinishDockingFleet#00000491, Ticket: 00000292; EmpireIndex:5; FleetGUID:1709

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:352 AI STACKStart 38 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:47:352 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:47:367 Order STACKOrderQueueConstruction#00000492, Ticket: 00000293; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Order STACKOrderUnlockHeroSkill#00000493, Ticket: 00000294; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Gameplay STACKUpdated representative hero of senator Politics06 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000494, Ticket: 00000295

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000495, Ticket: 00000296

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000496, Ticket: 00000297

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000497, Ticket: 00000298

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000498, Ticket: 00000299

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Gameplay STACKfleet action with feedback 42 started : ETA 205.015129089355

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Order STACKOrderEntityAction#00000499, Ticket: 0000029A; EmpireIndex:1; ExpeditionFleetAction#42, InitiatorGUID:1079, Context:Curiosity_PlanetResource_Luxury02 on Файдис III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Order STACKOrderUnlockHeroSkill#0000049A, Ticket: 0000029B; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Gameplay STACKUpdated representative hero of senator Politics06 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000049B, Ticket: 0000029C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000049C, Ticket: 0000029D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000049D, Ticket: 0000029E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000049E, Ticket: 0000029F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000049F, Ticket: 000002A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Order STACKOrderCancelLaw#000004A0, Ticket: 000002A1; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Order STACKOrderEntityAction#000004A1, Ticket: 000002A2; EmpireIndex:2; GoToFleetAction#26, InitiatorGUID:1127, Context:Path: 102, Path: Path: 102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Order STACKOrderEntityAction#000004A2, Ticket: 000002A3; EmpireIndex:2; GoToFleetAction#27, InitiatorGUID:1112, Context:Path: 99, Path: Path: 99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:367 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004A3, Ticket: 000002A4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:388 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004A4, Ticket: 000002A5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:388 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004A5, Ticket: 000002A6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:388 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004A6, Ticket: 000002A7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:388 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004A7, Ticket: 000002A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:388 Order STACKOrderEntityAction#000004A8, Ticket: 000002A9; EmpireIndex:3; GoToFleetAction#41, InitiatorGUID:1147, Context:Path: 51->57, Path: Path: 51->57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:388 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004A9, Ticket: 000002AA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:388 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004AA, Ticket: 000002AB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:388 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004AB, Ticket: 000002AC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:388 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004AC, Ticket: 000002AD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:388 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004AD, Ticket: 000002AE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:388 Order STACKOrderCreateShipDesign#000004AE, Ticket: 000002AF; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:388 Order STACKOrderCreateShipDesign#000004AF, Ticket: 000002B0; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:388 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:388 Order STACKOrderStartHackingOperation#000004B0, Ticket: 000002B1; StartGUID:990, TargetGUID:1017, NodePositions:15,NodeIndex:13,NodeIndex:10, HackingOperationGUID:1716, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:402 Order STACKOrderEntityAction#000004B1, Ticket: 000002B2; EmpireIndex:4; GoToFleetAction#33, InitiatorGUID:1176, Context:Path: 10, Path: Path: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:402 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004B2, Ticket: 000002B3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:402 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004B3, Ticket: 000002B4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:402 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004B4, Ticket: 000002B5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:403 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004B5, Ticket: 000002B6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:403 Order STACKOrderUpdateAIDiplomacyTermFeedback#000004B6, Ticket: 000002B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:403 Order STACKOrderEntityAction#000004B7, Ticket: 000002B8; EmpireIndex:5; GoToFleetAction#35, InitiatorGUID:1206, Context:Path: 113->114, Path: Path: 113->114

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:403 Order STACKOrderEntityAction#000004B8, Ticket: 000002B9; EmpireIndex:1; MoveToFleetAction#43, InitiatorGUID:1707, Context:EntityActionContext_Movement, 81->80 (Cost: 3) from 0 to 0.2935248.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:403 Order STACKOrderEntityAction#000004B9, Ticket: 000002BA; EmpireIndex:3; MoveToFleetAction#42, InitiatorGUID:1688, Context:EntityActionContext_Movement, 50->48 (Cost: 3) from 0.32669 to 0.6533799.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:403 Order STACKOrderEntityAction#000004BA, Ticket: 000002BB; EmpireIndex:4; MoveToFleetAction#34, InitiatorGUID:1690, Context:EntityActionContext_Movement, 15->13 (Cost: 3) from 0.3528125 to 0.7056251.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:403 Order STACKOrderEntityAction#000004BB, Ticket: 000002BC; EmpireIndex:5; MoveToFleetAction#36, InitiatorGUID:1709, Context:EntityActionContext_Movement, 112->113 (Cost: 3) from 0 to 0.3696427.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:403 Order STACKOrderEntityAction#000004BC, Ticket: 000002BD; EmpireIndex:5; MoveToFleetAction#37, InitiatorGUID:1651, Context:EntityActionContext_Movement, 112->113 (Cost: 2.115945) from 0.7392855 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:403 Order STACKOrderUpdateEffectZone#000004BD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:403 Order STACKOrderEntityAction#000004BE, Ticket: 000002BE; EmpireIndex:2; MoveToFleetAction#28, InitiatorGUID:1112, Context:EntityActionContext_Movement, 101->99 (Cost: 6) from 0.4794467 to 0.9588934.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:403 Order STACKOrderEntityAction#000004BF, Ticket: 000002BF; EmpireIndex:2; MoveToFleetAction#29, InitiatorGUID:1127, Context:EntityActionContext_Movement, 103->102 (Cost: 1.483534) from 0.8708121 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:403 Order STACKOrderEntityAction#000004C0, Ticket: 000002C0; EmpireIndex:3; MoveToFleetAction#43, InitiatorGUID:1147, Context:EntityActionContext_Movement, 54->51 (Cost: 0.9960726) from 0.8496048 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:412 Order STACKOrderEntityAction#000004C1, Ticket: 000002C1; EmpireIndex:4; MoveToFleetAction#35, InitiatorGUID:1176, Context:EntityActionContext_Movement, 13->10 (Cost: 1.116851) from 0.8888571 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:412 Order STACKOrderEntityAction#000004C2, Ticket: 000002C2; EmpireIndex:5; MoveToFleetAction#38, InitiatorGUID:1206, Context:EntityActionContext_Movement, 115->113 (Cost: 3.861388) from 0.5155147 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:693 Order STACKOrderCompleteMoveToFleetAction#000004C3; EmpireIndex:3; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:693 Order STACKOrderTerminateEntityAction#000004C4; EmpireIndex:3; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:710 Order STACKOrderEntityAction#000004C5, Ticket: 000002C3; EmpireIndex:3; MoveToFleetAction#44, InitiatorGUID:1147, Context:EntityActionContext_Movement, 51->57 (Cost: 6.003927) from 0 to 0.5043823.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:744 Order STACKOrderUpdateVisibility#000004C6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:793 Order STACKOrderCompleteMoveToFleetAction#000004C7; EmpireIndex:4; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:793 Order STACKOrderUpdateVisibility#000004C8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:793 Order STACKOrderTerminateEntityAction#000004C9; EmpireIndex:4; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:809 Order STACKOrderTerminateEntityAction#000004CA; EmpireIndex:4; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:876 Order STACKOrderMoveIdleFleets#000004CB; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:876 Order STACKOrderCompleteMoveToFleetAction#000004CC; EmpireIndex:2; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:876 Order STACKOrderUpdateEffectZone#000004CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:876 Order STACKOrderUpdateVisibility#000004CE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:876 Order STACKOrderTerminateEntityAction#000004CF; EmpireIndex:2; EntityActionId: 29

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:893 Order STACKOrderEntityAction#000004D0, Ticket: 000002C4; EmpireIndex:0; MoveToFleetAction#27, InitiatorGUID:1044, Context:EntityActionContext_Movement, 22->16 (Cost: 7) from 0.0008717742 to 0.2999114.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:47:893 Order STACKOrderTerminateEntityAction#000004D1; EmpireIndex:2; EntityActionId: 26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:48:010 Order STACKOrderCompleteMoveToFleetAction#000004D2; EmpireIndex:5; EntityActionId: 37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:48:010 Order STACKOrderTerminateEntityAction#000004D3; EmpireIndex:5; EntityActionId: 37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:48:026 Order STACKOrderEntityAction#000004D4, Ticket: 000002C5; EmpireIndex:5; MoveToFleetAction#39, InitiatorGUID:1651, Context:EntityActionContext_Movement, 113->110 (Cost: 0.8840551) from 0 to 0.1743937.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:48:294 Order STACKOrderCompleteMoveToFleetAction#000004D5; EmpireIndex:4; EntityActionId: 34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:48:294 Order STACKOrderTerminateEntityAction#000004D6; EmpireIndex:4; EntityActionId: 34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:48:310 Order STACKOrderCompleteMoveToFleetAction#000004D7; EmpireIndex:3; EntityActionId: 42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:48:310 Order STACKOrderTerminateEntityAction#000004D8; EmpireIndex:3; EntityActionId: 42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:48:593 Order STACKOrderCompleteMoveToFleetAction#000004D9; EmpireIndex:5; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:48:593 Order STACKOrderTerminateEntityAction#000004DA; EmpireIndex:5; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:48:610 Order STACKOrderEntityAction#000004DB, Ticket: 000002C6; EmpireIndex:5; MoveToFleetAction#40, InitiatorGUID:1206, Context:EntityActionContext_Movement, 113->114 (Cost: 3.138612) from 0 to 0.2752682.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:49:043 Order STACKOrderUpdateVisibility#000004DC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:49:246 AI STACK[AI] [Event]Remove 36 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:49:246 AI STACK[AI] [Event]Remove EventBlockadeTick,EventConstructionProgressed,EventConstructionCompleted,EventHeroLevelup,EventConstructionCompleted,EventPopulationGained,EventHeroLevelup,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetFinishedSleep,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:49:246 AI STACK[AI] [Event]keep 38 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:49:246 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventConstructionQueued,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventHackingOperationStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:49:262 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:49:345 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:49:395 AI STACKGame object 'HackingOperation' map to AI snapshot 'HackingOperationSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:49:478 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:49:495 Order STACKOrderCompleteMoveToFleetAction#000004DD; EmpireIndex:2; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:49:495 Order STACKOrderUpdateVisibility#000004DE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:49:495 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:49:495 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:49:495 Order STACKOrderTerminateEntityAction#000004DF; EmpireIndex:2; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:49:527 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:49:527 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:49:544 Order STACKOrderQueueConstruction#000004E0, Ticket: 000002C7; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:49:544 Order STACKOrderActivateLaw#000004E1, Ticket: 000002C8; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1719

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:49:544 Order STACKOrderEntityAction#000004E2, Ticket: 000002C9; EmpireIndex:4; ComplimentEmpireAction#36, InitiatorGUID:963, Context:Empire 13 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:49:544 Order STACKOrderQueueResearch#000004E3, Ticket: 000002CA; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionScienceAndExploration4, ConstructionGameEntityGUID:1720, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:49:544 Order STACKOrderQueueResearch#000004E4, Ticket: 000002CB; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionScienceAndExploration25, ConstructionGameEntityGUID:1721, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:49:894 Order STACKOrderUpdateEffectZone#000004E5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:50:010 Order STACKOrderUpdateVisibility#000004E6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:50:378 Gameplay STACKfleet action with feedback 42 finished : ETA 205.015129089355, Game.Time 206.01969909668, true ETA 206.015129089355

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:50:378 Order STACKOrderTerminateEntityAction#000004E7; EmpireIndex:1; EntityActionId: 42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:50:378 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:50:394 Order STACKOrderUpdateEffectZone#000004E8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:50:462 Order STACKOrderCompleteMoveToFleetAction#000004E9; EmpireIndex:0; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:50:462 Order STACKOrderTerminateEntityAction#000004EA; EmpireIndex:0; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:50:744 Order STACKOrderCompleteMoveToFleetAction#000004EB; EmpireIndex:5; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:50:744 Order STACKOrderTerminateEntityAction#000004EC; EmpireIndex:5; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:50:777 Order STACKOrderCompleteMoveToFleetAction#000004ED; EmpireIndex:5; EntityActionId: 36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:50:777 Order STACKOrderTerminateEntityAction#000004EE; EmpireIndex:5; EntityActionId: 36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:50:844 Order STACKOrderCompleteMoveToFleetAction#000004EF; EmpireIndex:1; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:50:844 Order STACKOrderTerminateEntityAction#000004F0; EmpireIndex:1; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:50:910 Order STACKOrderUpdateEffectZone#000004F1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:51:683 Order STACKOrderSetGameNodeDiscoveryStatus#000004F2; EmpireIndex:0; Discovered:True, NodeGUID:197

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:51:683 AI STACK[AI] [Event]Remove 38 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:51:683 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventConstructionQueued,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventShipDesignCreated,EventShipDesignCreated,EventHackingOperationStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:51:683 AI STACK[AI] [Event]keep 14 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:51:683 AI STACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventResearchQueued,EventResearchQueued,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:51:711 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:51:735 Order STACKOrderUpdateVisibility#000004F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:51:832 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:51:976 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:52:013 Default STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 1/Фидикс II

     at OnFocusedPlanetChanged in :line 0
     at OnFocusedPlanetIndexChange in :line 0
     at Update in :line 0

20:35:52:013 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:52:013 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:52:041 Order STACKOrderEntityAction#000004F4, Ticket: 000002CC; EmpireIndex:1; GoToFleetAction#44, InitiatorGUID:1079, Context:Path: 84->82, Path: Path: 84->82

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:52:041 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:52:041 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:52:041 Gameplay STACKfleet action with feedback 30 started : ETA 209.672920227051

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:52:041 Order STACKOrderEntityAction#000004F5, Ticket: 000002CF; EmpireIndex:2; ColonizeFleetAction#30, InitiatorGUID:1127, Context:Рак III(Planet 2) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:52:041 Gameplay STACKfleet action with feedback 37 started : ETA 209.672920227051

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:52:041 Order STACKOrderEntityAction#000004F6, Ticket: 000002D0; EmpireIndex:4; ExpeditionFleetAction#37, InitiatorGUID:1176, Context:Curiosity_Loot_Ruins_Era1 on Меропа III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:52:056 Order STACKOrderEntityAction#000004F7, Ticket: 000002D1; EmpireIndex:1; MoveToFleetAction#45, InitiatorGUID:1079, Context:EntityActionContext_Movement, 84->82 (Cost: 3.5) from 0 to 0.3360532.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:52:146 Order STACKOrderCompleteMoveToFleetAction#000004F8; EmpireIndex:5; EntityActionId: 40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:52:146 Order STACKOrderUpdateVisibility#000004F9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:52:146 Order STACKOrderTerminateEntityAction#000004FA; EmpireIndex:5; EntityActionId: 40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:52:182 Default STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 2/Фидикс III

     at OnFocusedPlanetChanged in :line 0
     at OnFocusedPlanetIndexChange in :line 0
     at Update in :line 0

20:35:52:211 Order STACKOrderCompleteMoveToFleetAction#000004FB; EmpireIndex:3; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:52:211 Order STACKOrderTerminateEntityAction#000004FC; EmpireIndex:3; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:52:312 Default STACKGalaxyViewLevel_SystemDiscovery : OnFocusedPlanetChanged : Planet 3/Фидикс IV

     at OnFocusedPlanetChanged in :line 0
     at OnFocusedPlanetIndexChange in :line 0
     at Update in :line 0

20:35:54:010 AI STACK[AI] [Event]Remove 14 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:54:027 AI STACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventResearchQueued,EventResearchQueued,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:54:027 AI STACK[AI] [Event]keep 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:54:027 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:54:044 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:54:127 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:54:227 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:54:260 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:54:260 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:54:276 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:54:563 Gameplay STACKfleet action with feedback 28 started : ETA 212.20198059082

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:54:563 Order STACKOrderEntityAction#000004FD, Ticket: 000002D3; EmpireIndex:0; ExpeditionFleetAction#28, InitiatorGUID:1041, Context:Curiosity_PlanetAnomaly44 on Фидикс II(Planet 1) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:55:057 Gameplay STACKfleet action with feedback 30 finished : ETA 209.672920227051, Game.Time 210.685676574707, true ETA 210.672920227051

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:55:057 Gameplay STACKfleet action with feedback 37 finished : ETA 209.672920227051, Game.Time 210.685676574707, true ETA 210.672920227051

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:55:057 Order STACKOrderTerminateEntityAction#000004FE; EmpireIndex:2; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:55:057 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:55:057 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:55:057 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:55:068 Order STACKOrderTerminateEntityAction#000004FF; EmpireIndex:4; EntityActionId: 37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:55:068 Order STACKOrderUpdateAutoImprovements#00000500, ColonizedStarSystemGUID:1722, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:55:143 Order STACKOrderUpdateVisibility#00000501

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:55:693 Order STACKOrderCompleteMoveToFleetAction#00000502; EmpireIndex:1; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:55:694 Order STACKOrderTerminateEntityAction#00000503; EmpireIndex:1; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:56:277 AI STACK[AI] [Event]Remove 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:56:277 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:56:277 AI STACK[AI] [Event]keep 26 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:56:277 AI STACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:56:293 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:56:377 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:56:511 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:56:527 AI STACK[AI] Cancel task 97 : can find context 1127 : for empire 2 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:56:544 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:56:544 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:35:56:560 Gameplay STACKfleet action with feedback 38 started : ETA 214.202606201172

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:56:560 Order STACKOrderEntityAction#00000504, Ticket: 000002D4; EmpireIndex:4; ExpeditionFleetAction#38, InitiatorGUID:1176, Context:Curiosity_PlanetResource_Strategic02 on Меропа IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:56:560 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:35:56:577 Order STACKOrderAIClientStateChange#00000505; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:56:577 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:57:578 Gameplay STACKfleet action with feedback 28 finished : ETA 212.20198059082, Game.Time 213.217926025391, true ETA 213.20198059082

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:57:578 Order STACKOrderTerminateEntityAction#00000506; EmpireIndex:0; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:57:643 Prism STACKProbe Used: {"turn":6,"usage":"curiosity","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:35:57.561"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:35:59:577 Gameplay STACKfleet action with feedback 38 finished : ETA 214.202606201172, Game.Time 215.218276977539, true ETA 215.202606201172

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:59:577 Order STACKOrderTerminateEntityAction#00000507; EmpireIndex:4; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:35:59:577 Quest STACK[Quests] TestStrategicAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:05:330 Order STACKOrderEntityAction#00000508; EmpireIndex:0; SleepFleetAction#29, InitiatorGUID:1041

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:06:459 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:06:493 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:06:577 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:06:577 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:06:660 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:06:660 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:06:660 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:06:660 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:06:694 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:06:793 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:06:827 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:06:927 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:06:960 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:06:978 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:044 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:061 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:061 Gameplay STACKAdd 1 experience to ship Mothership#1034

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:061 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:061 Gameplay STACKAdd 1 experience to ship Ship#1046

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:061 Gameplay STACKAdd 1 experience to ship Ship#1064

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:077 Gameplay STACKAdd 1 experience to ship Ship#1081

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:077 Gameplay STACKAdd 1 experience to ship Ship#1089

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:077 Gameplay STACKAdd 1 experience to ship Ship#1708

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:093 Gameplay STACKAdd 1 experience to ship Ship#1108

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:093 Gameplay STACKAdd 1 experience to ship Ship#1114

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:110 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:110 Gameplay STACKAdd 1 experience to ship Ship#1689

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:126 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:126 Gameplay STACKAdd 1 experience to ship Ship#1691

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:143 Gameplay STACKAdd 1 experience to ship Ship#1205

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:143 Gameplay STACKAdd 1 experience to ship Ship#1208

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:144 Gameplay STACKAdd 1 experience to ship Ship#1652

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:144 Gameplay STACKAdd 1 experience to ship Ship#1710

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:327 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:327 Gameplay STACKAdd 1 experience to ship Ship#1666

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:327 Gameplay STACKAdd 1 experience to ship Ship#1668

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:327 Gameplay STACKAdd 1 experience to ship Ship#1669

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:327 Gameplay STACKAdd 1 experience to ship Ship#1680

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:327 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:427 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:493 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:493 Gameplay STACKAdd 0 experience to ship Ship#1676

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:493 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:493 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:493 Battle STACKDisposing Encounter 1692

     at Dispose in :line 0
     at ClearEncounters in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:493 Runtime STACK[ChatMessage] RECV: l:/_turn/7 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:544 Prism STACKConstruction completed: {"turn":7,"constructionName":"StarSystemImprovementStartingDustScience","colonizedStarSystemGUID":"1538","productionCost":160,"constructionIndex":2,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:36:07.460"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:07:577 Order STACKOrderUpdateDustInflation#00000509; DustGlobalProduction:220.1579

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:646 Order STACKOrderSendAutomatedShip#0000050A; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:646 Order STACKOrderSendAutomatedShip#0000050B; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:646 Order STACKOrderUpdateBestSystem#0000050C; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:660 Order STACKOrderUpdateBestSystem#0000050D; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:660 Order STACKOrderStartAutomatedFleetAction#0000050E; EmpireIndex:3; AutomatedDeliveryFleetAction#45, InitiatorGUID:1726, Context:Path: 50->48->47, Path: Path: 50->48->47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:660 Order STACKOrderStartAutomatedFleetAction#0000050F; EmpireIndex:4; AutomatedDeliveryFleetAction#39, InitiatorGUID:1728, Context:Path: 15->13, Path: Path: 15->13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:710 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:793 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:828 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:828 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:828 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:828 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:860 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:860 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:07:860 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:112 Runtime STACK[ChatMessage] RECV: l:/_turn/7 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:112 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:140 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:140 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:140 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:140 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:140 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:140 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:140 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:140 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:140 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:148 Order STACKOrderUpdateBestSystem#00000510; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:149 Order STACKOrderUpdateBestSystem#00000511; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:194 Prism STACKJuggernaut: {"turn":7,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:36:08.112"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:08:228 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:228 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:244 Order STACKOrderUpdateQuests#00000512, Ticket: 000002D5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:327 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:327 AI STACK[AI] [Event]Remove 26 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:08:327 AI STACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:08:327 AI STACK[AI] [Event]keep 26 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:08:327 AI STACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventTutorial_FleetsSelected,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:08:680 Prism STACKTurn end: {"turn":7,"turnDuration":20,"dustperturn":35.57515,"influenceperturn":14.0,"scienceperturn":52.0,"honorperturn":0.0,"empirefood":32.4007263,"empireindustry":59.0,"empiremanpower":303.1,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:36:08.596"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:08:944 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:08:961 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:978 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:08:997 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:013 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:045 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:210 Prism STACKAIPerformanceEvent: {"turn":7,"maxBlackboardMessageCount":139,"maxDecisionCount":5,"maxSyncronizationTime":619,"maxAnaysisTime":173,"maxStrategicTime":123,"maxDecisionTime":43,"maxActuatorTime":35,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:36:09.128"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:09:288 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:300 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:300 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:300 Order STACKOrderAIClientStateChange#00000513; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:300 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:300 Order STACKOrderFinishDockingFleet#00000514, Ticket: 000002D6; EmpireIndex:3; FleetGUID:1726

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:300 Order STACKOrderFinishDockingFleet#00000515, Ticket: 000002D7; EmpireIndex:4; FleetGUID:1728

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:300 AI STACKStart 34 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:09:300 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:09:315 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000516, Ticket: 000002D8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:315 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000517, Ticket: 000002D9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:315 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000518, Ticket: 000002DA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:315 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000519, Ticket: 000002DB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:315 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000051A, Ticket: 000002DC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:315 Order STACKOrderCancelLaw#0000051B, Ticket: 000002DD; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:315 Order STACKOrderEntityAction#0000051C, Ticket: 000002DE; EmpireIndex:1; GoToFleetAction#46, InitiatorGUID:1079, Context:Path: 82, Path: Path: 82

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:315 Order STACKOrderEntityAction#0000051D, Ticket: 000002DF; EmpireIndex:2; OutpostActionBoostGrowthWithDust#31, InitiatorGUID:1722

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:315 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000051E, Ticket: 000002E0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:315 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000051F, Ticket: 000002E1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:315 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000520, Ticket: 000002E2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:315 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000521, Ticket: 000002E3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:315 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000522, Ticket: 000002E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:315 Order STACKOrderCancelLaw#00000523, Ticket: 000002E5; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:315 Order STACKOrderEntityAction#00000524, Ticket: 000002E6; EmpireIndex:2; GoToFleetAction#32, InitiatorGUID:1112, Context:Path: 99, Path: Path: 99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:315 Order STACKOrderUnlockHeroSkill#00000525, Ticket: 000002E7; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:315 Gameplay STACKUpdated representative hero of senator Politics04 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:315 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000526, Ticket: 000002E8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:315 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000527, Ticket: 000002E9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:331 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000528, Ticket: 000002EA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:331 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000529, Ticket: 000002EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:331 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000052A, Ticket: 000002EC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:331 Order STACKOrderTransferShips#0000052B, Ticket: 000002ED; EmpireIndex:3; ShipGUIDs: [1676], HeroGUID:0, Position:NodeIndex:50, DestinationGarrisonGUID:1730

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:331 Order STACKOrderEntityAction#0000052C, Ticket: 000002EE; EmpireIndex:3; GoToFleetAction#46, InitiatorGUID:1147, Context:Path: 57, Path: Path: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:331 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000052D, Ticket: 000002EF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:331 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000052E, Ticket: 000002F0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:331 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000052F, Ticket: 000002F1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:331 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000530, Ticket: 000002F2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:331 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000531, Ticket: 000002F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:331 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000532, Ticket: 000002F4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:331 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000533, Ticket: 000002F5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:331 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000534, Ticket: 000002F6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:331 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000535, Ticket: 000002F7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:331 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000536, Ticket: 000002F8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:331 Order STACKOrderEntityAction#00000537, Ticket: 000002F9; EmpireIndex:5; GoToFleetAction#41, InitiatorGUID:1206, Context:Path: 114, Path: Path: 114

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:331 Order STACKOrderEntityAction#00000538, Ticket: 000002FA; EmpireIndex:1; MoveToFleetAction#47, InitiatorGUID:1707, Context:EntityActionContext_Movement, 81->80 (Cost: 3) from 0.2935248 to 0.5870496.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:331 Order STACKOrderEntityAction#00000539, Ticket: 000002FB; EmpireIndex:3; MoveToFleetAction#47, InitiatorGUID:1726, Context:EntityActionContext_Movement, 50->48 (Cost: 3) from 0 to 0.32669.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:345 Order STACKOrderEntityAction#0000053A, Ticket: 000002FC; EmpireIndex:3; MoveToFleetAction#48, InitiatorGUID:1688, Context:EntityActionContext_Movement, 50->48 (Cost: 3) from 0.6533799 to 0.9800699.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:345 Order STACKOrderEntityAction#0000053B, Ticket: 000002FD; EmpireIndex:4; MoveToFleetAction#40, InitiatorGUID:1728, Context:EntityActionContext_Movement, 15->13 (Cost: 3) from 0 to 0.3528125.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:345 Order STACKOrderEntityAction#0000053C, Ticket: 000002FE; EmpireIndex:4; MoveToFleetAction#41, InitiatorGUID:1690, Context:EntityActionContext_Movement, 15->13 (Cost: 2.503099) from 0.7056251 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:345 Order STACKOrderEntityAction#0000053D, Ticket: 000002FF; EmpireIndex:5; MoveToFleetAction#42, InitiatorGUID:1709, Context:EntityActionContext_Movement, 112->113 (Cost: 3) from 0.3696427 to 0.7392855.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:345 Order STACKOrderEntityAction#0000053E, Ticket: 00000300; EmpireIndex:5; MoveToFleetAction#43, InitiatorGUID:1651, Context:EntityActionContext_Movement, 113->110 (Cost: 3) from 0.1743937 to 0.7661907.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:345 Order STACKOrderEntityAction#0000053F, Ticket: 00000301; EmpireIndex:1; MoveToFleetAction#48, InitiatorGUID:1079, Context:EntityActionContext_Movement, 84->82 (Cost: 6.915019) from 0.3360532 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:345 Order STACKOrderEntityAction#00000540, Ticket: 00000302; EmpireIndex:2; MoveToFleetAction#33, InitiatorGUID:1112, Context:EntityActionContext_Movement, 101->99 (Cost: 0.5144252) from 0.9588934 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:345 Order STACKOrderFinishDockingFleet#00000541, Ticket: 00000303; EmpireIndex:3; FleetGUID:1730

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:345 Order STACKOrderEntityAction#00000542, Ticket: 00000304; EmpireIndex:3; MoveToFleetAction#49, InitiatorGUID:1147, Context:EntityActionContext_Movement, 51->57 (Cost: 5.899597) from 0.5043823 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:345 Order STACKOrderEntityAction#00000543, Ticket: 00000305; EmpireIndex:5; MoveToFleetAction#44, InitiatorGUID:1206, Context:EntityActionContext_Movement, 113->114 (Cost: 7) from 0.2752682 to 0.8891946.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:345 Order STACKOrderUpdateEffectZone#00000544

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:510 Order STACKOrderCompleteMoveToFleetAction#00000545; EmpireIndex:2; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:510 Order STACKOrderTerminateEntityAction#00000546; EmpireIndex:2; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:527 Order STACKOrderTerminateEntityAction#00000547; EmpireIndex:2; EntityActionId: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:09:860 Order STACKOrderUpdateEffectZone#00000548

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:044 Order STACKOrderCompleteMoveToFleetAction#00000549; EmpireIndex:5; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:044 Order STACKOrderTerminateEntityAction#0000054A; EmpireIndex:5; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:078 Order STACKOrderMoveIdleFleets#0000054B; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:093 Order STACKOrderEntityAction#0000054C, Ticket: 00000306; EmpireIndex:0; MoveToFleetAction#30, InitiatorGUID:1044, Context:EntityActionContext_Movement, 22->16 (Cost: 7) from 0.2999114 to 0.5989511.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:093 Order STACKOrderCompleteMoveToFleetAction#0000054D; EmpireIndex:4; EntityActionId: 41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:093 Order STACKOrderTerminateEntityAction#0000054E; EmpireIndex:4; EntityActionId: 41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:112 Default STACKDelivering remaining pop (fleet : 1690, system : 1621)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:112 Order STACKOrderTerminateEntityAction#0000054F; EmpireIndex:4; EntityActionId: 26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:112 Default STACKTerminating AutomatedDelivery Fleet 1690 on system ColonizedStarSystem#1621

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:195 Order STACKOrderUpdateVisibility#00000550

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:228 Order STACKOrderCompleteMoveToFleetAction#00000551; EmpireIndex:5; EntityActionId: 42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:228 Order STACKOrderTerminateEntityAction#00000552; EmpireIndex:5; EntityActionId: 42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:260 Order STACKOrderCompleteMoveToFleetAction#00000553; EmpireIndex:3; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:260 Order STACKOrderTerminateEntityAction#00000554; EmpireIndex:3; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:294 Order STACKOrderCompleteMoveToFleetAction#00000555; EmpireIndex:1; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:294 Order STACKOrderTerminateEntityAction#00000556; EmpireIndex:1; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:360 Order STACKOrderUpdateVisibility#00000557

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:360 Order STACKOrderUpdateEffectZone#00000558

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:10:861 Order STACKOrderUpdateVisibility#00000559

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:196 AI STACK[AI] [Event]Remove 26 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:11:196 AI STACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventStrategicResourceAcquired,EventTemporaryEffectStarted,EventCuriosityDiscoveredWithFleet,EventTutorial_FleetsSelected,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventHeroLevelup,EventConstructionProgressed,EventConstructionProgressed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:11:196 AI STACK[AI] [Event]keep 33 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:11:196 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventLawAbrogated,EventFleetMoveStarted,EventOutpostActionStarted,EventLawAbrogated,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:11:212 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:294 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:411 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:411 Order STACKOrderUpdateVisibility#0000055A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:428 Order STACKOrderCompleteMoveToFleetAction#0000055B; EmpireIndex:3; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:428 Order STACKOrderTerminateEntityAction#0000055C; EmpireIndex:3; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:444 Order STACKOrderTerminateEntityAction#0000055D; EmpireIndex:3; EntityActionId: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:444 AI STACK[AI] Cancel task 182 : can find context 1690 : for empire 4 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:11:444 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:11:444 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:11:461 Order STACKOrderActivateLaw#0000055E, Ticket: 00000307; EmpireIndex:1; LawDefinitionName:LawP06L01, IsForced:False, LawGUID:1731

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:461 Order STACKOrderActivateLaw#0000055F, Ticket: 00000308; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1732

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:461 Order STACKOrderEntityAction#00000560, Ticket: 00000309; EmpireIndex:3; GoToFleetAction#50, InitiatorGUID:1730, Context:Path: 50->48, Path: Path: 50->48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:461 Order STACKOrderQueueConstruction#00000561, Ticket: 0000030A; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:461 Order STACKOrderEntityAction#00000562, Ticket: 0000030B; EmpireIndex:4; GoToFleetAction#42, InitiatorGUID:1176, Context:Path: 10->13->11, Path: Path: 10->13->11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:478 Order STACKOrderEntityAction#00000563, Ticket: 0000030C; EmpireIndex:3; MoveToFleetAction#51, InitiatorGUID:1730, Context:EntityActionContext_Movement, 50->48 (Cost: 6) from 0 to 0.6533799.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:478 Order STACKOrderEntityAction#00000564, Ticket: 0000030D; EmpireIndex:4; MoveToFleetAction#43, InitiatorGUID:1176, Context:EntityActionContext_Movement, 10->13 (Cost: 6) from 0 to 0.5970872.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:495 Order STACKOrderUpdateVisibility#00000565

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:578 Order STACKOrderCompleteMoveToFleetAction#00000566; EmpireIndex:1; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:578 Order STACKOrderUpdateVisibility#00000567

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:578 Order STACKOrderTerminateEntityAction#00000568; EmpireIndex:1; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:594 Order STACKOrderTerminateEntityAction#00000569; EmpireIndex:1; EntityActionId: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:660 Order STACKOrderCompleteMoveToFleetAction#0000056A; EmpireIndex:5; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:11:660 Order STACKOrderTerminateEntityAction#0000056B; EmpireIndex:5; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:12:660 Order STACKOrderCompleteMoveToFleetAction#0000056C; EmpireIndex:0; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:12:660 Order STACKOrderTerminateEntityAction#0000056D; EmpireIndex:0; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:12:744 Order STACKOrderCompleteMoveToFleetAction#0000056E; EmpireIndex:4; EntityActionId: 40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:12:744 Order STACKOrderTerminateEntityAction#0000056F; EmpireIndex:4; EntityActionId: 40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:12:761 Order STACKOrderCompleteMoveToFleetAction#00000570; EmpireIndex:3; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:12:761 Order STACKOrderTerminateEntityAction#00000571; EmpireIndex:3; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:13:460 AI STACK[AI] [Event]Remove 33 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:13:460 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventLawAbrogated,EventFleetMoveStarted,EventOutpostActionStarted,EventLawAbrogated,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:13:460 AI STACK[AI] [Event]keep 15 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:13:460 AI STACK[AI] [Event]keep EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:13:477 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:13:561 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:13:677 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:13:710 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:13:710 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:13:727 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:13:727 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:13:727 Order STACKOrderEntityAction#00000572, Ticket: 00000310; EmpireIndex:2; LaunchProbeFleetAction#34, InitiatorGUID:1112, Context:EntityActionContext_Vector

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:13:727 Order STACKOrderEntityAction#00000573; EmpireIndex:2; MoveToProbeAction#35, InitiatorGUID:1735, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:14:578 Order STACKOrderUpdateVisibility#00000574

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:15:160 Order STACKOrderUpdateVisibility#00000575

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:15:712 AI STACK[AI] [Event]Remove 15 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:15:712 AI STACK[AI] [Event]Remove EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventLawActivated,ScoreProviderEvent,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:15:712 AI STACK[AI] [Event]keep 5 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:15:712 AI STACK[AI] [Event]keep EventProbeLaunched,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:15:728 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:15:814 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:15:930 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:15:946 Order STACKOrderCompleteMoveToFleetAction#00000576; EmpireIndex:3; EntityActionId: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:15:946 Order STACKOrderCompleteMoveToFleetAction#00000577; EmpireIndex:4; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:15:946 Order STACKOrderTerminateEntityAction#00000578; EmpireIndex:3; EntityActionId: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:15:946 Order STACKOrderTerminateEntityAction#00000579; EmpireIndex:4; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:15:964 AI STACKStart 4 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:15:964 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:15:981 Default STACKOrder preprocessing failed because the law 'LawP06L01' is not activable (failureFlags=AlreadyActive,NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:15:981 Order STACKOrderEntityAction#0000057A, Ticket: 00000312; EmpireIndex:1; GoToFleetAction#49, InitiatorGUID:1079, Context:Path: 82->80->74->76, Path: Path: 82->80->74->76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:15:981 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:15:981 Order STACKOrderEntityAction#0000057B, Ticket: 00000314; EmpireIndex:3; GoToFleetAction#52, InitiatorGUID:1147, Context:Path: 57->51->50->49, Path: Path: 57->51->50->49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:15:981 Order STACKOrderAIClientStateChange#0000057C; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:15:981 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:15:981 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:15:981 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:15:981 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:15:981 AI STACK[AI] [Event]Remove 5 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:15:981 AI STACK[AI] [Event]Remove EventProbeLaunched,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:15:981 AI STACK[AI] [Event]keep 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:15:981 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:15:996 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:15:996 Order STACKOrderAIClientStateChange#0000057D; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:15:996 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:16:079 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:16:179 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:16:197 Order STACKOrderEntityAction#0000057E, Ticket: 00000315; EmpireIndex:1; MoveToFleetAction#50, InitiatorGUID:1079, Context:EntityActionContext_Movement, 82->80 (Cost: 0.08498096) from 0 to 0.008028739.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:16:197 Order STACKOrderEntityAction#0000057F, Ticket: 00000316; EmpireIndex:3; MoveToFleetAction#53, InitiatorGUID:1147, Context:EntityActionContext_Movement, 57->51 (Cost: 1.100403) from 0 to 0.09244344.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:16:211 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:16:212 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:16:228 Default STACKOrder preprocessing failed because the law 'LawP00L01MajorHisshos' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:16:228 Order STACKOrderEntityAction#00000580, Ticket: 00000318; EmpireIndex:2; GoToFleetAction#36, InitiatorGUID:1112, Context:Path: 99->98, Path: Path: 99->98

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:16:245 Order STACKOrderEntityAction#00000581, Ticket: 00000319; EmpireIndex:2; MoveToFleetAction#37, InitiatorGUID:1112, Context:EntityActionContext_Movement, 99->98 (Cost: 2.485575) from 0 to 0.4564967.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:16:586 Order STACKOrderQueueConstruction#00000582; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:18:228 AI STACK[AI] [Event]Remove 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:18:228 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:18:228 AI STACK[AI] [Event]keep 5 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:18:228 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventConstructionQueued, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:18:245 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:18:327 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:18:443 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:18:477 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:18:477 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:18:494 Default STACKOrder preprocessing failed because the law 'LawP00L05MajorHisshos' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:18:710 Order STACKOrderCompleteMoveToFleetAction#00000583; EmpireIndex:1; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:18:710 Order STACKOrderTerminateEntityAction#00000584; EmpireIndex:1; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:19:077 Order STACKOrderCompleteMoveToFleetAction#00000585; EmpireIndex:3; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:19:077 Order STACKOrderTerminateEntityAction#00000586; EmpireIndex:3; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:19:343 Order STACKOrderUpdateVisibility#00000587

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:19:377 Order STACKOrderCompleteMoveToFleetAction#00000588; EmpireIndex:2; EntityActionId: 37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:19:377 Order STACKOrderTerminateEntityAction#00000589; EmpireIndex:2; EntityActionId: 37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:20:493 AI STACK[AI] [Event]Remove 5 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:20:493 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventConstructionQueued, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:20:493 AI STACK[AI] [Event]keep 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:20:493 AI STACK[AI] [Event]keep [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:20:510 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:20:594 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:20:694 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:20:727 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:20:727 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:20:727 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:20:744 Order STACKOrderAIClientStateChange#0000058A; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:20:744 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:20:744 Default STACKOrder preprocessing failed because the law 'LawP00L08MajorHisshos' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:21:494 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:21:527 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:21:610 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:21:610 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:21:693 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:21:693 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:21:693 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:21:694 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:21:727 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:21:827 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:21:860 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:21:961 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:21:993 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:010 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:077 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:094 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:094 Gameplay STACKAdd 1 experience to ship Mothership#1034

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:094 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:094 Gameplay STACKAdd 1 experience to ship Ship#1046

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:094 Gameplay STACKAdd 1 experience to ship Ship#1064

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:111 Gameplay STACKAdd 1 experience to ship Ship#1081

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:111 Gameplay STACKAdd 1 experience to ship Ship#1089

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:111 Gameplay STACKAdd 1 experience to ship Ship#1708

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:127 Gameplay STACKAdd 1 experience to ship Ship#1108

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:127 Gameplay STACKAdd 1 experience to ship Ship#1114

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:144 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:144 Gameplay STACKAdd 1 experience to ship Ship#1689

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:144 Gameplay STACKAdd 1 experience to ship Ship#1727

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:144 Gameplay STACKAdd 1 experience to ship Ship#1676

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:160 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:160 Gameplay STACKAdd 1 experience to ship Ship#1729

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:177 Gameplay STACKAdd 1 experience to ship Ship#1205

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:177 Gameplay STACKAdd 1 experience to ship Ship#1208

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:177 Gameplay STACKAdd 1 experience to ship Ship#1652

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:177 Gameplay STACKAdd 1 experience to ship Ship#1710

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:360 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:360 Gameplay STACKAdd 1 experience to ship Ship#1666

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:360 Gameplay STACKAdd 1 experience to ship Ship#1668

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:360 Gameplay STACKAdd 1 experience to ship Ship#1669

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:360 Gameplay STACKAdd 1 experience to ship Ship#1680

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:360 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:460 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:537 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:537 Gameplay STACKAdd 0 experience to ship Ship#1712

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:537 Gameplay STACKAdd 0 experience to ship Ship#1702

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:537 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:537 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:537 Runtime STACK[ChatMessage] RECV: l:/_turn/8 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:560 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:594 Prism STACKTechnology Unlock: {"technology":"TechnologyDefinitionEconomyAndTrade2","stage":"TechnologyStageDefinitionEconomyAndTrade1","turn":9,"isstage":"False","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:36:22.494"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:22:628 Order STACKOrderUpdateDustInflation#0000058B; DustGlobalProduction:208.0404

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:705 Order STACKOrderSendAutomatedShip#0000058C; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:705 Order STACKOrderSendAutomatedShip#0000058D; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:705 Order STACKOrderSendAutomatedShip#0000058E; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:713 Order STACKOrderUpdateBestSystem#0000058F; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:713 Order STACKOrderUpdateBestSystem#00000590; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:713 Order STACKOrderStartAutomatedFleetAction#00000591; EmpireIndex:1; AutomatedDeliveryFleetAction#51, InitiatorGUID:1738, Context:Path: 81->80->74, Path: Path: 81->80->74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:713 Order STACKOrderStartAutomatedFleetAction#00000592; EmpireIndex:2; AutomatedDeliveryFleetAction#38, InitiatorGUID:1741, Context:Path: 103->102, Path: Path: 103->102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:713 Order STACKOrderStartAutomatedFleetAction#00000593; EmpireIndex:5; AutomatedDeliveryFleetAction#45, InitiatorGUID:1743, Context:Path: 112->113->110, Path: Path: 112->113->110

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:760 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:844 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:878 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:878 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:878 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:878 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:911 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:911 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:22:911 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:497 Runtime STACK[ChatMessage] RECV: l:/_turn/8 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:497 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:523 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:523 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:523 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:523 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:523 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:523 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:523 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:523 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:523 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:534 Order STACKOrderTerminateSleepFleetAction#00000594; EmpireIndex:0; EntityActionId: 29, InterruptionCause:ExpeditionAvailable

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:534 Order STACKOrderEntityAction#00000595; EmpireIndex:2; MoveToProbeAction#39, InitiatorGUID:1735, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:534 Order STACKOrderUpdateBestSystem#00000596; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:534 Order STACKOrderUpdateBestSystem#00000597; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:534 Order STACKOrderTransferResource#00000598; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:534 Order STACKOrderTransferResource#00000599; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:534 Order STACKOrderTransferResource#0000059A; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:534 Order STACKOrderTransferResource#0000059B; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:534 Order STACKOrderTransferResource#0000059C; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:534 Order STACKOrderTransferResource#0000059D; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:534 Order STACKOrderTransferResource#0000059E; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:534 Order STACKOrderTransferResource#0000059F; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:534 Order STACKOrderTransferResource#000005A0; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:534 Order STACKOrderTransferResource#000005A1; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:577 Prism STACKJuggernaut: {"turn":8,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:36:23.497"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:23:611 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:611 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:627 Order STACKOrderUpdateQuests#000005A2, Ticket: 0000031C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:627 Order STACKOrderUpdateQuests#000005A3, Ticket: 0000031D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:627 Order STACKOrderUpdateQuests#000005A4, Ticket: 0000031E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:712 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:23:712 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:23:712 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:23:712 AI STACK[AI] [Event]keep 41 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:23:712 AI STACK[AI] [Event]keep EventBlockadeTick,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventHeroLevelup,EventConstructionCompleted,EventHeroLevelup,EventHackingOperationMoveStepComplete,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetFinishedSleep,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:24:071 Prism STACKTurn end: {"turn":8,"turnDuration":13,"dustperturn":35.59544,"influenceperturn":14.0,"scienceperturn":52.0,"honorperturn":0.0,"empirefood":31.9901371,"empireindustry":59.0,"empiremanpower":303.1,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:36:23.979"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:24:495 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:24:511 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:528 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:546 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:561 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:578 Prism STACKAIPerformanceEvent: {"turn":8,"maxBlackboardMessageCount":137,"maxDecisionCount":7,"maxSyncronizationTime":782,"maxAnaysisTime":166,"maxStrategicTime":127,"maxDecisionTime":47,"maxActuatorTime":45,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:36:24.495"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:24:594 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:840 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:855 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:855 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:855 Order STACKOrderAIClientStateChange#000005A5; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:855 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:855 Order STACKOrderFinishDockingFleet#000005A6, Ticket: 0000031F; EmpireIndex:1; FleetGUID:1738

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:855 Order STACKOrderFinishDockingFleet#000005A7, Ticket: 00000320; EmpireIndex:2; FleetGUID:1741

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:855 Order STACKOrderFinishDockingFleet#000005A8, Ticket: 00000321; EmpireIndex:5; FleetGUID:1743

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:855 AI STACKStart 37 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:24:855 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:24:872 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005A9, Ticket: 00000322

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:872 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005AA, Ticket: 00000323

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:872 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005AB, Ticket: 00000324

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:872 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005AC, Ticket: 00000325

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:872 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005AD, Ticket: 00000326

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:872 Order STACKOrderTransferShips#000005AE, Ticket: 00000327; EmpireIndex:1; ShipGUIDs: [1712], HeroGUID:0, Position:NodeIndex:81, DestinationGarrisonGUID:1745

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:872 Order STACKOrderEntityAction#000005AF, Ticket: 00000328; EmpireIndex:1; GoToFleetAction#52, InitiatorGUID:1079, Context:Path: 80->74->76, Path: Path: 80->74->76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:872 Order STACKOrderEntityAction#000005B0, Ticket: 00000329; EmpireIndex:2; OutpostActionIncreaseMigrationRate#40, InitiatorGUID:1722

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:889 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005B1, Ticket: 0000032A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005B2, Ticket: 0000032B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005B3, Ticket: 0000032C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005B4, Ticket: 0000032D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005B5, Ticket: 0000032E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderCancelLaw#000005B6, Ticket: 0000032F; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderEntityAction#000005B7, Ticket: 00000330; EmpireIndex:2; GoToFleetAction#41, InitiatorGUID:1112, Context:Path: 98, Path: Path: 98

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005B8, Ticket: 00000331

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005B9, Ticket: 00000332

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005BA, Ticket: 00000333

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005BB, Ticket: 00000334

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005BC, Ticket: 00000335

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderEntityAction#000005BD, Ticket: 00000336; EmpireIndex:3; GoToFleetAction#54, InitiatorGUID:1730, Context:Path: 48, Path: Path: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderEntityAction#000005BE, Ticket: 00000337; EmpireIndex:3; GoToFleetAction#55, InitiatorGUID:1147, Context:Path: 51->50->49, Path: Path: 51->50->49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderUnlockHeroSkill#000005BF, Ticket: 00000338; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Gameplay STACKUpdated representative hero of senator Politics01 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005C0, Ticket: 00000339

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005C1, Ticket: 0000033A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005C2, Ticket: 0000033B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005C3, Ticket: 0000033C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005C4, Ticket: 0000033D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderTransferShips#000005C5, Ticket: 0000033E; EmpireIndex:4; ShipGUIDs: [1702], HeroGUID:0, Position:NodeIndex:15, DestinationGarrisonGUID:1746

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderEntityAction#000005C6, Ticket: 0000033F; EmpireIndex:4; GoToFleetAction#44, InitiatorGUID:1176, Context:Path: 13->11, Path: Path: 13->11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Order STACKOrderUnlockHeroSkill#000005C7, Ticket: 00000340; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:890 Gameplay STACKUpdated representative hero of senator Politics03 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:906 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005C8, Ticket: 00000341

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:906 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005C9, Ticket: 00000342

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:906 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005CA, Ticket: 00000343

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:906 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005CB, Ticket: 00000344

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:906 Order STACKOrderUpdateAIDiplomacyTermFeedback#000005CC, Ticket: 00000345

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:906 Order STACKOrderEntityAction#000005CD, Ticket: 00000346; EmpireIndex:5; GoToFleetAction#46, InitiatorGUID:1206, Context:Path: 114, Path: Path: 114

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:906 Order STACKOrderEntityAction#000005CE, Ticket: 00000347; EmpireIndex:1; MoveToFleetAction#53, InitiatorGUID:1738, Context:EntityActionContext_Movement, 81->80 (Cost: 3) from 0 to 0.2935248.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:906 Order STACKOrderEntityAction#000005CF, Ticket: 00000348; EmpireIndex:1; MoveToFleetAction#54, InitiatorGUID:1707, Context:EntityActionContext_Movement, 81->80 (Cost: 3) from 0.5870496 to 0.8805744.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:906 Order STACKOrderEntityAction#000005D0, Ticket: 00000349; EmpireIndex:2; MoveToFleetAction#42, InitiatorGUID:1741, Context:EntityActionContext_Movement, 103->102 (Cost: 3) from 0 to 0.2612436.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:906 Order STACKOrderEntityAction#000005D1, Ticket: 0000034A; EmpireIndex:3; MoveToFleetAction#56, InitiatorGUID:1726, Context:EntityActionContext_Movement, 50->48 (Cost: 3) from 0.32669 to 0.6533799.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:906 Order STACKOrderEntityAction#000005D2, Ticket: 0000034B; EmpireIndex:3; MoveToFleetAction#57, InitiatorGUID:1688, Context:EntityActionContext_Movement, 50->48 (Cost: 0.1830187) from 0.9800699 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:906 Order STACKOrderEntityAction#000005D3, Ticket: 0000034C; EmpireIndex:4; MoveToFleetAction#45, InitiatorGUID:1728, Context:EntityActionContext_Movement, 15->13 (Cost: 3) from 0.3528125 to 0.7056251.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:906 Order STACKOrderEntityAction#000005D4, Ticket: 0000034D; EmpireIndex:5; MoveToFleetAction#47, InitiatorGUID:1743, Context:EntityActionContext_Movement, 112->113 (Cost: 3) from 0 to 0.3696427.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:906 Order STACKOrderEntityAction#000005D5, Ticket: 0000034E; EmpireIndex:5; MoveToFleetAction#48, InitiatorGUID:1709, Context:EntityActionContext_Movement, 112->113 (Cost: 2.115945) from 0.7392855 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:906 Order STACKOrderEntityAction#000005D6, Ticket: 0000034F; EmpireIndex:5; MoveToFleetAction#49, InitiatorGUID:1651, Context:EntityActionContext_Movement, 113->110 (Cost: 1.185251) from 0.7661907 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:919 Order STACKOrderUpdateEffectZone#000005D7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:919 Order STACKOrderFinishDockingFleet#000005D8, Ticket: 00000350; EmpireIndex:1; FleetGUID:1745

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:919 Order STACKOrderEntityAction#000005D9, Ticket: 00000351; EmpireIndex:1; MoveToFleetAction#55, InitiatorGUID:1079, Context:EntityActionContext_Movement, 82->80 (Cost: 7) from 0.008028739 to 0.6693671.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:919 Order STACKOrderFinishDockingFleet#000005DA, Ticket: 00000352; EmpireIndex:4; FleetGUID:1746

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:919 Order STACKOrderEntityAction#000005DB, Ticket: 00000353; EmpireIndex:2; MoveToFleetAction#43, InitiatorGUID:1112, Context:EntityActionContext_Movement, 99->98 (Cost: 2.959316) from 0.4564967 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:919 Order STACKOrderEntityAction#000005DC, Ticket: 00000354; EmpireIndex:3; MoveToFleetAction#58, InitiatorGUID:1147, Context:EntityActionContext_Movement, 57->51 (Cost: 7) from 0.09244344 to 0.6805046.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:919 Order STACKOrderEntityAction#000005DD, Ticket: 00000355; EmpireIndex:3; MoveToFleetAction#59, InitiatorGUID:1730, Context:EntityActionContext_Movement, 50->48 (Cost: 3.183019) from 0.6533799 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:919 Order STACKOrderEntityAction#000005DE, Ticket: 00000356; EmpireIndex:4; MoveToFleetAction#46, InitiatorGUID:1176, Context:EntityActionContext_Movement, 10->13 (Cost: 4.048783) from 0.5970872 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:919 Order STACKOrderEntityAction#000005DF, Ticket: 00000357; EmpireIndex:5; MoveToFleetAction#50, InitiatorGUID:1206, Context:EntityActionContext_Movement, 113->114 (Cost: 1.263405) from 0.8891946 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:931 Order STACKOrderCompleteMoveToFleetAction#000005E0; EmpireIndex:3; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:931 Order STACKOrderTerminateEntityAction#000005E1; EmpireIndex:3; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:24:946 Order STACKOrderEntityAction#000005E2, Ticket: 00000358; EmpireIndex:3; MoveToFleetAction#60, InitiatorGUID:1688, Context:EntityActionContext_Movement, 48->47 (Cost: 2.816981) from 0 to 0.635525.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:128 Order STACKOrderUpdateVisibility#000005E3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:161 Order STACKOrderCompleteMoveToFleetAction#000005E4; EmpireIndex:5; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:161 Order STACKOrderTerminateEntityAction#000005E5; EmpireIndex:5; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:178 Default STACKDelivering remaining pop (fleet : 1651, system : 1635)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:178 Order STACKOrderTerminateEntityAction#000005E6; EmpireIndex:5; EntityActionId: 21

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:178 Default STACKTerminating AutomatedDelivery Fleet 1651 on system ColonizedStarSystem#1635

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:245 Order STACKOrderUpdateVisibility#000005E7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:345 Order STACKOrderCompleteMoveToFleetAction#000005E8; EmpireIndex:5; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:345 Order STACKOrderTerminateEntityAction#000005E9; EmpireIndex:5; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:362 Order STACKOrderTerminateEntityAction#000005EA; EmpireIndex:5; EntityActionId: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:378 Order STACKOrderUpdateVisibility#000005EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:378 Order STACKOrderUpdateEffectZone#000005EC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:494 Order STACKOrderCompleteMoveToFleetAction#000005ED; EmpireIndex:1; EntityActionId: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:495 Order STACKOrderUpdateVisibility#000005EE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:495 Order STACKOrderTerminateEntityAction#000005EF; EmpireIndex:1; EntityActionId: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:511 Order STACKOrderCompleteMoveToFleetAction#000005F0; EmpireIndex:5; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:511 Order STACKOrderUpdateVisibility#000005F1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:511 Order STACKOrderTerminateEntityAction#000005F2; EmpireIndex:5; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:528 Order STACKOrderEntityAction#000005F3, Ticket: 00000359; EmpireIndex:5; MoveToFleetAction#51, InitiatorGUID:1709, Context:EntityActionContext_Movement, 113->110 (Cost: 0.8840551) from 0 to 0.1743937.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:662 Order STACKOrderCompleteMoveToFleetAction#000005F4; EmpireIndex:2; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:662 Order STACKOrderUpdateVisibility#000005F5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:662 Order STACKOrderTerminateEntityAction#000005F6; EmpireIndex:2; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:679 Order STACKOrderTerminateEntityAction#000005F7; EmpireIndex:2; EntityActionId: 41

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:795 Order STACKOrderCompleteMoveToFleetAction#000005F8; EmpireIndex:4; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:795 Order STACKOrderTerminateEntityAction#000005F9; EmpireIndex:4; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:812 Order STACKOrderCompleteMoveToFleetAction#000005FA; EmpireIndex:3; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:812 Order STACKOrderTerminateEntityAction#000005FB; EmpireIndex:3; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:844 Order STACKOrderCompleteMoveToFleetAction#000005FC; EmpireIndex:1; EntityActionId: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:844 Order STACKOrderTerminateEntityAction#000005FD; EmpireIndex:1; EntityActionId: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:894 Order STACKOrderUpdateEffectZone#000005FE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:911 Order STACKOrderCompleteMoveToFleetAction#000005FF; EmpireIndex:3; EntityActionId: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:911 Order STACKOrderTerminateEntityAction#00000600; EmpireIndex:3; EntityActionId: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:25:928 Order STACKOrderTerminateEntityAction#00000601; EmpireIndex:3; EntityActionId: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:26:212 Order STACKOrderCompleteMoveToFleetAction#00000602; EmpireIndex:4; EntityActionId: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:26:212 Order STACKOrderTerminateEntityAction#00000603; EmpireIndex:4; EntityActionId: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:26:229 Order STACKOrderEntityAction#00000604, Ticket: 0000035A; EmpireIndex:4; MoveToFleetAction#47, InitiatorGUID:1176, Context:EntityActionContext_Movement, 13->11 (Cost: 1.951217) from 0 to 0.1389138.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:26:680 AI STACK[AI] [Event]Remove 41 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:26:680 AI STACK[AI] [Event]Remove EventBlockadeTick,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventHeroLevelup,EventConstructionCompleted,EventHeroLevelup,EventHackingOperationMoveStepComplete,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetFinishedSleep,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:26:680 AI STACK[AI] [Event]keep 47 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:26:680 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventOutpostActionStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:26:697 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:26:779 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:26:895 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:26:929 AI STACK[AI] Cancel task 147 : can find context 1651 : for empire 5 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:26:945 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:26:945 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:26:962 Order STACKOrderEntityAction#00000605, Ticket: 0000035B; EmpireIndex:1; GoToFleetAction#56, InitiatorGUID:1745, Context:Path: 81->83->84, Path: Path: 81->83->84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:26:962 Order STACKOrderQueuePlanetColonizationConstruction#00000606, Ticket: 0000035C; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:26:962 Order STACKOrderActivateLaw#00000607, Ticket: 0000035D; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1749

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:26:962 Order STACKOrderQueueConstruction#00000608, Ticket: 0000035E; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:26:962 Order STACKOrderEntityAction#00000609, Ticket: 0000035F; EmpireIndex:4; GoToFleetAction#48, InitiatorGUID:1746, Context:Path: 15->13->11, Path: Path: 15->13->11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:26:962 Order STACKOrderQueueConstruction#0000060A, Ticket: 00000360; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:26:979 Order STACKOrderEntityAction#0000060B, Ticket: 00000361; EmpireIndex:1; MoveToFleetAction#57, InitiatorGUID:1745, Context:EntityActionContext_Movement, 81->83 (Cost: 8.561153) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:26:979 Order STACKOrderEntityAction#0000060C, Ticket: 00000362; EmpireIndex:4; MoveToFleetAction#49, InitiatorGUID:1746, Context:EntityActionContext_Movement, 15->13 (Cost: 7) from 0 to 0.8232293.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:26:995 Order STACKOrderUpdateEffectZone#0000060D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:27:245 Order STACKOrderCompleteMoveToFleetAction#0000060E; EmpireIndex:3; EntityActionId: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:27:245 Order STACKOrderTerminateEntityAction#0000060F; EmpireIndex:3; EntityActionId: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:27:496 Order STACKOrderUpdateEffectZone#00000610

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:28:012 Order STACKOrderUpdateEffectZone#00000611

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:28:078 Order STACKOrderCompleteMoveToFleetAction#00000612; EmpireIndex:3; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:28:078 Order STACKOrderTerminateEntityAction#00000613; EmpireIndex:3; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:28:211 Order STACKOrderUpdateVisibility#00000614

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:28:244 Order STACKOrderCompleteMoveToFleetAction#00000615; EmpireIndex:5; EntityActionId: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:28:244 Order STACKOrderTerminateEntityAction#00000616; EmpireIndex:5; EntityActionId: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:28:278 Order STACKOrderCompleteMoveToFleetAction#00000617; EmpireIndex:5; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:28:278 Order STACKOrderTerminateEntityAction#00000618; EmpireIndex:5; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:28:344 Order STACKOrderCompleteMoveToFleetAction#00000619; EmpireIndex:1; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:28:344 Order STACKOrderTerminateEntityAction#0000061A; EmpireIndex:1; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:28:378 Order STACKOrderCompleteMoveToFleetAction#0000061B; EmpireIndex:2; EntityActionId: 42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:28:378 Order STACKOrderTerminateEntityAction#0000061C; EmpireIndex:2; EntityActionId: 42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:28:527 Order STACKOrderUpdateEffectZone#0000061D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:28:577 Order STACKOrderMoveIdleFleets#0000061E; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:28:594 Order STACKOrderEntityAction#0000061F, Ticket: 00000363; EmpireIndex:0; MoveToFleetAction#31, InitiatorGUID:1044, Context:EntityActionContext_Movement, 22->16 (Cost: 7) from 0.5989511 to 0.8979908.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:28:945 AI STACK[AI] [Event]Remove 47 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:28:945 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventOutpostActionStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:28:945 AI STACK[AI] [Event]keep 10 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:28:945 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:28:961 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:29:045 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:29:162 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:29:195 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:29:195 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:29:211 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:29:211 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:29:211 Gameplay STACKfleet action with feedback 44 started : ETA 246.854972839355

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:29:211 Order STACKOrderEntityAction#00000620, Ticket: 00000366; EmpireIndex:2; ExpeditionFleetAction#44, InitiatorGUID:1112, Context:Curiosity_PlanetResource_Luxury02 on Гидра I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:29:211 Gameplay STACKfleet action with feedback 61 started : ETA 246.854972839355

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:29:211 Order STACKOrderEntityAction#00000621, Ticket: 00000367; EmpireIndex:3; ColonizeFleetAction#61, InitiatorGUID:1730, Context:Мегрез IV(Planet 3) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:29:211 Order STACKOrderEntityAction#00000622, Ticket: 00000368; EmpireIndex:5; GoToFleetAction#52, InitiatorGUID:1206, Context:Path: 114->111, Path: Path: 114->111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:29:228 Order STACKOrderEntityAction#00000623, Ticket: 00000369; EmpireIndex:5; MoveToFleetAction#53, InitiatorGUID:1206, Context:EntityActionContext_Movement, 114->111 (Cost: 5.736595) from 0 to 0.4126129.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:29:412 Order STACKOrderCompleteMoveToFleetAction#00000624; EmpireIndex:4; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:29:412 Order STACKOrderTerminateEntityAction#00000625; EmpireIndex:4; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:29:511 Order STACKOrderUpdateEffectZone#00000626

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:30:027 Order STACKOrderUpdateEffectZone#00000627

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:30:545 Order STACKOrderUpdateEffectZone#00000628

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:31:062 Order STACKOrderUpdateEffectZone#00000629

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:31:161 Order STACKOrderCompleteMoveToFleetAction#0000062A; EmpireIndex:0; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:31:162 Order STACKOrderTerminateEntityAction#0000062B; EmpireIndex:0; EntityActionId: 31

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:31:195 AI STACK[AI] [Event]Remove 10 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:31:195 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventFleetMoveStarted,EventConstructionQueued,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:31:195 AI STACK[AI] [Event]keep 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:31:195 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:31:229 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:31:312 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:31:512 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:31:545 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:31:545 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:31:562 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:31:578 Order STACKOrderUpdateEffectZone#0000062C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:31:628 Order STACKOrderCompleteMoveToFleetAction#0000062D; EmpireIndex:4; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:31:628 Order STACKOrderTerminateEntityAction#0000062E; EmpireIndex:4; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:31:978 Order STACKOrderUpdateVisibility#0000062F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:32:078 Order STACKOrderUpdateEffectZone#00000630

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:32:112 Order STACKOrderCompleteMoveToFleetAction#00000631; EmpireIndex:1; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:32:112 Order STACKOrderTerminateEntityAction#00000632; EmpireIndex:1; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:32:128 Order STACKOrderEntityAction#00000633, Ticket: 0000036B; EmpireIndex:1; MoveToFleetAction#58, InitiatorGUID:1745, Context:EntityActionContext_Movement, 83->84 (Cost: 0.4388466) from 0 to 0.04909747.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:32:243 Gameplay STACKfleet action with feedback 44 finished : ETA 246.854972839355, Game.Time 247.869682312012, true ETA 247.854972839355

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:32:243 Gameplay STACKfleet action with feedback 61 finished : ETA 246.854972839355, Game.Time 247.869682312012, true ETA 247.854972839355

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:32:243 Order STACKOrderTerminateEntityAction#00000634; EmpireIndex:2; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:32:243 Order STACKOrderTerminateEntityAction#00000635; EmpireIndex:3; EntityActionId: 61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:32:243 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:32:243 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:32:243 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:32:243 Order STACKOrderUpdateAutoImprovements#00000636, ColonizedStarSystemGUID:1754, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:32:328 Order STACKOrderUpdateVisibility#00000637

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:32:595 Order STACKOrderUpdateEffectZone#00000638

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:33:545 AI STACK[AI] [Event]Remove 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:33:545 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:33:545 AI STACK[AI] [Event]keep 28 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:33:545 AI STACK[AI] [Event]keep EventFleetDocked,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:33:579 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:33:663 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:33:778 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:33:796 Order STACKOrderCompleteMoveToFleetAction#00000639; EmpireIndex:5; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:33:797 Order STACKOrderTerminateEntityAction#0000063A; EmpireIndex:5; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:33:797 AI STACK[AI] Cancel task 192 : can find context 1730 : for empire 3 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:33:812 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:33:812 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:33:828 Order STACKOrderEntityAction#0000063B, Ticket: 0000036C; EmpireIndex:2; GoToFleetAction#45, InitiatorGUID:1112, Context:Path: 98->99->100, Path: Path: 98->99->100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:33:845 Order STACKOrderEntityAction#0000063C, Ticket: 0000036D; EmpireIndex:2; MoveToFleetAction#46, InitiatorGUID:1112, Context:EntityActionContext_Movement, 98->99 (Cost: 0.04068375) from 0 to 0.007471912.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:34:662 Order STACKOrderUpdateEffectZone#0000063D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:34:779 Order STACKOrderCompleteMoveToFleetAction#0000063E; EmpireIndex:1; EntityActionId: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:34:779 Order STACKOrderTerminateEntityAction#0000063F; EmpireIndex:1; EntityActionId: 58

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:35:162 Order STACKOrderUpdateEffectZone#00000640

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:35:501 Gameplay STACKfleet action with feedback 32 started : ETA 253.137634277344

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:35:501 Order STACKOrderEntityAction#00000641, Ticket: 0000036E; EmpireIndex:0; ExpeditionFleetAction#32, InitiatorGUID:1041, Context:Curiosity_Empty_Ruins on Фидикс III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:35:815 AI STACK[AI] [Event]Remove 28 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:35:815 AI STACK[AI] [Event]Remove EventFleetDocked,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:35:815 AI STACK[AI] [Event]keep 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:35:815 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:35:830 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:35:913 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:36:013 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:36:362 Order STACKOrderCompleteMoveToFleetAction#00000642; EmpireIndex:2; EntityActionId: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:36:362 Order STACKOrderTerminateEntityAction#00000643; EmpireIndex:2; EntityActionId: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:38:063 AI STACK[AI] [Event]Remove 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:38:063 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:38:063 AI STACK[AI] [Event]keep 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:38:063 AI STACK[AI] [Event]keep [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:38:079 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:38:163 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:38:263 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:38:296 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:38:312 Order STACKOrderAIClientStateChange#00000644; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:38:312 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:38:500 Gameplay STACKfleet action with feedback 32 finished : ETA 253.137634277344, Game.Time 254.137657165527, true ETA 254.137634277344

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:38:500 Order STACKOrderTerminateEntityAction#00000645; EmpireIndex:0; EntityActionId: 32

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:40:313 Order STACKOrderEntityAction#00000646; EmpireIndex:0; SleepFleetAction#33, InitiatorGUID:1041

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:144 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:177 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:262 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:262 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:344 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:344 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:344 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:344 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:379 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:478 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:511 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:611 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:645 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:662 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:729 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:746 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:746 Gameplay STACKAdd 1 experience to ship Mothership#1034

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:746 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:746 Gameplay STACKAdd 1 experience to ship Ship#1046

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:746 Gameplay STACKAdd 1 experience to ship Ship#1064

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:763 Gameplay STACKAdd 1 experience to ship Ship#1081

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:763 Gameplay STACKAdd 1 experience to ship Ship#1089

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:763 Gameplay STACKAdd 1 experience to ship Ship#1708

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:763 Gameplay STACKAdd 1 experience to ship Ship#1739

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:763 Gameplay STACKAdd 1 experience to ship Ship#1712

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:778 Gameplay STACKAdd 1 experience to ship Ship#1108

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:778 Gameplay STACKAdd 1 experience to ship Ship#1114

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:779 Gameplay STACKAdd 1 experience to ship Ship#1742

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:795 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:795 Gameplay STACKAdd 1 experience to ship Ship#1689

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:795 Gameplay STACKAdd 1 experience to ship Ship#1727

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:812 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:812 Gameplay STACKAdd 1 experience to ship Ship#1729

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:812 Gameplay STACKAdd 1 experience to ship Ship#1702

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:829 Gameplay STACKAdd 1 experience to ship Ship#1205

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:829 Gameplay STACKAdd 1 experience to ship Ship#1208

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:829 Gameplay STACKAdd 1 experience to ship Ship#1710

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:42:829 Gameplay STACKAdd 1 experience to ship Ship#1744

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:011 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:011 Gameplay STACKAdd 1 experience to ship Ship#1666

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:011 Gameplay STACKAdd 1 experience to ship Ship#1668

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:011 Gameplay STACKAdd 1 experience to ship Ship#1669

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:012 Gameplay STACKAdd 1 experience to ship Ship#1680

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:012 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:112 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:185 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:185 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:185 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire4' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:185 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem4' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:185 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:185 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire4' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:185 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem4' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at DepartmentOfIndustry_PlanetColonizationConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:185 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:185 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:185 Runtime STACK[ChatMessage] RECV: l:/_turn/9 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:211 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:211 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:211 Order STACKOrderUpdateQuests#00000647, Ticket: 0000036F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:212 Order STACKOrderUpdateQuests#00000648, Ticket: 00000370

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:212 Order STACKOrderCompleteQuest#00000649, Ticket: 00000371

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:245 Prism STACKJuggernaut: {"turn":9,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:36:43.177"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:43:278 Order STACKOrderUpdateDustInflation#0000064A; DustGlobalProduction:200.8749

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:350 Order STACKOrderReorganizePopulationsOnSystem#0000064B; EmpireIndex:1; StarSystemGUID:981

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:350 Order STACKOrderSendAutomatedShip#0000064C; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:350 Order STACKOrderSendAutomatedShip#0000064D; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:362 Order STACKOrderUpdateBestSystem#0000064E; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:362 Order STACKOrderUpdateBestSystem#0000064F; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:362 Order STACKOrderStartAutomatedFleetAction#00000650; EmpireIndex:3; AutomatedDeliveryFleetAction#62, InitiatorGUID:1758, Context:Path: 50->48->47, Path: Path: 50->48->47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:362 Order STACKOrderStartAutomatedFleetAction#00000651; EmpireIndex:4; AutomatedDeliveryFleetAction#50, InitiatorGUID:1760, Context:Path: 15->13, Path: Path: 15->13

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:411 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:495 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:529 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:529 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:529 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:529 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:561 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:561 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:561 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:809 Runtime STACK[ChatMessage] RECV: l:/_turn/9 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:809 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:843 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:843 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:843 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:843 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:843 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:843 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:843 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:843 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:843 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:852 Order STACKOrderEntityAction#00000652; EmpireIndex:2; MoveToProbeAction#47, InitiatorGUID:1735, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:852 Order STACKOrderUpdateBestSystem#00000653; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:852 Order STACKOrderUpdateBestSystem#00000654; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:895 Prism STACKTurn end: {"turn":9,"turnDuration":18,"dustperturn":35.60746,"influenceperturn":14.0,"scienceperturn":52.0,"honorperturn":0.0,"empirefood":31.5825615,"empireindustry":59.0,"empiremanpower":303.1,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:36:43.809"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:43:932 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:932 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:946 Order STACKOrderUpdateQuests#00000655, Ticket: 00000372

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:43:946 Order STACKOrderUpdateQuests#00000656, Ticket: 00000373

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:029 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:029 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:44:029 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:44:029 AI STACK[AI] [Event]keep 55 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:44:029 AI STACK[AI] [Event]keep EventCuriosityFailed,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventTechnologyUnlocked,EventConstructionCompleted,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHackingOperationNodeStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:44:625 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:44:635 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:650 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:666 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:681 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:696 Prism STACKAIPerformanceEvent: {"turn":9,"maxBlackboardMessageCount":138,"maxDecisionCount":7,"maxSyncronizationTime":602,"maxAnaysisTime":123,"maxStrategicTime":93,"maxDecisionTime":39,"maxActuatorTime":33,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:36:44.625"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:44:713 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:954 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:965 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:965 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:965 Order STACKOrderAIClientStateChange#00000657; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:965 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:965 Order STACKOrderFinishDockingFleet#00000658, Ticket: 00000374; EmpireIndex:3; FleetGUID:1758

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:965 Order STACKOrderFinishDockingFleet#00000659, Ticket: 00000375; EmpireIndex:4; FleetGUID:1760

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:965 AI STACKStart 33 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:44:965 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000065A, Ticket: 00000376

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000065B, Ticket: 00000377

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000065C, Ticket: 00000378

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000065D, Ticket: 00000379

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000065E, Ticket: 0000037A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderEntityAction#0000065F, Ticket: 0000037B; EmpireIndex:1; GoToFleetAction#59, InitiatorGUID:1745, Context:Path: 84, Path: Path: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderEntityAction#00000660, Ticket: 0000037C; EmpireIndex:1; GoToFleetAction#60, InitiatorGUID:1079, Context:Path: 80->74->76, Path: Path: 80->74->76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000661, Ticket: 0000037D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000662, Ticket: 0000037E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000663, Ticket: 0000037F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000664, Ticket: 00000380

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000665, Ticket: 00000381

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderCancelLaw#00000666, Ticket: 00000382; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderEntityAction#00000667, Ticket: 00000383; EmpireIndex:2; GoToFleetAction#48, InitiatorGUID:1112, Context:Path: 99->100, Path: Path: 99->100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000668, Ticket: 00000384

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000669, Ticket: 00000385

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000066A, Ticket: 00000386

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000066B, Ticket: 00000387

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000066C, Ticket: 00000388

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderEntityAction#0000066D, Ticket: 00000389; EmpireIndex:3; GoToFleetAction#63, InitiatorGUID:1147, Context:Path: 51->50->49, Path: Path: 51->50->49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000066E, Ticket: 0000038A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000066F, Ticket: 0000038B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000670, Ticket: 0000038C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000671, Ticket: 0000038D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000672, Ticket: 0000038E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderEntityAction#00000673, Ticket: 0000038F; EmpireIndex:4; GoToFleetAction#51, InitiatorGUID:1746, Context:Path: 13->11, Path: Path: 13->11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderEntityAction#00000674, Ticket: 00000390; EmpireIndex:4; GoToFleetAction#52, InitiatorGUID:1176, Context:Path: 11, Path: Path: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000675, Ticket: 00000391

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000676, Ticket: 00000392

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000677, Ticket: 00000393

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000678, Ticket: 00000394

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000679, Ticket: 00000395

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderEntityAction#0000067A, Ticket: 00000396; EmpireIndex:5; GoToFleetAction#54, InitiatorGUID:1206, Context:Path: 111, Path: Path: 111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderEntityAction#0000067B, Ticket: 00000397; EmpireIndex:1; MoveToFleetAction#61, InitiatorGUID:1738, Context:EntityActionContext_Movement, 81->80 (Cost: 3) from 0.2935248 to 0.5870496.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderEntityAction#0000067C, Ticket: 00000398; EmpireIndex:1; MoveToFleetAction#62, InitiatorGUID:1707, Context:EntityActionContext_Movement, 81->80 (Cost: 1.220601) from 0.8805744 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderEntityAction#0000067D, Ticket: 00000399; EmpireIndex:2; MoveToFleetAction#49, InitiatorGUID:1741, Context:EntityActionContext_Movement, 103->102 (Cost: 3) from 0.2612436 to 0.5224872.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderEntityAction#0000067E, Ticket: 0000039A; EmpireIndex:3; MoveToFleetAction#64, InitiatorGUID:1758, Context:EntityActionContext_Movement, 50->48 (Cost: 3) from 0 to 0.32669.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:981 Order STACKOrderEntityAction#0000067F, Ticket: 0000039B; EmpireIndex:3; MoveToFleetAction#65, InitiatorGUID:1726, Context:EntityActionContext_Movement, 50->48 (Cost: 3) from 0.6533799 to 0.9800699.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:995 Order STACKOrderEntityAction#00000680, Ticket: 0000039C; EmpireIndex:3; MoveToFleetAction#66, InitiatorGUID:1688, Context:EntityActionContext_Movement, 48->47 (Cost: 1.615545) from 0.635525 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:995 Order STACKOrderEntityAction#00000681, Ticket: 0000039D; EmpireIndex:4; MoveToFleetAction#53, InitiatorGUID:1760, Context:EntityActionContext_Movement, 15->13 (Cost: 3) from 0 to 0.3528125.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:995 Order STACKOrderEntityAction#00000682, Ticket: 0000039E; EmpireIndex:4; MoveToFleetAction#54, InitiatorGUID:1728, Context:EntityActionContext_Movement, 15->13 (Cost: 2.503099) from 0.7056251 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:995 Order STACKOrderEntityAction#00000683, Ticket: 0000039F; EmpireIndex:5; MoveToFleetAction#55, InitiatorGUID:1743, Context:EntityActionContext_Movement, 112->113 (Cost: 3) from 0.3696427 to 0.7392855.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:995 Order STACKOrderEntityAction#00000684, Ticket: 000003A0; EmpireIndex:5; MoveToFleetAction#56, InitiatorGUID:1709, Context:EntityActionContext_Movement, 113->110 (Cost: 3) from 0.1743937 to 0.7661907.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:995 Order STACKOrderEntityAction#00000685, Ticket: 000003A1; EmpireIndex:1; MoveToFleetAction#63, InitiatorGUID:1079, Context:EntityActionContext_Movement, 82->80 (Cost: 3.499615) from 0.6693671 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:995 Order STACKOrderEntityAction#00000686, Ticket: 000003A2; EmpireIndex:1; MoveToFleetAction#64, InitiatorGUID:1745, Context:EntityActionContext_Movement, 83->84 (Cost: 8.499427) from 0.04909747 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:995 Order STACKOrderEntityAction#00000687, Ticket: 000003A3; EmpireIndex:2; MoveToFleetAction#50, InitiatorGUID:1112, Context:EntityActionContext_Movement, 98->99 (Cost: 5.404207) from 0.007471912 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:995 Order STACKOrderEntityAction#00000688, Ticket: 000003A4; EmpireIndex:3; MoveToFleetAction#67, InitiatorGUID:1147, Context:EntityActionContext_Movement, 57->51 (Cost: 3.803122) from 0.6805046 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:995 Order STACKOrderEntityAction#00000689, Ticket: 000003A5; EmpireIndex:4; MoveToFleetAction#55, InitiatorGUID:1176, Context:EntityActionContext_Movement, 13->11 (Cost: 6) from 0.1389138 to 0.5660743.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:995 Order STACKOrderEntityAction#0000068A, Ticket: 000003A6; EmpireIndex:4; MoveToFleetAction#56, InitiatorGUID:1746, Context:EntityActionContext_Movement, 15->13 (Cost: 1.503099) from 0.8232293 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:995 Order STACKOrderEntityAction#0000068B, Ticket: 000003A7; EmpireIndex:5; MoveToFleetAction#57, InitiatorGUID:1206, Context:EntityActionContext_Movement, 114->111 (Cost: 7) from 0.4126129 to 0.916098.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:44:995 Order STACKOrderUpdateEffectZone#0000068C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:045 Order STACKOrderUpdateVisibility#0000068D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:295 Order STACKOrderCompleteMoveToFleetAction#0000068E; EmpireIndex:1; EntityActionId: 63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:295 Order STACKOrderUpdateVisibility#0000068F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:295 Order STACKOrderTerminateEntityAction#00000690; EmpireIndex:1; EntityActionId: 63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:312 Order STACKOrderEntityAction#00000691, Ticket: 000003A8; EmpireIndex:1; MoveToFleetAction#65, InitiatorGUID:1079, Context:EntityActionContext_Movement, 80->74 (Cost: 3.500385) from 0 to 0.2569156.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:312 Gameplay STACK[Empire 6] OrderEntityAction(SiegeStarSystemAction) preprocessing failed with flags.

     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:344 Order STACKOrderCompleteMoveToFleetAction#00000692; EmpireIndex:3; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:345 Order STACKOrderUpdateVisibility#00000693

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:345 Order STACKOrderTerminateEntityAction#00000694; EmpireIndex:3; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:362 Default STACKDelivering remaining pop (fleet : 1688, system : 1646)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:362 Order STACKOrderTerminateEntityAction#00000695; EmpireIndex:3; EntityActionId: 34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:362 Default STACKTerminating AutomatedDelivery Fleet 1688 on system ColonizedStarSystem#1646

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:378 Order STACKOrderCompleteMoveToFleetAction#00000696; EmpireIndex:1; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:378 Order STACKOrderUpdateVisibility#00000697

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:378 Order STACKOrderTerminateEntityAction#00000698; EmpireIndex:1; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:395 Order STACKOrderEntityAction#00000699, Ticket: 000003A9; EmpireIndex:1; MoveToFleetAction#66, InitiatorGUID:1707, Context:EntityActionContext_Movement, 80->74 (Cost: 1.779399) from 0 to 0.1306014.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:462 Order STACKOrderCompleteMoveToFleetAction#0000069A; EmpireIndex:4; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:462 Order STACKOrderUpdateVisibility#0000069B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:462 Order STACKOrderTerminateEntityAction#0000069C; EmpireIndex:4; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:479 Order STACKOrderEntityAction#0000069D, Ticket: 000003AA; EmpireIndex:4; MoveToFleetAction#57, InitiatorGUID:1746, Context:EntityActionContext_Movement, 13->11 (Cost: 5.496901) from 0 to 0.3913431.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:512 Order STACKOrderUpdateEffectZone#0000069E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:711 Order STACKOrderCompleteMoveToFleetAction#0000069F; EmpireIndex:5; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:711 Order STACKOrderUpdateVisibility#000006A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:711 Order STACKOrderTerminateEntityAction#000006A1; EmpireIndex:5; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:762 Order STACKOrderCompleteMoveToFleetAction#000006A2; EmpireIndex:4; EntityActionId: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:762 Order STACKOrderTerminateEntityAction#000006A3; EmpireIndex:4; EntityActionId: 54

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:778 Default STACKDelivering partial pop (fleet : 1728, system : 1621)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:778 Order STACKOrderDeliverPopulation#000006A4, Ticket: 000003AB; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:845 Order STACKOrderUpdateVisibility#000006A5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:895 Order STACKOrderCompleteMoveToFleetAction#000006A6; EmpireIndex:5; EntityActionId: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:895 Order STACKOrderTerminateEntityAction#000006A7; EmpireIndex:5; EntityActionId: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:929 Order STACKOrderCompleteMoveToFleetAction#000006A8; EmpireIndex:3; EntityActionId: 65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:929 Order STACKOrderTerminateEntityAction#000006A9; EmpireIndex:3; EntityActionId: 65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:962 Order STACKOrderCompleteMoveToFleetAction#000006AA; EmpireIndex:1; EntityActionId: 61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:962 Order STACKOrderTerminateEntityAction#000006AB; EmpireIndex:1; EntityActionId: 61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:979 Order STACKOrderCompleteMoveToFleetAction#000006AC; EmpireIndex:2; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:45:979 Order STACKOrderTerminateEntityAction#000006AD; EmpireIndex:2; EntityActionId: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:46:029 Order STACKOrderUpdateEffectZone#000006AE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:46:278 Order STACKOrderCompleteMoveToFleetAction#000006AF; EmpireIndex:3; EntityActionId: 67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:46:278 Order STACKOrderTerminateEntityAction#000006B0; EmpireIndex:3; EntityActionId: 67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:46:295 Order STACKOrderEntityAction#000006B1, Ticket: 000003AC; EmpireIndex:3; MoveToFleetAction#68, InitiatorGUID:1147, Context:EntityActionContext_Movement, 51->50 (Cost: 3.196878) from 0 to 0.411933.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:46:378 Order STACKOrderCompleteMoveToFleetAction#000006B2; EmpireIndex:2; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:46:378 Order STACKOrderTerminateEntityAction#000006B3; EmpireIndex:2; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:46:395 Order STACKOrderEntityAction#000006B4, Ticket: 000003AD; EmpireIndex:2; MoveToFleetAction#51, InitiatorGUID:1112, Context:EntityActionContext_Movement, 99->100 (Cost: 0.5957928) from 0 to 0.07019528.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:46:862 AI STACK[AI] [Event]Remove 55 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:46:862 AI STACK[AI] [Event]Remove EventCuriosityFailed,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionProgressed,EventConstructionCompleted,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPlanetColonized,EventTechnologyUnlocked,EventConstructionCompleted,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventHackingOperationNodeStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:46:862 AI STACK[AI] [Event]keep 49 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:46:862 AI STACK[AI] [Event]keep EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:46:895 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:47:026 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:47:124 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:47:124 Order STACKOrderUpdateVisibility#000006B5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:47:138 Order STACKOrderCompleteMoveToFleetAction#000006B6; EmpireIndex:4; EntityActionId: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:47:138 Order STACKOrderTerminateEntityAction#000006B7; EmpireIndex:4; EntityActionId: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:47:168 AI STACK[AI] Cancel task 175 : can find context 1688 : for empire 3 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:47:179 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:47:179 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:47:195 Order STACKOrderQueueConstruction#000006B8, Ticket: 000003AE; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:47:195 Order STACKOrderQueueResearch#000006B9, Ticket: 000003AF; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID:1764, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:47:195 Order STACKOrderActivateLaw#000006BA, Ticket: 000003B0; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1765

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:47:195 Order STACKOrderQueueConstruction#000006BB, Ticket: 000003B1; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:47:195 Order STACKOrderQueueResearch#000006BC, Ticket: 000003B2; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionScienceAndExploration1, ConstructionGameEntityGUID:1769, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:47:262 Order STACKOrderUpdateVisibility#000006BD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:47:396 Order STACKOrderCompleteMoveToFleetAction#000006BE; EmpireIndex:5; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:47:396 Order STACKOrderTerminateEntityAction#000006BF; EmpireIndex:5; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:47:512 Order STACKOrderUpdateVisibility#000006C0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:47:645 Order STACKOrderCompleteMoveToFleetAction#000006C1; EmpireIndex:1; EntityActionId: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:47:645 Order STACKOrderTerminateEntityAction#000006C2; EmpireIndex:1; EntityActionId: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:47:664 Order STACKOrderTerminateEntityAction#000006C3; EmpireIndex:1; EntityActionId: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:48:216 View STACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.

     at Load in :line 0
     at LoadIFN in :line 0
     at IShipDesignRendererService.ChangeViewSize in :line 0
     at ResizeShipDesignViewport in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at Show in :line 0
     at ShipDesignsPanel_OnShipDesignSelectionChanged in :line 0
     at set_SelectedGuiShipDesign in :line 0
     at OnToggleShipDesignItem in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnToggleCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:36:48:216 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverviewPanel currentViewIndex=0 shipDesign=ShipDesign#1520

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:36:48:216 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:36:48:240 View STACKUnload material LavaPlanetMat

     at Unload in :line 0
     at OnPostRender in :line 0
     at OnPreCullHook in :line 0
     at OnPreCull in :line 0

20:36:48:240 View STACKUnload material AshPlanetMat

     at Unload in :line 0
     at OnPostRender in :line 0
     at OnPreCullHook in :line 0
     at OnPreCull in :line 0

20:36:48:240 View STACKUnload material DesertPlanetMat

     at Unload in :line 0
     at OnPostRender in :line 0
     at OnPreCullHook in :line 0
     at OnPreCull in :line 0

20:36:48:240 View STACKUnload material ForestPlanetMat

     at Unload in :line 0
     at OnPostRender in :line 0
     at OnPreCullHook in :line 0
     at OnPreCull in :line 0

20:36:48:400 Order STACKOrderUpdateVisibility#000006C4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:48:415 Order STACKOrderCompleteMoveToFleetAction#000006C5; EmpireIndex:4; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:48:415 Order STACKOrderTerminateEntityAction#000006C6; EmpireIndex:4; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:48:426 Order STACKOrderCompleteMoveToFleetAction#000006C7; EmpireIndex:3; EntityActionId: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:48:426 Order STACKOrderTerminateEntityAction#000006C8; EmpireIndex:3; EntityActionId: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:48:508 Order STACKOrderCompleteMoveToFleetAction#000006C9; EmpireIndex:1; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:48:508 Order STACKOrderTerminateEntityAction#000006CA; EmpireIndex:1; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:48:632 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVampirilis.ShipSizeMothership.ShipHull00]' for 'Ковчег '

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

20:36:48:647 GUI STACKRefreshShipSlots: currentViewIndex == 0 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:36:48:893 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverviewPanel currentViewIndex=0

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at HideShipDesignOverviewInMilitaryScreen in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:36:48:893 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:36:48:893 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:36:48:893 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnEditShipDesignCb in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at SendMessageNullable in :line 0
     at OnDoubleClickCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseDown in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:36:48:893 View STACKShipDesignRenderer found anchor 'CameraAnchor[ShipFactionVampirilis.ShipSizeMothership.ShipHull00]' for 'Ковчег '

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

20:36:48:916 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:36:49:010 Order STACKOrderCompleteMoveToFleetAction#000006CB; EmpireIndex:1; EntityActionId: 65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:49:010 Order STACKOrderTerminateEntityAction#000006CC; EmpireIndex:1; EntityActionId: 65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:49:082 Order STACKOrderCompleteMoveToFleetAction#000006CD; EmpireIndex:2; EntityActionId: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:49:082 Order STACKOrderTerminateEntityAction#000006CE; EmpireIndex:2; EntityActionId: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:49:185 AI STACK[AI] [Event]Remove 49 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:49:185 AI STACK[AI] [Event]Remove EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventFleetMoveStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:49:185 AI STACK[AI] [Event]keep 10 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:49:185 AI STACK[AI] [Event]keep EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventResearchQueued,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventTutorial_SimpleActionExecuted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:49:217 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:49:301 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:49:419 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:49:448 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:49:448 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:49:469 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:49:469 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:49:751 Order STACKOrderCompleteMoveToFleetAction#000006CF; EmpireIndex:3; EntityActionId: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:49:751 Order STACKOrderTerminateEntityAction#000006D0; EmpireIndex:3; EntityActionId: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:49:866 Order STACKOrderCompleteMoveToFleetAction#000006D1; EmpireIndex:4; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:49:866 Order STACKOrderTerminateEntityAction#000006D2; EmpireIndex:4; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:50:485 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:36:51:392 GUI STACKDrag-drop: applying drop on target 'Item004 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:51:392 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:51:392 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:51:392 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:51:392 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:36:51:392 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:36:51:392 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:36:51:469 AI STACK[AI] [Event]Remove 10 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:51:469 AI STACK[AI] [Event]Remove EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventResearchQueued,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked,EventTutorial_SimpleActionExecuted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:51:469 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:51:469 AI STACK[AI] [Event]keep EventTutorial_SimpleActionExecuted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:51:485 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:51:569 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:51:668 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:51:719 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:36:51:719 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:51:719 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:36:51:733 Order STACKOrderAIClientStateChange#000006D3; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:51:734 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:51:734 Gameplay STACKfleet action with feedback 67 started : ETA 269.377647399902

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:51:734 Order STACKOrderEntityAction#000006D4, Ticket: 000003B5; EmpireIndex:1; ColonizeFleetAction#67, InitiatorGUID:1745, Context:Файдис III(Planet 2) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:51:734 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:54:768 Gameplay STACKfleet action with feedback 67 finished : ETA 269.377647399902, Game.Time 270.391548156738, true ETA 270.377647399902

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:54:768 Order STACKOrderTerminateEntityAction#000006D5; EmpireIndex:1; EntityActionId: 67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:54:768 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:54:768 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire4' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:54:768 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem0' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:54:768 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:54:768 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:54:768 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusEmpire4' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:54:768 Data STACKCould not find element 'PopulationPoliticalEventObedienceStatusStarSystem4' in database.

     at TryRaisePopulationEvent in :line 0
     at ScanAllStatesAndRaiseEvents in :line 0
     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:54:781 Order STACKOrderUpdateAutoImprovements#000006D6, ColonizedStarSystemGUID:1770, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:36:56:052 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:36:56:975 GUI STACKDrag-drop: applying drop on target 'Item003 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:56:975 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:56:975 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:56:975 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:56:975 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:36:56:975 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:36:56:975 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:36:57:718 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:36:58:391 GUI STACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:58:391 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:58:391 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:58:391 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:36:58:391 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:36:58:391 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:36:58:391 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:36:59:235 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:37:00:241 GUI STACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:00:241 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:00:241 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:00:241 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:00:241 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:37:00:241 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:37:00:241 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:37:04:518 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:37:05:474 GUI STACKDrag-drop: applying drop on target 'Item001 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:05:474 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:05:474 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:05:474 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:05:474 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:37:05:474 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:37:05:474 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:37:06:018 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:37:06:709 GUI STACKDrag-drop: applying drop on target 'Item002 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:06:709 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:06:709 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:06:709 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:06:709 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:37:06:709 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:37:06:709 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:37:07:232 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:37:07:941 GUI STACKDrag-drop: applying drop on target 'Item006 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:07:941 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:07:941 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:07:941 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:07:941 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:37:07:941 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:37:07:941 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:37:11:684 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at OnModuleItemDragStarted in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at OnDragStartedCb in :line 0
     at SendMessage in :line 0
     at set_Dragging in :line 0
     at MouseDrag in :line 0
     at MouseDrag in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:37:12:272 GUI STACKDrag-drop: applying drop on target 'Item005 (ShipDesignEditionSlotItem)'

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:12:272 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.ApplyDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:12:272 GUI STACKDrag-drop: cancelling'

     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:12:272 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at IDragDropClient.OnDragDropCancelled in :line 0
     at NotifyDragDropCancelled in :line 0
     at CancelDragDrop in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:12:272 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:37:12:272 GUI STACKRefreshShipSlots: currentViewIndex == 1 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:37:12:272 GUI STACK[ShipDesignRenderer] UpdateShipDesignRendererContent: this=ShipDesignEditionPanel currentViewIndex=1 shipDesign=ShipDesign#0

     at RefreshShipView in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:37:14:756 Order STACKOrderCreateShipDesign#000006D7, Ticket: 000003B7; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:14:756 Audio STACKAudio bank B_VAMPIRILIS_GENERIC has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:14:756 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignEditionPanel currentViewIndex=1

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at InternalHide in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at HideWindow in :line 0
     at OnShipDesignOrderProcessed in :line 0
     at Raise in :line 0
     at OnTicketRaised in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:18:379 Order STACKOrderMoveIdleFleets#000006D8; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:18:396 Order STACKOrderEntityAction#000006D9, Ticket: 000003B8; EmpireIndex:0; MoveToFleetAction#34, InitiatorGUID:1044, Context:EntityActionContext_Movement, 22->16 (Cost: 2.387859) from 0.8979908 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:19:149 Order STACKOrderUpdateVisibility#000006DA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:19:281 Order STACKOrderCompleteMoveToFleetAction#000006DB; EmpireIndex:0; EntityActionId: 34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:19:281 Order STACKOrderTerminateEntityAction#000006DC; EmpireIndex:0; EntityActionId: 34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:19:281 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:19:281 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:19:281 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:19:281 AI STACK[AI] [Event]Remove EventTutorial_SimpleActionExecuted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:19:281 AI STACK[AI] [Event]keep 36 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:19:281 AI STACK[AI] [Event]keep EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_FleetsSelected,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:19:298 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:19:298 Order STACKOrderAIClientStateChange#000006DD; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:19:298 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:19:380 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:19:496 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:19:496 AI STACK[AI] Cancel task 217 : can find context 1745 : for empire 1 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:37:19:514 Order STACKOrderTerminateEntityAction#000006DE; EmpireIndex:0; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:21:531 AI STACK[AI] [Event]Remove 36 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:21:531 AI STACK[AI] [Event]Remove EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventTutorial_SimpleActionExecuted,EventShipDesignCreated,EventTutorial_FleetsSelected,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventFleetDocked, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:21:531 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:21:531 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:21:548 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:21:632 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:21:731 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:21:781 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:21:797 Order STACKOrderAIClientStateChange#000006DF; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:21:797 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:22:434 Order STACKOrderEntityAction#000006E0, Ticket: 000003B9; EmpireIndex:0; GoToFleetAction#35, InitiatorGUID:1044, Context:Path: 16->17, Path: Path: 16->17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:22:434 Order STACKOrderAIClientStateChange#000006E1; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:22:434 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:22:434 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:22:434 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:22:434 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:22:434 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:22:434 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:22:434 AI STACK[AI] [Event]keep EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:22:448 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:22:532 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:22:631 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:22:652 Order STACKOrderEntityAction#000006E2, Ticket: 000003BA; EmpireIndex:0; MoveToFleetAction#36, InitiatorGUID:1044, Context:EntityActionContext_Movement, 16->17 (Cost: 4.612141) from 0 to 0.4287431.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:24:663 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:24:663 AI STACK[AI] [Event]Remove EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:24:663 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:24:663 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:24:697 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:24:780 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:24:880 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:24:914 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:24:930 Order STACKOrderAIClientStateChange#000006E3; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:24:930 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:25:347 Order STACKOrderUpdateVisibility#000006E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:26:664 Order STACKOrderCompleteMoveToFleetAction#000006E5; EmpireIndex:0; EntityActionId: 36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:26:664 Order STACKOrderTerminateEntityAction#000006E6; EmpireIndex:0; EntityActionId: 36

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:27:714 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:27:746 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:27:830 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:27:830 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:27:913 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:27:913 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:27:913 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:27:913 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:27:947 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:046 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:080 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:180 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:214 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:231 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:297 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:315 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:315 Gameplay STACKAdd 1 experience to ship Mothership#1034

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:315 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:315 Gameplay STACKAdd 1 experience to ship Ship#1046

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:315 Gameplay STACKAdd 1 experience to ship Ship#1064

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:330 Gameplay STACKAdd 1 experience to ship Ship#1081

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:330 Gameplay STACKAdd 1 experience to ship Ship#1089

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:330 Gameplay STACKAdd 1 experience to ship Ship#1708

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:330 Gameplay STACKAdd 1 experience to ship Ship#1739

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:347 Gameplay STACKAdd 1 experience to ship Ship#1108

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:347 Gameplay STACKAdd 1 experience to ship Ship#1114

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:347 Gameplay STACKAdd 1 experience to ship Ship#1742

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:363 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:363 Gameplay STACKAdd 1 experience to ship Ship#1727

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:363 Gameplay STACKAdd 1 experience to ship Ship#1759

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:380 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:380 Gameplay STACKAdd 1 experience to ship Ship#1729

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:380 Gameplay STACKAdd 1 experience to ship Ship#1702

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:380 Gameplay STACKAdd 1 experience to ship Ship#1761

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:397 Gameplay STACKAdd 1 experience to ship Ship#1205

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:397 Gameplay STACKAdd 1 experience to ship Ship#1208

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:397 Gameplay STACKAdd 1 experience to ship Ship#1710

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:397 Gameplay STACKAdd 1 experience to ship Ship#1744

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:581 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:581 Gameplay STACKAdd 1 experience to ship Ship#1666

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:581 Gameplay STACKAdd 1 experience to ship Ship#1668

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:581 Gameplay STACKAdd 1 experience to ship Ship#1669

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:581 Gameplay STACKAdd 1 experience to ship Ship#1680

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:581 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:680 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:752 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:752 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:752 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:752 Runtime STACK[ChatMessage] RECV: l:/_turn/10 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:773 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:773 Order STACKOrderUpdateQuests#000006E7, Ticket: 000003BB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:773 Order STACKOrderCompleteQuest#000006E8, Ticket: 000003BC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:797 Prism STACKJuggernaut: {"turn":10,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:37:28.744"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:28:831 Order STACKOrderChangeStarSystemState#000006E9; EmpireIndex:4; ColonizedStarSystemGUID:1621, StarSystemState:Colony

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:831 Default STACKDelivering remaining pop (fleet : 1728, system : 1621)

     at ServerDeliverIFN in :line 0
     at DestinationSystem_Refreshed in :line 0
     at OnRefreshed in :line 0
     at OnRefreshed in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at UpdateMaximumPopulationGrowthStock in :line 0
     at SetState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:831 Order STACKOrderClearConstructionQueue#000006EA; EmpireIndex:4; ColonizedStarSystemGUID:1621

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:831 Order STACKOrderUpdateDustInflation#000006EB; DustGlobalProduction:222.8047

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:831 Order STACKOrderTerminateEntityAction#000006EC; EmpireIndex:4; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:831 Default STACKTerminating AutomatedDelivery Fleet 1728 on system ColonizedStarSystem#1621

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:905 Order STACKOrderSendAutomatedShip#000006ED; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:906 Order STACKOrderSendAutomatedShip#000006EE; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:906 Order STACKOrderSendAutomatedShip#000006EF; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:920 Order STACKOrderUpdateAutoImprovements#000006F0, ColonizedStarSystemGUID:1621, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:920 Order STACKOrderSendAutomatedShip#000006F1; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:920 Order STACKOrderUpdateBestSystem#000006F2; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:930 Order STACKOrderUpdateBestSystem#000006F3; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:930 Order STACKOrderUpdateVisibility#000006F4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:930 Order STACKOrderStartAutomatedFleetAction#000006F5; EmpireIndex:1; AutomatedDeliveryFleetAction#68, InitiatorGUID:1775, Context:Path: 81->80->74, Path: Path: 81->80->74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:930 Order STACKOrderStartAutomatedFleetAction#000006F6; EmpireIndex:2; AutomatedDeliveryFleetAction#52, InitiatorGUID:1777, Context:Path: 103->102, Path: Path: 103->102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:930 Order STACKOrderStartAutomatedFleetAction#000006F7; EmpireIndex:3; AutomatedDeliveryFleetAction#69, InitiatorGUID:1779, Context:Path: 50->48, Path: Path: 50->48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:930 Order STACKOrderStartAutomatedFleetAction#000006F8; EmpireIndex:5; AutomatedDeliveryFleetAction#58, InitiatorGUID:1782, Context:Path: 112->113->110, Path: Path: 112->113->110

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:28:964 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:046 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:081 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:081 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:081 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:081 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:114 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:114 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:114 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:365 Runtime STACK[ChatMessage] RECV: l:/_turn/10 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:365 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:415 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:415 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:415 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:415 Quest STACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 0

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:415 Quest STACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 1

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:415 Quest STACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 2

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:415 Quest STACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 3

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:415 Quest STACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 4

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:415 Quest STACK[Quests] Adding global quest variable: $JuggernautToSpawnGUID = QuestVariable+NullValue for empire 5

     at AddGlobalVariable in :line 0
     at Trigger in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at ActivateQuestTrigger in :line 0
     at ProcessPendingTriggers in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:415 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:415 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:415 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:415 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:415 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:415 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:415 Order STACKOrderBeginQuest#000006F9, Ticket: 000003BD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:438 Order STACKOrderUpdateQuests#000006FA, Ticket: 000003BE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:438 Order STACKOrderTerminateSleepFleetAction#000006FB; EmpireIndex:0; EntityActionId: 33, InterruptionCause:ExpeditionAvailable

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:439 Order STACKOrderEntityAction#000006FC; EmpireIndex:2; MoveToProbeAction#53, InitiatorGUID:1735, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:439 Order STACKOrderUpdateBestSystem#000006FD; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:439 Order STACKOrderUpdateBestSystem#000006FE; EmpireIndex:17; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:439 Order STACKOrderTransferResource#000006FF; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:439 Order STACKOrderTransferResource#00000700; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:439 Order STACKOrderTransferResource#00000701; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:439 Order STACKOrderTransferResource#00000702; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:439 Order STACKOrderTransferResource#00000703; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:439 Order STACKOrderCreateFleetFromShipDesignName#00000704; EmpireIndex:10; FleetGUID:1790, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:439 Gameplay STACKAdd 0 experience to ship Ship#1793

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:439 Gameplay STACKAdd 0 experience to ship Ship#1794

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:439 Order STACKOrderTransferResource#00000705; EmpireIndex:10; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:439 Order STACKOrderCreateFleetMission#00000706

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:461 Order STACKOrderTransferResource#00000707; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:461 Order STACKOrderTransferResource#00000708; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:461 Order STACKOrderTransferResource#00000709; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:461 Order STACKOrderCreateFleetFromShipDesignName#0000070A; EmpireIndex:13; FleetGUID:1791, ShipDesignGUIDs: MinorFactionInsectoidSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:461 Gameplay STACKAdd 0 experience to ship Ship#1796

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:461 Gameplay STACKAdd 0 experience to ship Ship#1797

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:461 Order STACKOrderTransferResource#0000070B; EmpireIndex:13; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-322

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:478 Order STACKOrderCreateFleetMission#0000070C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:478 Order STACKOrderTransferResource#0000070D; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:478 Order STACKOrderCreateFleetFromShipDesignName#0000070E; EmpireIndex:14; FleetGUID:1792, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:478 Gameplay STACKAdd 0 experience to ship Ship#1799

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:479 Gameplay STACKAdd 0 experience to ship Ship#1800

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:488 Prism STACKQuest Finished: {"turn":10,"questName":"GlobalQuest06-CoopBis","category":"CooperativeQuest","subcategory":"Global","state":"Completed","questid":1317,"choiceIndex":-1,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:37:29.365"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:29:488 Order STACKOrderTransferResource#0000070F; EmpireIndex:14; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:488 Order STACKOrderCreateFleetMission#00000710

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:488 Order STACKOrderTransferResource#00000711; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:514 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:514 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:530 Order STACKOrderUpdateQuests#00000712, Ticket: 000003BF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:530 Order STACKOrderUpdateQuests#00000713, Ticket: 000003C0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:530 Order STACKOrderUpdateQuests#00000714, Ticket: 000003C1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:530 Order STACKOrderUpdateQuests#00000715, Ticket: 000003C2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:615 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:29:615 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:29:615 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:29:615 AI STACK[AI] [Event]keep 92 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:29:615 AI STACK[AI] [Event]keep EventPlayDeckFreeCost,EventBlockadeTick,EventPlayDeckFreeCost,EventShipLevelup,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventSystemInfluenceChanged,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventOutpostCompetitionEnded,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetFinishedSleep,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:30:115 Prism STACKevent batch: [{"turn":10,"turnDuration":44,"dustperturn":35.5707245,"influenceperturn":14.0,"scienceperturn":52.0,"honorperturn":0.0,"empirefood":31.1780853,"empireindustry":59.0,"empiremanpower":303.1,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":1.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:37:29.899"},{"turn":10,"screenName":"ShipDesignEditionPanel","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:37:29.966"},{"turn":10,"screenName":"MilitaryScreen","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.14.01","eventName":"Screen opened","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:37:30.032"}]

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:30:282 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:30:282 AI STACK[AI] Cancel task 217 : can find context 1728 : for empire 4 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at NewTurnStarted in :line 0
     at NewTurnStarted in :line 0
     at NewTurnStarted in :line 0
     at GameSnapshot_OnNewTurnStarted in :line 0
     at InvokeNewTurnStartedEvent in :line 0
     at Begin in :line 0
     at set_CurrentState in :line 0
     at VerifyCurrentStateValidity in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:30:297 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:316 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:332 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:348 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:381 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:642 Prism STACKQuest Started: {"turn":10,"technologyCount":4,"questName":"GlobalQuest06-Coop","category":"CooperativeQuest","subcategory":"Global","questid":1784,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:37:30.530"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:30:642 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:672 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:672 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:672 Order STACKOrderAIClientStateChange#00000716; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:672 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:672 Order STACKOrderFinishDockingFleet#00000717, Ticket: 000003C3; EmpireIndex:1; FleetGUID:1775

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:672 Order STACKOrderFinishDockingFleet#00000718, Ticket: 000003C4; EmpireIndex:2; FleetGUID:1777

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:672 Order STACKOrderFinishDockingFleet#00000719, Ticket: 000003C5; EmpireIndex:3; FleetGUID:1779

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:672 Order STACKOrderFinishDockingFleet#0000071A, Ticket: 000003C6; EmpireIndex:5; FleetGUID:1782

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:672 Order STACKOrderFinishDockingFleet#0000071B, Ticket: 000003C7; EmpireIndex:10; FleetGUID:1790

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:672 Order STACKOrderFinishDockingFleet#0000071C, Ticket: 000003C8; EmpireIndex:13; FleetGUID:1791

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:672 Order STACKOrderFinishDockingFleet#0000071D, Ticket: 000003C9; EmpireIndex:14; FleetGUID:1792

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:672 AI STACKStart 42 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:37:30:672 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:37:30:691 Order STACKOrderQueueResearch#0000071E, Ticket: 000003CA; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionEconomyAndTrade2, ConstructionGameEntityGUID:1802, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:691 Order STACKOrderUpdatePlayDeck#0000071F, Ticket: 000003CB; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:691 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000720, Ticket: 000003CC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:691 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000721, Ticket: 000003CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:691 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000722, Ticket: 000003CE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:691 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000723, Ticket: 000003CF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:691 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000724, Ticket: 000003D0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:691 Order STACKOrderCreateShipDesign#00000725, Ticket: 000003D1; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:691 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:691 Order STACKOrderCreateShipDesign#00000726, Ticket: 000003D2; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:691 Gameplay STACK[Optim] Disposed 1 obsolete ship designs:

     at DisposeObsoleteUnusedShipDesignsIFN in :line 0
     at Register in :line 0
     at RegisterShipDesign in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:692 Order STACKOrderEntityAction#00000727, Ticket: 000003D3; EmpireIndex:1; GoToFleetAction#69, InitiatorGUID:1079, Context:Path: 74->76, Path: Path: 74->76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:692 Order STACKOrderRetrofitShips#00000728, Ticket: 000003D4; EmpireIndex:2; Ships: [1108 -> 1695]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:692 Order STACKOrderUpdatePlayDeck#00000729, Ticket: 000003D5; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:692 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000072A, Ticket: 000003D6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:708 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000072B, Ticket: 000003D7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000072C, Ticket: 000003D8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000072D, Ticket: 000003D9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000072E, Ticket: 000003DA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderCancelLaw#0000072F, Ticket: 000003DB; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderEntityAction#00000730, Ticket: 000003DC; EmpireIndex:2; GoToFleetAction#54, InitiatorGUID:1112, Context:Path: 100, Path: Path: 100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderEntityAction#00000731, Ticket: 000003DD; EmpireIndex:3; OutpostActionBoostGrowthWithDust#70, InitiatorGUID:1754

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000732, Ticket: 000003DE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000733, Ticket: 000003DF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000734, Ticket: 000003E0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000735, Ticket: 000003E1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000736, Ticket: 000003E2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderEntityAction#00000737, Ticket: 000003E3; EmpireIndex:3; GoToFleetAction#71, InitiatorGUID:1147, Context:Path: 50->49, Path: Path: 50->49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderSetSystemSupervisor#00000738, Ticket: 000003E4; EmpireIndex:4; StarSystemGUID:1621, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderQueueConstruction#00000739, Ticket: 000003E5; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000073A, Ticket: 000003E6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000073B, Ticket: 000003E7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000073C, Ticket: 000003E8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000073D, Ticket: 000003E9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateAIDiplomacyTermFeedback#0000073E, Ticket: 000003EA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderEntityAction#0000073F, Ticket: 000003EB; EmpireIndex:4; GoToFleetAction#58, InitiatorGUID:1746, Context:Path: 11, Path: Path: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderEntityAction#00000740, Ticket: 000003EC; EmpireIndex:4; GoToFleetAction#59, InitiatorGUID:1176, Context:Path: 11, Path: Path: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdatePlayDeck#00000741, Ticket: 000003ED; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000742, Ticket: 000003EE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000743, Ticket: 000003EF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000744, Ticket: 000003F0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000745, Ticket: 000003F1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateAIDiplomacyTermFeedback#00000746, Ticket: 000003F2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderEntityAction#00000747, Ticket: 000003F3; EmpireIndex:5; GoToFleetAction#59, InitiatorGUID:1206, Context:Path: 111, Path: Path: 111

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:709 Order STACKOrderUpdateVisibility#00000748

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:727 Order STACKOrderEntityAction#00000749, Ticket: 000003F4; EmpireIndex:1; MoveToFleetAction#70, InitiatorGUID:1775, Context:EntityActionContext_Movement, 81->80 (Cost: 3) from 0 to 0.2935248.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:727 Order STACKOrderEntityAction#0000074A, Ticket: 000003F5; EmpireIndex:1; MoveToFleetAction#71, InitiatorGUID:1738, Context:EntityActionContext_Movement, 81->80 (Cost: 3) from 0.5870496 to 0.8805744.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:727 Order STACKOrderEntityAction#0000074B, Ticket: 000003F6; EmpireIndex:1; MoveToFleetAction#72, InitiatorGUID:1707, Context:EntityActionContext_Movement, 80->74 (Cost: 3) from 0.1306014 to 0.3507906.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:727 Order STACKOrderEntityAction#0000074C, Ticket: 000003F7; EmpireIndex:2; MoveToFleetAction#55, InitiatorGUID:1777, Context:EntityActionContext_Movement, 103->102 (Cost: 3) from 0 to 0.2612436.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:727 Order STACKOrderEntityAction#0000074D, Ticket: 000003F8; EmpireIndex:2; MoveToFleetAction#56, InitiatorGUID:1741, Context:EntityActionContext_Movement, 103->102 (Cost: 3) from 0.5224872 to 0.7837308.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:727 Order STACKOrderEntityAction#0000074E, Ticket: 000003F9; EmpireIndex:3; MoveToFleetAction#72, InitiatorGUID:1779, Context:EntityActionContext_Movement, 50->48 (Cost: 3) from 0 to 0.32669.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:727 Order STACKOrderEntityAction#0000074F, Ticket: 000003FA; EmpireIndex:3; MoveToFleetAction#73, InitiatorGUID:1758, Context:EntityActionContext_Movement, 50->48 (Cost: 3) from 0.32669 to 0.6533799.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:727 Order STACKOrderEntityAction#00000750, Ticket: 000003FB; EmpireIndex:3; MoveToFleetAction#74, InitiatorGUID:1726, Context:EntityActionContext_Movement, 50->48 (Cost: 0.1830187) from 0.9800699 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:727 Order STACKOrderEntityAction#00000751, Ticket: 000003FC; EmpireIndex:4; MoveToFleetAction#60, InitiatorGUID:1760, Context:EntityActionContext_Movement, 15->13 (Cost: 3) from 0.3528125 to 0.7056251.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:727 Order STACKOrderEntityAction#00000752, Ticket: 000003FD; EmpireIndex:5; MoveToFleetAction#60, InitiatorGUID:1782, Context:EntityActionContext_Movement, 112->113 (Cost: 3) from 0 to 0.3696427.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:727 Order STACKOrderEntityAction#00000753, Ticket: 000003FE; EmpireIndex:5; MoveToFleetAction#61, InitiatorGUID:1743, Context:EntityActionContext_Movement, 112->113 (Cost: 2.115945) from 0.7392855 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:742 Order STACKOrderEntityAction#00000754, Ticket: 000003FF; EmpireIndex:5; MoveToFleetAction#62, InitiatorGUID:1709, Context:EntityActionContext_Movement, 113->110 (Cost: 1.185251) from 0.7661907 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:742 Order STACKOrderUpdateEffectZone#00000755

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:742 Order STACKOrderEntityAction#00000756, Ticket: 00000400; EmpireIndex:1; MoveToFleetAction#73, InitiatorGUID:1079, Context:EntityActionContext_Movement, 80->74 (Cost: 7) from 0.2569156 to 0.7706902.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:742 Order STACKOrderReorganizePopulationsOnSystem#00000757; EmpireIndex:4; StarSystemGUID:1621

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:742 Order STACKOrderEntityAction#00000758, Ticket: 00000401; EmpireIndex:2; MoveToFleetAction#57, InitiatorGUID:1112, Context:EntityActionContext_Movement, 99->100 (Cost: 6) from 0.07019528 to 0.777105.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:742 Order STACKOrderEntityAction#00000759, Ticket: 00000402; EmpireIndex:3; MoveToFleetAction#75, InitiatorGUID:1147, Context:EntityActionContext_Movement, 51->50 (Cost: 4.563797) from 0.411933 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:742 Order STACKOrderEntityAction#0000075A, Ticket: 00000403; EmpireIndex:4; MoveToFleetAction#61, InitiatorGUID:1176, Context:EntityActionContext_Movement, 13->11 (Cost: 6) from 0.5660743 to 0.9932347.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:742 Order STACKOrderEntityAction#0000075B, Ticket: 00000404; EmpireIndex:4; MoveToFleetAction#62, InitiatorGUID:1746, Context:EntityActionContext_Movement, 13->11 (Cost: 7) from 0.3913431 to 0.889697.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:742 Order STACKOrderEntityAction#0000075C, Ticket: 00000405; EmpireIndex:5; MoveToFleetAction#63, InitiatorGUID:1206, Context:EntityActionContext_Movement, 114->111 (Cost: 1.166497) from 0.916098 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:754 Order STACKOrderCompleteMoveToFleetAction#0000075D; EmpireIndex:3; EntityActionId: 74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:754 Order STACKOrderUpdateVisibility#0000075E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:754 Order STACKOrderTerminateEntityAction#0000075F; EmpireIndex:3; EntityActionId: 74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:765 Order STACKOrderEntityAction#00000760, Ticket: 00000406; EmpireIndex:3; MoveToFleetAction#76, InitiatorGUID:1726, Context:EntityActionContext_Movement, 48->47 (Cost: 2.816981) from 0 to 0.635525.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:982 Order STACKOrderCompleteMoveToFleetAction#00000761; EmpireIndex:5; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:982 Order STACKOrderTerminateEntityAction#00000762; EmpireIndex:5; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:999 Default STACKDelivering remaining pop (fleet : 1709, system : 1635)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:999 Order STACKOrderTerminateEntityAction#00000763; EmpireIndex:5; EntityActionId: 33

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:30:999 Default STACKTerminating AutomatedDelivery Fleet 1709 on system ColonizedStarSystem#1635

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:115 Prism STACKAIPerformanceEvent: {"turn":10,"maxBlackboardMessageCount":139,"maxDecisionCount":8,"maxSyncronizationTime":666,"maxAnaysisTime":170,"maxStrategicTime":127,"maxDecisionTime":41,"maxActuatorTime":37,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:37:31.032"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:31:133 Order STACKOrderUpdateVisibility#00000764

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:133 Order STACKOrderCompleteMoveToFleetAction#00000765; EmpireIndex:5; EntityActionId: 63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:133 Order STACKOrderTerminateEntityAction#00000766; EmpireIndex:5; EntityActionId: 63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:148 Order STACKOrderTerminateEntityAction#00000767; EmpireIndex:5; EntityActionId: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:198 Order STACKOrderUpdateVisibility#00000768

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:198 Order STACKOrderUpdateEffectZone#00000769

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:332 Order STACKOrderCompleteMoveToFleetAction#0000076A; EmpireIndex:5; EntityActionId: 61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:332 Order STACKOrderTerminateEntityAction#0000076B; EmpireIndex:5; EntityActionId: 61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:349 Order STACKOrderEntityAction#0000076C, Ticket: 00000407; EmpireIndex:5; MoveToFleetAction#64, InitiatorGUID:1743, Context:EntityActionContext_Movement, 113->110 (Cost: 0.8840551) from 0 to 0.1743937.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:615 Order STACKOrderCompleteMoveToFleetAction#0000076D; EmpireIndex:4; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:615 Order STACKOrderTerminateEntityAction#0000076E; EmpireIndex:4; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:631 Order STACKOrderCompleteMoveToFleetAction#0000076F; EmpireIndex:3; EntityActionId: 73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:631 Order STACKOrderTerminateEntityAction#00000770; EmpireIndex:3; EntityActionId: 73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:664 Order STACKOrderCompleteMoveToFleetAction#00000771; EmpireIndex:1; EntityActionId: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:664 Order STACKOrderTerminateEntityAction#00000772; EmpireIndex:1; EntityActionId: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:682 Order STACKOrderCompleteMoveToFleetAction#00000773; EmpireIndex:2; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:682 Order STACKOrderTerminateEntityAction#00000774; EmpireIndex:2; EntityActionId: 56

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:698 Order STACKOrderUpdateEffectZone#00000775

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:715 Order STACKOrderCompleteMoveToFleetAction#00000776; EmpireIndex:1; EntityActionId: 72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:31:715 Order STACKOrderTerminateEntityAction#00000777; EmpireIndex:1; EntityActionId: 72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:32:097 Order STACKOrderCompleteMoveToFleetAction#00000778; EmpireIndex:3; EntityActionId: 75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:32:097 Order STACKOrderTerminateEntityAction#00000779; EmpireIndex:3; EntityActionId: 75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:32:114 Order STACKOrderEntityAction#0000077A, Ticket: 00000408; EmpireIndex:3; MoveToFleetAction#77, InitiatorGUID:1147, Context:EntityActionContext_Movement, 50->49 (Cost: 2.436203) from 0 to 0.2796669.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:32:297 Order STACKOrderUpdateVisibility#0000077B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:32:515 AI STACK[AI] [Event]Remove 92 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:32:515 AI STACK[AI] [Event]Remove EventPlayDeckFreeCost,EventBlockadeTick,EventPlayDeckFreeCost,EventShipLevelup,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventPlayDeckFreeCost,EventSystemInfluenceChanged,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventPopulationGained,EventConstructionProgressed,EventHackingOperationMoveStepComplete,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventOutpostCompetitionEnded,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventTemporaryEffectStarted,EventShipDestroyed,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestBegun,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventFleetFinishedSleep,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:32:515 AI STACK[AI] [Event]keep 53 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:32:515 AI STACK[AI] [Event]keep EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventResearchQueued,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventShipLayoutChanged,EventLawAbrogated,EventFleetMoveStarted,EventOutpostActionStarted,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:32:531 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:32:614 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:32:732 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:32:749 Order STACKOrderCompleteMoveToFleetAction#0000077C; EmpireIndex:2; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:32:749 Order STACKOrderTerminateEntityAction#0000077D; EmpireIndex:2; EntityActionId: 57

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:32:765 AI STACK[AI] Cancel task 162 : can find context 1709 : for empire 5 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:37:32:765 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:37:32:765 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:37:32:781 Order STACKOrderActivateLaw#0000077E, Ticket: 00000409; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1807

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:32:781 Order STACKOrderQueueConstruction#0000077F, Ticket: 0000040A; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:32:798 Order STACKOrderCompleteMoveToFleetAction#00000780; EmpireIndex:4; EntityActionId: 61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:32:798 Order STACKOrderTerminateEntityAction#00000781; EmpireIndex:4; EntityActionId: 61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:33:114 Order STACKOrderCompleteMoveToFleetAction#00000782; EmpireIndex:1; EntityActionId: 73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:33:114 Order STACKOrderTerminateEntityAction#00000783; EmpireIndex:1; EntityActionId: 73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:33:131 Order STACKOrderCompleteMoveToFleetAction#00000784; EmpireIndex:4; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:33:131 Order STACKOrderTerminateEntityAction#00000785; EmpireIndex:4; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:33:216 Order STACKOrderUpdateEffectZone#00000786

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:33:715 Order STACKOrderUpdateEffectZone#00000787

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:33:898 Order STACKOrderCompleteMoveToFleetAction#00000788; EmpireIndex:3; EntityActionId: 76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:33:898 Order STACKOrderTerminateEntityAction#00000789; EmpireIndex:3; EntityActionId: 76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:34:048 Order STACKOrderUpdateVisibility#0000078A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:34:064 Order STACKOrderCompleteMoveToFleetAction#0000078B; EmpireIndex:5; EntityActionId: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:34:064 Order STACKOrderTerminateEntityAction#0000078C; EmpireIndex:5; EntityActionId: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:34:098 Order STACKOrderCompleteMoveToFleetAction#0000078D; EmpireIndex:5; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:34:098 Order STACKOrderTerminateEntityAction#0000078E; EmpireIndex:5; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:34:131 Order STACKOrderCompleteMoveToFleetAction#0000078F; EmpireIndex:3; EntityActionId: 72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:34:131 Order STACKOrderTerminateEntityAction#00000790; EmpireIndex:3; EntityActionId: 72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:34:165 Order STACKOrderCompleteMoveToFleetAction#00000791; EmpireIndex:1; EntityActionId: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:34:165 Order STACKOrderTerminateEntityAction#00000792; EmpireIndex:1; EntityActionId: 70

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:34:182 Order STACKOrderCompleteMoveToFleetAction#00000793; EmpireIndex:2; EntityActionId: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:34:182 Order STACKOrderTerminateEntityAction#00000794; EmpireIndex:2; EntityActionId: 55

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:34:231 Order STACKOrderUpdateEffectZone#00000795

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:34:782 AI STACK[AI] [Event]Remove 53 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:34:782 AI STACK[AI] [Event]Remove EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventResearchQueued,EventShipDesignCreated,EventShipDesignCreated,EventFleetMoveStarted,EventShipLayoutChanged,EventLawAbrogated,EventFleetMoveStarted,EventOutpostActionStarted,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventEmpireSeen,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:34:782 AI STACK[AI] [Event]keep 4 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:34:782 AI STACK[AI] [Event]keep EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:34:799 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:34:882 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:34:998 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:35:031 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:37:35:031 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:37:35:047 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:35:048 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:35:048 Gameplay STACKfleet action with feedback 65 started : ETA 312.689956665039

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:35:048 Order STACKOrderEntityAction#00000796, Ticket: 0000040D; EmpireIndex:5; ExpeditionFleetAction#65, InitiatorGUID:1206, Context:Curiosity_Loot_Ruins_Era1 on Наллин III(Planet 2) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:35:365 Order STACKOrderCompleteMoveToFleetAction#00000797; EmpireIndex:3; EntityActionId: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:35:365 Order STACKOrderTerminateEntityAction#00000798; EmpireIndex:3; EntityActionId: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:36:502 Gameplay STACKfleet action with feedback 37 started : ETA 314.140037536621

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:36:502 Order STACKOrderEntityAction#00000799, Ticket: 0000040E; EmpireIndex:0; ExpeditionFleetAction#37, InitiatorGUID:1041, Context:Curiosity_PlanetResource_Luxury07 on Фидикс IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:37:049 AI STACK[AI] [Event]Remove 4 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:37:049 AI STACK[AI] [Event]Remove EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:37:049 AI STACK[AI] [Event]keep 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:37:049 AI STACK[AI] [Event]keep [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:37:066 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:37:148 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:37:249 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:37:282 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:37:37:282 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:37:37:298 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:37:298 Order STACKOrderAIClientStateChange#0000079A; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:37:298 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:37:298 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:38:048 Gameplay STACKfleet action with feedback 65 finished : ETA 312.689956665039, Game.Time 313.690719604492, true ETA 313.689956665039

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:38:048 Order STACKOrderTerminateEntityAction#0000079B; EmpireIndex:5; EntityActionId: 65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:39:503 Gameplay STACKfleet action with feedback 37 finished : ETA 314.140037536621, Game.Time 315.14038848877, true ETA 315.140037536621

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:39:503 Order STACKOrderTerminateEntityAction#0000079C; EmpireIndex:0; EntityActionId: 37

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:39:564 Prism STACKProbe Used: {"turn":10,"usage":"curiosity","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:37:39.483"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:37:42:533 Order STACKOrderEntityAction#0000079D; EmpireIndex:0; SleepFleetAction#38, InitiatorGUID:1041

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:43:598 Order STACKOrderMoveIdleFleets#0000079E; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:43:616 Order STACKOrderEntityAction#0000079F, Ticket: 00000410; EmpireIndex:0; MoveToFleetAction#39, InitiatorGUID:1044, Context:EntityActionContext_Movement, 16->17 (Cost: 6.145212) from 0.4287431 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:45:493 Order STACKOrderUpdateVisibility#000007A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:45:493 Gameplay STACK[DIPLOMACY] Empire#0 + Empire#15 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at UpdateEmpireSeen in :line 0
     at OwnVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at NodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:45:618 Order STACKOrderCompleteMoveToFleetAction#000007A1; EmpireIndex:0; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:45:618 Order STACKOrderUpdateVisibility#000007A2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:45:618 Gameplay STACK[DIPLOMACY] Empire#15 + Empire#0 = DiplomaticRelationStateMinorNeutral

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:45:618 Order STACKOrderTerminateEntityAction#000007A3; EmpireIndex:0; EntityActionId: 39

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:45:618 Order STACKOrderAIClientStateChange#000007A4; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:45:618 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:45:618 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:45:618 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:45:618 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:45:618 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:45:618 AI STACK[AI] [Event]keep 15 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:45:618 AI STACK[AI] [Event]keep EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:45:634 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:45:718 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:45:815 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:45:834 Order STACKOrderTerminateEntityAction#000007A5; EmpireIndex:0; EntityActionId: 35

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:45:848 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:37:45:848 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:37:45:866 Order STACKOrderEntityAction#000007A6, Ticket: 00000411; EmpireIndex:5; LaunchProbeFleetAction#66, InitiatorGUID:1206, Context:EntityActionContext_Vector

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:45:866 Order STACKOrderEntityAction#000007A7; EmpireIndex:5; MoveToProbeAction#67, InitiatorGUID:1811, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:47:849 AI STACK[AI] [Event]Remove 15 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:47:849 AI STACK[AI] [Event]Remove EventCuriosityDiscoveredWithFleet,EventCuriosityDiscoveredWithFleet,EventFleetStartedMoveToFleetAction,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMinorEmpireMet,EventEmpireSeen,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:47:849 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:47:849 AI STACK[AI] [Event]keep EventProbeLaunched, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:47:866 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:47:949 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:48:065 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:48:098 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:48:115 Order STACKOrderAIClientStateChange#000007A8; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:48:115 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:50:969 Order STACKOrderEntityAction#000007AB, Ticket: 00000414; EmpireIndex:0; ComplimentEmpireAction#40, InitiatorGUID:959, Context:Empire 15 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:51:401 Order STACKOrderEntityAction#000007AC, Ticket: 00000415; EmpireIndex:0; ComplimentEmpireAction#41, InitiatorGUID:959, Context:Empire 15 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:55:618 Order STACKOrderEntityAction#000007AD, Ticket: 00000416; EmpireIndex:0; GoToFleetAction#42, InitiatorGUID:1044, Context:Path: 17->12, Path: Path: 17->12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:55:618 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:55:618 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:55:618 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:55:618 AI STACK[AI] [Event]Remove EventProbeLaunched, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:55:618 AI STACK[AI] [Event]keep 8 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:55:618 AI STACK[AI] [Event]keep EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:55:632 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:55:632 Order STACKOrderAIClientStateChange#000007AE; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:55:632 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:55:716 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:55:816 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:55:836 Order STACKOrderEntityAction#000007AF, Ticket: 00000417; EmpireIndex:0; MoveToFleetAction#43, InitiatorGUID:1044, Context:EntityActionContext_Movement, 17->12 (Cost: 0.8547878) from 0 to 0.06634343.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:55:851 Order STACKOrderUpdateVisibility#000007B0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:55:851 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:37:55:851 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:37:55:865 Order STACKOrderEntityAction#000007B1, Ticket: 00000418; EmpireIndex:5; GoToFleetAction#68, InitiatorGUID:1206, Context:Path: 111->114->105, Path: Path: 111->114->105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:55:883 Order STACKOrderEntityAction#000007B2, Ticket: 00000419; EmpireIndex:5; MoveToFleetAction#69, InitiatorGUID:1206, Context:EntityActionContext_Movement, 111->114 (Cost: 1.166836) from 0 to 0.08392635.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:57:865 AI STACK[AI] [Event]Remove 8 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:57:865 AI STACK[AI] [Event]Remove EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:57:865 AI STACK[AI] [Event]keep 3 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:57:865 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:37:57:882 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:57:966 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:58:066 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:58:533 Order STACKOrderUpdateVisibility#000007B3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:58:634 Order STACKOrderCompleteMoveToFleetAction#000007B4; EmpireIndex:0; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:58:634 Order STACKOrderTerminateEntityAction#000007B5; EmpireIndex:0; EntityActionId: 43

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:58:782 Order STACKOrderCompleteMoveToFleetAction#000007B6; EmpireIndex:5; EntityActionId: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:37:58:782 Order STACKOrderTerminateEntityAction#000007B7; EmpireIndex:5; EntityActionId: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:00:098 AI STACK[AI] [Event]Remove 3 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:00:098 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:00:098 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:00:098 AI STACK[AI] [Event]keep EventHackingOperationLeftUnassigned, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:00:133 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:00:216 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:00:648 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:00:698 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:00:714 Order STACKOrderAIClientStateChange#000007B8; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:00:714 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:02:608 GUI STACK[SystemDebug] Refresh (0/0)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:38:02:608 GUI STACK[SystemDebug] Refresh (0/0)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:38:02:608 GUI STACK[SystemDebug] Refresh (0/0)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:38:02:608 GUI STACK[SystemDebug] Refresh (0/0)

     at Refresh in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:38:02:608 GUI STACKInvalid (Min, Max) couple (0, 0). Aborting.

     at Setup in :line 0
     at Bind in :line 0
     at Bind in :line 0
     at set_ColonizedStarSystem in :line 0
     at Refresh in :line 0
     at Update in :line 0
     at Update in :line 0

20:38:08:156 Order STACKOrderStartHackingOperation#000007B9, Ticket: 0000041A; StartGUID:1538, TargetGUID:1023, NodePositions:25,NodeIndex:22,NodeIndex:16,NodeIndex:17, HackingOperationGUID:1812, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:08:156 View STACK[HackingOperationRenderer] Alloc Line to render

     at InitLineToRender in :line 0
     at Init in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at HackingService_HackingOperationsCollectionChanged in :line 0
     at StartHackingOperation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:08:156 View STACK[HackingOperationRenderer] Alloc Hacking segment

     at HackingRouteSegmentsGetSegmentToUse in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at HackingService_HackingOperationsCollectionChanged in :line 0
     at StartHackingOperation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:08:156 View STACK[HackingOperationRenderer] Alloc Line to render

     at InitLineToRender in :line 0
     at Init in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at HackingService_HackingOperationsCollectionChanged in :line 0
     at StartHackingOperation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:08:156 View STACK[HackingOperationRenderer] Alloc Hacking segment

     at HackingRouteSegmentsGetSegmentToUse in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at HackingService_HackingOperationsCollectionChanged in :line 0
     at StartHackingOperation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:08:156 View STACK[HackingOperationRenderer] Alloc Line to render

     at InitLineToRender in :line 0
     at Init in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at HackingService_HackingOperationsCollectionChanged in :line 0
     at StartHackingOperation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:08:156 View STACK[HackingOperationRenderer] Alloc Hacking segment

     at HackingRouteSegmentsGetSegmentToUse in :line 0
     at AddHackingLine in :line 0
     at AddLineToRender in :line 0
     at AddMoveStep in :line 0
     at RefreshLines in :line 0
     at HackingService_HackingOperationsCollectionChanged in :line 0
     at StartHackingOperation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:09:666 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:09:699 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:09:782 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:09:782 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:09:865 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:09:865 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:09:865 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:09:866 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:09:898 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:09:999 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:032 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:133 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:165 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:183 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:183 Order STACKOrderPutHeroOnMarket#000007BA

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:183 Order STACKOrderPutShipOnMarket#000007BB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:249 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:267 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:267 Gameplay STACKAdd 1 experience to ship Mothership#1034

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:267 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:267 Gameplay STACKAdd 1 experience to ship Ship#1046

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:267 Gameplay STACKAdd 1 experience to ship Ship#1064

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:282 Gameplay STACKAdd 1 experience to ship Ship#1081

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:282 Gameplay STACKAdd 1 experience to ship Ship#1089

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:282 Gameplay STACKAdd 1 experience to ship Ship#1708

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:282 Gameplay STACKAdd 1 experience to ship Ship#1739

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:282 Gameplay STACKAdd 1 experience to ship Ship#1776

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:299 Gameplay STACKAdd 1 experience to ship Ship#1108

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:299 Gameplay STACKAdd 1 experience to ship Ship#1114

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:299 Gameplay STACKAdd 1 experience to ship Ship#1742

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:299 Gameplay STACKAdd 1 experience to ship Ship#1778

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:316 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:316 Gameplay STACKAdd 1 experience to ship Ship#1727

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:316 Gameplay STACKAdd 1 experience to ship Ship#1759

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:316 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:333 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:333 Gameplay STACKAdd 1 experience to ship Ship#1702

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:333 Gameplay STACKAdd 1 experience to ship Ship#1761

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:349 Gameplay STACKAdd 1 experience to ship Ship#1205

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:349 Gameplay STACKAdd 1 experience to ship Ship#1208

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:349 Gameplay STACKAdd 1 experience to ship Ship#1744

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:349 Gameplay STACKAdd 1 experience to ship Ship#1783

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:432 Gameplay STACKAdd 1 experience to ship Ship#1793

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:432 Gameplay STACKAdd 1 experience to ship Ship#1794

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:483 Gameplay STACKAdd 1 experience to ship Ship#1796

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:483 Gameplay STACKAdd 1 experience to ship Ship#1797

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:499 Gameplay STACKAdd 1 experience to ship Ship#1799

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:499 Gameplay STACKAdd 1 experience to ship Ship#1800

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:532 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:532 Gameplay STACKAdd 1 experience to ship Ship#1666

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:532 Gameplay STACKAdd 1 experience to ship Ship#1668

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:532 Gameplay STACKAdd 1 experience to ship Ship#1669

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:532 Gameplay STACKAdd 1 experience to ship Ship#1680

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:532 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:633 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:716 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:716 Gameplay STACKAdd 0 experience to ship Ship#1767

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:716 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:716 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:716 Runtime STACK[ChatMessage] RECV: l:/_turn/11 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:793 Order STACKOrderSpawnPirateLair#000007BC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:793 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:793 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:793 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:794 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:794 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:794 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:794 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:794 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:794 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:794 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:794 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:794 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:794 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:794 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:794 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:794 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:794 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Order STACKOrderSpawnPirateLair#000007BD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:830 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:862 Order STACKOrderSpawnPirateLair#000007BE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:862 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:862 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:862 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:862 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:862 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:862 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:862 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:862 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:862 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:862 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:862 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:862 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:862 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:862 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:862 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:862 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:862 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:891 Prism STACKTechnology Unlock: {"technology":"TechnologyDefinitionScienceAndExploration2","stage":"TechnologyStageDefinitionScienceAndExploration1","turn":12,"isstage":"False","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.06.03","eventName":"Technology Unlock","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:38:10.667"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:38:10:891 Order STACKOrderSpawnPirateLair#000007BF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:891 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:891 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:891 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:891 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:891 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:891 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:891 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:891 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:891 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:891 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:891 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:891 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:891 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:891 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:892 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:892 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:892 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:919 Order STACKOrderSpawnPirateLair#000007C0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:919 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:919 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:919 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:919 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:919 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:919 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:919 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:919 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:919 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:919 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:919 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:919 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:919 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:919 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:919 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:919 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:919 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:948 Order STACKOrderSpawnPirateLair#000007C1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:948 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:948 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:948 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:948 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:948 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:948 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:948 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:948 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:948 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:948 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:948 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:948 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:948 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:948 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:948 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:948 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:948 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at CreatePirateLair in :line 0
     at IPiratesManagementService.SpawnPirateLair in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:10:963 Order STACKOrderUpdatePiratePhantomGarrison#000007C2, Ticket: 0000041B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:002 Order STACKOrderUpdateDustInflation#000007C3; DustGlobalProduction:212.5668

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:073 Order STACKOrderSendAutomatedShip#000007C4; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:073 Order STACKOrderSendAutomatedShip#000007C5; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:073 Order STACKOrderUpdateBestSystem#000007C6; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:086 Order STACKOrderUpdateAutoImprovements#000007C7, ColonizedStarSystemGUID:1817, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:086 Order STACKOrderUpdateAutoImprovements#000007C8, ColonizedStarSystemGUID:1819, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:086 Order STACKOrderUpdateAutoImprovements#000007C9, ColonizedStarSystemGUID:1821, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:086 Order STACKOrderUpdateAutoImprovements#000007CA, ColonizedStarSystemGUID:1823, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:086 Order STACKOrderUpdateAutoImprovements#000007CB, ColonizedStarSystemGUID:1825, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:086 Order STACKOrderUpdateAutoImprovements#000007CC, ColonizedStarSystemGUID:1827, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:086 Order STACKOrderUpdateVisibility#000007CD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:086 Order STACKOrderStartAutomatedFleetAction#000007CE; EmpireIndex:1; AutomatedDeliveryFleetAction#74, InitiatorGUID:1831, Context:Path: 81->83->84, Path: Path: 81->83->84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:086 Order STACKOrderStartAutomatedFleetAction#000007CF; EmpireIndex:3; AutomatedDeliveryFleetAction#78, InitiatorGUID:1833, Context:Path: 50->48->47, Path: Path: 50->48->47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:134 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:216 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:251 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:251 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:251 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:251 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:283 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:283 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:283 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:557 Runtime STACK[ChatMessage] RECV: l:/_turn/11 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:557 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:583 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:583 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:583 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:583 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:583 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:583 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:583 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:583 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:583 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:595 Order STACKOrderEntityAction#000007D0; EmpireIndex:2; MoveToProbeAction#58, InitiatorGUID:1735, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:595 Order STACKOrderEntityAction#000007D1; EmpireIndex:5; MoveToProbeAction#70, InitiatorGUID:1811, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:595 Order STACKOrderUpdateBestSystem#000007D2; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:595 Order STACKOrderUpdatePiratePhantomGarrison#000007D3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:633 Prism STACKJuggernaut: {"turn":11,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:38:11.557"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:38:11:671 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:671 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:684 Order STACKOrderUpdateQuests#000007D4, Ticket: 0000041C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:684 Order STACKOrderUpdateQuests#000007D5, Ticket: 0000041D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:767 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:11:767 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:11:767 AI STACK[AI] [Event]Remove EventHackingOperationLeftUnassigned, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:11:767 AI STACK[AI] [Event]keep 237 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:11:767 AI STACK[AI] [Event]keep EventHackingOperationStarted,EventBlockadeTick,EventTechnologyUnlocked,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventPopulationAlmostLost,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventHackingOperationMoveStepComplete,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:11:785 AI STACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:11:852 AI STACK[AI] No snapshot type have been found for game entity type id: 'Garrison' [AI1]

     at TryCreateSnapshotInstanceOf in :line 0
     at CheckForSyncMessage in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:11:852 AI STACKGame object 'PirateLair' map to AI snapshot 'PirateLairSnapshotSnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:12:118 Prism STACKTurn end: {"turn":11,"turnDuration":40,"dustperturn":35.5878563,"influenceperturn":14.0,"scienceperturn":52.0,"honorperturn":0.0,"empirefood":30.7767715,"empireindustry":59.0,"empiremanpower":303.1,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":1.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:38:12.034"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:38:12:601 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:12:619 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:638 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:659 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:677 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:691 Prism STACKAIPerformanceEvent: {"turn":11,"maxBlackboardMessageCount":152,"maxDecisionCount":9,"maxSyncronizationTime":842,"maxAnaysisTime":168,"maxStrategicTime":119,"maxDecisionTime":41,"maxActuatorTime":37,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:38:12.601"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:38:12:705 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:948 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:963 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:963 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:963 Order STACKOrderAIClientStateChange#000007D6; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:963 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:963 Order STACKOrderFinishDockingFleet#000007D7, Ticket: 0000041E; EmpireIndex:1; FleetGUID:1831

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:963 Order STACKOrderFinishDockingFleet#000007D8, Ticket: 0000041F; EmpireIndex:3; FleetGUID:1833

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:963 AI STACKStart 36 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:12:963 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:12:980 Order STACKOrderEntityAction#000007D9, Ticket: 00000420; EmpireIndex:1; OutpostActionFinishHisshos#75, InitiatorGUID:1684

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:980 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007DA, Ticket: 00000421

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:980 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007DB, Ticket: 00000422

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:980 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007DC, Ticket: 00000423

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:980 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007DD, Ticket: 00000424

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:980 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007DE, Ticket: 00000425

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:980 Order STACKOrderEntityAction#000007DF, Ticket: 00000426; EmpireIndex:1; GoToFleetAction#76, InitiatorGUID:1079, Context:Path: 74->76, Path: Path: 74->76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:980 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007E0, Ticket: 00000427

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007E1, Ticket: 00000428

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007E2, Ticket: 00000429

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007E3, Ticket: 0000042A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:981 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007E4, Ticket: 0000042B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:981 Order STACKOrderCancelLaw#000007E5, Ticket: 0000042C; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:981 Order STACKOrderEntityAction#000007E6, Ticket: 0000042D; EmpireIndex:2; GoToFleetAction#59, InitiatorGUID:1112, Context:Path: 100, Path: Path: 100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:981 Order STACKOrderEntityAction#000007E7, Ticket: 0000042E; EmpireIndex:3; OutpostActionIncreaseMigrationRate#79, InitiatorGUID:1754

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007E8, Ticket: 0000042F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007E9, Ticket: 00000430

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007EA, Ticket: 00000431

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007EB, Ticket: 00000432

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007EC, Ticket: 00000433

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderEntityAction#000007ED, Ticket: 00000434; EmpireIndex:3; GoToFleetAction#80, InitiatorGUID:1147, Context:Path: 49, Path: Path: 49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderEntityAction#000007EE, Ticket: 00000435; EmpireIndex:4; SupportPirateAction#63, InitiatorGUID:963

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007EF, Ticket: 00000436

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007F0, Ticket: 00000437

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007F1, Ticket: 00000438

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007F2, Ticket: 00000439

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007F3, Ticket: 0000043A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderEntityAction#000007F4, Ticket: 0000043B; EmpireIndex:4; GoToFleetAction#64, InitiatorGUID:1746, Context:Path: 11, Path: Path: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderEntityAction#000007F5, Ticket: 0000043C; EmpireIndex:4; GoToFleetAction#65, InitiatorGUID:1176, Context:Path: 11, Path: Path: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderEntityAction#000007F6, Ticket: 0000043D; EmpireIndex:5; SupportPirateAction#71, InitiatorGUID:964

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007F7, Ticket: 0000043E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007F8, Ticket: 0000043F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007F9, Ticket: 00000440

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007FA, Ticket: 00000441

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderUpdateAIDiplomacyTermFeedback#000007FB, Ticket: 00000442

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderEntityAction#000007FC, Ticket: 00000443; EmpireIndex:5; GoToFleetAction#72, InitiatorGUID:1206, Context:Path: 114->105, Path: Path: 114->105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderEntityAction#000007FD, Ticket: 00000444; EmpireIndex:1; MoveToFleetAction#77, InitiatorGUID:1831, Context:EntityActionContext_Movement, 81->83 (Cost: 3) from 0 to 0.3504201.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:12:998 Order STACKOrderEntityAction#000007FE, Ticket: 00000445; EmpireIndex:1; MoveToFleetAction#78, InitiatorGUID:1775, Context:EntityActionContext_Movement, 81->80 (Cost: 3) from 0.2935248 to 0.5870496.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:017 Order STACKOrderEntityAction#000007FF, Ticket: 00000446; EmpireIndex:1; MoveToFleetAction#79, InitiatorGUID:1738, Context:EntityActionContext_Movement, 81->80 (Cost: 1.220601) from 0.8805744 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:017 Order STACKOrderEntityAction#00000800, Ticket: 00000447; EmpireIndex:1; MoveToFleetAction#80, InitiatorGUID:1707, Context:EntityActionContext_Movement, 80->74 (Cost: 3) from 0.3507906 to 0.5709797.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:017 Order STACKOrderEntityAction#00000801, Ticket: 00000448; EmpireIndex:2; MoveToFleetAction#60, InitiatorGUID:1777, Context:EntityActionContext_Movement, 103->102 (Cost: 3) from 0.2612436 to 0.5224872.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:018 Order STACKOrderEntityAction#00000802, Ticket: 00000449; EmpireIndex:2; MoveToFleetAction#61, InitiatorGUID:1741, Context:EntityActionContext_Movement, 103->102 (Cost: 2.483535) from 0.7837308 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:018 Order STACKOrderEntityAction#00000803, Ticket: 0000044A; EmpireIndex:3; MoveToFleetAction#81, InitiatorGUID:1833, Context:EntityActionContext_Movement, 50->48 (Cost: 3) from 0 to 0.32669.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:018 Order STACKOrderEntityAction#00000804, Ticket: 0000044B; EmpireIndex:3; MoveToFleetAction#82, InitiatorGUID:1779, Context:EntityActionContext_Movement, 50->48 (Cost: 3) from 0.32669 to 0.6533799.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:018 Order STACKOrderEntityAction#00000805, Ticket: 0000044C; EmpireIndex:3; MoveToFleetAction#83, InitiatorGUID:1758, Context:EntityActionContext_Movement, 50->48 (Cost: 3) from 0.6533799 to 0.9800699.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:018 Order STACKOrderEntityAction#00000806, Ticket: 0000044D; EmpireIndex:3; MoveToFleetAction#84, InitiatorGUID:1726, Context:EntityActionContext_Movement, 48->47 (Cost: 1.615545) from 0.635525 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:018 Order STACKOrderEntityAction#00000807, Ticket: 0000044E; EmpireIndex:4; MoveToFleetAction#66, InitiatorGUID:1760, Context:EntityActionContext_Movement, 15->13 (Cost: 2.503099) from 0.7056251 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:018 Order STACKOrderEntityAction#00000808, Ticket: 0000044F; EmpireIndex:5; MoveToFleetAction#73, InitiatorGUID:1782, Context:EntityActionContext_Movement, 112->113 (Cost: 3) from 0.3696427 to 0.7392855.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:018 Order STACKOrderEntityAction#00000809, Ticket: 00000450; EmpireIndex:5; MoveToFleetAction#74, InitiatorGUID:1743, Context:EntityActionContext_Movement, 113->110 (Cost: 3) from 0.1743937 to 0.7661907.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:018 Order STACKOrderUpdateEffectZone#0000080A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:018 Order STACKOrderChangeStarSystemState#0000080B; EmpireIndex:1; ColonizedStarSystemGUID:1684, StarSystemState:Colony

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:034 Order STACKOrderClearConstructionQueue#0000080C; EmpireIndex:1; ColonizedStarSystemGUID:1684

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:034 Order STACKOrderTransferResource#0000080D; EmpireIndex:1; ContextGUID:1684, ResourceName:SystemGrowth, Amount:-51.675

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:034 Order STACKOrderTransferPopulationOnSystem#0000080E; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:034 Order STACKOrderEntityAction#0000080F, Ticket: 00000451; EmpireIndex:1; MoveToFleetAction#81, InitiatorGUID:1079, Context:EntityActionContext_Movement, 80->74 (Cost: 3.124266) from 0.7706902 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:034 Order STACKOrderEntityAction#00000810, Ticket: 00000452; EmpireIndex:2; MoveToFleetAction#62, InitiatorGUID:1112, Context:EntityActionContext_Movement, 99->100 (Cost: 1.891854) from 0.777105 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:034 Order STACKOrderUpdatePiratePhantomGarrison#00000811, Ticket: 00000453

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:034 Order STACKOrderEntityAction#00000812, Ticket: 00000454; EmpireIndex:3; MoveToFleetAction#85, InitiatorGUID:1147, Context:EntityActionContext_Movement, 50->49 (Cost: 6.274883) from 0.2796669 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:034 Order STACKOrderEntityAction#00000813, Ticket: 00000455; EmpireIndex:4; MoveToFleetAction#67, InitiatorGUID:1176, Context:EntityActionContext_Movement, 13->11 (Cost: 0.09502713) from 0.9932347 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:034 Order STACKOrderEntityAction#00000814, Ticket: 00000456; EmpireIndex:4; MoveToFleetAction#68, InitiatorGUID:1746, Context:EntityActionContext_Movement, 13->11 (Cost: 1.549343) from 0.889697 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:034 Order STACKOrderEntityAction#00000815, Ticket: 00000457; EmpireIndex:5; MoveToFleetAction#75, InitiatorGUID:1206, Context:EntityActionContext_Movement, 111->114 (Cost: 7) from 0.08392635 to 0.5874115.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:034 Order STACKOrderUpdateAutoImprovements#00000816, ColonizedStarSystemGUID:1684, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:049 Order STACKOrderUpdateVisibility#00000817

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:049 Order STACKOrderCompleteMoveToFleetAction#00000818; EmpireIndex:4; EntityActionId: 67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:049 Order STACKOrderTerminateEntityAction#00000819; EmpireIndex:4; EntityActionId: 67

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:059 Order STACKOrderTerminateEntityAction#0000081A; EmpireIndex:4; EntityActionId: 65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:201 Order STACKOrderUpdateVisibility#0000081B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:351 Order STACKOrderCompleteMoveToFleetAction#0000081C; EmpireIndex:3; EntityActionId: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:351 Order STACKOrderUpdateVisibility#0000081D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:351 Order STACKOrderTerminateEntityAction#0000081E; EmpireIndex:3; EntityActionId: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:368 Default STACKDelivering remaining pop (fleet : 1726, system : 1646)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:368 Order STACKOrderTerminateEntityAction#0000081F; EmpireIndex:3; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:368 Default STACKTerminating AutomatedDelivery Fleet 1726 on system ColonizedStarSystem#1646

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:385 Order STACKOrderCompleteMoveToFleetAction#00000820; EmpireIndex:1; EntityActionId: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:385 Order STACKOrderUpdateVisibility#00000821

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:385 Order STACKOrderTerminateEntityAction#00000822; EmpireIndex:1; EntityActionId: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:401 Order STACKOrderEntityAction#00000823, Ticket: 00000458; EmpireIndex:1; MoveToFleetAction#82, InitiatorGUID:1738, Context:EntityActionContext_Movement, 80->74 (Cost: 1.779399) from 0 to 0.1306014.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:483 Order STACKOrderUpdateEffectZone#00000824

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:549 Order STACKOrderCompleteMoveToFleetAction#00000825; EmpireIndex:4; EntityActionId: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:549 Order STACKOrderUpdateVisibility#00000826

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:549 Order STACKOrderTerminateEntityAction#00000827; EmpireIndex:4; EntityActionId: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:567 Order STACKOrderTerminateEntityAction#00000828; EmpireIndex:4; EntityActionId: 64

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:583 Order STACKOrderCompleteMoveToFleetAction#00000829; EmpireIndex:2; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:583 Order STACKOrderUpdateVisibility#0000082A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:583 Order STACKOrderTerminateEntityAction#0000082B; EmpireIndex:2; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:600 Order STACKOrderTerminateEntityAction#0000082C; EmpireIndex:2; EntityActionId: 59

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:600 Order STACKOrderEntityAction#0000082D; EmpireIndex:17; SiegeStarSystemAction#1, InitiatorGUID:1825

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:600 Order STACKOrderUpdatePiratePhantomGarrison#0000082E, Ticket: 00000459

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:717 Order STACKOrderCompleteMoveToFleetAction#0000082F; EmpireIndex:5; EntityActionId: 74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:717 Order STACKOrderTerminateEntityAction#00000830; EmpireIndex:5; EntityActionId: 74

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:750 Order STACKOrderCompleteMoveToFleetAction#00000831; EmpireIndex:4; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:750 Order STACKOrderTerminateEntityAction#00000832; EmpireIndex:4; EntityActionId: 66

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:768 Default STACKDelivering remaining pop (fleet : 1760, system : 1621)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:768 Order STACKOrderTerminateEntityAction#00000833; EmpireIndex:4; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:768 Default STACKTerminating AutomatedDelivery Fleet 1760 on system ColonizedStarSystem#1621

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:800 Order STACKOrderCompleteMoveToFleetAction#00000834; EmpireIndex:2; EntityActionId: 61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:800 Order STACKOrderTerminateEntityAction#00000835; EmpireIndex:2; EntityActionId: 61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:818 Default STACKDelivering remaining pop (fleet : 1741, system : 1722)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:818 Order STACKOrderTerminateEntityAction#00000836; EmpireIndex:2; EntityActionId: 38

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:818 Default STACKTerminating AutomatedDelivery Fleet 1741 on system ColonizedStarSystem#1722

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:900 Order STACKOrderCompleteMoveToFleetAction#00000837; EmpireIndex:5; EntityActionId: 73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:900 Order STACKOrderTerminateEntityAction#00000838; EmpireIndex:5; EntityActionId: 73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:934 Order STACKOrderCompleteMoveToFleetAction#00000839; EmpireIndex:3; EntityActionId: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:934 Order STACKOrderCompleteMoveToFleetAction#0000083A; EmpireIndex:3; EntityActionId: 82

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:934 Order STACKOrderTerminateEntityAction#0000083B; EmpireIndex:3; EntityActionId: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:934 Order STACKOrderTerminateEntityAction#0000083C; EmpireIndex:3; EntityActionId: 82

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:950 Order STACKOrderCompleteMoveToFleetAction#0000083D; EmpireIndex:1; EntityActionId: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:950 Order STACKOrderTerminateEntityAction#0000083E; EmpireIndex:1; EntityActionId: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:984 Order STACKOrderCompleteMoveToFleetAction#0000083F; EmpireIndex:2; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:13:984 Order STACKOrderTerminateEntityAction#00000840; EmpireIndex:2; EntityActionId: 60

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:14:001 Order STACKOrderUpdateEffectZone#00000841

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:14:017 Order STACKOrderUpdateVisibility#00000842

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:14:017 Order STACKOrderCompleteMoveToFleetAction#00000843; EmpireIndex:1; EntityActionId: 80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:14:017 Order STACKOrderTerminateEntityAction#00000844; EmpireIndex:1; EntityActionId: 80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:14:067 Order STACKOrderCompleteMoveToFleetAction#00000845; EmpireIndex:1; EntityActionId: 81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:14:067 Order STACKOrderTerminateEntityAction#00000846; EmpireIndex:1; EntityActionId: 81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:14:084 Order STACKOrderEntityAction#00000847, Ticket: 0000045A; EmpireIndex:1; MoveToFleetAction#83, InitiatorGUID:1079, Context:EntityActionContext_Movement, 74->76 (Cost: 3.645775) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:14:734 Order STACKOrderUpdateVisibility#00000848

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:14:734 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:14:851 AI STACK[AI] [Event]Remove 237 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:14:851 AI STACK[AI] [Event]Remove EventHackingOperationStarted,EventBlockadeTick,EventTechnologyUnlocked,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventPopulationAlmostLost,EventConstructionProgressed,EventConstructionCompleted,EventConstructionProgressed,EventTechnologyUnlocked,EventConstructionCompleted,EventHackingOperationMoveStepComplete,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:14:851 AI STACK[AI] [Event]keep 83 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:14:851 AI STACK[AI] [Event]keep EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventOutpostCompetitionEnded,EventOutpostActionStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventOutpostActionStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventOutpostTurnedToColony,EventColonyEstablished,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:14:868 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:14:952 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:002 AI STACKGame object 'Garrison' map to AI snapshot 'EntitySnapshot'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:15:068 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:085 Order STACKOrderCompleteMoveToFleetAction#00000849; EmpireIndex:3; EntityActionId: 85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:085 Order STACKOrderTerminateEntityAction#0000084A; EmpireIndex:3; EntityActionId: 85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:102 Order STACKOrderTerminateEntityAction#0000084B; EmpireIndex:3; EntityActionId: 80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:102 AI STACK[AI] Cancel task 229 : can find context 1741 : for empire 2 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:15:102 AI STACK[AI] Cancel task 190 : can find context 1726 : for empire 3 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:15:102 AI STACK[AI] Cancel task 237 : can find context 1760 : for empire 4 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:15:135 AI STACKStart 10 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:15:135 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:15:150 Order STACKOrderQueueResearch#0000084C, Ticket: 0000045B; EmpireIndex:1; ConstructibleElementName:TechnologyDefinitionScienceAndExploration25, ConstructionGameEntityGUID:1836, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:150 Order STACKOrderSetSystemSupervisor#0000084D, Ticket: 0000045C; EmpireIndex:1; StarSystemGUID:1684, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:150 Order STACKOrderQueueConstruction#0000084E, Ticket: 0000045D; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:150 Order STACKOrderChangeOutpostGrowthProvider#0000084F, Ticket: 0000045E; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:150 Order STACKOrderActivateLaw#00000850, Ticket: 0000045F; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1839

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:150 Order STACKOrderQueueConstruction#00000851, Ticket: 00000460; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:150 Order STACKOrderQueueConstruction#00000852, Ticket: 00000461; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:150 Order STACKOrderQueuePlanetColonizationConstruction#00000853, Ticket: 00000462; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:150 Order STACKOrderQueueResearch#00000854, Ticket: 00000463; EmpireIndex:5; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment2, ConstructionGameEntityGUID:1846, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:150 Order STACKOrderEntityAction#00000855, Ticket: 00000464; EmpireIndex:5; SupportPirateAction#76, InitiatorGUID:964

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:166 Order STACKOrderReorganizePopulationsOnSystem#00000856; EmpireIndex:1; StarSystemGUID:1684

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:166 Order STACKOrderUpdatePiratePhantomGarrison#00000857, Ticket: 00000465

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:417 Order STACKOrderCompleteMoveToFleetAction#00000858; EmpireIndex:5; EntityActionId: 75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:417 Order STACKOrderTerminateEntityAction#00000859; EmpireIndex:5; EntityActionId: 75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:15:502 Order STACKOrderUpdateEffectZone#0000085A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:16:016 Order STACKOrderUpdateEffectZone#0000085B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:16:066 Order STACKOrderMoveIdleFleets#0000085C; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:16:083 Order STACKOrderEntityAction#0000085D, Ticket: 00000466; EmpireIndex:0; MoveToFleetAction#44, InitiatorGUID:1044, Context:EntityActionContext_Movement, 17->12 (Cost: 7) from 0.06634343 to 0.6096408.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:16:100 Order STACKOrderUpdateVisibility#0000085E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:16:400 Order STACKOrderCompleteMoveToFleetAction#0000085F; EmpireIndex:1; EntityActionId: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:16:400 Order STACKOrderTerminateEntityAction#00000860; EmpireIndex:1; EntityActionId: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:16:433 Order STACKOrderCompleteMoveToFleetAction#00000861; EmpireIndex:3; EntityActionId: 81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:16:433 Order STACKOrderTerminateEntityAction#00000862; EmpireIndex:3; EntityActionId: 81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:16:517 Order STACKOrderCompleteMoveToFleetAction#00000863; EmpireIndex:1; EntityActionId: 82

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:16:517 Order STACKOrderUpdateEffectZone#00000864

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:16:517 Order STACKOrderTerminateEntityAction#00000865; EmpireIndex:1; EntityActionId: 82

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:16:716 Order STACKOrderUpdateVisibility#00000866

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:17:133 AI STACK[AI] [Event]Remove 83 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:17:133 AI STACK[AI] [Event]Remove EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventOutpostCompetitionEnded,EventOutpostActionStarted,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventOutpostActionStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventOutpostTurnedToColony,EventColonyEstablished,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:17:133 AI STACK[AI] [Event]keep 16 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:17:133 AI STACK[AI] [Event]keep EventFleetDocked,EventResearchQueued,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:17:150 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:17:234 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:17:350 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:17:368 Order STACKOrderCompleteMoveToFleetAction#00000867; EmpireIndex:1; EntityActionId: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:17:368 Order STACKOrderTerminateEntityAction#00000868; EmpireIndex:1; EntityActionId: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:17:383 Order STACKOrderTerminateEntityAction#00000869; EmpireIndex:1; EntityActionId: 76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:17:383 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:17:383 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:17:400 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:17:400 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:17:400 Gameplay STACKfleet action with feedback 63 started : ETA 355.041893005371

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:17:400 Order STACKOrderEntityAction#0000086A, Ticket: 00000469; EmpireIndex:2; ExpeditionFleetAction#63, InitiatorGUID:1112, Context:Curiosity_PlanetResource_Luxury02 on Идрус I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:17:400 Order STACKOrderEntityAction#0000086B, Ticket: 0000046A; EmpireIndex:4; GoToFleetAction#69, InitiatorGUID:1746, Context:Path: 11->12, Path: Path: 11->12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:17:400 Order STACKOrderEntityAction#0000086C, Ticket: 0000046B; EmpireIndex:4; LaunchProbeFleetAction#70, InitiatorGUID:1176, Context:EntityActionContext_Vector

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:17:400 Order STACKOrderEntityAction#0000086D; EmpireIndex:4; MoveToProbeAction#71, InitiatorGUID:1847, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:17:417 Order STACKOrderEntityAction#0000086E, Ticket: 0000046C; EmpireIndex:4; MoveToFleetAction#72, InitiatorGUID:1746, Context:EntityActionContext_Movement, 11->12 (Cost: 4.388598) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:18:451 Order STACKOrderCompleteMoveToFleetAction#0000086F; EmpireIndex:0; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:18:451 Order STACKOrderTerminateEntityAction#00000870; EmpireIndex:0; EntityActionId: 44

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:19:400 AI STACK[AI] [Event]Remove 16 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:19:400 AI STACK[AI] [Event]Remove EventFleetDocked,EventResearchQueued,EventConstructionQueued,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventConstructionQueued,EventConstructionQueued,EventResearchQueued,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:19:400 AI STACK[AI] [Event]keep 4 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:19:400 AI STACK[AI] [Event]keep EventFleetDocked,EventFleetMoveStarted,EventProbeLaunched,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:19:416 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:19:501 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:19:517 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:19:533 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:19:617 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:19:716 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:19:749 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:19:749 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:19:766 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:19:766 Order STACKOrderEntityAction#00000871, Ticket: 0000046E; EmpireIndex:3; GoToFleetAction#86, InitiatorGUID:1147, Context:Path: 49->50->48->46, Path: Path: 49->50->48->46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:19:783 Order STACKOrderEntityAction#00000872, Ticket: 0000046F; EmpireIndex:3; MoveToFleetAction#87, InitiatorGUID:1147, Context:EntityActionContext_Movement, 49->50 (Cost: 0.7251172) from 0 to 0.08324074.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:20:416 Gameplay STACKfleet action with feedback 63 finished : ETA 355.041893005371, Game.Time 356.059478759766, true ETA 356.041893005371

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:20:416 Order STACKOrderTerminateEntityAction#00000873; EmpireIndex:2; EntityActionId: 63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:20:751 Order STACKOrderUpdateVisibility#00000874

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:20:882 Order STACKOrderCompleteMoveToFleetAction#00000875; EmpireIndex:4; EntityActionId: 72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:20:882 Order STACKOrderUpdateVisibility#00000876

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:20:883 Order STACKOrderTerminateEntityAction#00000877; EmpireIndex:4; EntityActionId: 72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:20:899 Order STACKOrderTerminateEntityAction#00000878; EmpireIndex:4; EntityActionId: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:20:899 Order STACKOrderEntityAction#00000879; EmpireIndex:17; SiegeStarSystemAction#2, InitiatorGUID:1817

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:21:767 AI STACK[AI] [Event]Remove 4 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:21:767 AI STACK[AI] [Event]Remove EventFleetDocked,EventFleetMoveStarted,EventProbeLaunched,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:21:767 AI STACK[AI] [Event]keep 11 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:21:767 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:21:785 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:21:867 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:21:966 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:22:015 AI STACKStart 2 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:22:015 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:22:032 Order STACKOrderEntityAction#0000087A, Ticket: 00000470; EmpireIndex:1; GoToFleetAction#84, InitiatorGUID:1079, Context:Path: 76->77, Path: Path: 76->77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:22:032 Order STACKOrderEntityAction#0000087B, Ticket: 00000471; EmpireIndex:2; GoToFleetAction#64, InitiatorGUID:1112, Context:Path: 100->102->101->107, Path: Path: 100->102->101->107

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:22:050 Order STACKOrderEntityAction#0000087C, Ticket: 00000472; EmpireIndex:1; MoveToFleetAction#85, InitiatorGUID:1079, Context:EntityActionContext_Movement, 76->77 (Cost: 0.2299595) from 0 to 0.03284058.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:22:050 Order STACKOrderEntityAction#0000087D, Ticket: 00000473; EmpireIndex:2; MoveToFleetAction#65, InitiatorGUID:1112, Context:EntityActionContext_Movement, 100->102 (Cost: 1.108146) from 0 to 0.09568407.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:22:066 Order STACKOrderUpdateVisibility#0000087E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:22:517 Order STACKOrderCompleteMoveToFleetAction#0000087F; EmpireIndex:3; EntityActionId: 87

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:22:517 Order STACKOrderTerminateEntityAction#00000880; EmpireIndex:3; EntityActionId: 87

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:23:333 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:23:366 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:23:382 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:23:382 Order STACKOrderAIClientStateChange#00000881; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:23:382 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:24:616 Order STACKOrderCompleteMoveToFleetAction#00000882; EmpireIndex:1; EntityActionId: 85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:24:616 Order STACKOrderTerminateEntityAction#00000883; EmpireIndex:1; EntityActionId: 85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:24:934 Order STACKOrderCompleteMoveToFleetAction#00000884; EmpireIndex:2; EntityActionId: 65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:24:934 Order STACKOrderTerminateEntityAction#00000885; EmpireIndex:2; EntityActionId: 65

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:24:982 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:24:982 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:066 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:066 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:066 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:066 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:100 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:199 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:234 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:332 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:366 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:416 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:416 Order STACKOrderSpawnPirateFleets#00000886

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:416 Gameplay STACKAdd 0 experience to ship Ship#1860

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at IPiratesManagementService.ClientSpawnFleets in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:416 Gameplay STACKAdd 0 experience to ship Ship#1861

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at IPiratesManagementService.ClientSpawnFleets in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:416 Gameplay STACKAdd 0 experience to ship Ship#1862

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at IPiratesManagementService.ClientSpawnFleets in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:416 Gameplay STACKAdd 0 experience to ship Ship#1863

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at IPiratesManagementService.ClientSpawnFleets in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:416 Gameplay STACKAdd 0 experience to ship Ship#1864

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at IPiratesManagementService.ClientSpawnFleets in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:416 Gameplay STACKAdd 0 experience to ship Ship#1865

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at IPiratesManagementService.ClientSpawnFleets in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:466 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:485 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:485 Gameplay STACKAdd 1 experience to ship Mothership#1034

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:485 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:485 Gameplay STACKAdd 1 experience to ship Ship#1046

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:485 Gameplay STACKAdd 1 experience to ship Ship#1064

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:500 Gameplay STACKAdd 1 experience to ship Ship#1081

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:500 Gameplay STACKAdd 1 experience to ship Ship#1089

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:500 Gameplay STACKAdd 1 experience to ship Ship#1708

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:500 Gameplay STACKAdd 1 experience to ship Ship#1739

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:500 Gameplay STACKAdd 1 experience to ship Ship#1776

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:500 Gameplay STACKAdd 1 experience to ship Ship#1832

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:517 Gameplay STACKAdd 1 experience to ship Ship#1108

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:517 Gameplay STACKAdd 1 experience to ship Ship#1114

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:517 Gameplay STACKAdd 1 experience to ship Ship#1778

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:517 Gameplay STACKAdd 1 experience to ship Ship#1767

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:532 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:533 Gameplay STACKAdd 1 experience to ship Ship#1759

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:533 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:533 Gameplay STACKAdd 1 experience to ship Ship#1834

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:550 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:550 Gameplay STACKAdd 1 experience to ship Ship#1702

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:566 Gameplay STACKAdd 1 experience to ship Ship#1205

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:566 Gameplay STACKAdd 1 experience to ship Ship#1208

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:566 Gameplay STACKAdd 1 experience to ship Ship#1744

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:566 Gameplay STACKAdd 1 experience to ship Ship#1783

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:649 Gameplay STACKAdd 1 experience to ship Ship#1793

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:649 Gameplay STACKAdd 1 experience to ship Ship#1794

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:700 Gameplay STACKAdd 1 experience to ship Ship#1796

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:700 Gameplay STACKAdd 1 experience to ship Ship#1797

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:716 Gameplay STACKAdd 1 experience to ship Ship#1799

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:716 Gameplay STACKAdd 1 experience to ship Ship#1800

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:749 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:749 Gameplay STACKAdd 1 experience to ship Ship#1666

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:749 Gameplay STACKAdd 1 experience to ship Ship#1668

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:749 Gameplay STACKAdd 1 experience to ship Ship#1669

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:749 Gameplay STACKAdd 1 experience to ship Ship#1680

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:749 Gameplay STACKAdd 1 experience to ship Ship#1860

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:749 Gameplay STACKAdd 1 experience to ship Ship#1861

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:749 Gameplay STACKAdd 1 experience to ship Ship#1862

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:749 Gameplay STACKAdd 1 experience to ship Ship#1863

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:749 Gameplay STACKAdd 1 experience to ship Ship#1864

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:749 Gameplay STACKAdd 1 experience to ship Ship#1865

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:749 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:850 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:929 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:929 Gameplay STACKAdd 0 experience to ship Ship#1809

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at DepartmentOfDefense_ShipDesignConstructionchange in :line 0
     at OnConstructionChanged in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:929 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:929 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:929 Runtime STACK[ChatMessage] RECV: l:/_turn/12 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:937 Order STACKOrderUpdatePiratePhantomGarrison#00000887, Ticket: 00000474

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:951 Order STACKOrderUpdateQuests#00000888, Ticket: 00000475

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:951 Order STACKOrderCompleteQuest#00000889, Ticket: 00000476

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:25:983 Prism STACKConstruction completed: {"turn":12,"constructionName":"StarSystemImprovementIndustry1","colonizedStarSystemGUID":"1538","productionCost":280,"constructionIndex":3,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.12.01","eventName":"Construction completed","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:38:25.885"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:38:26:017 Order STACKOrderChangeStarSystemState#0000088A; EmpireIndex:5; ColonizedStarSystemGUID:1635, StarSystemState:Colony

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:017 Order STACKOrderClearConstructionQueue#0000088B; EmpireIndex:5; ColonizedStarSystemGUID:1635

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:017 Order STACKOrderUpdateDustInflation#0000088C; DustGlobalProduction:177.083

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:086 Order STACKOrderSendAutomatedShip#0000088D; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:086 Order STACKOrderSendAutomatedShip#0000088E; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:086 Order STACKOrderUpdateAutoImprovements#0000088F, ColonizedStarSystemGUID:1635, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:100 Order STACKOrderUpdateBestSystem#00000890; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:100 Order STACKOrderUpdateVisibility#00000891

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:100 Order STACKOrderStartAutomatedFleetAction#00000892; EmpireIndex:2; AutomatedDeliveryFleetAction#66, InitiatorGUID:1866, Context:Path: 103->102, Path: Path: 103->102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:100 Order STACKOrderStartAutomatedFleetAction#00000893; EmpireIndex:3; AutomatedDeliveryFleetAction#88, InitiatorGUID:1868, Context:Path: 50->48, Path: Path: 50->48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:149 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:233 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:267 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:267 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:267 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:267 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:300 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:300 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:300 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:921 Runtime STACK[ChatMessage] RECV: l:/_turn/12 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:921 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:950 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:950 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:950 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:950 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:951 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:972 Order STACKOrderTerminateSleepFleetAction#00000894; EmpireIndex:0; EntityActionId: 38, InterruptionCause:ExpeditionAvailable

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:972 Order STACKOrderEntityAction#00000895; EmpireIndex:2; MoveToProbeAction#67, InitiatorGUID:1735, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:972 Order STACKOrderEntityAction#00000896; EmpireIndex:4; MoveToProbeAction#73, InitiatorGUID:1847, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:972 Order STACKOrderEntityAction#00000897; EmpireIndex:5; MoveToProbeAction#77, InitiatorGUID:1811, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:972 Order STACKOrderUpdateBestSystem#00000898; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:972 Order STACKOrderTransferResource#00000899; EmpireIndex:6; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:972 Order STACKOrderCreateFleetFromShipDesignName#0000089A; EmpireIndex:6; FleetGUID:1871, ShipDesignGUIDs: MinorFactionInsectoidSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:972 Gameplay STACKAdd 0 experience to ship Ship#1878

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:972 Gameplay STACKAdd 0 experience to ship Ship#1879

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:972 Order STACKOrderTransferResource#0000089B; EmpireIndex:6; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-322

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:990 Order STACKOrderCreateFleetMission#0000089C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:990 Order STACKOrderTransferResource#0000089D; EmpireIndex:7; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:990 Order STACKOrderCreateFleetFromShipDesignName#0000089E; EmpireIndex:7; FleetGUID:1872, ShipDesignGUIDs: MinorFactionScavengerSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:990 Gameplay STACKAdd 0 experience to ship Ship#1881

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:26:990 Gameplay STACKAdd 0 experience to ship Ship#1882

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:008 Order STACKOrderTransferResource#0000089F; EmpireIndex:7; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-350

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:008 Order STACKOrderCreateFleetMission#000008A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:008 Order STACKOrderTransferResource#000008A1; EmpireIndex:8; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:008 Order STACKOrderCreateFleetFromShipDesignName#000008A2; EmpireIndex:8; FleetGUID:1873, ShipDesignGUIDs: MinorFactionPrimitiveSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:008 Gameplay STACKAdd 0 experience to ship Ship#1884

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:008 Gameplay STACKAdd 0 experience to ship Ship#1885

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:008 Order STACKOrderTransferResource#000008A3; EmpireIndex:8; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-274.4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:029 Prism STACKJuggernaut: {"turn":12,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:38:26.921"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:38:27:029 Order STACKOrderCreateFleetMission#000008A4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:029 Order STACKOrderTransferResource#000008A5; EmpireIndex:9; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:029 Order STACKOrderCreateFleetFromShipDesignName#000008A6; EmpireIndex:9; FleetGUID:1874, ShipDesignGUIDs: MinorFactionScavengerSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:029 Gameplay STACKAdd 0 experience to ship Ship#1887

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:029 Gameplay STACKAdd 0 experience to ship Ship#1888

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:048 Order STACKOrderTransferResource#000008A7; EmpireIndex:9; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-350

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:048 Order STACKOrderCreateFleetMission#000008A8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:048 Order STACKOrderTransferResource#000008A9; EmpireIndex:10; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:048 Order STACKOrderTransferResource#000008AA; EmpireIndex:11; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:048 Order STACKOrderCreateFleetFromShipDesignName#000008AB; EmpireIndex:11; FleetGUID:1875, ShipDesignGUIDs: MinorFactionAdvancedSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:048 Gameplay STACKAdd 0 experience to ship Ship#1890

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:048 Gameplay STACKAdd 0 experience to ship Ship#1891

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:048 Order STACKOrderTransferResource#000008AC; EmpireIndex:11; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-350

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:067 Order STACKOrderCreateFleetMission#000008AD

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:067 Order STACKOrderTransferResource#000008AE; EmpireIndex:12; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:067 Order STACKOrderCreateFleetFromShipDesignName#000008AF; EmpireIndex:12; FleetGUID:1876, ShipDesignGUIDs: MinorFactionAdvancedSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:067 Gameplay STACKAdd 0 experience to ship Ship#1893

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:067 Gameplay STACKAdd 0 experience to ship Ship#1894

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:086 Order STACKOrderTransferResource#000008B0; EmpireIndex:12; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-350

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:086 Order STACKOrderCreateFleetMission#000008B1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:086 Order STACKOrderTransferResource#000008B2; EmpireIndex:13; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:086 Order STACKOrderTransferResource#000008B3; EmpireIndex:14; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:086 Order STACKOrderTransferResource#000008B4; EmpireIndex:15; ContextGUID:0, ResourceName:MinorFleetSpawnCooldown, Amount:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:086 Order STACKOrderCreateFleetFromShipDesignName#000008B5; EmpireIndex:15; FleetGUID:1877, ShipDesignGUIDs: MinorFactionInsectoidSmallAttackWeak x 2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:086 Gameplay STACKAdd 0 experience to ship Ship#1896

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:086 Gameplay STACKAdd 0 experience to ship Ship#1897

     at AddExperience in :line 0
     at CreateShipInGarrison in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:086 Order STACKOrderTransferResource#000008B6; EmpireIndex:15; ContextGUID:0, ResourceName:MinorEmpireShipMoney, Amount:-322

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:086 Order STACKOrderCreateFleetMission#000008B7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:094 Order STACKOrderUpdatePiratePhantomGarrison#000008B8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:122 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:122 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:134 Order STACKOrderUpdateQuests#000008B9, Ticket: 00000477

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:134 Order STACKOrderUpdateQuests#000008BA, Ticket: 00000478

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:134 Order STACKOrderUpdateQuests#000008BB, Ticket: 00000479

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:134 Order STACKOrderUpdateQuests#000008BC, Ticket: 0000047A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:217 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:217 AI STACK[AI] [Event]Remove 11 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:27:217 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventCuriosityDiscoveredWithFleet,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged,EventTutorial_FleetsSelected, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:27:217 AI STACK[AI] [Event]keep 81 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:27:217 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationLost,EventTechnologyUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventPopulationAlmostLost,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventHackingOperationNodeStepComplete,EventQuestUpdated,EventQuestCompleted,EventOutpostCompetitionEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventColonyEstablished,EventOutpostTurnedToColony,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventFleetFinishedSleep,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:27:518 Prism STACKQuest Finished: {"turn":12,"questName":"Tutorial_UC_DefensiveProgram_Preparation","category":"Tutorial","subcategory":"EXPERT","state":"Completed","questid":1339,"choiceIndex":-1,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:38:27.442"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:38:27:884 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:27:901 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:919 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:939 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:956 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:27:985 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:017 Prism STACKTurn end: {"turn":12,"turnDuration":13,"dustperturn":31.647459,"influenceperturn":14.0,"scienceperturn":52.0,"honorperturn":0.0,"empirefood":30.3733959,"empireindustry":99.0,"empiremanpower":300.0,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:38:27.939"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:38:28:228 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:248 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:248 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:248 Order STACKOrderAIClientStateChange#000008BD; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:248 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:248 Order STACKOrderFinishDockingFleet#000008BE, Ticket: 0000047B; EmpireIndex:2; FleetGUID:1866

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:248 Order STACKOrderFinishDockingFleet#000008BF, Ticket: 0000047C; EmpireIndex:3; FleetGUID:1868

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:248 Order STACKOrderFinishDockingFleet#000008C0, Ticket: 0000047D; EmpireIndex:6; FleetGUID:1871

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:248 Order STACKOrderFinishDockingFleet#000008C1, Ticket: 0000047E; EmpireIndex:7; FleetGUID:1872

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:248 Order STACKOrderFinishDockingFleet#000008C2, Ticket: 0000047F; EmpireIndex:8; FleetGUID:1873

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:248 Order STACKOrderFinishDockingFleet#000008C3, Ticket: 00000480; EmpireIndex:9; FleetGUID:1874

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:248 Order STACKOrderFinishDockingFleet#000008C4, Ticket: 00000481; EmpireIndex:11; FleetGUID:1875

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:248 Order STACKOrderFinishDockingFleet#000008C5, Ticket: 00000482; EmpireIndex:12; FleetGUID:1876

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:248 Order STACKOrderFinishDockingFleet#000008C6, Ticket: 00000483; EmpireIndex:15; FleetGUID:1877

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:248 AI STACKStart 32 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:28:248 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:28:266 Order STACKOrderFinishDockingFleet#000008C7, Ticket: 00000484; EmpireIndex:17; FleetGUID:1848

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:267 Order STACKOrderFinishDockingFleet#000008C8, Ticket: 00000485; EmpireIndex:17; FleetGUID:1850

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:267 Order STACKOrderFinishDockingFleet#000008C9, Ticket: 00000486; EmpireIndex:17; FleetGUID:1852

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008CA, Ticket: 00000487

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008CB, Ticket: 00000488

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008CC, Ticket: 00000489

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008CD, Ticket: 0000048A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008CE, Ticket: 0000048B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008CF, Ticket: 0000048C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008D0, Ticket: 0000048D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008D1, Ticket: 0000048E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008D2, Ticket: 0000048F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008D3, Ticket: 00000490

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:267 Order STACKOrderCancelLaw#000008D4, Ticket: 00000491; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:267 Order STACKOrderTransferShips#000008D5, Ticket: 00000492; EmpireIndex:3; ShipGUIDs: [1809], HeroGUID:0, Position:NodeIndex:50, DestinationGarrisonGUID:1899

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:267 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008D6, Ticket: 00000493

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:282 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008D7, Ticket: 00000494

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:282 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008D8, Ticket: 00000495

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:282 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008D9, Ticket: 00000496

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:282 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008DA, Ticket: 00000497

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:282 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008DB, Ticket: 00000498

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:282 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008DC, Ticket: 00000499

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008DD, Ticket: 0000049A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008DE, Ticket: 0000049B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008DF, Ticket: 0000049C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderEntityAction#000008E0, Ticket: 0000049D; EmpireIndex:4; GoToFleetAction#74, InitiatorGUID:1176, Context:Path: 11->12->18, Path: Path: 11->12->18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderSetSystemSupervisor#000008E1, Ticket: 0000049E; EmpireIndex:5; StarSystemGUID:1635, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderQueueConstruction#000008E2, Ticket: 0000049F; EmpireIndex:5

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008E3, Ticket: 000004A0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008E4, Ticket: 000004A1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008E5, Ticket: 000004A2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008E6, Ticket: 000004A3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderUpdateAIDiplomacyTermFeedback#000008E7, Ticket: 000004A4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderEntityAction#000008E8, Ticket: 000004A5; EmpireIndex:5; GoToFleetAction#78, InitiatorGUID:1206, Context:Path: 114->105, Path: Path: 114->105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderFinishDockingFleet#000008E9, Ticket: 000004A6; EmpireIndex:17; FleetGUID:1849

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderFinishDockingFleet#000008EA, Ticket: 000004A7; EmpireIndex:17; FleetGUID:1853

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderEntityAction#000008EB, Ticket: 000004A8; EmpireIndex:1; MoveToFleetAction#86, InitiatorGUID:1831, Context:EntityActionContext_Movement, 81->83 (Cost: 3) from 0.3504201 to 0.7008401.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderEntityAction#000008EC, Ticket: 000004A9; EmpireIndex:1; MoveToFleetAction#87, InitiatorGUID:1775, Context:EntityActionContext_Movement, 81->80 (Cost: 3) from 0.5870496 to 0.8805744.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderEntityAction#000008ED, Ticket: 000004AA; EmpireIndex:1; MoveToFleetAction#88, InitiatorGUID:1738, Context:EntityActionContext_Movement, 80->74 (Cost: 3) from 0.1306014 to 0.3507906.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderEntityAction#000008EE, Ticket: 000004AB; EmpireIndex:1; MoveToFleetAction#89, InitiatorGUID:1707, Context:EntityActionContext_Movement, 80->74 (Cost: 3) from 0.5709797 to 0.7911689.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:283 Order STACKOrderEntityAction#000008EF, Ticket: 000004AC; EmpireIndex:2; MoveToFleetAction#68, InitiatorGUID:1866, Context:EntityActionContext_Movement, 103->102 (Cost: 3) from 0 to 0.2612436.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:300 Order STACKOrderEntityAction#000008F0, Ticket: 000004AD; EmpireIndex:2; MoveToFleetAction#69, InitiatorGUID:1777, Context:EntityActionContext_Movement, 103->102 (Cost: 3) from 0.5224872 to 0.7837308.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:301 Order STACKOrderEntityAction#000008F1, Ticket: 000004AE; EmpireIndex:3; MoveToFleetAction#89, InitiatorGUID:1868, Context:EntityActionContext_Movement, 50->48 (Cost: 3) from 0 to 0.32669.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:301 Order STACKOrderEntityAction#000008F2, Ticket: 000004AF; EmpireIndex:3; MoveToFleetAction#90, InitiatorGUID:1833, Context:EntityActionContext_Movement, 50->48 (Cost: 3) from 0.32669 to 0.6533799.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:301 Order STACKOrderEntityAction#000008F3, Ticket: 000004B0; EmpireIndex:3; MoveToFleetAction#91, InitiatorGUID:1779, Context:EntityActionContext_Movement, 50->48 (Cost: 3) from 0.6533799 to 0.9800699.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:301 Order STACKOrderEntityAction#000008F4, Ticket: 000004B1; EmpireIndex:3; MoveToFleetAction#92, InitiatorGUID:1758, Context:EntityActionContext_Movement, 50->48 (Cost: 0.1830187) from 0.9800699 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:301 Order STACKOrderEntityAction#000008F5, Ticket: 000004B2; EmpireIndex:5; MoveToFleetAction#79, InitiatorGUID:1782, Context:EntityActionContext_Movement, 112->113 (Cost: 2.115945) from 0.7392855 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:301 Order STACKOrderEntityAction#000008F6, Ticket: 000004B3; EmpireIndex:5; MoveToFleetAction#80, InitiatorGUID:1743, Context:EntityActionContext_Movement, 113->110 (Cost: 1.185251) from 0.7661907 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:301 Order STACKOrderFinishDockingFleet#000008F7, Ticket: 000004B4; EmpireIndex:3; FleetGUID:1899

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:301 Order STACKOrderFinishDockingFleet#000008F8, Ticket: 000004B5; EmpireIndex:17; FleetGUID:1851

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:301 Order STACKOrderReorganizePopulationsOnSystem#000008F9; EmpireIndex:5; StarSystemGUID:1635

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:301 Order STACKOrderEntityAction#000008FA, Ticket: 000004B6; EmpireIndex:4; MoveToFleetAction#75, InitiatorGUID:1176, Context:EntityActionContext_Movement, 11->12 (Cost: 4.388598) from 0 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:311 Order STACKOrderEntityAction#000008FB, Ticket: 000004B7; EmpireIndex:5; MoveToFleetAction#81, InitiatorGUID:1206, Context:EntityActionContext_Movement, 111->114 (Cost: 5.736257) from 0.5874115 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:311 Order STACKOrderUpdateEffectZone#000008FC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:322 Order STACKOrderCompleteMoveToFleetAction#000008FD; EmpireIndex:3; EntityActionId: 92

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:322 Order STACKOrderTerminateEntityAction#000008FE; EmpireIndex:3; EntityActionId: 92

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:334 Order STACKOrderEntityAction#000008FF, Ticket: 000004B8; EmpireIndex:3; MoveToFleetAction#93, InitiatorGUID:1758, Context:EntityActionContext_Movement, 48->47 (Cost: 2.816981) from 0 to 0.635525.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:534 Prism STACKAIPerformanceEvent: {"turn":12,"maxBlackboardMessageCount":164,"maxDecisionCount":5,"maxSyncronizationTime":676,"maxAnaysisTime":171,"maxStrategicTime":123,"maxDecisionTime":49,"maxActuatorTime":47,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:38:28.450"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:38:28:566 Order STACKOrderCompleteMoveToFleetAction#00000900; EmpireIndex:5; EntityActionId: 80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:566 Order STACKOrderTerminateEntityAction#00000901; EmpireIndex:5; EntityActionId: 80

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:583 Default STACKDelivering remaining pop (fleet : 1743, system : 1635)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:583 Order STACKOrderTerminateEntityAction#00000902; EmpireIndex:5; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:583 Default STACKTerminating AutomatedDelivery Fleet 1743 on system ColonizedStarSystem#1635

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:784 Order STACKOrderUpdateVisibility#00000903

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:817 Order STACKOrderUpdateEffectZone#00000904

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:916 Order STACKOrderCompleteMoveToFleetAction#00000905; EmpireIndex:5; EntityActionId: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:916 Order STACKOrderTerminateEntityAction#00000906; EmpireIndex:5; EntityActionId: 79

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:28:933 Order STACKOrderEntityAction#00000907, Ticket: 000004B9; EmpireIndex:5; MoveToFleetAction#82, InitiatorGUID:1782, Context:EntityActionContext_Movement, 113->110 (Cost: 0.8840551) from 0 to 0.1743937.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:29:200 Order STACKOrderCompleteMoveToFleetAction#00000908; EmpireIndex:1; EntityActionId: 86

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:29:200 Order STACKOrderTerminateEntityAction#00000909; EmpireIndex:1; EntityActionId: 86

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:29:217 Order STACKOrderCompleteMoveToFleetAction#0000090A; EmpireIndex:3; EntityActionId: 91

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:29:217 Order STACKOrderCompleteMoveToFleetAction#0000090B; EmpireIndex:3; EntityActionId: 90

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:29:217 Order STACKOrderTerminateEntityAction#0000090C; EmpireIndex:3; EntityActionId: 91

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:29:217 Order STACKOrderTerminateEntityAction#0000090D; EmpireIndex:3; EntityActionId: 90

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:29:234 Order STACKOrderCompleteMoveToFleetAction#0000090E; EmpireIndex:1; EntityActionId: 87

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:29:234 Order STACKOrderTerminateEntityAction#0000090F; EmpireIndex:1; EntityActionId: 87

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:29:267 Order STACKOrderCompleteMoveToFleetAction#00000910; EmpireIndex:2; EntityActionId: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:29:267 Order STACKOrderTerminateEntityAction#00000911; EmpireIndex:2; EntityActionId: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:29:300 Order STACKOrderCompleteMoveToFleetAction#00000912; EmpireIndex:1; EntityActionId: 89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:29:300 Order STACKOrderCompleteMoveToFleetAction#00000913; EmpireIndex:1; EntityActionId: 88

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:29:300 Order STACKOrderTerminateEntityAction#00000914; EmpireIndex:1; EntityActionId: 89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:29:300 Order STACKOrderTerminateEntityAction#00000915; EmpireIndex:1; EntityActionId: 88

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:29:333 Order STACKOrderUpdateEffectZone#00000916

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:29:683 Order STACKOrderMoveIdleFleets#00000917; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:29:700 Order STACKOrderEntityAction#00000918, Ticket: 000004BA; EmpireIndex:0; MoveToFleetAction#45, InitiatorGUID:1044, Context:EntityActionContext_Movement, 17->12 (Cost: 5.029501) from 0.6096408 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:29:734 Order STACKOrderUpdateVisibility#00000919

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:184 AI STACK[AI] [Event]Remove 81 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:30:184 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventBlockadeTick,EventSystemInfluenceChanged,EventConstructionCompleted,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationLost,EventTechnologyUnlocked,EventConstructionCompleted,EventGarrisonCompositionChanged,EventShipConstructed,EventPopulationAlmostLost,EventTechnologyUnlocked,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventPopulationGained,EventHackingOperationNodeStepComplete,EventQuestUpdated,EventQuestCompleted,EventOutpostCompetitionEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventColonyEstablished,EventOutpostTurnedToColony,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventEmpireSeen,EventFleetMoveStarted,EventFleetMoveStarted,EventHappinessStatusChanged,EventFleetFinishedSleep,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:30:185 AI STACK[AI] [Event]keep 34 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:30:185 AI STACK[AI] [Event]keep EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventLawAbrogated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:30:201 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:284 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:401 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:418 Order STACKOrderCompleteMoveToFleetAction#0000091A; EmpireIndex:5; EntityActionId: 81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:418 Order STACKOrderTerminateEntityAction#0000091B; EmpireIndex:5; EntityActionId: 81

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:418 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:30:418 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:30:435 Order STACKOrderEntityAction#0000091C, Ticket: 000004BB; EmpireIndex:17; GoToFleetAction#3, InitiatorGUID:1853, Context:Path: 111->114->105->108->109->107->101->99, Path: Path: 111->114->105->108->109->107->101->99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:435 Order STACKOrderEntityAction#0000091D, Ticket: 000004BC; EmpireIndex:17; GoToFleetAction#4, InitiatorGUID:1852, Context:Path: 100->99, Path: Path: 100->99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:435 Order STACKOrderEntityAction#0000091E, Ticket: 000004BD; EmpireIndex:17; GoToFleetAction#5, InitiatorGUID:1851, Context:Path: 77->76, Path: Path: 77->76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:435 Order STACKOrderEntityAction#0000091F, Ticket: 000004BE; EmpireIndex:17; GoToFleetAction#6, InitiatorGUID:1850, Context:Path: 43->42, Path: Path: 43->42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:435 Order STACKOrderEntityAction#00000920, Ticket: 000004BF; EmpireIndex:17; GoToFleetAction#7, InitiatorGUID:1849, Context:Path: 16->17->12->11, Path: Path: 16->17->12->11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:435 Order STACKOrderEntityAction#00000921, Ticket: 000004C0; EmpireIndex:5; MoveToFleetAction#83, InitiatorGUID:1206, Context:EntityActionContext_Movement, 114->105 (Cost: 1.263743) from 0 to 0.06179928.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:451 Order STACKOrderEntityAction#00000922, Ticket: 000004C1; EmpireIndex:17; MoveToFleetAction#8, InitiatorGUID:1849, Context:EntityActionContext_Movement, 16->17 (Cost: 4) from 0 to 0.3718387.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:451 Order STACKOrderEntityAction#00000923, Ticket: 000004C2; EmpireIndex:17; MoveToFleetAction#9, InitiatorGUID:1850, Context:EntityActionContext_Movement, 43->42 (Cost: 4) from 0 to 0.4313337.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:451 Order STACKOrderEntityAction#00000924, Ticket: 000004C3; EmpireIndex:17; MoveToFleetAction#10, InitiatorGUID:1851, Context:EntityActionContext_Movement, 77->76 (Cost: 4) from 0 to 0.5712411.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:451 Order STACKOrderEntityAction#00000925, Ticket: 000004C4; EmpireIndex:17; MoveToFleetAction#11, InitiatorGUID:1852, Context:EntityActionContext_Movement, 100->99 (Cost: 4) from 0 to 0.4712731.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:451 Order STACKOrderEntityAction#00000926, Ticket: 000004C5; EmpireIndex:17; MoveToFleetAction#12, InitiatorGUID:1853, Context:EntityActionContext_Movement, 111->114 (Cost: 4) from 0 to 0.2877058.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:451 AI STACK[AI] Cancel task 183 : can find context 1743 : for empire 5 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:30:451 AI STACKStart 9 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:30:451 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:30:467 Order STACKOrderEntityAction#00000927, Ticket: 000004C6; EmpireIndex:1; GoToFleetAction#90, InitiatorGUID:1079, Context:Path: 77, Path: Path: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:467 Order STACKOrderActivateLaw#00000928, Ticket: 000004C7; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1902

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:467 Order STACKOrderEntityAction#00000929, Ticket: 000004C8; EmpireIndex:2; GoToFleetAction#70, InitiatorGUID:1112, Context:Path: 102->101->107, Path: Path: 102->101->107

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:467 Order STACKOrderQueuePlanetColonizationConstruction#0000092A, Ticket: 000004C9; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:467 Order STACKOrderQueueResearch#0000092B, Ticket: 000004CA; EmpireIndex:3; ConstructibleElementName:TechnologyDefinitionScienceAndExploration28Horatio, ConstructionGameEntityGUID:1905, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:467 Order STACKOrderEntityAction#0000092C, Ticket: 000004CB; EmpireIndex:3; GoToFleetAction#94, InitiatorGUID:1899, Context:Path: 50->51, Path: Path: 50->51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:467 Order STACKOrderEntityAction#0000092D, Ticket: 000004CC; EmpireIndex:3; GoToFleetAction#95, InitiatorGUID:1147, Context:Path: 50->48->46, Path: Path: 50->48->46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:467 Order STACKOrderQueueResearch#0000092E, Ticket: 000004CD; EmpireIndex:4; ConstructibleElementName:TechnologyDefinitionEmpireDevelopment5, ConstructionGameEntityGUID:1906, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:467 Order STACKOrderEntityAction#0000092F, Ticket: 000004CE; EmpireIndex:4; GoToFleetAction#76, InitiatorGUID:1746, Context:Path: 12->18, Path: Path: 12->18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:485 Order STACKOrderEntityAction#00000930, Ticket: 000004CF; EmpireIndex:1; MoveToFleetAction#91, InitiatorGUID:1079, Context:EntityActionContext_Movement, 76->77 (Cost: 6.772338) from 0.03284058 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:485 Order STACKOrderEntityAction#00000931, Ticket: 000004D0; EmpireIndex:2; MoveToFleetAction#71, InitiatorGUID:1112, Context:EntityActionContext_Movement, 100->102 (Cost: 6) from 0.09568407 to 0.6137607.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:485 Order STACKOrderEntityAction#00000932, Ticket: 000004D1; EmpireIndex:3; MoveToFleetAction#96, InitiatorGUID:1147, Context:EntityActionContext_Movement, 49->50 (Cost: 7) from 0.08324074 to 0.8868145.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:485 Order STACKOrderEntityAction#00000933, Ticket: 000004D2; EmpireIndex:3; MoveToFleetAction#97, InitiatorGUID:1899, Context:EntityActionContext_Movement, 50->51 (Cost: 6) from 0 to 0.7731286.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:485 Order STACKOrderEntityAction#00000934, Ticket: 000004D3; EmpireIndex:4; MoveToFleetAction#77, InitiatorGUID:1746, Context:EntityActionContext_Movement, 12->18 (Cost: 7) from 0 to 0.5903448.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:30:501 Order STACKOrderUpdateVisibility#00000935

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:017 Order STACKOrderUpdateVisibility#00000936

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:414 Order STACKOrderCompleteMoveToFleetAction#00000937; EmpireIndex:0; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:414 Order STACKOrderUpdateVisibility#00000938

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:414 Gameplay STACK[DIPLOMACY] Empire#0 + Empire#4 = DiplomaticRelationStateColdWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:414 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

     at ChangeState in :line 0
     at End in :line 0
     at RequestEnd in :line 0
     at DepartmentOfForeignAffairs_DiplomaticRelationStateChange in :line 0
     at OnDiplomaticRelationStateChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:414 Order STACKOrderTerminateEntityAction#00000939; EmpireIndex:0; EntityActionId: 45

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:431 Order STACKOrderTerminateEntityAction#0000093A; EmpireIndex:0; EntityActionId: 42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:452 Order STACKOrderCompleteMoveToFleetAction#0000093B; EmpireIndex:3; EntityActionId: 93

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:452 Order STACKOrderUpdateVisibility#0000093C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:452 Order STACKOrderTerminateEntityAction#0000093D; EmpireIndex:3; EntityActionId: 93

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:666 Order STACKOrderCompleteMoveToFleetAction#0000093E; EmpireIndex:5; EntityActionId: 82

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:667 Order STACKOrderUpdateVisibility#0000093F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:667 Gameplay STACK[DIPLOMACY] Empire#4 + Empire#0 = DiplomaticRelationStateColdWar

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:667 Gameplay STACK[Diplo] DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown -> Ended.

     at ChangeState in :line 0
     at End in :line 0
     at RequestEnd in :line 0
     at DepartmentOfForeignAffairs_DiplomaticRelationStateChange in :line 0
     at OnDiplomaticRelationStateChange in :line 0
     at SetDiplomaticRelationState in :line 0
     at OnEmpireMet in :line 0
     at OnEmpireSeen in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at Visibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:667 Order STACKOrderTerminateEntityAction#00000940; EmpireIndex:5; EntityActionId: 82

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:702 Order STACKOrderCompleteMoveToFleetAction#00000941; EmpireIndex:3; EntityActionId: 89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:702 Order STACKOrderTerminateEntityAction#00000942; EmpireIndex:3; EntityActionId: 89

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:768 Order STACKOrderCompleteMoveToFleetAction#00000943; EmpireIndex:2; EntityActionId: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:768 Order STACKOrderCompleteMoveToFleetAction#00000944; EmpireIndex:4; EntityActionId: 75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:768 Order STACKOrderTerminateEntityAction#00000945; EmpireIndex:2; EntityActionId: 68

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:768 Order STACKOrderUpdateVisibility#00000946

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:768 Order STACKOrderTerminateEntityAction#00000947; EmpireIndex:4; EntityActionId: 75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:31:785 Order STACKOrderEntityAction#00000948, Ticket: 000004D4; EmpireIndex:4; MoveToFleetAction#78, InitiatorGUID:1176, Context:EntityActionContext_Movement, 12->18 (Cost: 1.611402) from 0 to 0.1358975.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:285 Order STACKOrderUpdateVisibility#00000949

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:435 Order STACKOrderCompleteMoveToFleetAction#0000094A; EmpireIndex:1; EntityActionId: 91

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:435 Order STACKOrderUpdateVisibility#0000094B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:435 Order STACKOrderTerminateEntityAction#0000094C; EmpireIndex:1; EntityActionId: 91

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:452 Order STACKOrderTerminateEntityAction#0000094D; EmpireIndex:1; EntityActionId: 90

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:452 Order STACKOrderEntityAction#0000094E; EmpireIndex:17; SiegeStarSystemAction#13, InitiatorGUID:1823

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:468 AI STACK[AI] [Event]Remove 34 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:32:468 AI STACK[AI] [Event]Remove EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventLawAbrogated,EventGarrisonCompositionChanged,EventGarrisonCompositionChanged,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:32:468 AI STACK[AI] [Event]keep 86 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:32:468 AI STACK[AI] [Event]keep EventFleetDocked,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventResearchQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventMajorEmpireMet,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:32:485 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:568 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:685 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:703 Order STACKOrderCompleteMoveToFleetAction#0000094F; EmpireIndex:2; EntityActionId: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:703 Order STACKOrderCompleteMoveToFleetAction#00000950; EmpireIndex:3; EntityActionId: 96

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:703 Order STACKOrderTerminateEntityAction#00000951; EmpireIndex:2; EntityActionId: 71

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:703 Order STACKOrderTerminateEntityAction#00000952; EmpireIndex:3; EntityActionId: 96

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:884 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:32:884 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:32:902 Order STACKOrderEntityAction#00000953, Ticket: 000004D5; EmpireIndex:17; AttackFleetAction#14, InitiatorGUID:1848, Context:1-й Мстительный Поход (1044) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:902 Order STACKOrderCreateEncounter#00000954, Ticket: 000004D6, Attacker#1848, Defender#1044, Orbit#100, Encounter#1907

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:902 Order STACKOrderJoinEncounter#00000955, Ticket: 000004D7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:917 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:917 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:32:917 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:32:934 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:934 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:934 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:934 Order STACKOrderUpdateAttitude#00000956, Ticket: 000004DA; EmpireIndex:4; AttitudeName:Reserved, TargetEmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:32:951 Battle STACKEntering state ServerEncounterState_LoadBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:33:136 Order STACKOrderUpdateVisibility#00000957

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:33:336 Audio STACKAudio bank G_Dialog_UnitedEmpire has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at UnloadBank in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at set_factionAffinity in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:38:33:401 Order STACKOrderCompleteMoveToFleetAction#00000958; EmpireIndex:5; EntityActionId: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:33:401 Order STACKOrderTerminateEntityAction#00000959; EmpireIndex:5; EntityActionId: 83

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:34:101 Order STACKOrderCompleteMoveToFleetAction#0000095A; EmpireIndex:17; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:34:101 Order STACKOrderTerminateEntityAction#0000095B; EmpireIndex:17; EntityActionId: 10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:34:185 Order STACKOrderCompleteMoveToFleetAction#0000095C; EmpireIndex:17; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:34:185 Order STACKOrderTerminateEntityAction#0000095D; EmpireIndex:17; EntityActionId: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:34:218 Order STACKOrderCompleteMoveToFleetAction#0000095E; EmpireIndex:17; EntityActionId: 9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:34:219 Order STACKOrderTerminateEntityAction#0000095F; EmpireIndex:17; EntityActionId: 9

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:34:269 Order STACKOrderCompleteMoveToFleetAction#00000960; EmpireIndex:17; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:34:269 Order STACKOrderTerminateEntityAction#00000961; EmpireIndex:17; EntityActionId: 8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:34:335 Order STACKOrderCompleteMoveToFleetAction#00000962; EmpireIndex:17; EntityActionId: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:34:335 Order STACKOrderTerminateEntityAction#00000963; EmpireIndex:17; EntityActionId: 12

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:34:468 Order STACKOrderUpdateVisibility#00000964

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:34:768 Order STACKOrderCompleteMoveToFleetAction#00000965; EmpireIndex:3; EntityActionId: 97

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:34:768 Order STACKOrderTerminateEntityAction#00000966; EmpireIndex:3; EntityActionId: 97

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:34:834 Order STACKOrderCompleteMoveToFleetAction#00000967; EmpireIndex:4; EntityActionId: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:34:834 Order STACKOrderTerminateEntityAction#00000968; EmpireIndex:4; EntityActionId: 78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:34:919 AI STACK[AI] [Event]Remove 86 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:34:919 AI STACK[AI] [Event]Remove EventFleetDocked,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventLawActivated,ScoreProviderEvent,EventFleetMoveStarted,EventConstructionQueued,EventResearchQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventResearchQueued,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventMajorEmpireMet,EventMajorEmpireMet,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventSystemBesieged, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:34:919 AI STACK[AI] [Event]keep 4 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:34:919 AI STACK[AI] [Event]keep AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:34:936 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:35:020 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:35:235 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:35:253 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:35:253 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:35:270 Order STACKOrderSetEncounterContendersMode#00000969

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:35:285 AI STACKStart 3 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:35:285 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:35:313 Order STACKOrderSubmitEncounterGroupSetup#0000096A, Ticket: 000004DB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:35:325 Gameplay STACKfleet action with feedback 92 started : ETA 372.972145080566

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:35:325 Order STACKOrderEntityAction#0000096B, Ticket: 000004DC; EmpireIndex:1; ExpeditionFleetAction#92, InitiatorGUID:1079, Context:Curiosity_Loot_Underground_Era2 on Льеким I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:35:325 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:35:325 Order STACKOrderCompleteMoveToFleetAction#0000096C; EmpireIndex:4; EntityActionId: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:35:325 Order STACKOrderTerminateEntityAction#0000096D; EmpireIndex:4; EntityActionId: 77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:36:269 Order STACKOrderSetEncounterContendersMode#0000096E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:36:269 Order STACKOrderSubmitEncounterGroupSetup#0000096F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:36:285 Order STACKOrderResolveEncounterPlayStatuses#00000970, Ticket: 000004DE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:36:327 Battle STACKBegin encounter simulation ignition 114518

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:36:701 Battle STACKEnd encounter simulation ignition 114520

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:36:716 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForFirstPhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:36:716 Order STACKOrderSetEncounterState#00000971, Ticket: 000004DF

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:36:717 Order STACKOrderSetEncounterContendersState#00000972, Ticket: 000004E0; EncounterGUID:1907, EmpireIndexes:17 17 0, State:ReadyForFirstPhase

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:36:735 Battle STACKEntering state ServerEncounterState_StartBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:36:735 Battle STACKEntering state ServerEncounterState_WaitForContendersState: BattlePhaseInProgress

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:36:735 Order STACKOrderSetEncounterContendersState#00000973, Ticket: 000004E1; EncounterGUID:1907, EmpireIndexes:17 17 0, State:BattlePhaseInProgress

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:36:751 Battle STACKEntering state ServerEncounterState_RunBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:36:781 Order STACKOrderSetEncounterPhasesDuration#00000974, Ticket: 000004E2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:36:934 Order STACKOrderSendEncounterPhaseReport#00000975, Ticket: 000004E3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:36:951 Battle STACKEntering state ServerEncounterState_StartBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:36:951 Battle STACKEntering state ServerEncounterState_RunBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:37:052 Order STACKOrderSendEncounterPhaseReport#00000976, Ticket: 000004E4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:37:068 Battle STACKEntering state ServerEncounterState_StartBattlePhase

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:37:068 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForReport

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:37:068 Order STACKOrderSetEncounterContendersState#00000977, Ticket: 000004E5; EncounterGUID:1907, EmpireIndexes:17 17 0, State:ReadyForReport

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:37:102 Battle STACKEntering state ServerEncounterState_Report

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:37:102 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportAknowledged

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:37:102 Order STACKOrderReportEncounter#00000978, Ticket: 000004E6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:37:118 Battle STACKEntering state ServerEncounterState_ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:37:118 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReportValidated

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:37:118 Order STACKOrderReportValidatedEncounter#00000979, Ticket: 000004E7

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:37:133 Battle STACKEntering state ServerEncounterState_Finalize

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:37:133 Order STACKOrderFinalizeEncounter#0000097A, Ticket: 000004E8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:37:133 Order STACKOrderEntityAction#0000097B; EmpireIndex:0; RetreatFleetAction#46, InitiatorGUID:1044, Context:Path: 12->11, Path: Path: 12->11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:37:146 Order STACKOrderEntityAction#0000097C, Ticket: 000004E9; EmpireIndex:0; MoveToFleetAction#47, InitiatorGUID:1044, Context:EntityActionContext_Movement, 12->11 (Cost: 1.970499) from 0 to 0.4490042.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:37:156 Order STACKOrderUpdateVisibility#0000097D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:37:285 AI STACK[AI] [Event]Remove 4 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:37:316 AI STACK[AI] [Event]Remove AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:37:316 AI STACK[AI] [Event]keep 9 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:37:316 AI STACK[AI] [Event]keep EventBattleReport,EventBattleReport,EventBattleWon,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:37:326 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:37:402 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:37:501 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:38:335 Gameplay STACKfleet action with feedback 92 finished : ETA 372.972145080566, Game.Time 373.976791381836, true ETA 373.972145080566

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:38:335 Order STACKOrderTerminateEntityAction#0000097E; EmpireIndex:1; EntityActionId: 92

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:38:335 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnTechnologyUnlocked in :line 0
     at UnlockTechnology in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:38:351 Order STACKOrderUpdateVisibility#0000097F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:39:551 AI STACK[AI] [Event]Remove 9 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:39:551 AI STACK[AI] [Event]Remove EventBattleReport,EventBattleReport,EventBattleWon,EventBattleEnded,EventBattleEnded,EventFleetHasAttackedAnEnemy,EventFleetGotAttackedByAnEnemy,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:39:551 AI STACK[AI] [Event]keep 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:39:551 AI STACK[AI] [Event]keep EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:39:568 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:39:651 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:39:751 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:39:768 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:39:768 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:39:784 Order STACKOrderEntityAction#00000980, Ticket: 000004EA; EmpireIndex:17; GoToFleetAction#15, InitiatorGUID:1848, Context:Path: 12->11, Path: Path: 12->11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:39:784 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:39:784 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:39:801 Gameplay STACKfleet action with feedback 93 started : ETA 377.442993164063

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:39:801 Order STACKOrderEntityAction#00000981, Ticket: 000004EB; EmpireIndex:1; ExpeditionFleetAction#93, InitiatorGUID:1079, Context:Curiosity_Loot_Atmospheric_Era1 on Льеким I(Planet 0) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:39:801 Order STACKOrderEntityAction#00000982, Ticket: 000004EC; EmpireIndex:17; MoveToFleetAction#16, InitiatorGUID:1848, Context:EntityActionContext_Movement, 12->11 (Cost: 4) from 0 to 0.9114527.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:39:818 Order STACKOrderUpdateVisibility#00000983

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:40:084 Order STACKOrderCompleteMoveToFleetAction#00000984; EmpireIndex:0; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:40:084 Order STACKOrderUpdateVisibility#00000985

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:40:084 Order STACKOrderTerminateEntityAction#00000986; EmpireIndex:0; EntityActionId: 47

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:41:784 AI STACK[AI] [Event]Remove 2 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:41:784 AI STACK[AI] [Event]Remove EventTechnologyUnlocked,EventCuriosityDiscoveredWithFleet, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:41:784 AI STACK[AI] [Event]keep 3 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:41:785 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:41:818 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:41:902 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:42:019 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:42:602 Order STACKOrderUpdateVisibility#00000987

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:42:804 Gameplay STACKfleet action with feedback 93 finished : ETA 377.442993164063, Game.Time 378.446998596191, true ETA 378.442993164063

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:42:804 Order STACKOrderTerminateEntityAction#00000988; EmpireIndex:1; EntityActionId: 93

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:43:100 Order STACKOrderUpdateVisibility#00000989

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:43:186 Order STACKOrderCompleteMoveToFleetAction#0000098A; EmpireIndex:17; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:43:186 Order STACKOrderUpdateVisibility#0000098B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:43:186 Order STACKOrderTerminateEntityAction#0000098C; EmpireIndex:17; EntityActionId: 16

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:44:069 AI STACK[AI] [Event]Remove 3 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:44:069 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventEmpireSeen, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:44:069 AI STACK[AI] [Event]keep 3 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:44:069 AI STACK[AI] [Event]keep EventEmpireSeen,EventEmpireSeen,EventCuriosityDiscoveredWithFleet, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:44:087 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:44:170 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:44:269 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:44:318 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:44:335 Order STACKOrderAIClientStateChange#0000098D; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:44:335 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:45:009 Order STACKOrderQueueConstruction#0000098E; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:49:772 Gameplay STACKfleet action with feedback 48 started : ETA 387.410057067871

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:49:772 Order STACKOrderEntityAction#0000098F, Ticket: 000004ED; EmpireIndex:0; ExpeditionFleetAction#48, InitiatorGUID:1041, Context:Curiosity_PlanetResource_Luxury03 on Фидикс IV(Planet 3) (Curiosity)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:52:790 Gameplay STACKfleet action with feedback 48 finished : ETA 387.410057067871, Game.Time 388.426834106445, true ETA 388.410057067871

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:52:790 Order STACKOrderTerminateEntityAction#00000990; EmpireIndex:0; EntityActionId: 48

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:52:790 Quest STACK[Quests] TestLuxuryAcquired didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at OnResourcePropertyChange in :line 0
     at TransferResources in :line 0
     at TryTransferResources in :line 0
     at IDroppableWithRewardAllocation.AllocateRewardTo in :line 0
     at Apply in :line 0
     at ApplyEffect in :line 0
     at ApplyEffect in :line 0
     at Discover in :line 0
     at DiscoverWithFleet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:52:808 Order STACKOrderApplyQuestEffect#00000991

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:52:808 Order STACKOrderBeginQuest#00000992, Ticket: 000004EE

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:52:808 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:52:808 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:52:808 AI STACK[AI] [Event]Remove 3 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:52:808 AI STACK[AI] [Event]Remove EventEmpireSeen,EventEmpireSeen,EventCuriosityDiscoveredWithFleet, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:52:808 AI STACK[AI] [Event]keep 6 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:52:808 AI STACK[AI] [Event]keep EventConstructionQueued,EventTutorial_FleetsSelected,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventNarrativeEventBegun, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:52:819 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:52:819 Order STACKOrderAIClientStateChange#00000993; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:52:819 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:52:852 Prism STACKProbe Used: {"turn":12,"usage":"curiosity","gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.09.02","eventName":"Probe Used","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:38:52.771"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:38:52:902 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:52:953 AI STACKGame object 'QuestEffect' map to AI snapshot 'QuestEffect'

     at GetOrRegisterContract in :line 0
     at GetOrRegisterContract in :line 0
     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:38:53:019 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:53:401 Prism STACKQuest Started: {"turn":12,"technologyCount":5,"questName":"EventCuriosity15","category":"Event","subcategory":"Curiosity","questid":1911,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.17.03","eventName":"Quest Started","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:38:53.318"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:38:55:052 AI STACK[AI] [Event]Remove 6 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:55:052 AI STACK[AI] [Event]Remove EventConstructionQueued,EventTutorial_FleetsSelected,EventLuxuryDiscovered,EventLuxuryResourceAcquired,EventCuriosityDiscoveredWithFleet,EventNarrativeEventBegun, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:55:052 AI STACK[AI] [Event]keep 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:55:052 AI STACK[AI] [Event]keep [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:55:085 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:55:169 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:55:269 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:55:318 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:38:55:334 Order STACKOrderAIClientStateChange#00000994; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:38:55:334 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:03:839 Order STACKOrderEntityAction#00000995, Ticket: 000004EF; EmpireIndex:0; GoToFleetAction#49, InitiatorGUID:1041, Context:Path: 22->23->24, Path: Path: 22->23->24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:03:839 AI STACK[AI] [MainState] Send the AI Signal ReturnToRunning [AI1]

     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:03:839 AI STACKCorrectly received ReturnToRunning signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:03:839 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:03:839 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:03:839 AI STACK[AI] [Event]keep 41 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:03:839 AI STACK[AI] [Event]keep EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:03:853 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:03:853 Order STACKOrderAIClientStateChange#00000996; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:03:853 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:03:936 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:04:036 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:04:056 Order STACKOrderEntityAction#00000997, Ticket: 000004F0; EmpireIndex:0; MoveToFleetAction#50, InitiatorGUID:1041, Context:EntityActionContext_Movement, 22->23 (Cost: 4) from 0 to 0.4626082.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:06:086 AI STACK[AI] [Event]Remove 41 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:06:086 AI STACK[AI] [Event]Remove EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventTutorial_FleetsSelected,EventFleetMoveStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:06:086 AI STACK[AI] [Event]keep 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:06:086 AI STACK[AI] [Event]keep EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:06:103 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:06:186 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:06:286 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:06:319 AI STACKCorrectly received ReadyToEndTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:06:336 Order STACKOrderAIClientStateChange#00000998; AIClientState:Sleeping

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:06:336 AI STACKChange AI client state from Playing to Sleeping.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:07:787 Order STACKOrderCompleteMoveToFleetAction#00000999; EmpireIndex:0; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:07:787 Order STACKOrderTerminateEntityAction#0000099A; EmpireIndex:0; EntityActionId: 50

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:238 GameClient STACKGameClientState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:268 GameServer STACKGameServerState_Turn_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:352 GameServer STACK[GameServerState_Turn_Finished] GroundBattles are finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:352 GameServer STACK[GameServerState_Turn_Finished] GroundBattleOutcomes are selected.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:434 GameServer STACK[GameServerState_Turn_Finished] Encounter Sync Pass#0 finished. aiService.CurrentState: WaitingForEndTurn. aiService.OldState: , Running, WaitingForEndTurn, Running, WaitingForEndTurn, Running, ExecutingBeginTurn, WaitingForBeginTurn, WaitingForEndTurn, Running, ExecutingBeginTurn

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:434 GameServer STACK[GameServerState_Turn_Finished] RunAsync coroutine Finished.

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:434 AI STACKOnGameStateChange switched currentState to WaitingForBeginTurn

     at OnGameStateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:434 GameServer STACKGameServerState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:469 GameClient STACKGameClientState_Turn_FinishedAndLocked

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:569 Battle STACKDisposing ServerEncounter 1907

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:569 GameServer STACKGameServerState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:602 GameClient STACKGameClientState_Turn_Elections

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:702 GameClient STACKGameClientState_Turn_ElectionsFinished

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:734 GameServer STACKGameServerState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:753 Gameplay STACKIVisibilityService.AllowSendOrders(False)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:753 Order STACKOrderPutResourceOnMarket#0000099B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:818 GameServer STACKGameServerState_Turn_Bailiff

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:835 GameClient STACKGameClientState_Turn_PreResourceCollection

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:835 Gameplay STACKAdd 1 experience to ship Mothership#1034

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:835 Gameplay STACKAdd 1 experience to ship Ship#1043

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:835 Gameplay STACKAdd 1 experience to ship Ship#1046

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:835 Gameplay STACKAdd 1 experience to ship Ship#1064

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:835 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:835 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:851 Gameplay STACKAdd 1 experience to ship Ship#1081

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:851 Gameplay STACKAdd 1 experience to ship Ship#1089

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:851 Gameplay STACKAdd 1 experience to ship Ship#1708

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:851 Gameplay STACKAdd 1 experience to ship Ship#1739

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:851 Gameplay STACKAdd 1 experience to ship Ship#1776

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:851 Gameplay STACKAdd 1 experience to ship Ship#1832

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:868 Gameplay STACKAdd 1 experience to ship Ship#1108

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:868 Gameplay STACKAdd 1 experience to ship Ship#1114

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:868 Gameplay STACKAdd 1 experience to ship Ship#1778

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:868 Gameplay STACKAdd 1 experience to ship Ship#1867

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:868 Gameplay STACKAdd 1 experience to ship Ship#1767

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:885 Gameplay STACKAdd 1 experience to ship Ship#1149

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:885 Gameplay STACKAdd 1 experience to ship Ship#1759

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:885 Gameplay STACKAdd 1 experience to ship Ship#1780

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:885 Gameplay STACKAdd 1 experience to ship Ship#1834

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:885 Gameplay STACKAdd 1 experience to ship Ship#1869

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:885 Gameplay STACKAdd 1 experience to ship Ship#1809

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:901 Gameplay STACKAdd 1 experience to ship Ship#1178

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:901 Gameplay STACKAdd 1 experience to ship Ship#1702

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:901 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:901 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:918 Gameplay STACKAdd 1 experience to ship Ship#1205

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:918 Gameplay STACKAdd 1 experience to ship Ship#1208

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:919 Gameplay STACKAdd 1 experience to ship Ship#1783

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:935 Gameplay STACKAdd 1 experience to ship Ship#1878

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:935 Gameplay STACKAdd 1 experience to ship Ship#1879

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:952 Gameplay STACKAdd 1 experience to ship Ship#1881

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:952 Gameplay STACKAdd 1 experience to ship Ship#1882

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:969 Gameplay STACKAdd 1 experience to ship Ship#1884

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:969 Gameplay STACKAdd 1 experience to ship Ship#1885

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:985 Gameplay STACKAdd 1 experience to ship Ship#1887

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:09:985 Gameplay STACKAdd 1 experience to ship Ship#1888

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:001 Gameplay STACKAdd 1 experience to ship Ship#1793

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:002 Gameplay STACKAdd 1 experience to ship Ship#1794

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:018 Gameplay STACKAdd 1 experience to ship Ship#1890

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:018 Gameplay STACKAdd 1 experience to ship Ship#1891

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:035 Gameplay STACKAdd 1 experience to ship Ship#1893

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:035 Gameplay STACKAdd 1 experience to ship Ship#1894

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:052 Gameplay STACKAdd 1 experience to ship Ship#1796

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:052 Gameplay STACKAdd 1 experience to ship Ship#1797

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:068 Gameplay STACKAdd 1 experience to ship Ship#1799

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:068 Gameplay STACKAdd 1 experience to ship Ship#1800

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:085 Gameplay STACKAdd 1 experience to ship Ship#1896

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:085 Gameplay STACKAdd 1 experience to ship Ship#1897

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:102 Gameplay STACKAdd 1 experience to ship Ship#1665

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:102 Gameplay STACKAdd 1 experience to ship Ship#1666

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:102 Gameplay STACKAdd 1 experience to ship Ship#1668

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:102 Gameplay STACKAdd 1 experience to ship Ship#1669

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:102 Gameplay STACKAdd 1 experience to ship Ship#1680

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:102 Gameplay STACKAdd 1 experience to ship Ship#1860

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:102 Gameplay STACKAdd 1 experience to ship Ship#1861

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:102 Gameplay STACKAdd 1 experience to ship Ship#1862

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:102 Gameplay STACKAdd 1 experience to ship Ship#1863

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:102 Gameplay STACKAdd 1 experience to ship Ship#1864

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:102 Gameplay STACKAdd 1 experience to ship Ship#1865

     at AddExperience in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:102 GameClient STACKGameClientState_Turn_PreResourceCollectionEnded

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:201 GameServer STACKGameServerState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:282 GameClient STACKGameClientState_Turn_End

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:282 Gameplay STACK[DIPLOMACY] Empire#4 + Empire#13 = DiplomaticRelationStateMinorCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:282 Gameplay STACK[DIPLOMACY] Empire#13 + Empire#4 = DiplomaticRelationStateMinorCordial

     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at SetDiplomaticRelationState in :line 0
     at RefreshMinorRelationSimulation in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:282 Gameplay STACK[Hacking][CliendEndTurn] the operation HackingOperation#1716 finished its progress, processing default outcome selection

     at ClientEndTurn in :line 0
     at ClientEndTurn in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:282 Default STACKStoreStats

     at NetworkCommit in :line 0
     at Commit in :line 0
     at OnEventPostEndTurn in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:282 GameClient STACKGameClientState_Turn_Ended

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:282 Runtime STACK[ChatMessage] RECV: l:/_turn/13 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:303 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:334 Prism STACKJuggernaut: {"turn":13,"maximumJuggernauts":1.0,"juggernauts":0.0,"obliterators":0.0,"battleships":0.0,"citadels":0.0,"lostJuggernauts":0.0,"miningModules":0.0,"systemSupportModules":0.0,"researchModules":0.0,"specialNodeModules":0.0,"terraformationModules":0.0,"restorationModules":0.0,"anomalyModules":0.0,"exoticModules":0.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.21.01","eventName":"Juggernaut","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:39:10.273"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:10:368 Order STACKOrderChangeStarSystemState#0000099C; EmpireIndex:3; ColonizedStarSystemGUID:1646, StarSystemState:Colony

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:368 Order STACKOrderClearConstructionQueue#0000099D; EmpireIndex:3; ColonizedStarSystemGUID:1646

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:368 Order STACKOrderUpdateDustInflation#0000099E; DustGlobalProduction:168.2697

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:435 Order STACKOrderSendAutomatedShip#0000099F; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:435 Order STACKOrderUpdateAutoImprovements#000009A0, ColonizedStarSystemGUID:1646, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:435 Order STACKOrderUpdateBestSystem#000009A1; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:435 Order STACKOrderStartAutomatedFleetAction#000009A2; EmpireIndex:1; AutomatedDeliveryFleetAction#94, InitiatorGUID:1913, Context:Path: 74->80->82->84, Path: Path: 74->80->82->84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:501 GameServer STACKGameServerState_CheckForGameEndingConditions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:585 GameServer STACKGameServerState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:619 GameClient STACKGameClientState_Turn_ClearEntityActions

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:619 GameClient STACKGameClientState_Turn_Dump

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:619 GameClient STACKGameClientState_Turn_Dump_Finished

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:619 GameClient STACKOrder history flushed.

     at ClearOrderHistory in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:651 Network STACKSynchronization state is 'Synchronized'.

     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:651 Runtime STACK[ChatMessage] RECV: l:/_gamesyncstate/Synchronized (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at ISynchronizationService_SynchronizationStateChanged in :line 0
     at NotifySynchronizationStateChanged in :line 0
     at RefreshSynchronizationState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:651 GameServer STACKGameServerState_Autosave

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:931 Runtime STACK[ChatMessage] RECV: l:/_turn/13 (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at set_Turn in :line 0
     at SerializeElements in :line 0
     at SerializeElement in :line 0
     at SaveGame in :line 0
     at Save in :line 0
     at SaveGame in :line 0
     at AutoSaveGame in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:931 GameServer STACKGameServerState_Transition

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:962 GameServer STACKTransition is synced.

     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:962 Runtime STACK[ChatMessage] RECV: l:/_playerintransition/False (from 0x65b9698).

     at Session_LobbyChatMessage in :line 0
     at OnLobbyChatMessage in :line 0
     at SendLobbyChatMessage in :line 0
     at SetLobbyDataInternal in :line 0
     at SetLobbyData in :line 0
     at SetLobbyData in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:962 GameServer STACKGameServerState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:962 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:962 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:962 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:963 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:963 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:963 Quest STACK[Quests] EventJuggernautSpawn didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at GameServer_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:973 Order STACKOrderEntityAction#000009A3; EmpireIndex:4; MoveToProbeAction#79, InitiatorGUID:1847, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:973 Order STACKOrderEntityAction#000009A4; EmpireIndex:5; MoveToProbeAction#84, InitiatorGUID:1811, Context:EntityActionContext_GalaxyPosition

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:973 Order STACKOrderUpdateBestSystem#000009A5; EmpireIndex:16; SystemGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:10:973 Order STACKOrderUpdatePiratePhantomGarrison#000009A6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:11:018 Prism STACKTurn end: {"turn":13,"turnDuration":42,"dustperturn":30.1623135,"influenceperturn":14.0,"scienceperturn":52.0,"honorperturn":0.0,"empirefood":29.97866,"empireindustry":99.0,"empiremanpower":303.1,"empirepopulation":1.0,"totaltradingincomedust":0.0,"totaltradingincomescience":0.0,"ownedsystems":1.0,"ownedarks":1.0,"starsystemsdiscovered":1.0,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.05.04","eventName":"Turn end","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:39:10.931"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:11:052 GameClient STACKGameClientState_Turn_BeginEventDispatch

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:11:052 GameClient STACKGameClientState_Turn_BeginEventDispatched

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:11:068 Order STACKOrderUpdateQuests#000009A7, Ticket: 000004F1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:11:068 Order STACKOrderUpdateQuests#000009A8, Ticket: 000004F2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:11:068 Order STACKOrderUpdateQuests#000009A9, Ticket: 000004F3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:11:068 Order STACKOrderUpdateQuests#000009AA, Ticket: 000004F4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:11:152 GameServer STACKGameServerState_Turn_AI_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:11:152 AI STACK[AI] [Event]Remove 1 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:11:152 AI STACK[AI] [Event]Remove EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:11:152 AI STACK[AI] [Event]keep 56 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:11:152 AI STACK[AI] [Event]keep EventBlockadeTick,EventConstructionProgressed,EventHeroLevelup,EventConstructionCompleted,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventPopulationLost,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventOutpostCompetitionEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:12:069 AI STACKCorrectly received ReadyToBeginTheTurn signal from AI

     at UpdateAIState in :line 0
     at ProcessAISignalMessage in :line 0
     at MessageReceived in :line 0
     at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
     at InternalPostMessage in :line 0
     at PostMessage in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:12:086 Default STACKEnd of AI begin turn: Running

     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:105 GameClient STACKGameClientState_Turn_Begin

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:120 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:135 Quest STACK[Quests] TestPopulationBoost didn't trigger because its random check failed

     at CheckRandom in :line 0
     at IQuestManagementService.TryTriggerQuest in :line 0
     at IQuestManagementService.TryTriggerQuests in :line 0
     at TryTriggerQuestsFromGameEvent in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:151 Prism STACKAIPerformanceEvent: {"turn":13,"maxBlackboardMessageCount":164,"maxDecisionCount":12,"maxSyncronizationTime":916,"maxAnaysisTime":213,"maxStrategicTime":185,"maxDecisionTime":89,"maxActuatorTime":93,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.20.02","eventName":"AIPerformanceEvent","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:39:12.069"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:12:418 GameClient STACKGameClientState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:451 Gameplay STACKIVisibilityService.AllowSendOrders(True)

     at IVisibilityService.AllowSendOrders in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:451 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:452 Order STACKOrderAIClientStateChange#000009AB; AIClientState:Playing

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:452 AI STACKChange AI client state from Sleeping to Playing.

     at ChangeAIClientState in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:452 Order STACKOrderFinishDockingFleet#000009AC, Ticket: 000004F5; EmpireIndex:1; FleetGUID:1913

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:452 AI STACKStart 6 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:12:452 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:12:470 Order STACKOrderEntityAction#000009AD, Ticket: 000004F6; EmpireIndex:17; GoToFleetAction#17, InitiatorGUID:1853, Context:Path: 114, Path: Path: 114

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:470 Order STACKOrderEntityAction#000009AE, Ticket: 000004F7; EmpireIndex:17; GoToFleetAction#18, InitiatorGUID:1852, Context:Path: 99, Path: Path: 99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:470 Order STACKOrderEntityAction#000009AF, Ticket: 000004F8; EmpireIndex:17; GoToFleetAction#19, InitiatorGUID:1851, Context:Path: 76, Path: Path: 76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:470 Order STACKOrderEntityAction#000009B0, Ticket: 000004F9; EmpireIndex:17; GoToFleetAction#20, InitiatorGUID:1850, Context:Path: 42, Path: Path: 42

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:470 Order STACKOrderEntityAction#000009B1, Ticket: 000004FA; EmpireIndex:17; GoToFleetAction#21, InitiatorGUID:1849, Context:Path: 17, Path: Path: 17

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:470 Order STACKOrderEntityAction#000009B2, Ticket: 000004FB; EmpireIndex:17; GoToFleetAction#22, InitiatorGUID:1848, Context:Path: 11, Path: Path: 11

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:470 Order STACKOrderEntityAction#000009B3, Ticket: 000004FC; EmpireIndex:1; MoveToFleetAction#95, InitiatorGUID:1913, Context:EntityActionContext_Movement, 74->80 (Cost: 3) from 0 to 0.2201891.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:470 Order STACKOrderEntityAction#000009B4, Ticket: 000004FD; EmpireIndex:1; MoveToFleetAction#96, InitiatorGUID:1831, Context:EntityActionContext_Movement, 81->83 (Cost: 2.561154) from 0.7008401 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:470 Order STACKOrderEntityAction#000009B5, Ticket: 000004FE; EmpireIndex:1; MoveToFleetAction#97, InitiatorGUID:1775, Context:EntityActionContext_Movement, 81->80 (Cost: 1.220601) from 0.8805744 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:470 Order STACKOrderEntityAction#000009B6, Ticket: 000004FF; EmpireIndex:1; MoveToFleetAction#98, InitiatorGUID:1738, Context:EntityActionContext_Movement, 80->74 (Cost: 3) from 0.3507906 to 0.5709797.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:470 Order STACKOrderEntityAction#000009B7, Ticket: 00000500; EmpireIndex:1; MoveToFleetAction#99, InitiatorGUID:1707, Context:EntityActionContext_Movement, 80->74 (Cost: 2.845251) from 0.7911689 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:470 Order STACKOrderEntityAction#000009B8, Ticket: 00000501; EmpireIndex:2; MoveToFleetAction#72, InitiatorGUID:1866, Context:EntityActionContext_Movement, 103->102 (Cost: 3) from 0.2612436 to 0.5224872.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:470 Order STACKOrderEntityAction#000009B9, Ticket: 00000502; EmpireIndex:2; MoveToFleetAction#73, InitiatorGUID:1777, Context:EntityActionContext_Movement, 103->102 (Cost: 2.483535) from 0.7837308 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:470 Order STACKOrderEntityAction#000009BA, Ticket: 00000503; EmpireIndex:3; MoveToFleetAction#98, InitiatorGUID:1868, Context:EntityActionContext_Movement, 50->48 (Cost: 3) from 0.32669 to 0.6533799.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:470 Order STACKOrderEntityAction#000009BB, Ticket: 00000504; EmpireIndex:3; MoveToFleetAction#99, InitiatorGUID:1833, Context:EntityActionContext_Movement, 50->48 (Cost: 3) from 0.6533799 to 0.9800699.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:470 AI STACK[AI] HackingOperationOutcomeChoice by AI Empire4: HackingOperationOutcomeIncreaseMinorFactionRelation : [AI1]

     at CreateOrderMessage in :line 0
     at Execute in :line 0
     at CreateActuatorFromTask in :line 0
     at ExecuteDecisionsFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:12:470 AI STACKStart 38 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:12:470 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:12:487 Order STACKOrderEntityAction#000009BC, Ticket: 00000505; EmpireIndex:3; MoveToFleetAction#100, InitiatorGUID:1779, Context:EntityActionContext_Movement, 50->48 (Cost: 0.1830187) from 0.9800699 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderEntityAction#000009BD, Ticket: 00000506; EmpireIndex:3; MoveToFleetAction#101, InitiatorGUID:1758, Context:EntityActionContext_Movement, 48->47 (Cost: 1.615545) from 0.635525 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderEntityAction#000009BE, Ticket: 00000507; EmpireIndex:5; MoveToFleetAction#85, InitiatorGUID:1782, Context:EntityActionContext_Movement, 113->110 (Cost: 3) from 0.1743937 to 0.7661907.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009BF, Ticket: 00000508

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009C0, Ticket: 00000509

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009C1, Ticket: 0000050A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009C2, Ticket: 0000050B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009C3, Ticket: 0000050C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderEntityAction#000009C4, Ticket: 0000050D; EmpireIndex:1; GoToFleetAction#100, InitiatorGUID:1079, Context:Path: 77->78, Path: Path: 77->78

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009C5, Ticket: 0000050E

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009C6, Ticket: 0000050F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009C7, Ticket: 00000510

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009C8, Ticket: 00000511

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009C9, Ticket: 00000512

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderCancelLaw#000009CA, Ticket: 00000513; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderEntityAction#000009CB, Ticket: 00000514; EmpireIndex:2; GoToFleetAction#74, InitiatorGUID:1112, Context:Path: 102->101->107, Path: Path: 102->101->107

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderSetSystemSupervisor#000009CC, Ticket: 00000515; EmpireIndex:3; StarSystemGUID:1646, SystemSupervisorDefinitionName:SystemSupervisorAIBalancedPopulation

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderQueueConstruction#000009CD, Ticket: 00000516; EmpireIndex:3

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009CE, Ticket: 00000517

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009CF, Ticket: 00000518

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009D0, Ticket: 00000519

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009D1, Ticket: 0000051A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009D2, Ticket: 0000051B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderEntityAction#000009D3, Ticket: 0000051C; EmpireIndex:3; GoToFleetAction#102, InitiatorGUID:1899, Context:Path: 51, Path: Path: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderEntityAction#000009D4, Ticket: 0000051D; EmpireIndex:3; GoToFleetAction#103, InitiatorGUID:1147, Context:Path: 50->48->46, Path: Path: 50->48->46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderEntityAction#000009D5, Ticket: 0000051E; EmpireIndex:4; ComplimentEmpireAction#80, InitiatorGUID:963, Context:Empire 13 (MinorEmpire)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderEntityAction#000009D6, Ticket: 0000051F; EmpireIndex:4; SupportPirateAction#81, InitiatorGUID:963

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:487 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009D7, Ticket: 00000520

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:504 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009D8, Ticket: 00000521

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:504 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009D9, Ticket: 00000522

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:504 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009DA, Ticket: 00000523

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:504 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009DB, Ticket: 00000524

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:504 Order STACKOrderSelectHackingOperationOutcome#000009DC, Ticket: 00000525; HackingOperationGUID:1716, OutcomeDefinitionName:HackingOperationOutcomeIncreaseMinorFactionRelation, Parameter:'', Validate:True

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:504 Order STACKOrderEntityAction#000009DD, Ticket: 00000526; EmpireIndex:4; GoToFleetAction#82, InitiatorGUID:1746, Context:Path: 18, Path: Path: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:504 Order STACKOrderEntityAction#000009DE, Ticket: 00000527; EmpireIndex:4; GoToFleetAction#83, InitiatorGUID:1176, Context:Path: 18, Path: Path: 18

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:504 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009DF, Ticket: 00000528

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:504 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009E0, Ticket: 00000529

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:504 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009E1, Ticket: 0000052A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:504 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009E2, Ticket: 0000052B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:504 Order STACKOrderUpdateAIDiplomacyTermFeedback#000009E3, Ticket: 0000052C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:504 Order STACKOrderEntityAction#000009E4, Ticket: 0000052D; EmpireIndex:5; GoToFleetAction#86, InitiatorGUID:1206, Context:Path: 105, Path: Path: 105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:504 Order STACKOrderEntityAction#000009E5, Ticket: 0000052E; EmpireIndex:17; MoveToFleetAction#23, InitiatorGUID:1848, Context:EntityActionContext_Movement, 12->11 (Cost: 0.3885985) from 0.9114527 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:504 Order STACKOrderEntityAction#000009E6, Ticket: 0000052F; EmpireIndex:17; MoveToFleetAction#24, InitiatorGUID:1849, Context:EntityActionContext_Movement, 16->17 (Cost: 4) from 0.3718387 to 0.7436774.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:504 Order STACKOrderEntityAction#000009E7, Ticket: 00000530; EmpireIndex:17; MoveToFleetAction#25, InitiatorGUID:1850, Context:EntityActionContext_Movement, 43->42 (Cost: 4) from 0.4313337 to 0.8626673.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:521 Order STACKOrderEntityAction#000009E8, Ticket: 00000531; EmpireIndex:17; MoveToFleetAction#26, InitiatorGUID:1851, Context:EntityActionContext_Movement, 77->76 (Cost: 3.002297) from 0.5712411 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:522 Order STACKOrderEntityAction#000009E9, Ticket: 00000532; EmpireIndex:17; MoveToFleetAction#27, InitiatorGUID:1852, Context:EntityActionContext_Movement, 100->99 (Cost: 4) from 0.4712731 to 0.9425462.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:522 Order STACKOrderEntityAction#000009EA, Ticket: 00000533; EmpireIndex:17; MoveToFleetAction#28, InitiatorGUID:1853, Context:EntityActionContext_Movement, 111->114 (Cost: 4) from 0.2877058 to 0.5754116.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:522 Order STACKOrderUpdateEffectZone#000009EB

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:522 Order STACKOrderReorganizePopulationsOnSystem#000009EC; EmpireIndex:3; StarSystemGUID:1646

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:522 Order STACKOrderUpdatePiratePhantomGarrison#000009ED, Ticket: 00000534

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:522 Order STACKOrderEntityAction#000009EE, Ticket: 00000535; EmpireIndex:1; MoveToFleetAction#101, InitiatorGUID:1079, Context:EntityActionContext_Movement, 77->78 (Cost: 7) from 0 to 0.7572172.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:522 Order STACKOrderEntityAction#000009EF, Ticket: 00000536; EmpireIndex:2; MoveToFleetAction#75, InitiatorGUID:1112, Context:EntityActionContext_Movement, 100->102 (Cost: 4.473152) from 0.6137607 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:522 Order STACKOrderEntityAction#000009F0, Ticket: 00000537; EmpireIndex:3; MoveToFleetAction#104, InitiatorGUID:1147, Context:EntityActionContext_Movement, 49->50 (Cost: 0.9859682) from 0.8868145 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:522 Order STACKOrderEntityAction#000009F1, Ticket: 00000538; EmpireIndex:3; MoveToFleetAction#105, InitiatorGUID:1899, Context:EntityActionContext_Movement, 50->51 (Cost: 1.760676) from 0.7731286 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:522 Order STACKOrderTerminateHackingOperation#000009F2; OperationGUID:1716

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:522 Order STACKOrderEntityAction#000009F3, Ticket: 00000539; EmpireIndex:4; MoveToFleetAction#84, InitiatorGUID:1176, Context:EntityActionContext_Movement, 12->18 (Cost: 6) from 0.1358975 to 0.6419073.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:522 Order STACKOrderEntityAction#000009F4, Ticket: 0000053A; EmpireIndex:4; MoveToFleetAction#85, InitiatorGUID:1746, Context:EntityActionContext_Movement, 12->18 (Cost: 4.857477) from 0.5903448 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:537 Order STACKOrderEntityAction#000009F5, Ticket: 0000053B; EmpireIndex:5; MoveToFleetAction#87, InitiatorGUID:1206, Context:EntityActionContext_Movement, 114->105 (Cost: 7) from 0.06179928 to 0.4041117.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:537 Order STACKOrderUpdateVisibility#000009F6

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:537 Order STACKOrderCompleteMoveToFleetAction#000009F7; EmpireIndex:3; EntityActionId: 100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:537 Order STACKOrderUpdateVisibility#000009F8

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:537 Order STACKOrderTerminateEntityAction#000009F9; EmpireIndex:3; EntityActionId: 100

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:553 Default STACKDelivering remaining pop (fleet : 1779, system : 1754)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:553 Order STACKOrderTerminateEntityAction#000009FA; EmpireIndex:3; EntityActionId: 69

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:553 Default STACKTerminating AutomatedDelivery Fleet 1779 on system ColonizedStarSystem#1754

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:586 Order STACKOrderCompleteMoveToFleetAction#000009FB; EmpireIndex:17; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:586 Order STACKOrderUpdateVisibility#000009FC

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:586 Order STACKOrderTerminateEntityAction#000009FD; EmpireIndex:17; EntityActionId: 23

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:603 Order STACKOrderTerminateEntityAction#000009FE; EmpireIndex:17; EntityActionId: 22

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:819 Order STACKOrderCompleteMoveToFleetAction#000009FF; EmpireIndex:3; EntityActionId: 104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:819 Order STACKOrderUpdateVisibility#00000A00

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:819 Order STACKOrderTerminateEntityAction#00000A01; EmpireIndex:3; EntityActionId: 104

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:836 Order STACKOrderEntityAction#00000A02, Ticket: 0000053C; EmpireIndex:3; MoveToFleetAction#106, InitiatorGUID:1147, Context:EntityActionContext_Movement, 50->48 (Cost: 6.014032) from 0 to 0.6549079.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:836 Order STACKOrderCompleteMoveToFleetAction#00000A03; EmpireIndex:3; EntityActionId: 101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:836 Order STACKOrderTerminateEntityAction#00000A04; EmpireIndex:3; EntityActionId: 101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:853 Default STACKDelivering remaining pop (fleet : 1758, system : 1646)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:853 Order STACKOrderTerminateEntityAction#00000A05; EmpireIndex:3; EntityActionId: 62

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:853 Default STACKTerminating AutomatedDelivery Fleet 1758 on system ColonizedStarSystem#1646

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:869 Order STACKOrderCompleteMoveToFleetAction#00000A06; EmpireIndex:1; EntityActionId: 97

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:869 Order STACKOrderUpdateVisibility#00000A07

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:869 Order STACKOrderTerminateEntityAction#00000A08; EmpireIndex:1; EntityActionId: 97

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:12:887 Order STACKOrderEntityAction#00000A09, Ticket: 0000053D; EmpireIndex:1; MoveToFleetAction#102, InitiatorGUID:1775, Context:EntityActionContext_Movement, 80->74 (Cost: 1.779399) from 0 to 0.1306014.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:003 Order STACKOrderUpdateEffectZone#00000A0A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:036 Order STACKOrderCompleteMoveToFleetAction#00000A0B; EmpireIndex:3; EntityActionId: 105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:036 Order STACKOrderUpdateVisibility#00000A0C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:036 Order STACKOrderTerminateEntityAction#00000A0D; EmpireIndex:3; EntityActionId: 105

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:052 Order STACKOrderTerminateEntityAction#00000A0E; EmpireIndex:3; EntityActionId: 102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:202 Order STACKOrderCompleteMoveToFleetAction#00000A0F; EmpireIndex:5; EntityActionId: 85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:202 Order STACKOrderUpdateVisibility#00000A10

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:202 Order STACKOrderTerminateEntityAction#00000A11; EmpireIndex:5; EntityActionId: 85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:269 Order STACKOrderCompleteMoveToFleetAction#00000A12; EmpireIndex:1; EntityActionId: 96

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:269 Order STACKOrderTerminateEntityAction#00000A13; EmpireIndex:1; EntityActionId: 96

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:286 Order STACKOrderEntityAction#00000A14, Ticket: 0000053E; EmpireIndex:1; MoveToFleetAction#103, InitiatorGUID:1831, Context:EntityActionContext_Movement, 83->84 (Cost: 0.4388463) from 0 to 0.04909744.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:302 Order STACKOrderCompleteMoveToFleetAction#00000A15; EmpireIndex:2; EntityActionId: 73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:302 Order STACKOrderTerminateEntityAction#00000A16; EmpireIndex:2; EntityActionId: 73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:319 Default STACKDelivering remaining pop (fleet : 1777, system : 1722)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:319 Order STACKOrderTerminateEntityAction#00000A17; EmpireIndex:2; EntityActionId: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:319 Default STACKTerminating AutomatedDelivery Fleet 1777 on system ColonizedStarSystem#1722

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:352 Order STACKOrderCompleteMoveToFleetAction#00000A18; EmpireIndex:17; EntityActionId: 26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:352 Order STACKOrderTerminateEntityAction#00000A19; EmpireIndex:17; EntityActionId: 26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:369 Order STACKOrderTerminateEntityAction#00000A1A; EmpireIndex:17; EntityActionId: 19

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:420 Order STACKOrderCompleteMoveToFleetAction#00000A1B; EmpireIndex:3; EntityActionId: 99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:420 Order STACKOrderCompleteMoveToFleetAction#00000A1C; EmpireIndex:3; EntityActionId: 98

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:420 Order STACKOrderTerminateEntityAction#00000A1D; EmpireIndex:3; EntityActionId: 99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:420 Order STACKOrderTerminateEntityAction#00000A1E; EmpireIndex:3; EntityActionId: 98

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:452 Order STACKOrderCompleteMoveToFleetAction#00000A1F; EmpireIndex:1; EntityActionId: 99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:452 Order STACKOrderTerminateEntityAction#00000A20; EmpireIndex:1; EntityActionId: 99

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:468 Default STACKDelivering remaining pop (fleet : 1707, system : 1684)

     at ServerOnDestinationReached in :line 0
     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:469 Order STACKOrderTerminateEntityAction#00000A21; EmpireIndex:1; EntityActionId: 40

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:469 Default STACKTerminating AutomatedDelivery Fleet 1707 on system ColonizedStarSystem#1684

     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:469 Order STACKOrderCompleteMoveToFleetAction#00000A22; EmpireIndex:2; EntityActionId: 72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:469 Order STACKOrderTerminateEntityAction#00000A23; EmpireIndex:2; EntityActionId: 72

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:502 Order STACKOrderCompleteMoveToFleetAction#00000A24; EmpireIndex:1; EntityActionId: 98

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:502 Order STACKOrderTerminateEntityAction#00000A25; EmpireIndex:1; EntityActionId: 98

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:519 Order STACKOrderUpdateEffectZone#00000A26

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:670 Order STACKOrderUpdateVisibility#00000A27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:670 Quest STACK[Quests] in quest UniquePlanetQuest-Chapter0 objective Objective1, a QuestExecutionTreeDecorator_ExploredNode is trying to increment progression, but the progression is not valid!

     at IncrementProgression in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at Execute in :line 0
     at ExecuteObjectives in :line 0
     at ExecuteStep in :line 0
     at Execute in :line 0
     at ExecuteQuests in :line 0
     at HandleEvent in :line 0
     at EventService_EventRaised in :line 0
     at Notify in :line 0
     at NotifyDiscovery in :line 0
     at Exploration_OnStateChanged in :line 0
     at Exploration_OnStateChanged in :line 0
     at SetState in :line 0
     at GalaxyNodeVisibility_OnLayerChanged in :line 0
     at SetLayer in :line 0
     at SetLayer in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:670 Order STACKOrderUpdateQuests#00000A28, Ticket: 0000053F

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:670 Order STACKOrderApplyDescriptor#00000A29 Descriptor: HasDiscoveredTheAcademy Targets: 963

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:670 Order STACKOrderUpdateQuests#00000A2A, Ticket: 00000540

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:670 Order STACKOrderUpdateQuests#00000A2B, Ticket: 00000541

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:670 Order STACKOrderCompleteQuest#00000A2C, Ticket: 00000542

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:671 Order STACKOrderCompleteQuest#00000A2D, Ticket: 00000543

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:671 Order STACKOrderCompleteQuest#00000A2E, Ticket: 00000544

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:736 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:39:13:736 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at InternalShow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at ShowWindow in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:39:13:736 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at Hide in :line 0
     at SwitchHubMode in :line 0
     at OnInspectCb in :line 0
     at SendMessage in :line 0
     at HandleMouseUpOrDown in :line 0
     at MouseUp in :line 0
     at SendMessage in :line 0
     at SendMessage in :line 0
     at UpdateInteractivity in :line 0
     at LateUpdate in :line 0

20:39:13:737 Order STACKOrderCompleteMoveToFleetAction#00000A2F; EmpireIndex:17; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:737 Order STACKOrderUpdateVisibility#00000A30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:737 Order STACKOrderTerminateEntityAction#00000A31; EmpireIndex:17; EntityActionId: 27

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:748 Order STACKOrderCompleteMoveToFleetAction#00000A32; EmpireIndex:17; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:748 Order STACKOrderTerminateEntityAction#00000A33; EmpireIndex:17; EntityActionId: 25

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:759 Prism STACKQuest Finished: {"turn":13,"questName":"AcademyQuest00","category":"AcademyQuest","subcategory":"Academy","state":"Failed","questid":1368,"choiceIndex":-1,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:39:13.659"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:13:786 Order STACKOrderUpdateVisibility#00000A34

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:803 Order STACKOrderCompleteMoveToFleetAction#00000A35; EmpireIndex:17; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:803 Order STACKOrderTerminateEntityAction#00000A36; EmpireIndex:17; EntityActionId: 24

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:874 Order STACKOrderCompleteMoveToFleetAction#00000A37; EmpireIndex:17; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:874 Order STACKOrderTerminateEntityAction#00000A38; EmpireIndex:17; EntityActionId: 28

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:989 Order STACKOrderCompleteMoveToFleetAction#00000A39; EmpireIndex:2; EntityActionId: 75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:989 Order STACKOrderUpdateVisibility#00000A3A

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:13:989 Order STACKOrderTerminateEntityAction#00000A3B; EmpireIndex:2; EntityActionId: 75

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:14:006 Order STACKOrderEntityAction#00000A3C, Ticket: 00000545; EmpireIndex:2; MoveToFleetAction#76, InitiatorGUID:1112, Context:EntityActionContext_Movement, 102->101 (Cost: 1.526848) from 0 to 0.1689018.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:14:153 Order STACKOrderCompleteMoveToFleetAction#00000A3D; EmpireIndex:4; EntityActionId: 85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:14:153 Order STACKOrderTerminateEntityAction#00000A3E; EmpireIndex:4; EntityActionId: 85

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:14:170 Order STACKOrderTerminateEntityAction#00000A3F; EmpireIndex:4; EntityActionId: 82

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:14:253 Prism STACKQuest Finished: {"turn":13,"questName":"AcademyQuest00Bis","category":"AcademyQuest","subcategory":"Academy","state":"Completed","questid":1586,"choiceIndex":-1,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.18.03","eventName":"Quest Finished","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:39:14.170"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:14:487 AI STACK[AI] [Event]Remove 56 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:14:487 AI STACK[AI] [Event]Remove EventBlockadeTick,EventConstructionProgressed,EventHeroLevelup,EventConstructionCompleted,EventConstructionProgressed,EventTechnologyUnlocked,EventTechnologyStageUnlocked,EventConstructionCompleted,EventConstructionProgressed,EventPopulationLost,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationGained,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventConstructionProgressed,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventDiplomaticAbilityGained,EventMinorFactionRelationChanged,EventDiplomaticAbilityGained,EventDiplomaticAbilityGained,EventDiplomaticRelationChange,EventHackingOperationNodeStepComplete,EventHackingOperationSuccessful,EventHackingOperationOutcomeSelection,EventOutpostCompetitionEnded,EventHappinessStatusChanged,EventHappinessStatusChanged,EventOutpostTurnedToColony,EventColonyEstablished,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventFleetMoveStarted,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:14:487 AI STACK[AI] [Event]keep 122 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:14:487 AI STACK[AI] [Event]keep EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventLowEmpireManpower,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventAcademyDiscovered,EventAcademyDiscovered,EventAcademyDiscovered,EventAcademyDiscovered,EventAcademyDiscovered,EventAcademyDiscovered,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:14:503 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:14:588 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:14:703 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:14:720 Order STACKOrderCompleteMoveToFleetAction#00000A40; EmpireIndex:4; EntityActionId: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:14:720 Order STACKOrderTerminateEntityAction#00000A41; EmpireIndex:4; EntityActionId: 84

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:14:720 AI STACK[AI] Cancel task 200 : can find context 1707 : for empire 1 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:14:720 AI STACK[AI] Cancel task 263 : can find context 1777 : for empire 2 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:14:736 AI STACK[AI] Cancel task 219 : can find context 1779 : for empire 3 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:14:736 AI STACK[AI] Cancel task 211 : can find context 1758 : for empire 3 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:14:736 AI STACK[AI] Cancel task 301 : can find context 1716 : for empire 4 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:14:752 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:14:752 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:14:769 Order STACKOrderQueueConstruction#00000A42, Ticket: 00000546; EmpireIndex:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:14:769 Order STACKOrderQueueResearch#00000A43, Ticket: 00000547; EmpireIndex:2; ConstructibleElementName:TechnologyDefinitionScienceAndExploration25, ConstructionGameEntityGUID:1921, ResourceStocks:1

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:14:769 Order STACKOrderActivateLaw#00000A44, Ticket: 00000548; EmpireIndex:2; LawDefinitionName:LawP00L07, IsForced:False, LawGUID:1922

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:14:769 Order STACKOrderQueueConstruction#00000A45, Ticket: 00000549; EmpireIndex:2

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:14:769 Order STACKOrderStartHackingOperation#00000A46, Ticket: 0000054A; StartGUID:1621, TargetGUID:1017, NodePositions:13,NodeIndex:11,NodeIndex:10, HackingOperationGUID:1925, TracedOperationGUID:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:15:052 Order STACKOrderCompleteMoveToFleetAction#00000A47; EmpireIndex:5; EntityActionId: 87

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:15:052 Order STACKOrderTerminateEntityAction#00000A48; EmpireIndex:5; EntityActionId: 87

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:15:569 Order STACKOrderUpdateVisibility#00000A49

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:15:722 Order STACKOrderUnlockHeroSkill#00000A4A; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:15:722 Gameplay STACKUpdated representative hero of senator Politics05 to Hero

     at UpdateRepresentativeHero in :line 0
     at NotifyHeroUpdated in :line 0
     at HeroSkillUpdated in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:15:803 Order STACKOrderUpdateEffectZone#00000A4B

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:15:936 Order STACKOrderCompleteMoveToFleetAction#00000A4C; EmpireIndex:1; EntityActionId: 103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:15:936 Order STACKOrderUpdateVisibility#00000A4D

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:15:936 Order STACKOrderTerminateEntityAction#00000A4E; EmpireIndex:1; EntityActionId: 103

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:16:003 Order STACKOrderCompleteMoveToFleetAction#00000A4F; EmpireIndex:1; EntityActionId: 102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:16:003 Order STACKOrderCompleteMoveToFleetAction#00000A50; EmpireIndex:1; EntityActionId: 95

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:16:003 Order STACKOrderTerminateEntityAction#00000A51; EmpireIndex:1; EntityActionId: 102

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:16:003 Order STACKOrderTerminateEntityAction#00000A52; EmpireIndex:1; EntityActionId: 95

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:16:207 View STACKShipDesignRenderer didn't found anchor for 'Флагман'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at IShipDesignRendererService.ChangeViewContent in :line 0
     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

20:39:16:207 GUI STACK[ShipDesignRenderer] ShowShipView: this=ShipDesignOverview currentViewIndex=2 shipDesign=ShipDesign#0

     at ShowShipView in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

20:39:16:207 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at Refresh in :line 0
     at Refresh in :line 0
     at RefreshNow in :line 0
     at OnBeginShow in :line 0
     at Show in :line 0
     at SwitchHubMode in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at HandleInput in :line 0
     at Update in :line 0

20:39:16:229 View STACKShipDesignRenderer didn't found anchor for 'Флагман'.

     at FindCameraAnchor in :line 0
     at UpdateCameraPosAndGridElementAccordingToShipDesign in :line 0
     at UpdateView in :line 0
     at Update in :line 0

20:39:16:251 GUI STACKRefreshShipSlots: currentViewIndex == 2 shipDesignRendererService != null GuiShipDesign != null

     at RefreshShipSlots in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:16:319 Order STACKOrderUpdateEffectZone#00000A53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:16:772 AI STACK[AI] [Event]Remove 122 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:16:772 AI STACK[AI] [Event]Remove EventSystemInfluenceChanged,EventPopulationBoostAvailable,EventPopulationBoostAvailable,EventLowEmpireManpower,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetMoveStarted,EventLawAbrogated,EventFleetMoveStarted,EventConstructionQueued,EventFleetMoveStarted,EventFleetMoveStarted,EventTemporaryEffectStarted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventDiplomaticActionExecuted,EventTemporaryEffectStarted,EventHackingOperationOutcomeApplied,EventTemporaryEffectStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked,EventFleetDocked,EventFleetStartedMoveToFleetAction,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventFleetDocked,EventFleetDocked,ScoreProviderEvent,EventShipDestroyed,EventGarrisonCompositionChanged,EventAcademyDiscovered,EventAcademyDiscovered,EventAcademyDiscovered,EventAcademyDiscovered,EventAcademyDiscovered,EventAcademyDiscovered,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestUpdated,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventQuestCompleted,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventLuxuryDiscovered,EventFleetDocked,ScoreProviderEvent,EventFleetStartedMoveToFleetAction,EventFleetDocked, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:16:772 AI STACK[AI] [Event]keep 6 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:16:772 AI STACK[AI] [Event]keep EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventHackingOperationStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:16:812 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:16:812 GUI STACK[ShipDesignRenderer] HideShipView: this=ShipDesignOverview currentViewIndex=2

     at HideShipView in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnBeginHide in :line 0
     at Hide in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:16:812 Audio STACKAudio bank B_Heroes has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at UnloadHullSoundBank in :line 0
     at Unbind in :line 0
     at Unbind in :line 0
     at OnEndHide in :line 0
     at SpecificUpdate in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:16:869 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:16:986 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:002 Order STACKOrderCompleteMoveToFleetAction#00000A54; EmpireIndex:2; EntityActionId: 76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:002 Order STACKOrderTerminateEntityAction#00000A55; EmpireIndex:2; EntityActionId: 76

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:019 AI STACKStart 5 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:17:019 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:17:035 Order STACKOrderEntityAction#00000A56, Ticket: 0000054B; EmpireIndex:17; GoToFleetAction#29, InitiatorGUID:1851, Context:Path: 76->73, Path: Path: 76->73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:035 Default STACKOrder preprocessing failed because the law 'LawP00L05' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:035 Default STACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).

     at CancelLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:035 Gameplay STACKfleet action with feedback 107 started : ETA 414.67911529541

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:035 Order STACKOrderEntityAction#00000A57, Ticket: 0000054E; EmpireIndex:3; ColonizeFleetAction#107, InitiatorGUID:1899, Context:Сирма IV(Planet 3) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:035 Gameplay STACKfleet action with feedback 86 started : ETA 414.67911529541

     at ServerInitialize in :line 0
     at ServerInitialize in :line 0
     at EntityActionPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:035 Order STACKOrderEntityAction#00000A58, Ticket: 0000054F; EmpireIndex:4; ColonizeFleetAction#86, InitiatorGUID:1746, Context:Плейона I(Planet 0) (Planet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:052 Order STACKOrderEntityAction#00000A59, Ticket: 00000550; EmpireIndex:17; MoveToFleetAction#30, InitiatorGUID:1851, Context:EntityActionContext_Movement, 76->73 (Cost: 0.9977026) from 0 to 0.153156.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:169 Order STACKOrderMoveIdleFleets#00000A5A; EmpireIndex:0

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:186 Order STACKOrderEntityAction#00000A5B, Ticket: 00000551; EmpireIndex:0; MoveToFleetAction#51, InitiatorGUID:1041, Context:EntityActionContext_Movement, 22->23 (Cost: 4.646626) from 0.4626082 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:186 Order STACKOrderEntityAction#00000A5C, Ticket: 00000552; EmpireIndex:0; MoveToFleetAction#52, InitiatorGUID:1044, Context:EntityActionContext_Movement, 12->11 (Cost: 2.418099) from 0.4490042 to 1.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:203 Order STACKOrderCompleteMoveToFleetAction#00000A5D; EmpireIndex:1; EntityActionId: 101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:203 Order STACKOrderTerminateEntityAction#00000A5E; EmpireIndex:1; EntityActionId: 101

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:220 Order STACKOrderCompleteMoveToFleetAction#00000A5F; EmpireIndex:3; EntityActionId: 106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:220 Order STACKOrderTerminateEntityAction#00000A60; EmpireIndex:3; EntityActionId: 106

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:704 Order STACKOrderUpdateVisibility#00000A61

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:717 Order STACKOrderCompleteMoveToFleetAction#00000A62; EmpireIndex:0; EntityActionId: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:717 Order STACKOrderUpdateVisibility#00000A63

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:717 Order STACKOrderTerminateEntityAction#00000A64; EmpireIndex:0; EntityActionId: 52

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:17:727 Order STACKOrderTerminateEntityAction#00000A65; EmpireIndex:0; EntityActionId: 46

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:18:622 Order STACKOrderCompleteMoveToFleetAction#00000A66; EmpireIndex:0; EntityActionId: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:18:622 Order STACKOrderTerminateEntityAction#00000A67; EmpireIndex:0; EntityActionId: 51

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:18:640 Order STACKOrderEntityAction#00000A68, Ticket: 00000553; EmpireIndex:0; MoveToFleetAction#53, InitiatorGUID:1041, Context:EntityActionContext_Movement, 23->24 (Cost: 3.353374) from 0 to 0.4801733.

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:19:036 AI STACK[AI] [Event]Remove 6 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:19:036 AI STACK[AI] [Event]Remove EventConstructionQueued,EventResearchQueued,EventLawActivated,ScoreProviderEvent,EventConstructionQueued,EventHackingOperationStarted, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:19:036 AI STACK[AI] [Event]keep 14 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:19:036 AI STACK[AI] [Event]keep EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetDocked,EventTutorial_FleetsSelected,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:19:053 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:19:137 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:19:236 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:19:254 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:19:254 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:19:270 Order STACKOrderEntityAction#00000A69, Ticket: 00000554; EmpireIndex:17; AttackFleetAction#31, InitiatorGUID:1848, Context:1-й Мстительный Поход (1044) (Fleet)

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:19:270 Order STACKOrderCreateEncounter#00000A6A, Ticket: 00000555, Attacker#1848, Defender#1044, Orbit#99, Encounter#1934

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:19:270 Order STACKOrderJoinEncounter#00000A6B, Ticket: 00000556

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:19:270 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:19:270 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:19:286 Battle STACKEntering state ServerEncounterState_Setup

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:19:286 Default STACKOrder preprocessing failed because the law 'LawP00L01' is not activable (failureFlags=NoAvailableSlot).

     at ActivateLawPreprocessor in :line 0
     at InternalInvoke in :line 0
     at Invoke in :line 0
     at Invoke in :line 0
     at Preprocess in :line 0
     at PreprocessOrder in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:19:303 Battle STACKEntering state ServerEncounterState_WaitForContendersState: ReadyForBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:19:319 Battle STACKEntering state ServerEncounterState_LoadBattle

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at UpdateEncounters in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:19:737 Order STACKOrderUpdateVisibility#00000A6C

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:19:837 Order STACKOrderCompleteMoveToFleetAction#00000A6D; EmpireIndex:17; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:19:837 Order STACKOrderTerminateEntityAction#00000A6E; EmpireIndex:17; EntityActionId: 30

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:20:066 Gameplay STACKfleet action with feedback 107 finished : ETA 414.67911529541, Game.Time 415.694931030273, true ETA 415.67911529541

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:20:066 Gameplay STACKfleet action with feedback 86 finished : ETA 414.67911529541, Game.Time 415.694931030273, true ETA 415.67911529541

     at ServerUpdate in :line 0
     at ServerUpdate in :line 0
     at IGameStateUpdatable.Update in :line 0
     at Update in :line 0
     at Run in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:20:066 Order STACKOrderTerminateEntityAction#00000A6F; EmpireIndex:3; EntityActionId: 107

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:20:066 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:20:066 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:20:066 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:20:097 Order STACKOrderTerminateEntityAction#00000A70; EmpireIndex:4; EntityActionId: 86

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:20:097 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:20:097 GUI STACKTrying to unregister a GalaxyHangar which wasn't registered.

     at Unregister in :line 0
     at SetVisible in :line 0
     at RefreshVisibility in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at GameEntityRepository_GameEntityRepositoryChange in :line 0
     at OnGameEntityRepositoryChange in :line 0
     at Register in :line 0
     at AddHangarTo in :line 0
     at InitializeColonizedStarSystem in :line 0
     at CreateColonizedStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:20:097 Gameplay STACK[PopulationEvent] ColonizedStarSystem.AddPopulation() => newPopulationCreated

     at AddPopulation in :line 0
     at AddPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at TransferPopulationOnStarSystem in :line 0
     at ColonizePlanetAndStarSystem in :line 0
     at ColonizePlanet in :line 0
     at ClientTerminate in :line 0
     at ClientExecute in :line 0
     at DoTerminateAction in :line 0
     at TerminateEntityAction in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:20:108 Order STACKOrderUpdateAutoImprovements#00000A71, ColonizedStarSystemGUID:1926, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:20:108 Order STACKOrderUpdateAutoImprovements#00000A72, ColonizedStarSystemGUID:1930, StarSystemImprovementsGuidToRemove:GameEntityGUID[], StarSystemImprovementsGuidToAdd:GameEntityGUID[], StarSystemImprovementsToAdd:Amplitude.StaticString[]

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:21:288 AI STACK[AI] [Event]Remove 14 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:21:288 AI STACK[AI] [Event]Remove EventFleetMoveStarted,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventFleetStartedMoveToFleetAction,EventStarSystemNodeDiscovered,EventStarSystemNodeRevealed,EventSpecialNodeDiscovered,EventSpecialNodeRevealed,EventEmpireSeen,EventEmpireSeen,EventFleetDocked,EventFleetDocked,EventTutorial_FleetsSelected,EventFleetStartedMoveToFleetAction, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:21:288 AI STACK[AI] [Event]keep 52 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:21:289 AI STACK[AI] [Event]keep AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:21:305 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:21:389 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:21:505 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:21:523 AI STACK[AI] Cancel task 240 : can find context 1899 : for empire 3 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:21:523 AI STACK[AI] Cancel task 229 : can find context 1746 : for empire 4 [AI1]

     at ShouldRemoveBlackboardMessage in :line 0
     at RemoveWhere in :line 0
     at CleanBlackboard in :line 0
     at PrepareDecisionFor in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:21:523 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:21:523 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:21:538 Order STACKOrderSetEncounterContendersMode#00000A73

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:21:554 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:21:554 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:21:571 Order STACKOrderChangeOutpostGrowthProvider#00000A74, Ticket: 00000558; EmpireIndex:4

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:22:105 Order STACKOrderCompleteMoveToFleetAction#00000A75; EmpireIndex:0; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:22:105 Order STACKOrderTerminateEntityAction#00000A76; EmpireIndex:0; EntityActionId: 53

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:22:120 Order STACKOrderUpdateVisibility#00000A77

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:23:551 AI STACK[AI] [Event]Remove 52 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:23:551 AI STACK[AI] [Event]Remove AIEventCivilianShipAttacked,EventBattleSetup,EventBattleSetup,AIEventBattleSetup,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged,EventHappinessStatusChanged,EventSystemInfluenceChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventSystemInfluenceChanged,EventSystemInfluenceChanged,EventHappinessStatusChanged,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventPopulationStateCatchup,EventOutpostCreated,EventShipDestroyed,EventGarrisonCompositionChanged, [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:23:551 AI STACK[AI] [Event]keep 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:23:551 AI STACK[AI] [Event]keep [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:23:568 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:23:651 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:23:755 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:23:772 AI STACKStart 1 order messages treatment (delayed over 0ms).

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:23:772 AI STACKEnd order messages treatement.

     at PretreatMessages in :line 0
     at TreatMessages in :line 0
     at Run in :line 0
     at Run in :line 0
     at WorkerThreadRun in :line 0

20:39:23:788 Order STACKOrderSubmitEncounterGroupSetup#00000A78, Ticket: 00000559

     at Log in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at ProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at UpdateMessageBoxAndProcessOrders in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:25:804 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:25:804 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:25:804 AI STACK[AI] [Event]keep 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:25:804 AI STACK[AI] [Event]keep [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:25:820 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:25:903 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:26:005 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:28:070 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:28:070 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:28:070 AI STACK[AI] [Event]keep 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:28:070 AI STACK[AI] [Event]keep [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:28:087 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:28:171 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:28:271 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:30:319 AI STACK[AI] [Event]Remove 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:30:319 AI STACK[AI] [Event]Remove [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:30:319 AI STACK[AI] [Event]keep 0 events [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:30:319 AI STACK[AI] [Event]keep [AI1]

     at BeforeSynchronization in :line 0
     at SnapshotRepository_OnSynchronizationBegin in :line 0
     at StartSynchronization in :line 0
     at Update in :line 0
     at Update in :line 0
     at Run in :line 0

20:39:30:352 GameServer STACKGameServerState_Turn_AI_PrepareSync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:30:436 GameServer STACKGameServerState_Turn_AI_Sync

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:30:535 GameServer STACKGameServerState_Turn_Main

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:31:323 GameClient STACKGameClientState_DisconnectedFromServer

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:31:323 GameClient STACKGameClientState_DisconnectedFromServer state=DisconnectedFromServer,reason=ClientLeft,errcode=0

     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:31:323 GameClient STACKGameClientState_Release

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:31:323 AI STACKStart AI1 releasing

     at UnloadCurrentAI in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:31:323 Prism STACKGame Quit: {"turn":13,"gameID":"0f19a32e-27d8-4d13-96ba-c974f78ea399","eventID":"5.16.01","eventName":"Game Quit","steamID":"76561198066931352","gamecode":"392110","sessionID":"1c2505b2b4d942c3826ac88ea145ea53","eventTimestampClient":"2019-09-15T20:39:31.307"}

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at SendEvent in :line 0
     at GameClient_StateChange in :line 0
     at FiniteStateMachine_StateChange in :line 0
     at OnStateChange in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:31:323 AI STACKRelease AI modules.

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:39:31:323 AI STACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:39:31:323 AI STACK[AI] AI module 'E.N.F.E.R' released. [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:39:31:323 AI STACK[AI] Wait for ai module 'Communication' releasing ... [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:39:31:323 AI STACK[AI] AI module 'Communication' released. [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:39:31:323 AI STACK[AI] Wait for ai module 'Debug' releasing ... [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:39:31:323 AI STACK[AI] AI module 'Debug' released. [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:39:31:323 AI STACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:39:31:323 AI STACK[AI] AI module 'Diagnostics' released. [AI1]

     at Release in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:39:32:445 Audio STACKAudio bank B_Base has correctly been released.

     at UnloadBank in :line 0
     at UnloadBank in :line 0
     at UnloadBanks in :line 0
     at OnEventReceived in :line 0
     at SendEventToAudioModules in :line 0
     at PlayAudioFeedback in :line 0
     at ReleaseAndRedirect in :line 0
     at Run in :line 0
     at Update in :line 0
     at Update in :line 0
     at Update in :line 0
     at LateUpdate in :line 0

20:39:32:445 Runtime STACKRuntimeState_Lobby.End()

     at End in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Session STACKSessionState_OpenedAndLaunched.End()

     at End in :line 0
     at Abort in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Battle STACKDisposing ServerEncounter 1934

     at Dispose in :line 0
     at ClearServerEncounters in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 GameServer STACKSteamGameServer is null. Forcing shutdown anyway...

     at Disconnect in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Gameplay STACK[IEndTurnService] RegisterCanExecuteValidator | Unregistered Method 'GameClient.CanExecuteEndTurn'.

     at UnregisterCanExecuteValidator in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Gameplay STACKReleasing game

     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 GUI STACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1

     at ReleaseShipView in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at OnGameReleasing in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Default STACKUnloading game; destroying the world view technique...

     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Default STACKReleasing the current world view technique...

     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Default STACKIn technique Default, unloading ancillaries.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Default STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 HxFx STACKUnbinding service [IPlanetoidRendererService] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Default STACKIn Technique Default, unloading ancillary HackingOperationRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Default STACKIn Technique Default, unloading ancillary SpaceRootsRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Default STACKIn Technique Default, unloading ancillary FIDSIRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 HxFx STACKUnbinding service [IFIDSIRendererService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Default STACKIn Technique Default, unloading ancillary TradeRouteRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Default STACKIn Technique Default, unloading ancillary GuiSelectedGarrisonsRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Default STACKIn Technique Default, unloading ancillary QuadRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 HxFx STACKUnbinding service [IQuadRendererService] with context [Default]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Default STACKIn Technique Default, unloading ancillary AtlasManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Default STACKIn Technique Default, unloading ancillary VisibleGalaxyHangarRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:445 Default STACKIn Technique Default, unloading ancillary VisibleGalaxyFleetRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary VisibleDockingSlotRepository

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary RenderStatisticsService

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary GalaxyPositioning

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary PathRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary LayerDependantMouseKeyController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary LayerDependantShaderValueController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary PrimitiveMaskComputer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 HxFx STACKUnbinding service [IPrimitiveMaskFilterService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary GalaxyLayerController

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary GalaxyEntityCulling

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary GalaxyEntityMapping

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary GalaxyEntityFactory

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary PastEncounterRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary EncodedMeshInTextureManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary DashRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary ProbeLaunchingRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary PlanetoidRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 HxFx STACKUnbinding service [IPlanetoidRendererService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 View STACKUnload material JunglePlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 View STACKUnload material HomeWorldVampirilisPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 View STACKUnload material TundraPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 View STACKUnload material IcePlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 View STACKUnload material Anomaly_MetallicWaters

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 View STACKUnload material LavaPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 View STACKUnload material AshPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 View STACKUnload material DesertPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 View STACKUnload material ForestPlanetMat

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary FOWRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary DiskRendererManagerDispatcher

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary DiskRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary CurvedLineRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary LineRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary CircleRendererManager

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 HxFx STACKUnbinding service [ICircleRendererService] with context [Default]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, unloading ancillary InstancingRenderer

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 HxFx STACKUnbinding service [IInstancingRendererService] with context [Default]

     at RemoveService in :line 0
     at UnbindServices in :line 0
     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKIn Technique Default, ancillaries unloaded.

     at UnloadAncillaries in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 HxFx STACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER

     at PopGlobalShaderKeyword in :line 0
     at PopInsideShaderKeyword in :line 0
     at Unload in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKReleasing Technique Default

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 Default STACKTechnique Default released

     at Release in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:446 HxFx STACKUnbinding service [GPUGlobalTimeManager] with context [Default]

     at RemoveService in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 HxFx STACKUnbinding service [GalaxyLifeRendererManager] with context [Default]

     at RemoveService in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 HxFx STACKUnbinding service [ScanViewBattleRenderer] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadGalaxyViewTechniqueAncillary in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 HxFx STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 HxFx STACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 HxFx STACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].

     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 HxFx STACKUnbinding service [ILodService] with context [Default]

     at RemoveService in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at Unload in :line 0
     at UnloadFxSystem in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 HxFx STACKUnbinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection]

     at RemoveService in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at Unload in :line 0
     at OnDestroy in :line 0
     at DestroyImmediate in :line 0
     at DestroyImmediate in :line 0
     at ReleaseCurrentWorldViewTechnique in :line 0
     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Default STACKUnloading game; destroying all...

     at UnloadGame in :line 0
     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Releasing'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Default STACKReleasing my game...

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:447 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:448 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:449 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:450 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:451 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticRelationState/PressureUnknown...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticRelationState...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:452 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:453 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:454 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:455 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:456 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:457 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:458 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfScience.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIntelligence.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:459 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffect_DiplomaticAbility/PressureOpenBorders...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[Diplo] Disposing DiplomaticPressureEffectContext_DiplomaticAbility...

     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfIndustry.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheInterior.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:460 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfTheTreasury.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'DepartmentOfEducation.EndTurnValidator'

     at UnregisterValidator in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKDispose Empire 0

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKDispose Empire 1

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKDispose Empire 2

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKDispose Empire 3

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKDispose Empire 4

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKDispose Empire 5

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKDispose Empire 6

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKDispose Empire 7

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKDispose Empire 8

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKDispose Empire 9

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKDispose Empire 10

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKDispose Empire 11

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKDispose Empire 12

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKDispose Empire 13

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKDispose Empire 14

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKDispose Empire 15

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKDispose Empire 16

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKDispose Empire 17

     at OnRelease in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Gameplay STACK[IEndTurnService] RegisterValidator | Unregistered Method 'GuiNotificationManager.EndTurnValidator'

     at UnregisterValidator in :line 0
     at UnbindServices in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Gameplay STACK188 ShipDesigns have not been disposed before ShipDesignRepository.Release().

     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Gameplay STACK[Optim] Флагман #0 (1814) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Gameplay STACK[Optim] Пиявочник #1 (1521) has been disposed but it is used 2 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Gameplay STACK[Optim] Позитрон #0 (1289) has been disposed but it is used 3 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Gameplay STACK[Optim] Нож #0 (1252) has been disposed but it is used 1 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Gameplay STACK[Optim] Скрепер #0 (1243) has been disposed but it is used 2 times.

     at Dispose in :line 0
     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Battle STACKDisposing Encounter 1934

     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Battle STACKDisposing Encounter 1907

     at Dispose in :line 0
     at Releasing in :line 0
     at Release in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'ActiveLaw#1902' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'ActiveLaw#1839' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'ActiveLaw#1807' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'ActiveLaw#1765' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'ActiveLaw#1749' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'ActiveLaw#1732' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'ActiveLaw#1719' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'ActiveLaw#1570' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'ActiveLaw#1699' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'ActiveLaw#1670' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'ActiveLaw#1645' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'ActiveLaw#1628' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'ActiveLaw#1571' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'ActiveLaw#1572' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'ActiveLaw#1574' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'ActiveLaw#1557' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'ActiveLaw#1551' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKRoot SimulationObject 'Ship#0' was not disposed

     at DisposeGameRoots in :line 0
     at Release in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Default STACKThe game interface (GameClient) has recieved the game change notification: 'Released'.

     at GameService_GameChange in :line 0
     at OnGameChange in :line 0
     at OnGameChange in :line 0
     at ReleaseGame in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Session STACKOnSessionChange: Releasing.

     at OnSessionChange in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Session STACKOnSessionChange: Released.

     at OnSessionChange in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at Dispose in :line 0
     at ReleaseSession in :line 0
     at End in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 Runtime STACKRuntimeState_OutGame.Begin()

     at Begin in :line 0
     at Begin in :line 0
     at RefreshState in :line 0
     at Update in :line 0
     at Update in :line 0

20:39:32:461 AI STACKAI modules released

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:39:32:462 AI STACKAI modules disposed

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:39:32:462 AI STACKAI app domain unloaded

     at Release in :line 0
     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:39:32:462 AI STACKAI1 has been correctly released

     at Release in :line 0
     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:39:32:462 AI STACKAI1 has been released in 864.1702ms

     at ReleaseAIAsync in :line 0
     at ParameterizedJob in :line 0

20:39:32:648 Default STACKLoading the outgame view...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:32:648 Default STACKForce Clear of AlwaysActiveCamera

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:34:375 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0

20:39:34:375 HxFx STACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]

     at AddService in :line 0
     at Load in :line 0
     at Awake in :line 0

20:39:34:375 Default STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:375 HxFx STACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:375 Default STACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:375 Default STACKIn Technique Battle, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:375 Default STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:375 Default STACKIn Technique Battle, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:375 Default STACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:375 HxFx STACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]

     at AddService in :line 0
     at LoadNoCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:375 Default STACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:375 Default STACKIn Technique Battle, load rendering technique ancillaries TextRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:375 HxFx STACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:375 Default STACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0009964 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 Default STACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 HxFx STACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 Default STACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 Default STACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 HxFx STACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 Default STACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 Default STACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 Default STACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 Default STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 HxFx STACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]

     at AddService in :line 0
     at Awake in :line 0
     at Internal_CloneSingle in :line 0
     at Instantiate in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 Default STACKInitializing GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 HxFx STACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 HxFx STACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]

     at AddService in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 Default STACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 Default STACKIn Technique Prod, all galaxy view technique ancillaries have been ignited

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 Default STACKLoading the GalaxyViewTechniqueLoaderComponent technique...

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 Default STACKIn Technique Prod, Load

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 Default STACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 Default STACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 Default STACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 Default STACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0 second(s).

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 HxFx STACKChanging (push) global shader keyword from to INGAME_RENDERER

     at PushGlobalShaderKeyword in :line 0
     at PushInsideShaderKeyword in :line 0
     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 Default STACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0
     at StartCoroutine_Auto_Internal in :line 0
     at StartCoroutine in :line 0
     at StartCoroutine in :line 0
     at Start in :line 0

20:39:34:376 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:39:34:376 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:39:34:377 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:39:34:377 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:39:34:377 HxFx STACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.

     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:39:34:377 HxFx STACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]

     at LoadAtlas in :line 0
     at LoadAtlasAndExport in :line 0
     at InitializeAtlasInfo in :line 0
     at Load in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:39:34:377 Default STACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.

     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:39:34:377 HxFx STACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]

     at AddService in :line 0
     at Load in :line 0
     at .ctor in :line 0
     at Load in :line 0
     at LoadComponent in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:39:34:377 HxFx STACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]

     at AddService in :line 0
     at Load in :line 0
     at LoadIFN in :line 0
     at Start in :line 0

20:39:35:102 Default STACKRelease Clear of AlwaysActiveCamera

     at MoveNext in :line 0
     at Run in :line 0
     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:35:359 Audio STACKAudio receiver #1 has been initialized.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:312 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:313 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:313 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:313 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:313 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:313 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:313 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:313 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:37:313 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:201 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:39:202 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:103 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:41:104 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:008 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:43:009 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:904 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:44:905 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:837 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0

20:39:46:838 HxFx STACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 600 iterations.

     at MoveNext in :line 0
     at InvokeMoveNext in :line 0